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Constantine

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Everything posted by Constantine

  1. Re: Teleport catcher But wouldn't the target actually appear at his destination for a minute? And this still wouldn't allow the character to grab the character from the "ether" so to speak...
  2. Re: Teleport catcher This is a complicated power. I think you could simulate it with something like teleport, usable against others, only usable against someone about to teleport, linked to your characters strength, along with a teleport dispel vs their teleport power. You could set the fixed point of your teleporter as 2 hexes in the direction the enemy was trying to teleport. You'd probably also have to make your teleport IPE and VSE (mimics opponents SE). You'd have to have a saved action, and you wouldn't catch them all the time (fast draw would help), but you'd have to have stretching or something to really make this work. Curses: Souljourner beat me to it!
  3. Re: WWYCD: think of the children My new DC character, Sanction would be wary of the police contacting him, and would look for some sort of trap. Why contact one vigillante about capturing another one? But since he is trying to establish a better relationship with the police department, he'd hear them out. Based on the situation as given above, he'd tell the police that this guy doesn't serve his attention. He's killing people who have been convicted multiple times of raping children. Other damage was incidental, and not really life threatening. When a cop was hurt he stopped so they'd concentrate on helping their fellow officer and not chasing him. Sounds like there are a lot badder people in the world that need chasing down. Now, if you wanna point me the direction of some of them...
  4. Re: Sending a message to the past Off the top of my head, I'd say transdimensional is needed. I think the dimensional adder was intended for a different use. (My cell phone works even if I'm in dimension X!) That would be my gut call, but I don't have a book in front of me....
  5. Re: Building a Better Flashlight Isn't there also a section of the book that says special effects should be called into play? I mean, saying there is a beam of light out there, but its not images so you can't see by it is a little silly.
  6. Re: Building a Better Flashlight So that my GM doesn't develop a conplex, let me explain the campaign a little. Its going to be a high-end heroic level game, meant for a series of rotating solo adventures for several pcs. Having the right gear for the right job could be critical to mission success or failure. He is also giving us a free (!) 50pt gadget pool, that can only have "real" stuff in it(real level guns, armor, flashlights, cameras, etc.) and can only be changed out at a base. So, the need to cost out a flashlight. Even he agrees that the flashlight per the book and Mr. Long, is too expensive, so we are trying to come up with a better way. Suggestions welcome. Personally, I may skip it, and just buy some nightvision genetic engineering for my supersoldier, but the other characters may not want to go that route, and the bad guys may need flashlights... Thank you all for your input.
  7. Re: Building a Better Flashlight Don't make me laugh at work! Repped!
  8. Re: Building a Better Flashlight Well, since it illuminates things for everyone, including any enemies you have in the area, I don't think its truly usable by others. Besides, have you ever tried to walk in a dark area when someone else is holding the flashlight? It doesnt' work as well. But thanks for the input, and I'll concede that I need to go back to the drawing table....
  9. Re: Building a Better Flashlight One could argue (and I will ) that the visible portion of the power would allow other to see. As for the cave thing, did I miss a limitation on the power in the book? I don't see a need to stat it out either. My GM, however, does.
  10. Re: Building a Better Flashlight Wow. Ok, obviously, if I thought 6pts was too expensive, I think 16 is way too expensive. Yes, the ability to see is handy, but as handy as a having a good gun?? I'm not thinking so. Thanks for the link, though.
  11. I always thought 6pts was a little steep for a flashlight, so I've been thinking of another way to build one. What do people think of this construction: "Flashlight" - Nightvision, OAF -1, Visible (beam of light) -.1/4, must be aimed -.1/2. 5 pts. active, 2pts real.
  12. Re: No Future Unless precog is a very common power in your game, you aren't gonna get the points out of a darkness or invisibility that its worth. This sounds more like a special effects kinda handwave thing to me. Maybe make it a perk. Can't see characters future - 10 pts. Call it a day.
  13. Re: New to system... character ?? It really depends on the genre you are using Hero for. I'll assume Champions (superheroes) since this is the one I'm most qualified to talk about. I find that most characters I've played and looked at sink most of their points into powers and characteristics, and have some skills on the side, to balance the character a little, and give the character more of a realistic feel. I personally, don't usually spend more than 10pts on skills at the 250pt level of superhero play. Enough points to give the character some skills for role-playing (my character should know how to do this) purposes. Welcome to Hero, and welcome to the boards!!
  14. Re: Bypassing Armor that has Activation rolls I don't think that bypassing defenses should really be allowed like this. Bypassing someones defenses should be a power, like find weakness. I suppose if the GM really wanted to allow it, I'd go for the simplest system listed so far, and let the 5,8, & 10 pt levels knock down the activation roll. I don't like the -1 to activation for each each you hit by, as this would make snipers REALLY nasty, as they generally hit you when you have a reduced DCV (because of surprise)...
  15. Re: Metamorphosis Actually, yelling and screaming would involve sonic energy, the thrown rock from your previous example would also involve kinetic energy, and as for the gas, that is a little more tricky, but now you are getting further from the base power, with a couple of advantages. But, I'm betting that the poison gas would have some kind of delivery system, which is where the energy would come in, as you didn't put no range on your power... The examples you gave for missile deflection don't jive either, because the missile is actually being deflected/stopped, its just the manner of which the deflecting is happening. My point was, and still is that when people look at a power called energy blast, they know what they are getting. Same with most of the other powers in the book. But not shape shift. Sure, its not a dictionary, but why call something one thing when it does another? I expect things to make common sense in a game system. Shape shift, as written, in my opinion, doesn't.
  16. Re: Metamorphosis All good points, and the cost comparison with multipower really makes you think twice about the use of shapeshift as costed right now. Just off the top of my head, let me throw out the following numbers. 10 points to shape shift into anything. This should let you do minor things like between bars, and through a fairly big pipe, but shouldn't be as good as desolid with the only through small openings limitation. Throw on another 10 points for mimic. This would give you the shape, color, feel, of other things, but isn't cellular, doesn't cover much of the "funky stuff". Another 10 pt. adder for perfect mimic, which means that even at the cellular level, you are what you appear to be. Note (especially you, Ghost-Angel :-), that the shapeshift doesn't give you any other powers except those listed above. I think the perfect copy ability is worth 30 points, and I think that the shape shift anyform is priced about right, too.
  17. Re: Metamorphosis Yes, energy blast always involves energy. Whether that energy effects ED (ie electricity, heat, etc.), or its kinetic energy which effects PD. As for this shiftshift hearing thing, that isn't shapeshift, it mimicry or images. Lets things what they are. Shapeshift does have to be physical because your SHAPE is physical.
  18. Re: Metamorphosis I did say it would depend on special effect, and I did say most, not all. I would need to determine whether the "unusual sense" worked on a case by case basis... If I knew a heroes and/or villians in my campaign had these kind of "conflicting" powers, I'd have time to think it through, and talk it out with the player in advance.
  19. Re: Metamorphosis I think it would depend on the special effects of the detect and the shapeshift. Somebody that bought shape shift vs. every other sense (seems very strange to write that...), I'd be inclined to give them most of the special detects, too.
  20. Re: what does it take to get a copy of 5ER See, I don't see this as a good thing. (I know this won't be a popular opinion, spare me the flames.) I think completely selling out of your core rulebook and not having any available for sale is kind of inexcusable. How much is lost in sales? I guess there is a balance between keeping too much inventory vs. the costs of a reprint, but, I don't know, I think it could be handled better...
  21. Re: Metamorphosis Well, this isn't what I'm looking for. I just want a simple, fairly inexpensive power, that allows characters to change their shape. I don't want to worry about what sense it effects, I don't want to have to worry about whether this is real or not. I'm perfectly fine buying other powers that I may or may not want this power to do. Since I've always thought shapeshift was a little expensive, bang for your buck wise, I've usually allowed characters to do minor things with their shape shift, but those are house rules. The rules for shape shift have been unnecessarily overly complicated....
  22. Re: Metamorphosis To me, this is a little ridiculous. The power is shapeshift, not sense me differently. It has been, and always will be actual physical change in my games. 'Nuff said.
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