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Constantine

HERO Member
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Everything posted by Constantine

  1. Re: Sharing END This is probably truer to the intent, but screams too much work to me....
  2. Re: Sharing END I would say only in contact with twin is a least a -1, maybe more, based on the disads quoted above. If only with others who have this power is a -1, then only with 1 specific person who has this 1 specific power would seem to be more limiting, not less. As for the "sharing" end, its not quite the effect you are looking for, but give them an end reserve that only works when they are touching...
  3. Re: How would you build this But this way you aren't going to know what the mentalist tried to order you to do. You aren't going to be able to play along...
  4. Re: How would you build this How about this. You could buy invisibility to the mental sense group, so that mentalistics would have a hard time seeing your mind at all, then you could buy a duplicate that you had a mind link (also with invisible power effects) to, whose is desolid, and who wouldn't have much in the way of mental defenses. If your duplicate never moves (don't buy any movement, and sell back the running, buy clinging Affects physical world so that its attached to you). Something like that should work, but it maybe pricey... Also, it may not work. A really good mentalist might see something is wrong, but what fun is it when something works all the time...
  5. Re: Aging Campaigns Or, you could crib from Astro City. The heroes of Astro City saw that two of their own (the superman-like Samaritan, and the wonderwoman-like Winged Victory) really needed to go out on a date. The two heroes were getting so caught up in their work, that they had almost no social life. So all the other heroes volunteered to be on duty, and not call them, no matter what, and set them up on a blind date... I'm not doing the story justice, but I'm sure you get the idea. Maybe you can hit one of the players with something like this.. BTW, Astro City, excellent comic. Gone downhill somewhat lately, but get some of the early stuff (all collected in trades) and enjoy... You can usually find good inspiration for superhero campaigns in the comics...
  6. Re: Help with a gun build please. Makes no sense at all, but, hey, I'll build my next Punisher type this way, and listen to the screams of my GM when I say, "Hey, this is what they told me to do in the rules!"
  7. Re: Loving Your DNPCs He's just taken the whole "DNPC has useful noncombat position or skills" to a new level... I personally don't have a problem with it, as long as the PC realizes that they have a lot of points in this person. They have to realize its my duty as GM to screw with the both of them...
  8. Re: Aging Campaigns Squirrel, It sounds almost like an issue with your players not your game, or at least not just your game. You can make more of an effort to draw them in, but, in the end, they have to want to step into the spotlight, as opposed to just having combat after combat. Sounds like a cool game, BTW...
  9. Re: Help with a gun build please. Hrrmmmm, I think the full phase to change between modes thing is worth the -1/4 advantage. There could definitely be times when you are going to want to change modes, and change modes quickly. I have a question, though, about the str minimum, strength doesn't add subtract from attack limitation. I didn't think strength normally added to RKA, so you seem to be getting a -1 limitation for having to spend two points on strength...
  10. Two quick questions: Since mind control is an instant power, do you have to reattack and reroll you effect everytime you want to give the target an order? Did I miss it, or have the bonuses to the targets ego roll for time passed under mind control been removed (since 4th edition)?
  11. Re: PBEM Recruiting:New York Knights Where should we send character submissions?
  12. Re: Character for Review: Gizmo Excellent character! Nicely rounded with the skills. Plenty of attacks to choose from, good defenses. My only quibble, would be that you have beam attack on the multipower reserve, when one of the powers in it isn't an attack....
  13. Re: Looking for Additional Spiderman Web Powers But, but... Ooooh, me liiiikkkkeee....
  14. Re: How would you define a firewall? If it is a REALLY good firewall, I'd also go with the mental defense you suggested, to help block mental powers bought only vs. machines....
  15. Re: Putting out the flames Is it really anymore powerful than using CE for weather manipulation?
  16. Re: Can you suffocate foes with an Entangle? I'm just getting back into Hero after having been away for a while, so, granted, some of my information could be dated, but here goes. I believe that you actually can't take a recovery if you are taking damage from a continuous attack. Which would fix the problem mentioned above. Also, I believe gradual effect would spread the damge out, no wait until a turn had passed, which would be extra time...
  17. Re: Mute? I would say that unless you take some kind of limitation, even if you say a power usually originates somewhere on your body, you could manifest it from somewhere else in a pinch...
  18. Re: Putting out the flames I think you need to go change environment. Trying to suppress or dispel something that someone else didn't pay point for doesn't make a whole lot of sense to me. Buy change environment, then buy suppress or dispell to put out peoples fire powers.
  19. Re: WWYCD: Six Million Thugs Ballistic would likely charge blithly into combat, and quickly realize she is in trouble. Any one of these guys she could take, but two whole gangs? Not likely. She'd probably use her superspeed to try and contain the damage, while calling in reinforcements. She'd run around the edges of the battle, striking where appropriate, trying to help civilians that get caught in the battle, making sure no stragglers get away. Then, when the rest of the team gets there, its time to kick butt!!!
  20. Re: Charges on Multipower If you, as GM, don't like this power, don't let him have it! Sure, its legal, but ultimately, the final arbitor is the GM. Suggest a compromise solution, 16 charges on the whole thing maybe, or tell him if he wants a zero endurance power, he has to pay for it. If he insists on using it as built, just say no...
  21. Re: "Sandy" Got Me Thinking... Damage reduction *hits self in head* why didn't I think of that. Here I am trying to add all kinds of limitations... I think you could swing energy damage reduction, if you wanted. In Sandy's case, it would represent shifting out of the way of most of the attack. Maybe a -1/2 limitation, only vs. attacks Sandy is aware of...
  22. Re: Combat Luck ruins Armor Piercing and Penetrating? My .02.... I take it you are the game master, and this is one of your villians. It seems you dug this whole yourself by letting all your players take combat luck. If you knew this was one of the villians you wanted to use, you probably shouldn't have allowed all your players to take something that would defeat one of his attacks. Does it really make sense for all of them to have combat luck? Maybe you should reconsider that. That said, IMO, a half-die penetrating, 0end, autofire attack, is pure cheese. *sigh* I don't enjoy being negative, just some of the powers people discuss building on these boards really get to me...
  23. Re: Longest Running Thread EVER Woo hoo! Skilled normal at last. Ok, who want me as a DNPC or follower?
  24. Re: Terminal Velocity Whew! Good thing I'm not a GM... But seriously, if terminal velocity is 200 mph, and you equate falling with a move through with no strength vs the earth at that speed, provided you don't move the earth , how much damage is that gonna be?
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