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Davies

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  1. Cloud Strife for 6E View File I recently got interested in Final Fantasy VII again for various reasons, and took a look at the character sheets posted on Surbrook's Stuff. I thought they were fairly well done, but I thought the Limit Break mechanism could be better implemented. So I implemented it. Hope someone finds this useful. Submitter Davies Submitted 05/31/2022 Category Characters Rules Version HERO System 6th Edition  
  2. Version 1.0.0

    12 downloads

    I recently got interested in Final Fantasy VII again for various reasons, and took a look at the character sheets posted on Surbrook's Stuff. I thought they were fairly well done, but I thought the Limit Break mechanism could be better implemented. So I implemented it. Hope someone finds this useful.
  3. Version 1.0.0

    20 downloads

    I found that there was one serious omission in the Hero System Book of Templates, and so set out to correct that. Hope this is useful.
  4. Tochter Tomb View File I found that there was one serious omission in the Hero System Book of Templates, and so set out to correct that. Hope this is useful. Submitter Davies Submitted 04/08/2022 Category Characters Rules Version HERO System 6th Edition  
  5. If it's Intelligent shouldn't it have AI characteristics? (INT, EGO, etc.)
  6. ... it does, doesn't it. Except that is cheaper and allows more ... Sigh. There is nothing new under the sun.
  7. The major difference from a VPP is that you gain the basic "pool" for free, and increasing it is cheaper than it would normally be. The major difference between this and the standard Resource Pool is that it doesn't deal with things that can be stolen or lost on an individual basis -- someone who steals your grimoire (or one of your grimoires) gets all the spells contained therein. The level of your Spellcaster perk defines the maximum Active Points of any spell that you can learn, with the basic level (40 or less) corresponding to the Weaker Spell versions of most basic spells in the HSG. Yes, the Real Cost (not the Real Cost divided by 3) determines if you can memorize it, allowing a basic caster to memorize two or three spells at most. I don't really like the "divide by 3" concept, as it seems to come out of nowhere, and doesn't reduce the cost of spells nearly enough in the current edition, as witnessed by the fact that Drudaryon's Legion's spellcaster has to have Experience Points when none of his colleagues do. Thank you for the welcome, although it appears that I've been here before and forgotten my own history ...
  8. I was rereading the Advanced Player's Guide last night, and it occurred to me that the Resource Points mechanism could be used for a magic system where spellcasters treat their spells like equipment rather than powers. Characters must purchase a perk, Spellcaster [10 points], to be able to learn spells. This allows them to learn spells built on 40 Active Points or less and cast them if they are present in the character's Memory (renamed from "Kit"). Every 10 points spent on the perk increases the Active Point limit by 20 points. A Character able to cast spells (having both the Spellcaster perk and at least one Power skill) has a basic Memory of 30 points, allowing them to prepare up to that amount of Real Points of spells from the caster's Grimoire (renamed from "Armory"). Every 1 point spent on Resources increases the Memory by 5 points. Starting PCs get 1 spell in their Grimoire per point spent on Power skills. There is no limit to the number of spells that can be added to the Grimoire during play.
  9. Re: Cyberpunk Setting: Kazei 5 Timeline (cross post from OG) I have just one observation. I have no particular problem with this, especially in a dystopian, cyberpunk setting. But it's important to realize that for a small but vocal minority of Canadians, this is Fate Worse Than Death territory. Now, given that the government of this era would probably not be terribly responsive to the wishes of the people -- other than the people who run multinational corportations and have more money than God -- there's no way that those opposed could stop it ... but there would be consequences. As in, terrorism. (Or, depending on your perspective, freedom fighting.) You might want to include some notes to that effect in your timeline. Chris Davies.
  10. Re: Character: Olivia Benson (Law & Order: SVU) Ummm ... not so sure about giving Olivia "Commando Training". In the episodes I've seen, she hasn't shown any skill in hand-to-hand beyond what police training (which is Dirty Infighting) and self-defense courses will give you. Might also want to add Dr. Roberta Hendrix (Mary Stuart Masterson's character) as another contact ... Chris Davies.
  11. Re: Real world Pulp characters I don't remember exact details, but I know that both E.E. "Doc" Smith and Robert A. Heinlein were polymathic-types, and I recall hearing that "Doc" may have actually had some adventures during the Prohibition era ... Chris Davies.
  12. Re: Superpowers that haven't been thought out...
  13. Re: Character: Bêlit Just a quick note regarding Bêlit's origins: the story presented in Marvel Comics was an adaptation of Poul Anderson's pastiche novel Conan the Rebel. I'm not an REH purist, but I do acknowledge that de Camp's pastiches of his work were markedly inferior to the originals -- but on the other hand, Anderson's novel was superior to de Camp's stories. Chris Davies.
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