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steriaca

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Everything posted by steriaca

  1. Re: Alternate Sexualities in Champions and Supers settings Um, what do you call someone who is like a raceist, but with gender instead? A genderist?
  2. Re: Mister Wicked, 6ed Version. MajorTom has permition to post the henchmen (Opale can post what the difrences between Knockout and her temprary villian idenity if she wants).
  3. Re: Mister Wicked, 6ed Version. Mister Wicked's Henchmen List: The Musselmen: Alvands(sp?), Bruno, and Mace are his main three henchmen, used for heavy lifting (he has more crinimals to call upon as general pourpus henchies when needed). Around the mansion, thay act as gardeners and handymen. Wicked's Wenches: Three male martial artest bodyguards from France, thay have to impersnate women as part of there job decription. Thay are only found on missions, and thay only protect Mister Wicked (and do nothing else). Miss Helga: A master thieth, and only perament real female of the henchmen. She was hiered to keep an eye on Milinda so that she dosen't stumble onto his secrets. When needed, she can be used to get into places only women can go. In the mansion, she acts like the head maid. Ferris The Coachman: Dressing like a victorean coachman, Ferris is the driver of the group. He can drive anything, and usaly does. In the mansion, he is the chafour(sp!) and mechanic of the house. Scalitie(sp MajorTom): He is the head butler and major domo of the mansion. Also, he is used when someone needs to be aducted in public, and thay need to do it in a way that atracts the least amount of atention. Doctor Graves: He is a disgraced doctor who makes shure the 'product' is alive, whole, and healthy (but not nesasary pain free). In the mansion he is the consigment doctor hiered by Reginal Wicked. He is the only major henchman who dosen't wear victoriean clothing (he HATES his victorean doctor outfit). The Overseer: This man, a Kentucky Cornal, runs the storehouse when Mister Wicked is away (usaly pretending to be a simple excentric millinar). He is a sadist who enjoys 'breaking' the products, but dosen't acualy go out to colect them himself. He is ploting to take over the white slavery trade from Mister Wicked, once a good plan comes to him. He has no function in the manson itself, and this only lives in the storehouse. Special Operatives: Caption "Dirty" Tom Rackham: This man clames to ba a space pirate from the 31st centery, and is exactly what he is. He buys product to send to the future, and sometimes offers his services as payment. Dresses like a cross between a futeristic millitary man/pirate. Mistress Oblivia: She weares a costume which renders her invisable to security systems. She also can whipe out memories in both computerised and human brains (she can only erase, not create fals memories). She is sometimes employed to erase details in victoms minds (like exactly how thay were aducted, who there sinificant others were, ect), then erase the paper trail of the victom's existance. "Harlot" (Knockout): For a short time, the superheroien Knockout was memory whiped by Mistress Oblivia after stumbling into one of the storehouses and captured (and after a faled atempt to deathtrap her). She became Harlot durring this short time, dressed in a short red dress with spagettie straps, corset and garderbelt, fishnet stockings, long gloves and feathered boa. She almost replaced the musselmen as 'mussel' when her memorys returned after watching one of her friends almost runed over by a train. So much for that plan. Knockout sergested as a tempory henchman by Opale, name and costume sergested by myself.
  4. Re: Mister Wicked, 6ed Version. To finish out his charater sheet: Apperance: Reginal Wicked appears in public wearing the finest clothing styled in the late 19th centery style. Top it off with his hanelbar mushtash and gotie and slickback black hair, and you can swair that he stepted out of some melodrama theator in some rual area somewhere. He speeks with a slight southern accent, which becomes more pronounced when 'in costume'. When he is Mister Wicked, the white slaver, he dresses like a sterotypical melodrama villian (compleat with a cloak, stovepipe hat, and gentlman's cane). Campain Use: Reg in not ment for all campains. For one, there is the sexual nature of his villiancy (which can be downplayed if you wish, but can only be downplayed so far). He CAN be used for comidy as well as sereous campains (or as a comdic villian), but you might have to rewrite him to fit such a campain (for example, his storehouse might be always empty because he has never completed a capture in such campains). He can also be used as a much more horific villian, indulging on his black lusts then killing his victoms as part of that lust. In such a campain, there are no 'product', only pieces.
  5. Re: Mister Wicked, 6ed Version. He is ment to live in both worlds. So it is Champions AND Dark Champions.
  6. Re: Mister Wicked, 6ed Version. Na...it is his cousand, the Hairbringer of What-Comes-Around-Goes-Around. (OOC: In reality, I made a mistake based on bad memory).
  7. Re: Mister Wicked, 6ed Version. Personality/Modivation: Mister Reginal Wicked is modivated by his vile lust for wealth, women, and blood. He orders his henchmen to go out and aduct woman from all over the city, then catalog his victoms. The lucky ones get there wills broken, then sold. The unlucky ones (thoes with stronge wills, or are rather prity) face a fate of a sterotypical deathtrap. Needless to say, he hates most women. Only a few excape his hatrad. His sister is one of them. He is extremly protected of her. Prehaps more protective than a brother should be. One of his henchmen, Miss Helga, is another woman he trusts (Her main job is to keep Milinda in the dark about the goings on in the masion, and the rooms under the mansion). Finaly, a frequent emploie Madam Oblivia has earned his trust (but that might be because she can erase memories at will). Powers/Tactics: Mister Wicked usaly hides behind his henchmen, using them to fight and shield himself. He is no coward, but views combat to be waistful of his time (and would rather fight someone he knows he can win). If push comes to shove, he has his gimiced gentleman's cane to fall back on. Not only is it strong, it contains enougth gadgets to make it easy to excape, or aduct if his henchmen are not doing there jobs well. The pralicess darts and the KO gas are his prime aduction weapions. The lazer, cane, sword, and gun are primly to kill thoes who atempt to stop him from aduction. Protection wise, his main costume is coated with cemicals which make it tougth to harm him. His mask protects his eyes, and his cape can deflect anything, asuming he can get it in the way. He is weak aganst mental powers, and can easly be drained/transformed. He is merly a 'normal' villian with acess to some hi-tech toys and henchmen (hench, the Mastermind Pool).
  8. Re: Mister Wicked, 6ed Version. Opral is right...without a background all he is is a colection of words and numbers. It is hard doing writing hunched over the DSi touch screen, but I'll try. Background: What can I say for myself? Villiancy is in the famaly blood. It is even in our name. My ansestor ran a storage house / auction house for slaves before ending up on a southern plantation somewhere. After the war of northern agresion, he simply went underground with his trade. My grandfather expanded the buisness to include white women in what was called 'white slavery'. My father expanded it further by selling people as lab rats and sacrofice victoms to certan orginzations which will remained unamed. As for myself, I was all ready to take control of the buisness at 17 when my father was found murdered by the Full Moon Killer. You know the guy. Empteyed out a storhouse full of product and killed my father's best emploies before tieing him onto a log and running him through a lumbersaw. Messie, but spared me the job of doing him in myself. So, I took the remander of my father's emploies and my sister and hi-tailed it out of Hudson City. It took a while to restart the famaly buisness (while keeping Milinda in the dark), but I did it. I am now 21, and the city knows me as an excentric millinair with a thing for the 19th centery. I throw lavish costume balls and give to charities. And, at night, my henchmen scour the streets, looking for thoes who would not be missed to take away. And sometimes I come across a lovely young lady in the media who atracts my atention. The buisness is lagging lately. Prehaps I need to kidnap and kill a special woman to let the underworld know that I am not playing around. Quote: It is your choice, my bound dear. Shall you chose my saw table, or shall you get a personal view of my train set? (End of line: See next post from me for more.)
  9. Re: Mister Wicked, 6ed Version. Concept help is also welcomed.
  10. Re: Mister Wicked, 6ed Version. In case you do not know, coments/math help/spelling help is welcomed.
  11. Mister Wicked. Value Char Cost Roll Notes 13 STR 3 12- Lift:150kg 2 and 1/2d6 Damage Base 23 DEX 26 14- 13 CON 3 12- 16 INT 6 12- 16 EGO 6 12- 23 PRE 13 14- 4 and 1/2d6 PRE Attack 5 OCV 10 5 DCV 10 4 OMCV 3 4 DMCV 3 5 SPD 30 Phases: 3,5,8,10,12 6 PD 4 PD 21/rPD 15 6 ED 4 ED 21/rED 15 20 REC 16 60 END 8 10 BODY 0 60 STUN 20 Total Charactristics: 175 Cost Power END/Charges 32 Savate Use Art Bairhanded (Free), w/Clubs, and w/Sword Savate Block: Block, +2OCV, +2Dcv, Block (Abort) Chasse: -2OCV, +1DCV, 6 and 1/2d6 Strike (21 and 1/2d6 w/Cane, aprox 6 and 1/2d6 Killing w/Sword) Coup de Pied Bas: +0OCV, +2DCV, 4 and 1/2d6 Strike (19 and 1/2d6 w/Cane, aprox 5d6 Killing w/Sword) Savate Disarm: -1OCV, +1DCV, 23 STR to Disarm Roll Direct: +1OCV, +3DCV, 2 and 1/2d6 Strike (17 and 1/2d6 w/Cane, aprox 4 and 1/2d6 Killing w/Sword) Footsweep (Canesweep/Swordsweep): +2OCV, -1DCV, 3 and 1/2d6 Strike, Target Falls (18 and 1/2d6 w/Cane, aprox 6 and 1/2d6 Killing w/Sword) Fauette: +1OCV, -2DCV, 6 and 1/2d6 Strike (21 and 1/2d6 w/Cane, aprox 6d6 killing w/Sword) 38 Gimicied Gentlman's Cane: Multipower 75 points, Focus (OAF, Concelable, -1) 8v Hidden Lazer Beam: 15d6 Blast, Focus (OAF, Concelable, -1), Charges (16, -0) [16c] 6v Knockout Gas Dispencer: 8d6 Blast, Area Of Effect (Cone, 8m side, +1/4), AVLD (NND: Does Not Sleep, Does Not Breath, Holding One's Breath, Imunity to KO Gas, +1/2), No Range (-1/2), Focus (OAF, Concelable, -1), Charges (16, -0) [16c] 7v Harden Cane As A Blunt Object: +15d6 Hand-To-Hand Attack, Hand-To-Hand Attack (-1/4), Focus (OAF, Concelable, -1) [8END] 6v Hidden Darenger Built Into The Cane: 4d6 Killing Attack - Ranged, Charges (2, in 12 Clips, -0), Focus (OAF, Concelable, -1) [2c/12clips] 6v Hidden Sword: 4d6 Killing Attack - Hand-To-Hand, Focus (OAF, Concelable, -1) [6END] 4v Hidden Air Gun With Paralization Darts: 12d6 Mind Control, Telepathic (+1/4), AVLD (NND: Imunity to Paralization Poison, Protective Clothing, Forcefield, -0) Set Effect (Do Not Move, -1/2) Based on CON (-1), Normal Range (-1/4) Charges (16, -0) [16c] 40 Argent Nanotech Rope, And Hidden Thrower Device: 6d6 BODY, 6PD, 6ED Entangle, Focus (IIF, -1/4), Charges (8 recovable charges, -0), Escapable w/Contortionist (-4 penatly, -1/4) [8c,r] 20 Argent Chemicaly Treated Clothing, Customstyle: Victorean Villian: 15PD, 15ED Resistant Protection, Focus (OIF, Concelable, -1/2) 7 Argent Defection Cape, Customstyle: Victorean Villian Opra: Deflection, Focus (OAF, Concelable, -1) Limited Range (5m, -1/4), Restrainable (-1/2) [2END] 10 Argent Protective Mask: 20 Sight Flash Defence, Focus (OAF, Concelable, -1) 2 Argent Air Filter Nose Plugs: Life Suport: Imunity to Knockout Gas, Focus (IIF, -1/4) 100 Mastermind Pool: 100 point VVP 20 Mastermind Pool Control Cost: 50 point Control Cost, VVP Can Only Be Changed Between Adventures (-1/2), Very Limited Class Of 'Powers' (Followers, Base, and Vehicals Only, -1) Cost Skills Roll 7 Acrobatics:16- 3 Acting: 14- 7 Analyze (Bondage): 14- 7 Analyze (Martial Arts): 14- 7 Breakfall: 16- 7 Bribery: 16- 3 Charm: 14- 10 Combat Skill Levels: +2CSL w/Savate 3 Concealment:12- 3 Conversation: 14- 3 Criminology: 12- 3 Demolition: 12- 6 Gambling (Card Games, Dice Games, Roulette): 12- 3 High Society: 14- 3 Intergation: 14- 5 KS: Movie Serials and Melodrama Fiction: 14- 5 KS: Savate: 14- 5 KS: The Criminal World: 14- 5 AK: Campain City: 14- 5 AK: Milimumen City: 14- 5 AK: Hollywood: 14- 5 AK: Hudson City: 14- 5 AK: Vibara Bay: 14- 5 AK: Tokyo: 14- 5 AK: Paris France: 14- 3 Languages: Spanish (Fluent w/accent, English is native) 3 Language: French (Fluent w/accent) 2 Language: Japanies (Fluent) 1 Language: Russian (Basic) 7 Lockpicking: 16- 3 Paramedics: 12- 3 Persuasion: 14- 3 Security Systems: 12- 3 Shadowing: 12- 8 Skill Levels: 2 SL w/Interaction Skills 8 Skill Levels: 2 SL w/Intellect Skills 7 Sleight of Hand: 16- 7 Stealth: 16- 3 Tactics: 12- 4 WF: Common Melee Weapons, Small Arms Cost Perks 10 Contact: DEMON Morbain, Extremly Useful Skills, Access to major institution, good relationship, limited by idenity: 14- 10 Contact: Argent Leaderm, Extremly Useful Skills, Access to major institution, good relationship, limited by idenity: 14- 27 Contact: The Underworld, Extremly Useful Skills, Orginzation, Good Relationship, limited by idenity: 14- 15 Money: Filthy Rich Grand Total: 733 Complications: 400+ Pore, Sweet Milinda Wicked: DNPC: Milenda Wicked (16 year old sister, unawair of other idenity): Normal, Frenquently: 15 Dresses Like A Victorian Villian Gentlman: Distinctive Featuers: Dresses Like A Victoren Gentlman/Villian Most Of The Time (Concelable, Noted And Recognised): 15 What Do You Expect...Cops Hate Me: Hunted by Law Enforcement (As Powerful, NCI): 15 Women? Don't Realy Need Them: Psychological Complication: Hatrad Of Most Women, Common, Strong: 15 It Is Your Choice, My Dear...The Lumbersaw Or The Train Tracks!: Psychological Complication: Melodramatic Killer, Common, Strong: 15 Now That I Got You Tied Up, My Dear, I Shall Have Myself A Feal: Psychological Complication: Lecher, Common, Strong: 15 Social Complication: Harmful Secret (Lecherous Mastermind): Frequently, Major: 15 Unluck: 2d6: 10 Villian Bonus: 218
  12. Re: Create a Villain Theme Team! That's 5. Who wants to create #6, and introduce the new team?
  13. Re: [For Fun] The Rouge Gallery Name Game.
  14. Re: [For Fun] The Rouge Gallery Name Game. The points so far: Enforcer: 6 (from first post) + 10 (Else Earth) + 1 (Red Cap) = 17 Laundry Knight (just kidding about the -50): 9 Xavier Onasiss: 5 Death Tribble: 8 (othoe I don't know if I should count Bullite as an animal...if I do count him as one, then should I also count the beholder also?)
  15. Re: Create a Villain Theme Team! Since I did #5, I guess the new group should be on me. The Agents of T.H.O.R.N., Wave 2 6 more agents join the group created by Fiction Maker and The Bondsman. You get to chose from theas trates for the agents. 1) Double agent. 2) Master of Disguise. 3) Excape Master. 4) Master locator. 5) A number man. 6) A man with a golden eye. 7) An artificial foot. 8) Who was he again? With theas new 8 trates, make me 6 agents to be, well, we are talking about THORN here. The vilioous orginzation which exists only because Fiction Maker is borde and needs something to do to make him smile.
  16. Re: Create a Villain Theme Team! Define 'good twin', and we shall see.
  17. Re: [For Fun] The Rouge Gallery Name Game. Greywind is corect. It counts as "black". The 5 points for Enforcer stands, just a difrent reasion.
  18. Re: [For Fun] The Rouge Gallery Name Game. 5 points for Enforcer ("Nore" counts as "Dark").
  19. Re: [For Fun] The Rouge Gallery Name Game. -50 to Lawnmower Boy for punning with intent to do so badly. Myself, I got -250 for unlicenced spelling. Go figure.
  20. OK heros. Hear is the score (literly). You get one point for all original villians (as in all thoes not in the Champions books) for the following. 1) For each villian with a color in there name. 2) For each villian with an animal in there name (and, no, 'human' or 'man' or 'woman' do not count). 3) For each villian with a profesion in there name (like Doctor or Profesor). 4) For each villian with 'Black' in there name. 5) For each villian with 'The Living' in there name. 6) For each villian with a royal title in there name (Barron, King, Princess, Tzar, ect). 7) For each 'Mister' or 'Madam' or 'Miss' or 'Master' or other geder word other than 'man' or 'woman'. 8) For each '-tron' (double the points if the villian is not a robot or computer). 9) For each 'man' and 'woman'. 10) For each 'Dark'. 11) For each name which is named after hardwhere or tools of some kind. 12) For each name after a military rank. 13) 50 points for thoes names which are basicly a string of concenents strung together. Double the points if you can provide the corect prononcation.
  21. Re: Ideal: Basic Villiancy How would you feal about 40 at the start, with +10 for exceding level 1, and +10 more for exceding level 2 in donations?
  22. Re: Create a Villain Theme Team! Stilito is a brick and a man hater. She has represed her hatred of the others in order to work together for there combined gole, but plans to murder them all one day, and all men in the world. There is a deep secret of where this hatred comes from, but so far nobody knows the details. Rumors presist about physical and sexual abuse, and even rumors of her being a living gunie pig for her fathers experments (which might also explain her powers).
  23. Re: [silly/trivia] Look for Steve's fully-stat'd "tuna sandwich" Durring GenCon one year, I beleved that the group had flyers with the stats for...pineapple? That was way back...when GenCon was still in Milwaukee. And it was 4ed also.
  24. Re: Enerjutsu When I created "Energy Blaster Combat Art", I thought that the GM would put resable limits on the 'use art with' list. Remember to use not 'game sence' but 'comen sence', and also remember that the GM is god in that world. Also remember, if the GM lets you do it, he can also let the NPCs do it also. So what is an advantage to your player is also an advantage to his charaters.
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