Jump to content

steriaca

HERO Member
  • Posts

    8,687
  • Joined

  • Last visited

  • Days Won

    3

Reputation Activity

  1. Like
    steriaca got a reaction from Duke Bushido in Supers Image game   
    Xandor is an alien with powers beyond a normal human,  including things like super strength, flight, and nigh-invulderbility. He is assigned to a backwater little planet named Earth. As for his look, his race was always pear shaped. 
  2. Like
    steriaca got a reaction from death tribble in Create a Villain Theme Team!   
    Snakeskin.
     
    Roberto Rodriguez is the villain Snakeskin.  His mutant powers allows him to partially or fully shed his skin, much like a snake. He can quickly fashion his skin into whips and binds, and even chokes people to death.
     
    Unfortunately,  because he is a homosuperior, his flesh is not considered human for Xue Gou's purposes. 
  3. Like
    steriaca got a reaction from Quackhell in Create a Villain Theme Team!   
    Snakeskin.
     
    Roberto Rodriguez is the villain Snakeskin.  His mutant powers allows him to partially or fully shed his skin, much like a snake. He can quickly fashion his skin into whips and binds, and even chokes people to death.
     
    Unfortunately,  because he is a homosuperior, his flesh is not considered human for Xue Gou's purposes. 
  4. Haha
    steriaca got a reaction from csyphrett in Create a Villain Theme Team!   
    "Deformers, junk in disguise. 
    Deformers, going to poke your eye.
    Junkabots wage there battle
    To avoid the same fate
    As the Wreckacons."
  5. Like
    steriaca got a reaction from Quackhell in Create a Villain Theme Team!   
    "Deformers, junk in disguise. 
    Deformers, going to poke your eye.
    Junkabots wage there battle
    To avoid the same fate
    As the Wreckacons."
  6. Like
    steriaca reacted to Quackhell in Create a Villain Theme Team!   
    Slicey
     
     
    "What creeps downstairs alone or in pairs and makes a slicety sound?
    A razor sharp spring, a razor sharp spring,  it's a murderous thing!
    Everyone knows it's Slicey!
    It's Slicey, it's Slicey. It comes from your friend Killjoy.
    It's Slicey, it's Slicey. It's fatal for a girl or a boy.
    It's fatal for a girl or a boy!"
     
     
  7. Like
    steriaca got a reaction from death tribble in Create a Villain Theme Team!   
    Strech Killem
     
    Strech Killem was once a syrup filled stretching 'action figure'. Modified in his golem self, he bounces about and strangles all he comes across. Or expels some of the syrup inside him to tangle targets.
  8. Haha
    steriaca reacted to BoloOfEarth in ZERO POINT DISTINCTIVE FEATURES   
    Breaking the Benny Hill Barrier:  When the speedster is doing something wacky at super-speed, the sound of Yakkety Sax can be heard.
     
    The Adam West Effect:  When the hero punches someone, the words "POW!"  "BAM!"  "KA-BLAM!" appear.**
     
    ** Actually did this once.  Foxbat had stolen a replica Batmobile, as well as costumes and other stuff from the 1960s Batman TV show, and the heroes figured out that he planned to kidnap Adam West and Burt Ward after arranging to have them appear at a mall opening.  With part of his gadget pool, Foxbat created the Photonic Optical Waveform (POW) generator, to project holograms of "POW!" etc. during the expected fight with superheroes.  He even had a "WHIFF!" projected if one of the heroes missed. 
  9. Like
    steriaca got a reaction from Quackhell in Create a Villain Theme Team!   
    M.C. Real-Life is a rapper/criminal who raps about real life. But after accidentally drinking a jin once by mistaking his bottle home for the finest of alcohol, he gained the ability to make whatever he rapped about into reality.
     
    (I know, bad pun, the reality rapper. No brisket for me.)
  10. Like
    steriaca got a reaction from SteelCold in Supers Image game   
    He is the golden age superhero Silver Bullet. He was a simple policeman who found an enchanted suit which is lined with magic and silver. It enhances his strength and speed when he wears it. And because of the silver in stratistic locations, it protects him from supernatural evil and allows his unarmed punches to destroy werewolves and vampires.
     
    He spent the early golden age fighting gangsters and supernatural evil. Later, Natzies, gangsters,  supernatural evil, and fifth colomest. 
  11. Like
    steriaca got a reaction from Quackhell in Supers Image game   
    He is the golden age superhero Silver Bullet. He was a simple policeman who found an enchanted suit which is lined with magic and silver. It enhances his strength and speed when he wears it. And because of the silver in stratistic locations, it protects him from supernatural evil and allows his unarmed punches to destroy werewolves and vampires.
     
    He spent the early golden age fighting gangsters and supernatural evil. Later, Natzies, gangsters,  supernatural evil, and fifth colomest. 
  12. Like
    steriaca got a reaction from Quackhell in Create a Villain Theme Team!   
    ...Travelstar, is a mystic who specializes in travel spells. Inspired by Battlemaster's vlog posts,  he came to his rescue and sent him and Vile-8 to...
  13. Like
    steriaca got a reaction from death tribble in Create a Villain Theme Team!   
    (Not exactly related to anything but...)
     
    The Mysterious Steriaca is a writer of bad period western romance novels, except they never sell. The reason they never sell is because his spelling is atrocious. They say he killed himself, others say he starved to death or died of exposure. His spirit lives on inside a floating pen. Put a blank sheet of writing paper, and whether is written there happens. Well, whatever is written there happens...not necessary what he wanted to write. If driven from the pen, he appears to be a thin shadow of a man in grey western clothing, crying about being misunderstood. He speaks english with an odd accent at these times, the accent can't actually be pinned down. Anyone resourcing him will find out, he is born and raised in the midwest USA, so there should be no reason for the ascent.
     
    (Up to the group if he is a member or not...)
  14. Like
    steriaca got a reaction from death tribble in Create a Villain Theme Team!   
    ...Travelstar, is a mystic who specializes in travel spells. Inspired by Battlemaster's vlog posts,  he came to his rescue and sent him and Vile-8 to...
  15. Like
    steriaca got a reaction from Quackhell in Create a Villain Theme Team!   
    Friday Blackson is Black Friday ,  a man whose very touch encourages greed and shopping.  He was once in retail himself, and wants to elevate Black Friday to an official holiday,  in spite the fact that the 'holiday' singles the fast run to Christmas. 
     
    Needless to say, most of the Xmas-Men dislike him because of that fact.
  16. Like
    steriaca got a reaction from Duke Bushido in What happened to HERO?   
    One way to cut down on "math freaking" is to eliminate the 1/4, 1/2, and 3/4 in favor of .25, .5, and .75. The match is the same, but there is no fractions to freak over.
     
    Another way might be cross negation.  A +1 advantage is negated by say two 1/4 limitations  and an 1/2 limitation. I know that is not math, but... (note: Do This Only At Your Own Risk [/stopsign])
  17. Haha
    steriaca got a reaction from Amorkca in The game is starting soon.   
    Rob remembers to hand in his report after watching the show.
     
    "So, who let loose the pirates? I herd an 'argh' in here."
  18. Like
    steriaca reacted to death tribble in Create a Villain Theme Team!   
    Goat Rider in the Sky
     
    Beware oh wise one if you are being cursed let it not be someone who is dyslexic or is prone to making spelling mistakes, Maybe not as bad as the Mysterious Mr Steraica but still. Back to my original line of thought and this is the case, or cause, of Goat Rider in the Sky. Part man and part goat this villain will bleat and then attack. They are renowned as a cattle rustler but many people fear him as they see a goat and instantly think The Devil. This has been exploited several times by group and in truth it is a role that he embraces with some glee and gusto. He is a brick but cannot use guns or knives due to hoof like hands. 
  19. Like
    steriaca reacted to DShomshak in What does a Champion campaign really looks like ?   
    Well, if people want campaign recaps, I realized that I offered a choice of two adventures way back when. I posted the example of an adventure that ran off the rails and became a farce; here's one that went as planned.
     
    This came from the second Keystone Konjurors campaign, which I ran when updating The Ultimate Super-Mage to 5th edition as The Ultimate Mystic and The Mystic World. The PC lifeup changed, in that the Mad Mage Ian Malcolm regained is sanity as Talbot Fulten, Archimago's son who went mad for a while after Learning Too Much in his search for the fundamental principles of magic and the Multiverse. Black Fang is present as an NPC ally: At the end of the first campaign, the PCs found a way to merge the human and werewolf personalities. He and Jezeray are married.
    -------------
    NEW ADVENTURES OF THE KEYSTONE KONJURORS — Nov. 00
    THE ART OF THE POSSIBLE
     
    Artifex returns to Wetchley House from one of his missions and is surprised to encounter Sara-Maria, the Konjurors’ new Salvadoran maid. Apostle explains the situation; Sara-Maria collects her weekly pay and goes home… and mere seconds after she leaves the house, the two mages hear her scream!
     
    They can’t teleport to her (Wetchley House’s anti-teleport wards work both ways). They reach the door just in time to see Sagana Liefeld (the Sylvestri woman with the black metal body who serves the demon lord Mulciber, last seen in the first half of “Barbie World”) encase Sara-Maria in a shell of magic metal. Apostle and Artifex briefly fight Sagana, trying to protect Sara-Maria, but Sagana Gates away to hell with the captured housekeeper. Before she goes, however, she drops an envelope on the sidewalk.
     
    The envelope holds photos of several people, all held prisoner by Sagana and Mulciber: Artifex’s father Mr. Doyle, Andrew’s father Judge Talmadge, Jezeray’s old mentor Madame Zora, and Zeta Krafft (the artist whom the Konjurors saved from a pact with Mulciber way back when). As Apostle expects, Sagana soon phones the Konjurors to say that Mulciber demands their surrender. If they don’t give themselves up at the doorway to his subterranean halls in ten minutes, he will kill the hostages and torment their captive souls for eternity.
    The heroes decide that this time, they are really and truly outmaneuvered. They Gate to Mulciber’s demesne in the Netherworld, and surrender to the Avarice Demons on guard. They’re stripped, gagged, bound into wheeled racks like Hannibal Lector and blindfolded, then wheeled to Mulciber’s audience chamber.
     
    Mulciber gloats a bit in the best sadistic-megalomaniac fashion, then says that the heroes can buy the lives and freedom of themselves and the hostages if they perform one task for him, with their souls forfeit if they fail or displease Mulciber in the slightest particular. Since it’s the only way to save the hostages, the PCs all agree. Mulciber frees them from the racks and asks them to grovel a bit. Then he makes them sign a soul-contract — including Zontar. Only then does he say what he wants them to do.
     
    Mulciber wants them to help him defect to Babylon. He believes that the Descending Hierarchy doesn’t give him the respect he deserves. He finds the growing power and influence of his arch-rival Belphegor, a demonic industrialist, especially galling. Instead of trying to destroy Belphegor in some protracted vendetta, though, Mulciber decides that living well in Babylon — and revealing all the secrets about his fellow demon lords that he’s collected for thousands of years — is a more satisfying and immediate revenge.
     
    Artifex, for the first time in his life, acknowledges that he is in the presence of a sneakier bastard than himself.
     
    Defection from Hell is no easy thing, though. Mulciber wants to take his whole volcanic demesne with him — or as much of it as possible, anyway. He believes that by combining their assorted Gating spells, the Konjurors can move an immensely large mass — perhaps the entire volcano. He wants Talbot to work out the details of this unprecedented magic. He also needs an immigration permit from the Babylon bureaucracy, and a place for Mount Mulciber to appear. (They receive an enchanted pennon to mark the mountain’s destination.) Mulciber expects his superiors and rivals in the Descending Hierarchy to discover his plan within an hour or two at most, so he gives them one hour to arrange everything in Babylon.
     
    The PCs Gate to Babylon. Sagana accompanies them as Mulciber’s monitor, and to assist them any way she can. The group splits up: Artifex and Apostle, who have the best Presence and related abilities, set out for the Imperial Palace to try getting a permit from the Emperor, while Talbot, Jezeray and Sagana search for a location where they can plunk down a mountain without crushing thousands of people. Artifex suggests Central Park (it exists in Babylon), while Jezeray decides to search for an abandoned district — one that echoes a city now forgotten.
     
    Jezeray asks a cabby to take her to the Shamballan district, and learns that there isn’t one; nor an Aghartan district. Thos cities died long before Babylon’s birth. Moving forward in history, she tries for a Sumerian district, and learns that Babylon does indeed have an Old Mesopotamian quarter. It’s nothing more than a derelict walled plaza with a ziggurat at the other end. She investigates astrally, and finds that the ziggurat’s guardian statues remain active and able to sense her. She decides that Old Mesopotamia might have some occupants, and in any case it’s too small.
     
    Rendezvousing with Talbot and Sagana at Central Park, Jezeray reports her failure. They’re stuck with Central Park.
     
    Meanwhile, Apostle and Artifex get Ye Olde Bureaucratic Runaround at the emperor’s palace. After a half-hour of filling out forms and running from window to window, Apostle decides to bluff. Being the Guardian of Light should count for something, dammit! Artifex casts his “Golden Opportunity” spell on Apostle; the spell is a minor Social Transform that grants people lucky breaks, though the person must work for themselves to take advantage of them. The spell and a bit of bluster gets Apostle into the diplomatic area, munching caviar and champagne while the diplomats try to locate the Emperor.
     
    While Apostle tries to get a permit by hook, Artifex tries to get a permit by crook. He goes to the Casablanca District and Rick’s Cafe’ American. Of *course* the characters from one of the most famous movies of all time have echoed into Babylon! A few bucks in the piano player’s jar nets Artifex an interview with Rick. In return for the promise of a favor, Rick passes Artifex to the Vichy police chief. The chief asks for *two* future, unspecified favors in return for the requisite paperwork — one for the residency permit itself, and one for a rush job. “And they’ll be *big* favors,” he warns. “This is no small thing you seek to do.” At about the same time, Apostle learns that the staff has located the emperor in Casablanca.…
     
    Apostle and Artifex meet the others at Central Park. The others create sirens, shout warnings to clear the park, etc. Sagana takes a more brutally pragmatic approach: She sets one of the park’s forests on fire, and marches into the blaze plant Mulciber’s pennon. Five minutes later, they’re ready to Gate back to Mulciber’s demesne.
     
    They arrive on the slopes of Mount Mulciber in the middle of a siege. They can’t teleport of desolidify their way in past the mountain’s wards (if they could, then so could the attackers). They have a dangerously prolonged fight with squads of Greater Wrath Demons, Lesser Avarice Demons armed with infernal Uzis, and squad leader demon Sergulath. Eventually they get the Wrath Demons to fight each other and draw them away. Black Fang rips apart some of the Avarice Demons; Artifex sets the remaining Avarice Demons fighting each other while chasing a jeweled golden bauble he created. Sagana takes her cue from him and pitches golden apples at the other squads of avarice demons marching up the mountain, throwing them into turmoil. Sergulath takes a lot of beating, but they finally pin him long enough for Sagana to trap him in a metal shell. At last, they have the doorway free long enough for them to get inside.
     
    Talbot has worked out the necessary spell-hacks: If Artifex converts his and Apostle’s Gate spells into spells to add mass and Area of effect to Artifex’s own Gate spell, they can move an area 1.6 km in radius from the Netherworld to Babylon — most of the mountain! Minions set up the necessary paraphernalia while Artifex reweaves Apostle’s and Talbot’s spells. Mulciber also brings out the hostages as proofs of his good faith, although they remain manacled.
     
    As the first squads of attacking demons break into the mountain, Mulciber blows a horn signal for his minions to retreat and regroup. Artifex, Apostle and Talbot begin the Mega-Gate Spell.
     
    But something’s wrong with the spell! It sucks the very life from the participants. In rules terms, at the start of each Turn it inflicted a Drain on a random physical characteristic — half the active Points of each character’s contribution. Talbot suffers a 3d6 Drain, Apostle a 4d6 Drain and Artifex, who is wielding a 240 Active Point final Effect, suffers a whopping 12d6 Drain! The first Turn’s Drain is against BODY, and it nearly kills Artifex then and there. It also turns Apostle out of his super-vitalized Hero ID. (Fortunately, this does not affect his spellcasting.) The second Turn’s Drain is against CON, rendering Artifex so feeble that *any* damage would stun him.
     
    What’s worse, one squad of demonic attackers makes it into Mulciber’s throne room. Mulciber commands his Forge Maiden and Guardian Beast automata to protect the three Mega-Gate casters. Mulciber himself must concentrate upon keeping his demesne from falling apart in the dimensional vortex. It’s up to Zontar, Black Fang, Zagana and whatever of Mulciber’s Avarice Demons can make it to the throne room to repel the invaders.
     
    The attacking demons are evenly divided between Lesser Avarice and Lesser Wrath demons, with the “named” demon Halpas, a bird-man with an ever-burning sword. Zontar leads off with the Scintillant Suns of Saravane, blinding all the demons except Halpas. The vicious little birdman shouts that if they don’t stop the spell and return Mulciber’s demesne, he will kill the hostages. He begins by stabbing Zeta Krafft. She begins burning from the inside out.
     
    Zontar, Sagana and Black Fang manage to keep the gang of demons scattered and disorganized; about half of them are blind at any given time. Zontar finds the time to give Zeta one Restorations of the Ragnar, but she keeps burning. Halpas stabs two more hostages while Sagana, Black Fang and Zontar fight him and the demons. At the start of the third and final turn of the Mega-Gate passage, the casters suffer a STR Drain; they need the help of the forge maidens just to stand.
     
    Just as Mount Mulciber appears in Babylon, Zeta Krafft dies. Mulciber thinks quickly: In the last second in which his demesne counts as part of the Netherworld, he plucks out her soul in the form of a golden statuette. A moment too late, Black Fang and Zagana nail Halpas and the other hostages stop burning. Zontar quickly heals them, but most of the hostages are nearly catatonic with terror.
     
    In the Netherworld, meanwhile, the hollow shell of Mount Mulciber — everything outside the Mega-Gate radius — collapses in on itself, crushing hundreds of non-flying demons in its tunnels and on its slopes. (They aren’t really dead, of course, but they’ll be buried quite a while.)
     
    The Konjurors have fulfilled Mulciber’s demand; true to their agreement, he burns their contract and releases their souls. But now what?
     
    Mulciber points out that he promised that neither he nor his servants would harm any of the hostages if the Konjurors got him to Babylon; the contract said nothing about the actions of third parties. He could, in fact, keep Zeta Krafft’s soul — but he won’t. If he intends to be a Lord of Babylon instead of a Lord of Hell, he figures he should start paying a little more attention to the spirit of contracts as well as the letter, so… he offers to build Zeta a new body of metal, like Sagana’s.
     
    Zontar lets Jezeray out again so she can talk to Zeta’s soul. Zeta agrees that a body of living metal is probably the best deal she’s likely to get at this point; they choose a body of bronze with copper hair, as the closest to humanity without pathetic, doomed attempts at skin-tone enamel.
     
    The Konjurors must also get the hostages home. Artifex erases the traumatic memories from the catatonic Sara-Maria. Madame Zora decides that she’d rather not remember this, either. Judge Talmadge and Mr. Doyle, however, decide to keep their memories. The Judge is just plain tough: After several years with a son he had to chain in the basement every full moon, not much fazes him. Mr. Doyle simply doesn’t want anything from his worthless son. He excoriates Artifex for never telling his parents that he was still alive. Artifex responds with his usual I-am-not-who-I-was, self-made-man speech. As Artifex Gates Mr. Doyle back to South Boston, Mr. Doyle bitterly says that it’s quite all right if Artifex never speaks to him again.
     
    Finally, the heroes assemble again for the resurrection of Zeta Krafft. At last, Mulciber pours the soul-metal into the mold, breaks it open and animates her new body with a plunge in the quenching-vat. Zeta is shocked and dismayed with her new form: It’s rough and schmutzy. Well, duh: It hasn’t been burnished and polished yet. Mulciber tosses Artifex a jar of polish and says, with a leer, that he expects Artifex will want to help with that part. Artifex blushes, for the first time that any of the other Konjurors has seen.
     
    Aftermath: Artifex does *not* put any moves on Zeta; he doesn’t have any. In fact, he knows almost nothing about relating to real women outside scripted, artificial roles such as singles bars. Zeta is still dealing with shock. If anything develops between Artifex and Zeta, it’ll take time. They discover, though, that for metal bodies a good burnish is the equivalent of a massage.
     
    The heroes will certainly see some fallout from this adventure. Mulciber’s defection shifts the balance of power between the Imaginal Realms and is sure to infuriate the Descending Hierarchy. Artifex now owes a favor to Rick, which is no biggie, and two favors to the Emperor, which is. His soul is in hock as much as it was when he signed Mulciber’s contract. Zeta was travelling when Sagana captured her, and has no home at the moment.
     
    And what will Mulciber himself do? Will his subordinate demons poof back to the Netherworld if dispelled or knocked out? Talbot is pretty sure they will, unless they obtain immigration permits too or Mulciber transforms them in some way. A few days later, though, the Babylon newspapers (who obsess on the story for the obligatory nine days and no more) report that Mulciber has hired a marketing agency to find what consumers and businesses want in a demonic artisan minion, and he’s advertising the services of Mulciber Craft Associates Inc. Mount Mulciber itself shifts from Central Park to co-locate with Vesuvius, accessible by way of the Pompeii district — an eerie journey. It also co-locates less continuously with Lantau Peak (Hong Kong) and is sometimes seen in the distance from the Seattle, Naples and Tokyo districts, where it replaces the volcanoes seen from those cities.
    -----------
    Dean Shomshak
  20. Like
    steriaca got a reaction from Quackhell in Create a Villain Theme Team!   
    Sally Split was once a simple dance hall girl. Sure, she was beautiful. One day, a potential lover decided that if he couldn't have her, nobody could. Binding her to a log, he ran her into a buzzsaw.
     
    Eventually, after a long time, Sally rose again as a physical ghost who is able to split apart into two beings and float into the air. She is a unwilling member of the Deadsperados.
  21. Like
    steriaca got a reaction from death tribble in Create a Villain Theme Team!   
    The Marvelous Misdirecto was a female magician's assistant till she went on her own and became a stage magician herself. But it is hard to make a name for yourself in the stage magician world. Especially if your competition knows real magic, or uses secret superpowers.
     
    Misdirecto has a killed body, and a bra full of smoke and flash bombs, a magican's cane and top hat. Her job in this caper is to...misdirect. Get people to look one way while the caper is happening the other way. Also, to cover there excape.
  22. Like
    steriaca got a reaction from Grailknight in Villains to challenge 1,000 point heros   
    Xarriel: When you absolutely, positively need a giant cosmic humanoid obsessed with conquering everything.
  23. Like
    steriaca got a reaction from Khas in Community Content Program: Hall of Champions   
    There are a few ideas I have running around in my head for years. Since right now I have not the time and energy for it, nor my spelling is perfect enough for it, I might as well give anyone and everyone permission to do anything with the ideas.
     
    Champions of the Rising Sun: My Japan in the Champions Universe book. Much like Kingdom of Champions is for Great Britain, and Champions of the North is for Canada, CotRS should be for Japan. I would like to use the Zen Corporation and Zen Team for this book, if Susanno would let me.
     
    Enimies of the Rising Sun: The villains book, expanding the few presented in CotRS.
     
    Orochi, The Eight Heads: A book all there own presenting the hi-tech samurai organization Orochi, and the eight leaders of the group, the goles of the group (drive all non-Japanese from the island chain and return the power to the Shogun...more correctly the Kage No Shogun), and there methods. I need a better name for the book. And be assure, they can and will leave Japan if doing so helps there cause.
     
    Rookie Enimies: A bunch of begining villains for Champions.
     
    Hero System Psionics: What the Hero System Grimald is to spells, this is to mental powers.
  24. Like
    steriaca got a reaction from urbwar in Community Content Program: Hall of Champions   
    There are a few ideas I have running around in my head for years. Since right now I have not the time and energy for it, nor my spelling is perfect enough for it, I might as well give anyone and everyone permission to do anything with the ideas.
     
    Champions of the Rising Sun: My Japan in the Champions Universe book. Much like Kingdom of Champions is for Great Britain, and Champions of the North is for Canada, CotRS should be for Japan. I would like to use the Zen Corporation and Zen Team for this book, if Susanno would let me.
     
    Enimies of the Rising Sun: The villains book, expanding the few presented in CotRS.
     
    Orochi, The Eight Heads: A book all there own presenting the hi-tech samurai organization Orochi, and the eight leaders of the group, the goles of the group (drive all non-Japanese from the island chain and return the power to the Shogun...more correctly the Kage No Shogun), and there methods. I need a better name for the book. And be assure, they can and will leave Japan if doing so helps there cause.
     
    Rookie Enimies: A bunch of begining villains for Champions.
     
    Hero System Psionics: What the Hero System Grimald is to spells, this is to mental powers.
  25. Like
    steriaca reacted to SteelCold in Supers Image game   
    Suffering from insomnia, Derek St. John tried to develop a ultrasound device that enables people to sleep soundly. The 'Morpheus' device worked too well and Derek fell asleep for the first time in weeks.
     
    He didn't wake up until a week later. Upon reawakening he discovered that the Morpheus device was stolen by his own brother Eugene who being an mechanical engineer himself, altered the device into a scythe and used it to not only put people into slumber but also somehow inflict vivid nightmares on the sleeping people before robbing them blind. Derek soon confronted Eugene who now called himself the Boogeyman and dressed like the grim reaper, zapped him with the scythe. Much to their surprise, the Morpheus weapon didn't affect Derek and during the struggle Eugene made his getaway.
     
    Determined to undo the harm his brother had caused, Derek built another Morpheus machine and made a costume which concealed his identity.
     
    Now as The Sandman, he ensures the innocent people of the city will sleep soundly without fear of the Boogeyman.
×
×
  • Create New...