Jump to content

Doc Samson

HERO Member
  • Posts

    1,420
  • Joined

  • Last visited

Everything posted by Doc Samson

  1. Re: Casual STR and Grab I vaguely remember that the origin of the Grab By maneuver was in part inspired by this type of situation.
  2. I was bored this morning and decided to make a character. I am currently reading Avengers Academy and I saw X-Men First Class this week. Though I have not played in a Teen Champions game, it got me thinking about what type of character I might play in such a game. I imagine I would go for tons of angst and a a mysterious estranged father (Warren Peace from Sky High?). This character is the result. Does anyone else have a random character they would like to share?
  3. Re: GM question Makes sense to me. Thanks all.
  4. Re: GM question Thank you. I agree. We would allow Mind Scan in an attack MP for example. We just don't like a character staying back at base and knocking out all the villains from miles away. Tunneling with melee attacks is not a problem as the character is vulnerable when he attacks. Tunneling with a ranged indirect attack (or a mental attack), however, is very difficult for many types of villains to deal with. Tunneling may actually be a better way to build this power.
  5. Hi all. In our games, we have a house rule that "you must attend combats". What that means is that we usually don't allow combinations that allow a character to attack freely without being attacked back. Examples of banned combination in our game include (but are not limited to): - Mind Scan with other Mental Powers - Desolidification with Affects Physical World - Extra-Dimensional Movement with Transdimensional - Tunneling with Indirect - Increased Maximum Range with No Range Modifier My question is for GMs who use a similar house rule. Would you allow a character who has Desolidification, Doesn’t Protect Against Damage (-1) plus STR, Affects Physical World (+2)? The SFX is that the character can move through solid matter as if it were liquid but this does not provide him any additional protection from attacks. It is a potent but expensive build I think. Is this a reasonable combination or is there something I am missing? Thank in advance for your input.
  6. Re: Arabic/Middle Eastern based Character From Wikipedia who I think got it from http://www.crystalinks.com/jinn.html.
  7. Re: Teleport an Object to me Under Ranged Disarms (6e2,p61), there is mention of Teleportation UAA as means to achieve this effect. As such, I would allow my players to use it if it fit their power concept. As STR is not involved, I might use the recommended targeting penalty (-6 OCV) in its place.
  8. Re: Arabic/Middle Eastern based Character I once put my group against a Middle eastern team. They were a simple Fantastic Four homage based on the types of Jinn (Genies). Maybe one of the names will help you. The Jinn Ghoul - Sand (Earth) powers Shaitan - Smokeless Fire (Fire) powers Ifrit - Sirocco (Air/ Wind) powers Marid - Seven Sea (Water) powers
  9. Re: How would you build Mr. Fantastic's or Plastic Man's movement? I think these are all interesting observations. I think when they abandoned the 5pts. per increment paradigm they were able to re-write many powers in a way that they thought would promote balance, such as the aforementioned stretching and shrinking powers and (going in the other direction) growth.
  10. Re: How would you build Mr. Fantastic's or Plastic Man's movement? Heh, you caught me removing that. Actually Swinging can be used to Climb too.
  11. Re: How would you build Mr. Fantastic's or Plastic Man's movement?
  12. Re: How would you build Mr. Fantastic's or Plastic Man's movement? Submitted respectfully, the part that says stretching can't be used to run faster is an example. The quote states that stretching doesn’t improve a character’s movement capabilities
  13. Re: How would you build Mr. Fantastic's or Plastic Man's movement? I didn't pull out my 5e stuff to see if it was always this way but in 6e I don't think stretching allows any of those things. If you can't use stretching to move over solid ground, I don't see how it would let you move across a chasm, for example. [edit] I do believe this is a change from 5e. 5ER has rules for grabbing something and pulling yourself to it which is specifically prohibited in 6e. I am thinking now that Leaping (or some other power) is necessary to do those types of things.
  14. Re: Do you do full character sheets for NPC heroic suoers? We usually sheet out all heroes and villains. I must admit that we are as much into strategic combat as we are into role-playing. The GM can take pride in a well designed villain team built to the same specifications as the players. In our last game, we would actually give kudos to the GM if he could beat us with a team made of the same point totals that didn't break any of our house rules (most of our house rules restrict builds like EDM plus transdimensional attacks, tunneling plus mental attacks, ect.).
  15. Hi all, What is the best way to build a Stretching character's movement power? Running (though this doesn't allow the character to stretch over large objects or open spaces)? Leaping? Running, Usable as Leaping? Something else? Thanks in advance.
  16. Re: What's *your* superpower? I seem to have a massive damage shield that effects things I sit on such as by clogging toilets and destroying chairs. Major Transform (functional item to broken one), Damage Shield, Only Targets that are sat on
  17. So I was watching Parking Wars last night when something fell off the ceiling fan and landed in my Cinnamon Toast Crunch. I look down to see a giant, well for a bug anyway, hairy bug with dozens of legs and a mean looking pincer looking back up at me. Out the door it went, cereal and all (I don't like to kill bugs). I was so traumatized I decided to move into the cave under my house and fight crime as a masked avenger called Bat...err, Centipede! Not really but I thought this would be a creepy villain for my players to face. Here is the concept. He is a Stretching Metamorph who can only lengthen his torso but for every foot he stretches, he grows another pair of arms (Extra Limbs). He is very fast and can scale walls with ease (Running and Clinging). He is also capable of producing a paralytic venom from his first pair of arms (Entangle). So, does he sound creepy or should I contact my therapist? What are some creepy villains you have used to challenge your players?
  18. Re: Guess the inspiration behind this superteam!
  19. Re: Looking for a thread about balancing characters Was it this one? http://www.herogames.com/forums/showthread.php/84955-Online-MapTools-Marvel-Based-Campaign-Looking-For-An-Additional-Player
  20. Re: Odd Damage Reduction Rule Damage Reduction applies after standard defenses. My guess is that it was simply overlooked. I would ask in the rules forum.
  21. Re: Armor from x-men type of brick. After taking a look at this character (http://en.wikipedia.org/wiki/Armor_%28comics%29) I think I may have used both Linked and Unified (unless they are mutually exclusive and I missed it). For example, IMHO it seems clear to me the character cannot access the Strength without the Force Field (STR Linked to FF, Greater power is Constant or in use most or all of the time) and I would additionally say that weakening one or the other would weaken them both as they are actually two aspects of the same ability (Unified for both).
  22. Re: A Marvel-ous Suicide Squad? Thank you. I hope you get some use out of them. They both have some points left over so if I missed something (Serpent Society training?) there is plenty of room too add. Puff seems a little too strong too me but this happens in some Champs write-ups of comic characters. Slight superhuman STR (I interpreted this as a 35 as 30 is technically human level) + 1 level of Growth + total weight of 5 tons (I rounded to 2 levels of DI in addition to the Growth for this) = 60 STR. I think this fits well with a standard game. I calculated Anaconda's STR in a similar fashion. She can lift 2 tons (I decided that 35 was closer than 40) and according to the Appendix source, it takes someone with roughly 30 times her STR to break free. Assuming average roles, I decided that someone with a 60 escape STR should be able to break out consistently. I think this also fits well in a standard game. [edit] Their SPDs may be a point high too. I chose 5 simply because this is standard in our home games. Slow characters are usually a 4, fast characters a 6, and super-humanly fast characters a 7.
  23. Re: The Incredible Hulk Sasquatch was retconned to be a Great Beast even though when Byrne first created him he wanted him to be Hulk homage. From Wikipedia: This was a bad attempt at a joke on my part. Gamma irradiation was part of the treatments that were used to give Rhino his powers. Also from Wikipedia (emphasis mine): In a very loose way he could be considered gamma powered. @Enforcer - Anyway, I was just joking with you. I know these take a lot of work. Thanks again!
×
×
  • Create New...