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Doc Samson

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Everything posted by Doc Samson

  1. Hello all. I have a Champions character that is based on the mythological berserker. One of his powers allows him to change into a bear (with a few linked bear-like abilities). I bought this power as Growth because 1 level of Growth fits pretty well with what I want his stats to look like after transforming. Do I also need Shapeshift to look like a bear or can this be covered by the SFX of his Growth? For clarification, I in no way intend for the power to let the character pass as an actual bear. In my mind, a good comparison would be a werewolf. I usually build werewolves as a group of powers (hka, regeneration, running, senses, ect.) with the SFX being that the character looks like a werewolf. Thanks in advance for replies.
  2. Re: Guess the inspiration behind this superteam!
  3. Re: Guess the inspiration behind this superteam! The A-team?
  4. Re: Guess the inspiration behind this superteam! Correct! The Mad Hatter Alice The Cheshire Cat The Dutchess
  5. Re: Guess the inspiration behind this superteam! Good one! McCoy's team inspired another one for me. This should be super easy to guess but I think they would be fun to play anyway. While I am using the Fantastic Four as a template, they are not the inspiration.
  6. Re: Guess the inspiration behind this superteam! I was just going to throw out a hint... But alas this is the correct answer. A group of tomb robbers uncover the crypt of a long forgotten Egyptian pharaoh. Using the five mystics beetle artifacts they discovered, they have the ability to transform themselves into super beings. Can the heroes defeat these four-armed villains and recover the artifacts? I doubt it but my players will have fun trying.
  7. Re: Guess the inspiration behind this superteam! Thread necromancy powers activate! If my group ever meets again, this will be a villain team that they may face. Guess the theme! I have hints if anyone is actually interested but can't guess it.
  8. Re: Campaign I dea; Tangent Champions I think its a cool idea. As others have thrown in their war stories... I plan on calling my next campaign "Public Domain". All heroes (as will be the villains) have to be drawn from this source: http://pdsh.wikia.com/wiki/Public_Domain_Super_Heroes. My preference is that none of the characters are currently appearing in comics (when the game starts). My hope is that we will have well fleshed out character histories and backgrounds. It will then be up to the player's to continue their character's story.
  9. Re: Proper Whip Build in 6e If whips are killing attacks how can people receive hundreds (refence below) of lashes as punsihment and sometimes not die? http://en.wikipedia.org/wiki/Lashes
  10. Re: Is DOT overpriced 2d6 RKA (DOT as above)=120 points = 12 dice over 18 segments, defenses apply 6 times, and the power must have a common and onbvious way to turn it off 8d6 RKA = 120 points = 8 dice in 1 segment and defenses apply once In a 120 AP game, defenses of 50 (40r) are typical. The DoT will likely not do any damage against a defense of 50 and it were doing damage the character has a turn and a half to shut it down with a common and obvious circumnstance. If you want defenses to apply only once to the DoT, it becomes a +4 advantage. I think you are right JmOz.
  11. Re: Is DOT overpriced IMHO DoT is not only overpriced, it's broken. While it seems powerful on paper, it is weaker in actual game play than a non-advantaged power at almost every increment until the +6 level at which point it becomes broken. Please note that defenses to the attack apply per increment unless bought otherwise making most attack types useless and the power must also have a reasonably common and obvious set of circumstances that will turn it off or negate it making long term or out of combat DoTs easy to negate. My thoughts from a previous thread: http://www.herogames.com/forums/showthread.php/76781
  12. Re: Extra SPD only to Dodge It's been awhile but I believe we stole the limitation from Combat Luck to describe what types of damage it didn't work against. For example, if the character were thrown into a volcano, he could escape and define the SFX as he landed in a safe area. If the character jumped into the volcano to willingly (such as to escape an enemy) he could not activate the power. "it doesn’t work if the character is asleep, unconscious, or deliberately throws himself in the way of an attack (for example, to save a comrade from injury). Nor does it protect him from damage in most situations where he deliberately does something he knows will hurt him (such as performing a Move By/Through, both of which cause him to take some of the damage he does to the target)."
  13. Re: Extra SPD only to Dodge I don't know if this is relevant but It hopefully it will provide some inspiration. I once had a player who wanted essentially a "get out of jail free card". The idea was that he wanted to be able to survive seemingly fatal circumnstances like a comic book supervillain. He didn't wanted to be bothered with trying to define the defense as a dodge, block, dive, ect. so he bought it something like this: "Ultimate Defense" Desolidification, variable special effect (defensive actions), trigger (action that takes no time), charges (1).
  14. Re: Different Kind of Force Field I think simply buying extra STUN and/or BODY with Regeneration (only for the extra BODY) would do the trick.
  15. Doc Samson

    Throg

    Re: Throg Good stuff!
  16. Re: CON Only to Resist Stunning I think I am in the -1/4 group too. I can't remember the last time I made a CON Roll whereas resisting being STUNNED happens most phases of combat
  17. Re: How do you make this?
  18. Re: Steampunk-like world setting needs hero/power ideas My favorite Steampunk(ish) setting is Deadlands. While it is not set in Victorian England (the setting is the Old West), I think you could probably borrow some concepts. The League of Extraordinary Gentlemen has a very Victorian Super Hero feel as well. Here are some random thoughts for a SVE (Steampunk Victorian England) campaign: Steam Powered Armor (Powered Armor) or Gadgets (Gadgeteer) Asian Martial Arts Masters from the Orient (Martial Artist) Indian Shamans from the Colonies (Mystic) Mr. Hyde style monsters (Brick) A Nikolai Tesla inspired mad scientist obsessed with electricity over steam (Energy Projector) An Aleister Crowley inspired Occultist (Mentalist) A Sherlock Holmes style super-sleuth (Patriot) A Jack the Ripper inspired antihero (Weaponmaster) A Spring Heeled Jack based vigilante (Speedster) Werewolves (Metamorph)
  19. Re: VPPs and Aid, a problem? We use a "Rule of X" to limit character designs in our game. We do not allow adjustment powers to violate the rule of X. If a player has an aid or absorption, it usually has a side effect that lowers another chatacteristic or power so that the character's X value remains intact. For example, in our game a STR Aid would likely have a side effect that it reduces the characters OCV or SPD. This has not slowed our PCs down at all. If I throw a giant monster or robot at them (i.e. low DCV due to size), I can usually expect to see an "Adrenaline Stimulant" or "Spell of Berserking" come into play the next phase.
  20. Re: How do you make this? It sounds to me like a an attack power (Area of Effect: Line, No Range) Linked to a movement power. If the pellets or shards tavel through the air I would use Flight or Leaping, otherwise I would use Running. If you want to be able to pass through objects while moving, I might also Link Desolidification to the movement power (which means the attack power will need to be bought with the Affects Physical World advantage).
  21. Re: The Statue of David Good stuff, repped!
  22. Re: Help name that superhero group In the vein of awesome groups like the Legion of Substitute Heroes (http://en.wikipedia.org/wiki/Legion_of_Substitute_Heroes) and the Great Lakes Avengers (http://en.wikipedia.org/wiki/Great_Lakes_Avengers), here are a few (bad ideas). Some may be taken but are not well known or "mainstream". The Other Guys The Dropouts The Misfits The Losers The Oddballs The Underdogs
  23. Re: The Batman Option There were two posts that came up recently here or the general forum that really changed the way I look at this issue (for the better I think). If someone knows the posts please link them. In summary, my group is back to making character generation the same for all characters and letting the players work out the details. 1. The first was a small but effective debate about Batman and Superman being on the same team. The message I took away from the discussion is..."Why does everyone think Batman is less powerful or built on less points than Superman when Superman has lost every battle between the two?" 2. The other was on the "Hidden Archetype". The simple idea was that characters who stack game mechanics (like Batman) are often more powerful than archetypical characters and for less points. For example: a 20 STR character with 10 pts. of Martial Arts, 4 DCs, and a 4d6 HA bought through a focus (i.e. a weapon) can hit as hard as a character that can lift 100 tons (60 STR) and for less points. The same type of stacking works for Defenses (normal PD/ ED + Combat Reflexes + OIF Resitant Protection (i.e. armor)) and Combat Values (base OCV/ DCV + Skill Levels + Martial Maneuvers). This type of character also could also be considered "non-powered" by SFX if the player so chooses.
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