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Old Man

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Everything posted by Old Man

  1. If anyone is interested, a concise review of the current evidence for Russian hacking of the DNC and Clinton campaign is here. Of course, this was all known prior to the election. Recent statements from the CIA and from Harry Reid suggest there may be more evidence, however.
  2. Were you mad when you put that in, or are you only seeing it because you've gone mad now?
  3. I think that in the long term we'd be better off with "interesting". In the short term we'd be looking at complete government paralysis and a devastating economic recession, at minimum.
  4. What are you people doing? That's not OJ down there. That's a bomb. Bombs explode! And you do not want to be there when they do!
  5. I'm trying really hard to decide whether that would be an improvement or not.
  6. Is rpg.net concerned that the CIA has found that Russia did influence the election? Or that the president-elect is blowing off that report like he blows off all his intelligence reports?
  7. This is a standard feature of multipowers, or it used to be. There's no reason you have to buy a multipower slot to the full AP available in the pool--but it's usually stupid not to since you're getting an 80% or 90% discount on the slot. There also used to be a limit to the number of spells a caster could have running at once, typically INT/5. Again this rarely matters since you rarely need to have more than attack, defense, and movement going at any particular time, and people rarely play stupid spellcasters.
  8. I forgot to mention something else about VPPs--they're hard to play. I ran a magic VPP character in Champions once, and building spells on the fly while playing out a combat was really, really hard. I finally wound up using some downtime to write up four pages of likely spells to choose from just so I wouldn't be stuck trying to build sticky AOE entangles between phase 9 and phase 12. IOW I practically converted my VPP to a multipower just to make it easier to play. Depending on your players you may want to take this into account.
  9. In what campaign is a 3-point skill as good as outright invisibility, flight, telepathy, telekinesis, or clairsentience? Especially when the latter cost less than three points in a multipower slot.
  10. Both multipowers and VPPs run the risk of allowing too much versatility, especially if the campaign is largely inhabited by mundanes. I've run FH mages with multipowers before, and it's trivially easy to get the cost of a slot down to 1 or 2 points, giving the caster close to 20 slots and thereby access to half the powers in the list. VPPs, of course, give the caster access to the entire powers list, in theory. What you're going to have to do is radically limit the versatility, as you have already guessed. Fixing the spells for 24 hours at a time is one way to do that. At minimum I'd require a caster to have to spend at least half an hour to make a change to the pool--anything less than that and casters become unstoppable swiss army knives for noncombat situations.
  11. "Remember, Sully, when I promised to kill you last?" "That's right Matrix, you did!" "I lied."
  12. Because those who fail to learn from history are doomed to repeat it, perhaps?
  13. Sorry, DT. Caring for elderly loved ones never doesn't suck. Also, when I first read your post I somehow skipped over the first sentence and it reads a lot differently when you do that.
  14. How about Imperial moshing, or even the Imperial Wall of Death?
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