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Cantriped

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Everything posted by Cantriped

  1. I hate that the Questionite Shield uses Blast instead of Hand-To-Hand Attack as the base power, but then again I also hate that Ranged HKAa are explicitly legal, but Ranged HAs are not... Although arguably Limited Range and Range Based On STR HAs are technically legal in CC thanks to no longer being defined as variations on Ranged as they are in 6e1.
  2. I've never set a Campaign SPD before, nor do I plan to. If I did though it would be SPD 3 because that is the minimum SPD necessary to differenciate between Extra Time (Extra Phase) and Extra Time (1 Turn).
  3. For a typical Flashbang Grenade, a much more effective build would just use a high-dice Area of Effect Flash (Sight) with OAF and Charges. More expensive yes, but as it is the original build is completely ineffective and not even worth the 3-14 CP it would cost to purchase (3 being it's point value with OAF and 1 Charge).
  4. Yes, sort of: Per CC 102, Flash meets the "Applies To" prerequisites for Cumulative as Flash is an Effect Roll applied against a Defense to determine non-damaging effect (Counting an effect based on Normal Damage BODY is not the same as actually causing Normal Damage BODY). However... Cumulative powers are subject to a Maximum Effect equal to the maximum possible result ((# of Dice)x(2) segments in this case) regardless of how the power originally stacked, if at all. So the power described above will never last more than 2 segments, regardless of how many of those Shots hit, because Cumulative is causing subsequent Effect Rolls to add to the initial Effect Roll (up to it's maximum) as opposed to stacking with or overriding the initial Effect Roll as described by Flash (CC 68). Whether or not an unmodified Flash stacks, overrides, or has no effect depends on the special effect of the Flash (Per CC 68). You are probably be better off buying a Constant Flash with enough dice of Effect to keep the target blinded between your phases instead.
  5. I remember that thing! The 'new' format is so cludgy though...
  6. Like I said, I'm not a smoker, so my opinion in that regard isn't exactly the most credible. While I recognize it's an addictive drug, addiction itself strikes me as more of a compulsion than a dependence. To be fair; I don't generally consider Casual Killer a legitimate Complication either. For a Psychological Complication to be worth points, I think it has to force you to do something you don't want to do, or prevent you from doing something you do want to do. For example, Code Versus Killing​ is worth points because it prevents you from killing your enemies even when you know perfectly well that they deserve it, or that leaving them alive is a terrible idea... Yet you can't bring yourself to do it, even if they are known to be child-raping mass-murderers. For Casual Killer to be worth points, it would have to be forcing you to make EGO Rolls not to kill people for cutting you off on the freeway, or not to kill your own minions when they bring you bad news that they had nothing to do with. Very few villains are presented as having that complication. One of my big complaints with the 5th edition write-ups was illegitimate Disadvantages (as they were called back then). You needed so many Disadvantage Points that it encouraged people to take Disadvantages they didn't really need or deserve. This carried over into 6th edition somewhat, because of lazy authoring, many villains still have two or three times the number of Complication Points they need, and in many cases Complications that they don't deserve or that don't really help define the character in a useful manner.
  7. Regarding their Complications: I'm not a smoker, so I may be wrong... but I'd consider Cigarette Addiction to be a Psychological Complication more than a Dependence. It isn't so much that you need the Cigarette's to function, you are simply compelled to smoke regularly. These days I'd consider that a "Very Common, Moderate" complication since there are lots of times and places where smoking isn't acceptable, yet if need be most people can manage to make their EGO Rolls to resist temptation for a while. Also, I'm note sure how "Vigilante Mentality" qualifies as a Complication. What do they want to do that it prevents them from doing? What does it force them to do that they wouldn't want to do?
  8. 'Confidence is Key.' 'If you want to beat Batman, find out where he gets his Toys.'
  9. Than one is Chaotic Evil, and the other is Lawful Evil. Either one will stab you in the face while laughing manically. However the first will stuff your corpse in their tiny car and push it off a cliff... just for the lolz. The second will leave a suicide note, and make sure it looks like you were driving.
  10. Do you have Aaron Allston's Strike Force? If not I recommend it highly. Strike Force is less of a Campaign Setting book (although is can be used as one), and more of a How To Campaign book which just happens to present enough examples of how he composed his campaign and just enough information regarding how it developed to use his setting if you wanted. The section detailing the "Strike Force Method" alone was worth the cover price. Also almost any of the Genre Books, Champions, ​Fantasy Hero, Star Hero​, etc. Steve Long's research and advice on Genre Simulation is priceless.
  11. Most "Snacks" should simply be considered a fraction of a meal (such as 1/2 or 1/3 of a Meal). I think they'd generally only be important when you need to eat now, but for whatever reason don't have time or ability to prepare a full meal (such as before battle, or in a dungeon). Snacks packed by adventurers would usually be preserved or otherwise long-lasting, and require little to no effort to go from stowed to edible. Tactically though, the only time players will care about them is if they provide some kind short term benefit (such as +1 REC for 1 Hour after consumption). However at the same time, you have to be sure that whatever short term benefits Snacks provide is outweighed (and doesn't stack with) the longer-term benefits of full Meals. Otherwise your PCs will subsist on "Junk-food" and shun taking the time to prepare full meals or gorge themselves for "maximum power". Of course all this talk of meal categories and fractions of a meal are kind of overboard considering that the Hero System doesn't really have detailed rules for eating, drinking, and starvation. So ideally any Campaign covering food in enough detail to make such distinctions worthwhile will also need some optional rules for Nutrition and Starvation the GM can use to up the grittiness of the campaign and justify having a robust nutrition and starvation resolution system. Personally, I really like it when a fantasy story deals with the necessity of food and drink appropriately. Examples of such stories that come to mind are The Hobbit, Drowtales (http://www.drowtales.com/), and Dungeon Meshi (http://www.readmanga.eu/manga/42398/Dungeon-Meshi).
  12. Maybe the "By Author" field searches your "Content", which doesn't seem to display archived posts. The oldest post I found in Your Content is from the "Dimension travel in your games?" thread in the Fantasy Hero forum.
  13. You could call it a "Group Meal" instead of a "Dinner" then, since the latter term defines when the meal is served, not how many​ it serves. Group Meal is sort of generic I'll grant you, but categories tend to be like that so I don't think it has to be overly flowery. Banquet also has evening-time connotations, but less strongly, maybe you could use "Hearty Group Meal" instead. Which is also is less flavorful, but follows the convention established by the previous entries that "Hearty" means "Enough For All Day" and "Group" means "Serves Up To Six". That would leave you with Snack, Meal, Hearty Meal, Group Meal, and Hearty Group Meal as categories. I wouldn't go so far as to suggest breaking down snacks into "Hearty" and "Group" categories though, because the lowest category for "magical food" is the Hearty Meal, so players won't really care about Snacks and Meals as long as they aren't literally starving.
  14. Is the cost listed per serving or per batch? If the latter, how many servings does a batch feed (i.e. how big is a "crowd")?
  15. I love using a blend of Resistant Protection and Damage Reduction. DR really takes the edge off those insanely powerful Attack Powers. Generally though I don't like to have too many different layers of defenses applied to the same attack, it clutters up the sheet and makes running the character harder. I almost never use Damage Negation, there are too many common situations where it isn't properly explained how it is supposed to work. The thing I've decided that DN is best for is resisting G-Forces. Star Hero suggests using set amounts of rPD (with a high value modifier) to resist given levels of G-Force damage, but the value given doesn't account for the STUN. So If I ever run a Star Hero campaign I'll be using Damage Negation instead (and giving it a high enough limitation value to keep the CP costs equal, so -4 I think).
  16. I was half-expecting to see a build for Titan from Megamind.
  17. GM Fiat isn't a sound basis for a RAW Balance argument. While it is true that the GM might​ prevent you from purchasing a single 'general purpose' martial art, the RAW supports the idea that you can simply buy additional Weapon Elements (at the cost of 1 CP each) to apply your Martial Art style to multiple things. Further, even if your GM does force you to buy multiple styles, in CC/FHC an Extra DC applies to ​all​ of your martial maneuvers, not just those of a given style. (see CC 155 or FHC 182)*. *I believe that Hero System Martial Arts​ makes the distinction that Extra DCs for melee and ranged martial maneuvers are separate, but FHC makes no such distinction so I would consider that an optional rule... Also I could be wrong because I'm too lazy this morning to dredge through HSMA looking for the citation. There is also the fun fact that CC/FHC don't require you to spend all 10 points on the same style. For example, my Bell Cranel* example character (shameless plug) bought a 13-pt Knife Fighting Style, and a 7-pt Hand-to-Hand Combat Style (so that he could still Martial Dodge and Legsweep without his knife in hand). He also has 2 3-point CSLs with Blades instead of Martial DCs because I felt being able to improve his CV was worth the extra few points to him, even if it meant he couldn't apply them to his Legsweep (which was intended to be a control maneuver rather than a source of raw damage for him). *He was intended to be entirely FHC compatible, so he only purchased game elements from FHC and followed the RAW to the letter. I actually agree that these options are balanced. I was only arguing the flaws in your logic, not the conclusion they led you too. I agree! You get enough nerds on a forum and they will​ find the most cost effective/powerful options in the game.
  18. There are flaws in your logic here... First of all. Martial Arts are useful for far more than just one type of attack. You can apply a martial maneuver to any attack power of the appropriately declared special effect, not just punches and kicks. They also allow you to do things you cannot usually do with the powers that they apply to. For example, you can use a sword (an HKA) to block, disarm, grab, or trip someone with the appropriate martial maneuver. Secondly. You cannot apply 2-point CSLs to Damage, so the minimum cost to increase damage using Skill Levels is 6 points (using two 3-point CSLs) versus 4 points if you are using Martial Arts DCs or 5 or more points if you are simply buying more of the base power. Those CSLs can also be used for OCV or DCV, but they can only be applied to at most 3 different powers, or three different maneuvers. Likewise, simply buying more of the power is sometimes more expensive, but they can be made much, much cheaper in bulk using Power Frameworks; unlike Skills (including Martial Arts) which are Special Powers (and therefore cannot be placed into frameworks). In terms of the opportunity costs for buying HtHA versus MA DCs: Their real cost is normally the same. The former can be made cheaper by being bought in a Framework with other Attack Powers, but only certain maneuvers can benefit from the damage they produce (HtHA doesn't apply to Martial Escape or Martial Grab for example). The latter cannot generally be discounted further, but they also apply to far more of your Martial Maneuvers (with obvious exceptions like Martial Dodge) that you would otherwise be forced to pay slightly more for per DC to improve by buying more Strength (which generally isn't appropriate to some character types).
  19. Generally I agree, but there is a segment of the consumer base that would buy the books 'just to see how they built Voldemort' or some such. Really though the various Genre Books provide more than enough advise for how to go about simulating a broad concept or genre of fiction in your home-brewed campaign. What I feel like the consumer base needs is some detail to sink their teeth into. Something that shows what the various elements of a finished, ready-to-play Campaign are supposed to look like; so that people with the time/energy to do so have something to compare their own campaigns to, and people who don't have something they can play today.
  20. The correct value is -1/4 in CC, FHC, and 6th Edition (See CC 70, FHC 82, 6e1 231); the correct value is -1/2 in 5th Edition Revised (5eR 184).
  21. As I understand it (and bear in mind I'm not a lawyer so I might be wrong), technically speaking as long as you don't use proper names and trademarked terms in the advertising, there isn't much that they can do to stop you. For example "Wizarding World Hero" can use all the aesthetic elements of Harry Potter without being an infringement. Up to and including a lakeside castle-academy with a monster-loving half-giant groundskeeper and constantly shifting halls, a large monster-filled forest on the edge of the grounds, four houses the students get sorted into according to personality via a magic item, a magic system that (generally) requires an incantation and a wand to cast spells (OAF and Incantations for everyone!), a school sport like soccer but on broom sticks, etc. Hell, you can probably even get away with the Headmaster being a wizened old gay man with a long white beard and a pet phoenix, and having a student who was scarred by the magic of a dark wizard and is now famous for being the only victim to survive that wizard's assault. None of these ideas are copywrite/trademark infringements because neither copywrite nor trademark law actually protect concepts, the former only protects against selling copies of specific iterations of a written work under your own name (and a campaign book set in the wizarding world is guaranteed to be more than the required 60% different from the text of any given Harry Potter story), and the latter only protects against the use of specific, Identifying terms which have been registered in advance ("Harry Potter", "Ron Weasley", "Indiana Jones", etc). All you have to do is get somebody to make art in the same style as the hard-bound editions, and people will recognize what it is a pastiche of, and those looking for "Harry Potter the TTRPG" will buy it up and drop in the obvious names (or not as they prefer).
  22. The mandatory limitation on Hand-To-Hand Attack is only -1/4 (so HtHA is worth 5 APs per die, but only 4 CP). In regard to "how it is limiting", you can basically think of HtHA as "+5 STR, Only To Increase Normal Damage (-1/4)". The design conceit being that HtHA isn't worth as much as Blast (even if you consider Ranged and Adds STR To Damage to be of equal value) because Strength does everything HtHA does and much, much more, but there were some severe balance problems that cropped up in the days when HtHA was only 4 APs per die. Martial Art DCs are extremely useful/powerful, but they get discounted compared to Strength because of their high cost of entry. You can't just buy +5 DCs and apply them to every attack you perform, you also have to purchase (and justify to your GM) a Martial version of every maneuver you wish to apply the added DCs too (so a minimum of a 10 CP cost of entry, higher if you want to use said DCs efficiently). It is also noteworthy that Martial Arts were priced with the expectation that in a Champions campaign the "Martial Artist" and the "Brick" should be able to dish out comparable damage, despite the former having a STR 30 or 40 points lower than the latter. If you just wanted a high damage output Strikes, you're probably better off just buying HtHA for 4 CP/die (or 6 CP/die for Zero END HtHA). However if you also want to make Grabs, Disarms, etc, than you are better off paying to cost of entry for Martial Arts & Added DCs.
  23. Those are all good wishes!* *Bearing in mind that this is a "wishlist" thread, not a "is it practical to publish X​" thread. Really the best ways I can think of to avoid 'supersizing' are to exclude the massive example excerpts Steve Long was (in)famous for, and fewer optional rules. However I kind of feel like Genre books generally deserve their larger page counts. Each of the genre books I've read (​Champions, Dark Champions, Fantasy Hero, Star Hero...) contained tons of invaluable research and advice, much of it relevant to any game engine capable of simulating multiple genres. We could cut some of the page count down by removing the excerpts from cinema and literature, but they give a lot of flavor to an otherwise somewhat dry read. Other Wishlist items: "Harry Potter" Hero as an urban fantasy campaign/setting with the students at Hogwarts as its cast. "Avatar: The Last Airbender/The Legend of Korra" Hero as a high fantasy campaign/setting featuring a party of warriors and benders.
  24. Or maybe it was one guy with six guns! But seriously. Resource Point rules are a must for such a campaign.
  25. I understand the intent, however I find the principle behind it inexcusable. It is foolish to publish a document that assumes the existence of documents you intend to publish in the future; precisely because no one is truly in control of their future. Any given publication might be your last, and the publication you think is your last might be the one that saves the company. If I had been given a choice between Hero System Vehicle and say Fantasy Hero (July 2010) or the Advanced Players Guide II (August 2011), I'd have taken Hero System Vehicle... To be fair though, I don't really use either of the APGs, and I actually prefer my 5th edition copy of Fantasy Hero to the 6th edition version. Regardless, we got what we got, and I can gripe about it all day long but that won't change it... If wishes were fishes, I'd cast a net for a PDF edition of Hero System Vehicle​, and FHC compatible versions of the Iron Kingdoms* campaign setting sourcebooks and a nice series adventures to do with it. *The Iron Kingdoms is one of my favorite settings, and the rules for the IK Wargame (and likely the RPG too) have a few noteworthy similarities to Hero.
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