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indy523

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  1. You know it is funny, I have met several gun enthusiasts from the south and have never met anyone that matches your stereotype. I remember some people buying ammo and weapons because there were promises to outlaw them but that was not an assumption by the people making the purchases, it was the rhetoric of the campaign which was pretty damn clear. They tried to implement what they were saying as well if I remember but were stopped by the courts. I decided I have absolutely no use for arrogant leftists that go around lecturing people on how ist and phobe all the right wingers were when I saw on twitter the video a young black kid made in a Seattle or Portland hospital, I forget which exactly. Kid was maybe 20 and he was talking about the young white BLM Antifa member who, because the young black kid had a red MAGA hat on, approached him called him the N-Word to his face and then stabbed him in the stomach with a kitchen knife. Luckily this kid survived. He was pretty calm and reasonable considering what he went through but still did not have complementary things to say about the person that stabbed him. Of course the cops never made an arrest because you know protesters were making a stand for Die versity. See leftists can talk this kind of talk all they want but all the most terrible racial slurs and complete stupidity seems to come from their side. For myself I would have no issue handing out at a bar with some rednecks who believe in Open Carry. They tend not to ever pull their weapons or do stupid things with them. It might be the training they got in all those concealed carry firearms classes. You know the ones that Alec Baldwin should have taken. That incident suggests to me it is the leftists that have guns I should worry about. But whadda I know ....
  2. So someone mentioned the issues with monetary systems for Space Opera campaigns but I would like to discuss what would be the most likely system in a world that survives nuclear Armageddon! James Axler's Deathlands books to my mind have the best idea. Bullets! Ammunition! In a world where everyone is scavenging the dead husks of nuked out cities with a population less than 10% the world was before the catastrophe the main source of power would be guns. Guns are useless without ammo so it stands to reason the one commodity everyone would want to barter for would be ammunition. Finding guns might be easy given the number of gun stores and the guns that would be stored in the homes of people that have been forced out of their homes or who died off but ammunition by default would be a rare and dwindling commodity giving a local baron controlling a town both power and wealth but as that ammo is used up to retain power so to is their wealth. Black Powder weapons then may become more common place as people can much easier make gunpowder than they can the High Explosive propellant that fuels modern smokeless powder. A black powder charge may be worth a penny while a 9mm round for a modern pistol might be the equivalent of an ounce of gold circa the 1880's Certainly Barter would be a huge mainstay in this land but I would rate the items most likely to have a stable trading value because everyone wants them as 1) Bullets and ammo (all kinds including bows and arrows, black powder as well as modern ammunition. 2) Fuel especially petroleum 3) Livestock / Poultry any animal that can either be used for food or can assist in hunting food. 4) Wood / Clay 5) Any modern device that can be made to work. i.e. Junk 6) Glass either intact material from pre war days or current glass made by hand 7) Ore Copper, steel, etc. 😎 Chips, electrical cables, supplies etc. that can be used to make electricity with anything that is a permanent magnet as being a premium. Let me know what list you guys think might be better.
  3. Thanks guys there are very good suggestions. I feel a lot better about inspiration for her power set.
  4. Because I want to give her useful attack powers in combat other than just here is a martial arts and four extra EC's with it because that is how we make good fighters without giving them 50 STR. I guess an EGO drain does not have to be delayed if it is enough to move the person to zero. Let me look up what a zero EGO does! "At EGO 0, a character must succeed with an EGO Roll to act each Phase. The character follows all orders given to him from any source unless he succeeds with an EGO Roll. A character who fails the EGO Roll may initiate no Actions of his own. But if he makes his EGO Roll, not only can he reject an order given to him, he’s free to do something of his own choice that Phase without making a second EGO Roll. In the absence of instructions, characters with EGO 0 tend to follow the dictates of any applicable Psychological Complications they have. Treat such Psychological Complications as if they were an order from someone. In the event the character receives multiple orders in the same Phase, if he fails an EGO Roll he attempts to carry out all orders. If the orders contradict in some fashion, he does nothing" - HS6E Yep thank you that does the trick. So I need an EGO drain that reduces a person's EGO to zero. So Drain is 10 points per die 3.5 x 3 is 10.5 so the average normie with a 10 EGO and no Mental Defense is taken down with a 3d6 drain EGO attack 30 points. If a normal drain it will last for 5 pts per turn and if a suppress she can maintain it with END but it goes away after immediately. I can make it cumulative at x2 30 x1.75 = 52.5 AP now and she can drain a total of 18 x2 or 36 EGO from Someone meaning she should be able to reduce anyone to a quivering mass. This would be effective in combat especially if she has a high PRE then that can always be used to persuade which is what resists that type of attack. However I could buy the PRE with an advantage works on EGO instead which I would give as a +1/4A since many people buy some PRE. So maybe Drain EGO 3d6 Cumulative x2 effect +3/4A defended by MenD not PowD +1/4A for a total 52 point power. with a Naked advantage for her PRE let us say it is a 30 defended by EGO not PRE +1/4A or 30/4 = 7.5 which is 7 AP. Probably not buying it as a suppress although that might work, It would be defined as having to expend more effort and strain to take down characters with more powerful egos. I could then employ certain powers requiring EGO rolls as well. Might work - I will have to think about it.
  5. Not done any work on that but I have some ideas. I think you really do not have to abandon much of Star Hero to match it to Traveler at least as I remember it the system was very simple in mechanics and relied more on the roleplaying aspect of the players to fill in the blanks. Not a lot of fiddly rules for 100 different versions of a laser rifle but then it was an old school game so it worked. To my mind conversion to Star Hero would simply be having to add a bunch of fiddly rules for things but that is OK because in Hero the players c an just define that for themselves so you don't need three splat books just to list out all the weapons unless you want to and even then the weapons in the splat books that exist are just suggestions for players and tools for the GM to not have to create lots of stuff in advance. Just supply the XL-7 Hand laser from the book, that is good enough for the Star Cops that pulled the party over, etc. The real fun I think is to develop a character creation system similar to the Traveler system with choices to muster out or continue careers or just start as a 16 year old kid. This could be accomplished with base templates for characters based on the race human or alien they desire, another for the planet type they come from hi grav world, spacer on strations, water worlds, single city hive worlds or colonies etc. and one more template for the career choices. They have very few points on which to tweak their initial character starting out. Instead the get say 25 points to spend after they muster out and they get specific bonuses for each career rank they make it through, specific points for powers or abilities or skills based on the results of the muster roll for every term of service, possible points for perks as well such as the ship perk as a set number of vehicle points. Plus depending on the career 5 points per term or something of free points to add to the 25. The charts and dice rolls for character creation making it a combination of character choice for specifically focused random results and hey maybe even the possibility to die in combat or get an injury etc. being a result. I think seeing that well done in the Hero system while allowing limited customization pointwise would be cool.
  6. Yeah that should be a given but I never thought about utilizing presence. Maybe a drain SPD that is RAR Charm Skill possibly only on individuals attracted to women to signify an inability to think in combat against her. Hmm...... There is Change Environment Stun from APD2 I think but honestly I have already used that in another character in this villain group but maybe. Is there another way in the hero system to deprive someone of an action? This has to be a power useful in combat, which is what is flummoxing me.
  7. Dude it was a joke! It is not sacrilege. God has a sense of humor! If you doubt God's sense of humor I would just point to Will Smith slapping Chris Rock at the Oscars but I will leave it alone other than that!
  8. Good! Bad! has no meaning if they are just labels. Why is someone Bad and if they are Bad why can't they decide to become Good? Christian thinking believes in forgiveness and eastern traditions believe you can work off karmic debt but ideology, especially in a fantasy setting does not have to follow our traditional paradigm. T.S Lewis yes I know but that was the author's choice. Perhaps when one breaks bad they lose the ability to be good! Goodness, peace, mercy, kindness, forgiveness etc. might be a quality that we are born with kind of the opposite of original sin maybe and it is something that we have to protect. Demons and evil may attempt to attack our character by making us destroy what is good inside of us because they know that once good is broken in a mortal it cannot be repaired. It is just gone. Such a world might have the kind of idyllic Andy Griffith Mayberry feel of a television show where everyone helps everyone out, no one steals anything, the sheriff does not carry a bow and the deputy has one bolt in a quiver in his front pocket because nothing goes wrong in the kingdom. The goblins and demons and evil races are the way they are because goodness was broken in the entire race. Maybe at one point all the goblins were kind nice little creatures like hobbits but so many became corrupt they killed off all the good ones and there was no more good left in the race to be pushed to the next generation. In this scenario the good kingdom is always under threat because Evil is always trying to corrupt people in order to turn the entire race evil. Maybe some races are immune and goodness and evil are not absolutes so they are always neutral, able to decide or change their minds. I would suggest this way of thinking about it makes for better roleplaying because the alignment has a purpose in the world. It is explained and has rules and thus it is more than just OK I am good so I get to cast healing spells. You don't have to use this particular paradigm but if you think out one of your own and answer these questions to create a philosophy of alignment I would suggest it would be easier for you to answer these questions and make for a better game. Cheers!
  9. I guess you have not read about Abraham then!
  10. The Answer to that question is not where in relation to the lake the city is, either downriver or at the mouth of the lake flowing out but rather what is the elevation of the land both in the inland lake and downriver. If your lake is a lake and not a sea i.e. it is fresh water than the basin of the lake must be elevated fairly high above sea level, like at least 200 feet or so otherwise the water near sea level would flow out like it does in New Orleans and much of it would be brackish. If that is the case you have an enormous amount of water sitting at an elevated height, even if it is only 200 ft 67m this is still a great quantity of water sitting on a lot of potential energy. If there are massive amounts of rains that affect the land around the lake or feed into the lake over an extended time and the elevated levels start to rise rapidly you only have one natural artery by which that excess water can flow out. So this means in that case you either have flooding along a huge plain that would be devastating or a river that becomes a raging torrent of water overflowing along its banks. Any city on a low lying flood plain would eventually be destroyed. So how high is the topography of the lake is this an elevated height with many waterfalls miles downstream that breach the heights or is it one continuous slow moving river. This will affect trade and safety. Any city would be best built where there are very high banks and elevated mesa on one side.
  11. I might in a way be trying to do that but need ideas. I am making a supervillian character that is a femme fatale who is an avatar of the Greek Goddess Eos, the goddess of the dawn, She is extremely beautiful and had an affair with Ares the God of War which POed Aphrodite the goddess of Love, so Eos was cursed to have an insatiable lust for men but unable to ever form any real relationship. The idea is she is a beautiful femme fatale that manipulates and uses men and leaves then destroyed. Not sure how to define that as a super power useful in combat so but it'll come to me I guess.
  12. Reversing the polarity on something always works but the team technologist will never think of nor reverse the polarity on something until someone suggest to him or her that they do it and someone else says "Hey that is just crazy enough to work!"
  13. Ok so I have a female supervillain for a four color super comics campaign who is based on the Greek Goddess EOS, the goddess of the Dawn. She had an affair with Ares the God of War which angered Aphrodite the Goddess of Love so she was cursed by Aphrodite. Eos was made to have an insatiable lust for new dalliances with men but could never have any relationship beyond a short time. So the idea is that this goddess character has a supervillain power that is a metaphor for an evil woman that is hot and sexy and can charm men who the uses them and leaves them destitute or miserable because she can never find true love which of course is Aphrodite's fault. So what kind of power would you suggest that is combat usable in a Supers campaign that would be a good metaphor for this. Anything goes whether on the nose literal type of mind control or something that is a subtle nod to the metaphor?
  14. If the clones were specifically made to never gain sentience then I could see a society not having moral qualms with it. They would be organic robots in a that sense.
  15. The reason I took it from a -0L to a -1/4L at eight charges is that since it is a multipower bought as Expend END only to activate which is a +1/4 A instead of +1/2A for no end and since activating the clip is a full phase the character has to activate the clip at least once every two turns and if they want to change the type of arrow they fire they have to activate it again. To my mind that is enough combined to push it to -1/4L I am not worrying about characters using it because if a character has options they will certainly want to use them. This just makes them have to calculate when best to update. Without that I would leave 8 at -0L and 4 at -1/4L. I would never really move it to -1/2L because that is no end and thus would not be needed. For arrows though eight in a clip seems reasonable. A clip of four would be impractical so just would not be made. That is not game mechanics just the reasonableness of how it would work. I think with this added the limitation is fair.
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