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Manic Typist

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Everything posted by Manic Typist

  1. Re: warhammer 40k Star hero License to Kill? Psh, they have the power of ordering Exteriminatus.
  2. Re: Order of the Stick Fair enough, but perhaps Roy's greatest weakness is his pride/tendency to underestimate his opponents. Also, I don't think Roy is stupid. Why not surrender, if it even has a chance of saving your life, in a meaningless arena deathmatch? Not like he's surrendering to Xykon again..... and it would be embarrassing to go back to the afterlife again so quickly. Regardless....fight's not over yet.
  3. Re: Order of the Stick Couldn't it just be that sometimes a PC loses a fight? I'm not impressed by this turn, but I'm not particularly off put by it either.
  4. Re: Making Hero 6E More Dangerous (Skyrealms of Jorune Conversion) ? Do you think it's significantly unfair to not allow a PC to use CSLs without the corresponding WFs? This is just the initial thought that occurs to me, but if you (or a player) cared to persuade me I would be all ears. Certainly this isn't some profoundly held belief arrived at after deep consideration of the rules.
  5. Re: Making Hero 6E More Dangerous (Skyrealms of Jorune Conversion) ? I'd allow it, I think, for CSLs for "All Combat" or "All HtH," and the like, but probably not for less than that.
  6. Re: Making Hero 6E More Dangerous (Skyrealms of Jorune Conversion) ? Also, remind me, don't the rules say you cannot use CSLs with a weapon you don't have a Familiarity with?
  7. Re: Making Hero 6E More Dangerous (Skyrealms of Jorune Conversion) ? Not really. Discussing strategies and counter-strategies is entirely relevant to how to make the system deadlier.
  8. Re: Order of the Stick Very dramatic.
  9. Re: Making Hero 6E More Dangerous (Skyrealms of Jorune Conversion) ? Exactly the point. It is somewhat of a surprise, perhaps, but you're not catching them flat footed.
  10. Re: Making Hero 6E More Dangerous (Skyrealms of Jorune Conversion) ? I'm not sure what you mean. For one, I never said that you couldn't assign CSLs in advance. I in fact felt that you could. Furthermore, it won't affect YOUR surprise attacks. That doesn't make sense. Like the other example I provided, it deals with those attacking you. Thus, the benefits of assigning CSLs in advance include penalizing Surprise Attack bonuses that potential enemies might be seeking.
  11. Re: Fantasy Economies: How closely should we examine them? Ah, me too, but I want it to make as much sense as possible without going nuts. So the most obvious logic holes? I'd like to avoid those.
  12. Re: Star Hero Command Very, very intriguing. I'd also suggest another, lower level, of shipboard Marines or the equivalent. For the few times that a firefight breaks out, the players might like the chance to participate directly in the combat. You could always just hand out generic NPC soldiers, but perhaps PC noncoms and their squad would be better.
  13. Re: Fantasy Economies: How closely should we examine them?
  14. Re: Making Hero 6E More Dangerous (Skyrealms of Jorune Conversion) ? Well, my understanding is perfect either. For one, I was using the wrong term, which means it took a little while to find the section I was looking for (6th Ed Advanced Player's Guide) which is called "Resource Points." Essentially, you pay points to have a pool of equipment, and that sets the limit on what you can typically carry. To be specific: you buy 60 Resource points (which are 5 for 1 character point). This determines your maximum Kit. You start the campaign with an armory of 1.5 your Resource Points, so your max Armory at start is (in this case) 90. After the campaign starts, however, this is nothing officially limiting how many points you have in your armory (you can buy, acquire, and lose equipment as events unfold). You can only have on your person at any time, however, up to your Resource Points (Real Cost is what determines how many RPs you use). You can swap out between adventures at your Armory. What you were describing earlier sounded very much like this, so that's why I thought you were talking about it. As an aside, I will say that if you're pursuing a gritty feel, the impulse to maximize your chances of survival via acquiring every tool or item that you can is a natural result.
  15. Re: Making Hero 6E More Dangerous (Skyrealms of Jorune Conversion) ? Well, this absolutely eliminates the Surprised Out of Combat halving modifier, and strongly penalizes any attempts at Surprise Attacks (although they are still possible). Combats usually start on 12, unless one side is clearly initiating it (attackers from a concealed position attack on 6, so that any SPD 3 opponents have to abort their 8 [if they can at all], which allows the attackers to go again on 9, etc). So I'd generally have no problem with the PC assigning their DCV like that, but it would only work against attacks which they can perceive, just like in any other fight. Also, I think Thane's understanding of Equipment Pools is flawed. I don't think there's anything in there that prevents the mobile armory, just what the character can be using in a given adventure until he return to the armory. If I get a chance, I'll try to read over that section.
  16. Re: Star Wars: Technological Stagnation? I find the amount of material not so much of a problem (my understanding is that there are lots of metals in asteroids, rogue planets, etc) so much as the manpower and logistics of it.
  17. Re: Fantasy Economies: How closely should we examine them? Well, why don't they indeed? I would expect any intelligent force to have recognized these potential threats and acted to develop countermeasures accordingly. Of course, even still, that doesn't mean the castle would be obsolete; just that it would need some sort of addition or supporting base. Modern military bases still have fences even though there are air threats, and interior bases might not have much or even any anti-air power because frontier/border bases are supposed to take care of that. If one were to be developed then I'd expect it to be exploited like crazy (and in response, increasingly powerful Mass Dispel fields), but perhaps magic can't go that far? No living wizard could summon that kind of power, etc? So you have to spend years stockpiling hundreds or thousands of magic items to supply that ability, which places a great deal of emphasis on intelligence gathering to be aware of what type of weapons your neighbors are amassing and in what quantities, much like we have today. Perhaps I should go back to developing my setting. I LIKE incorporating real world logic into fantasy. Some might complain that it has just become sci-fi, though, but I really don't agree.
  18. Re: Fantasy Economies: How closely should we examine them? I'd love to see your notes for that campaign....
  19. Re: Golden Age: Past or Present? Awesome stuff there, Shadowsoul.
  20. Re: Order of the Stick I uh.... still don't see the resemblance. Does that mimic an earlier strip? Roy's sword, perhaps?
  21. Re: Space the final frontier Very interesting, Andy. Rep you if I could.
  22. Re: Star Wars: Technological Stagnation? I think he's just trying to say that there will always be reasons to go to war because there will always be an unequal distribution of resources. Some people have really nice planets, and some people don't, therefore....
  23. Re: Rogues...and Soldiers...and Assassins...and...Gallery (Dark Champions Art) A very repworthy thread. Thank you.
  24. Re: Star Wars: The Blood of Skywalker Uh, am I the only one on these boards we could see some Sith as good guys? Potentially?
  25. Re: Star Wars: The Blood of Skywalker I'd play in that.
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