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Manic Typist

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Everything posted by Manic Typist

  1. Re: Campaign Classics: Vikings This is awesome.
  2. Re: God of Redemption One thing I'd offer up is that a god of redemption is probably not a nice deity. He isn't your friend, he isn't interested in cheering you up or making you feel better. Redemption, depending on your views regarding the subject, is hard. He would be very demanding and harsh, because he's dealing with people who are guilty and are trying to make up for that. I'd imagine this sort of treatment would just be part of the price paid to attempt this journey.
  3. Re: Quote of the Week from my gaming group... Wait, how did the other PC blind an entire army?
  4. Re: "Wizard Proof" firearms? In short, technology is much more efficient at what you describe. Physics are still very relevant to them, just it tends to have more wiggle room. Force= mass * velocity, for instance, comes up in almost every book. Just in general, the more advanced the technology the more likely it is to have problems with wizard powers being tossed around.
  5. Re: Do opposed skill rolls work? Well, I'd obviously switch cards.
  6. Re: Megascale and Teleport Sighting Aside: do Size Modifiers come into play, since the target hex is apparently a kilometer wide? Also, is Sean Waters ever going to tell us who filled his base with concrete and what happened?
  7. Re: Do opposed skill rolls work? [quote=Sean Waters;2217169 For contests like Stealth v Perception you could set unequal totals: the sneaker needs to get +4 to get by unnoticed, but the guard only needs +2 to spot him. ....why would you do this? Stealth vs. Perception is much more clear cut and doesn't fall victim to the issues you describe. Also, this seems inconsistent with your next post. Aside: Is Perception technically a skill?
  8. Re: The Nightmare of Megascale Teleport Couple of ideas that are new or variations of ideas already presented, that offer some changes in adventure style and therefore new sources of fun- A decoy robot which, upon being teleported, launches three small devices. The robot itself is a teleport inhibitor, and each of the devices are also teleport inhibitors which overlap in their area of effect. Now the PC has to find and disable all the inhibitors. They may or may not have defensive measures such as weapons or camouflage. If the PC has significant Extra Sensory abilities- the asteroid is obviously on a collision course with something, perhaps a planet or space station. Or, if the PC doesn't have such abilities- the asteroid is obviously heading into the sun, since the surface is far warmer than normal and geysers of boiling liquids are shooting huge chunks of rock off into space (Re: the movie Armageddon). So, now the PC has to teleport the opposition again, or consign them to a terrible fate. My favorite- requires an "intelligent" enemy (i.e. not a mindless robot). They teleport into the middle of an alien fleet's staging area, which had been secretly preparing to invade. If they aliens have a teleport inhibitor, they must evade and fight their way out of range to escape back to warn the others. If not, well, the aliens capture the opposition and are obviously going to dissect/"extract" intel from him/it. This could work with a mindless robot IF you remind the PC that it could have valuable information on it (such as information about your home planet and various heroes' strengths and weaknesses) that would fall into the aliens' hands (or tentacles) if he just left the robot behind. So he might want to try to destroy the robot before leaving.
  9. Re: Afterlife based upon world geography ....that's a really nifty idea. Repped if I can.
  10. Re: Cybernetics and Bioengineering: what are YOUR limits? Which is the root of all suffering, if I remember my Buddhism class correctly.
  11. Re: Afterlife based upon world geography All good questions. I'd add- what about reciprocity? If someone deemed to be an excellent person of one religion dies in the territory of another religion, especially one that was antiethical to their belief system, how are they treated by the powers that reside their? Are they judged according to that religion, or do powers engage in reciprocity whereby "Ok, I'll treat your best followers as if they were mine own, if you do the same to my guys if they die over in your area?" Personally, I like the idea of broad "kingdoms," and you have to move to the specific place of power. So if you die in Norse land, you don't just show up in Valhalla. You have to go to it and gain admittance. However, your actions in life determine how creatures view you along the way.... For McCoy's questions, I'd go with "Yes they can hurt each other, and either oblivion/something really bad awaits those who die in the afterlife." I'd use metaphorical interpretation in terms of matching up real world geography with the afterlife, like you see in the Dresden Files with the world of the Fae and how they reflect one another, loosely. I'd say you have equipment that you view as essential to yourself, i.e. you manifest as your core identity views itself. If a certain, magical sword was a part of that, then that could very well manifest too. And I like the idea of a guerrilla god resistance.....
  12. Re: Do opposed skill rolls work? You should also consider the listener's psychology; maybe he has an inclination to one side over the other.
  13. Re: The Treasure Thread Nice, Pizza Man.
  14. Re: Afterlife based upon world geography Ok, well, still, hopefully someone one day finds this thread useful for continued adventures even after PC death or mayhaps a TPK. Any thoughts on what this sort of mashed up afterlife would be like? Interesting struggles between borders? Analyzing what "real world" circumstances affect the afterlife (i.e. perhaps a temple manifests itself as a castle or some sort of source of power, for example?)?
  15. Re: Quote of the Week from my gaming group... ^ Ditto. Twice.
  16. Just an idle thought I had before going out the door: Imagine that, when someone dies, the afterlife they pass on to is not necessarily the one promised by their religion, but rather based upon the predominant religion of the area they died in. So, an Arab dying amidst Vikings would encounter Odin and the like. This offers adventure potential, depending on whether movement can occur between afterlife "kingdoms." You might have to trek a long (spiritual) distance to arrive at your preferred paradise, and pass through purgatories (areas of neutrality or even chaos created by areas that lack a clearly dominant religion, or lack a clear or traditional conception of the afterlife), and you might even has to pass through different versions of hell perhaps? If movement is "known" to be impossible, then I suppose foreign military excursions would be rarer/most costly, depending upon the belief system, and would have a greater emphasis on conversion as well.
  17. Re: Order of the Stick Yagcf? *Sigh* I tried to make it all caps, but the forum didn't want that to be the case. YAGCF. Y A G C F. THERE!
  18. Re: From Stem Cell to Sperm to Live Animal I bet all the other scientists groan when he uses that line...
  19. Re: From Stem Cell to Sperm to Live Animal How so?
  20. My turn to post a science article: http://blogs.discovermagazine.com/80beats/2011/08/08/worldwide-first-stem-cells-turned-into-sperm-turned-into-living-animals/?utm/www.megago.com/l/
  21. Re: Order of the Stick Hey, until the distraction of the dog (and Thog's complete misreading of what happened, go figure), Roy looked like he was about to win.
  22. Re: Those poor humans Actually, I feel like there's a lot of sci-fi out there where aliens are contemptuous of humans, and humans don't really seem all that powerful or even necessarily equal.
  23. Re: Combat examples In this, probably with a Limitation that restricts its damage to the weapons and not the people wielding the weapons.
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