Hi folks,
I want a power to come on when a condition is fulfilled. Trigger doesn't work because it requires the power to be set up. I want the power to come on regardless of whether or not the character is conscious or otherwise able to activate it, regardless of how many times it is needed. As an example, let's look at a flight power.
10" Flight, at 0 end, persistent, only to hover, trigger (whenever falling more than 10")
doesn't quite do what I want it to. It has to be set each time it is used and that isn't what I want.
I considered the following:
10" Flight, at 0 end, persistent, only to hover, always on, only active if falling more than 10"
The issue here, as has been brought up over in the always on forcefield discussion is that always on isn't a limitation at this point (I have no problem with taking it as a -0) and some people seem to think it is an advantage (not certain I agree or disagree with this). Another issue in this case is what the power actually does. If the power fires because the character falls more than 10" what happens when the flight has arrested his fall? Now he is no longer falling and thus the power turns off. I suppose what it really means is that the character would never take more than 10" of falling damage but that's not quite what I want either.
So what do you all think? Does my second example work (with the exception of the weird interaction between the flight and falling states)? Or is there better way?
Thanks much,
Barghest