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Erkenfresh

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Everything posted by Erkenfresh

  1. Re: Crossfire? Bloodstone may have it: Crossfire Dodging: Trigger (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates; +1) for up to 45 Active Points of Guns up to 3d6 RKA This is very clunky though. Let's say the opponents are throwing knives or shooting flamethrowers instead, then technically this shouldn't work.
  2. Re: Ring of Bouyancy I dunno, maybe it glows brightly while the wearer is underwater. Maybe it shoots out a jet of bubbles to gently raise the wearer to the surface. Either of these effects are fairly obvious. If a villian tries to drown the wearer with a pair of concrete shoes and he comes back up, the ring gives itself away and the villian will take it and chuckle evilly as the person drowns.
  3. Re: Fun power - how to create it In order for your STR to work for all this, you'd have to buy STR with all the same lims/advantages. In that case, you might as well just buy more HA dice to make it simpler. You could also do all of it as an Energy Blast with "No Range". This avoids any complications with adding STR and HA dice up. In the end, it should cost the same number of points since "Hand to Hand Attack" is replaced with "No Range".
  4. Re: Question about IQ So she only had one arm and managed to perform self-surgery to attach a cybernetic one? I think that says wonders about her DEX score.
  5. Re: Superhero idea: The Cycler Well, at least BMX Bandit's plan had some style to it.
  6. Re: Ring of Bouyancy Ahh yes, noted. That'll be a little more clear.
  7. Re: Bronze Armor Values That depends. If your weapons are doing 5d6 killing damage, then 15 DEF might be about right. If your weapons are doing 2d6 killing damage, then 6 DEF might be about right. In other words, you'll have to decide for yourself.
  8. Re: Ring of Bouyancy "Low density in water" doesn't help to specify a few things: 1. How much weight does it take to sink the wearer? 2. How fast does the wearer return to the surface? I think I'll go with what I originally wrote up. The important thing here is I quoted a price of 1500 gold for this after I just made the idea up and now I know the real and active cost to help me come up with some sort of formula for costing other magic items. I may use something like this: (Active * 50) + (Real * 100) +/- (Subjective usefulness) = Base Price Thanks!
  9. Re: WWYCD - unpowered normal facing imminent death I concur with Jack Nicholson. But, if I had to play it out, I guess just start praying.
  10. Re: Superhero idea: The Cycler Hmm, is there a template for HD to export vB code then? Yeah, 96 KPH is booking, especially in low gear, but that's at non-combat speeds, so 48 KPH/30 MPH in combat, still pretty quick. You'd really only use Low Gear mode for combat, and switch it up to High Gear mode for getting around town (211 KPH, yikes). It IS a magical bike so it oughta be pretty quick. I didn't build the bike as a focus or a vehicle for one main reason. When you clip your shoes into the pedals, you become one with the bike. So, it can't really be taken away but if it was significantly damaged, it wouldn't move forward very well, hence the Physical Manifestation to the Running bonuses. I built several others things as Foci, for example the Water Bottle and the Protein Bars. But, I figured the Spandex and Helmet were cheap enough and really something that he should never have trouble with losing that they didn't need to be Foci.
  11. Re: A Weird One: Dream Interpretation. You should read up on "lucid dreaming", which is basically being concious while dreaming. That would have some serious impact in such a world. You could make it a skill, probably based on EGO. But, then, you're getting a lot of power for just a few points, so maybe a VPP with RSR. Good luck.
  12. Re: Only While Berserk (-??) I think that's the main problem with basing it off of a disadvantage. If the disadvantage ever changed, the matching limitations should also change to match the new frequency. If you go Berserk on 14 or less when taking STUN damage, then I'd say -0. If it's when you take BODY damage from someone who insulted your mother on a 8 or less then I'd say -2. Good luck.
  13. Re: Totally Unstoppable? You could also go this route: +20 BODY, Only while not in Hell (-1/2), Upon running out the demon must return to Hell (-1/2) (20 points) This makes it easy and adds an interesting twist. If the players can do a massive amount of BODY in a single blow, it could cut through the extra BODY and his natural BODY all at once and slay him. And, if the players go to Hell to beat him up, he's no tougher than his earthly form.
  14. Re: Superhero idea: The Cycler Alright, what am I doing wrong here?
  15. Re: Superhero idea: The Cycler Hmmm, so nobody wants to download it. Here he is: The Cycler Player: Val Char Cost 15 STR 5 17 DEX 21 20 CON 20 14 BODY 8 13 INT 3 10 EGO 0 18 PRE 8 12 COM 1 18 PD 5 18 ED 4 4 SPD 13 12 REC 14 50 END 5 44 STUN 12 6" RUN02" SWIM03" LEAP0Characteristics Cost: 119 Cost Power END 33 Speedy Bike: Multipower, 50-point reserve, all slots Doesn't stack with base Running ability (+0) (50 Active Points); all slots Turn Mode (-1/4), Physical Manifestation (-1/4) 3u 1) High Gear: Running 11", x8 Noncombat, Reduced Endurance (0 END; +1/2) (48 Active Points) 3u 2) Low Gear: Running 20", Reduced Endurance (1/2 END; +1/4) (50 Active Points) 2 19 Water Bottle: Multipower, 56-point reserve, (56 Active Points); all slots OAF (-1), 4 Charges (-1) 3u 1) Refreshing!: Healing END 5 1/2d6 (55 Active Points) 0 2u 2) Makeshift fire extinguisher: Dispel Fire 15d6, any Fire power one at a time (+1/4) (56 Active Points); No Range (-1/2) 0 16 Protein Bars: Simplified Healing 4d6 (40 Active Points); 4 Charges (-1), OIF (-1/2) [4] 30 Spandex: Armor (10 PD/10 ED) 0 8 Helmet and Gloves: Armor (8 PD/0 ED) (12 Active Points); Only to prevent damage from Move By/Move Throughs (-1/2) 0 -4 Bike Shoes: Running -2" (-4 Active Points) 0 10 Polarized Sunglasses: Sight Group Flash Defense (10 points) 0 20 Headlight: Sight Group Flash 5d6 (25 Active Points); Inaccurate 1/2 OCV (-1/4) 2 19 Headlight: Sight Group Images Increased Size (4" radius; +1/2), +/-4 to PER Rolls, 4 Continuing Charges lasting 20 Minutes each (+1/4) (38 Active Points); Only To Create Light (-1) [4 cc] 10 Rearview Mirror: Increased Arc Of Perception (360 Degrees) with Sight Group 0 15 Bike Power: +20 STR, Reduced Endurance (0 END; +1/2) (30 Active Points); No Figured Characteristics (-1/2), Only to do more damage for Move By/Move Throughs (-1/2) Powers Cost: 187 Cost Skill 3 Conversation 13- 3 Seduction 13- 3 Persuasion 13- 3 PS: Insurance Salesman 13- 3 Bureaucratics 13- 3 Mechanics 12- 3 Combat Driving 12- 3 KS: Bicycles 12- 2 Language: Spanish (fluent conversation) 2 Navigation (Land) 12- 9 +3 with Bike-related attacks 8 +2 with DCV (10 Active Points); Only while riding his bike forward (-1/4) Skills Cost: 45 Total Character Cost: 351 Val Disadvantages 20 Normal Characteristic Maxima 20 Social Limitation: Secret Identity (Very Frequently, Major) 20 Dependent NPC: Wife 8- (Incompetent; Unaware of character's adventuring career/Secret ID) 10 Dependence: Gatorade Weakness: -3 To Characteristic Rolls and related rolls per time increment (Very Common, 20 Minutes) 5 Hunted: Dogs 8- (Less Pow, Harshly Punish) 20 Psychological Limitation: Believes he has a destiny to fulfill (Common, Total) 5 Rivalry: Professional (Other cyclists; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) 15 Psychological Limitation: Showoff (Common, Strong) 20 Psychological Limitation: Overconfident (Very Common, Strong) 20 Psychological Limitation: Adrenaline Junkie (Common, Total) Disadvantage Points: 155 Base Points: 200 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0
  16. So, here's a superhero that uses a bicycle to defeat his opponents. I think it's a pretty funny idea and figured I'd share. If you see any glaring problems or have more ideas, let me know.
  17. Re: Soulwind Channels Oooo, I like the soul forge. I'll take one.
  18. Re: Soulwind Channels Something like this maybe? 1. Channelers recharge their END reserves by visiting high concentrations of souls and tapping into the area. This may require a skill roll, maybe not. 2. Souls trapped into the END reserve always find a way to escape, given enough time. Perhaps the END reserve could decay over time. That's all I got right now. Good luck!
  19. Ring of Bouyancy: While this ring is worn, the wearer will automatically rise to the surface of whatever water he/she is in. A hard dive into the water will not go very deep, but the wearer will gently rise to the surface afterwards. Treading water is completely effortless for the wearer. The ring will quadruple the weight the wearer can carry to rise to the surface but too much weight will still cause the wearer to sink. The wearer has no control over this ability, it always works. The mechanics: Ring of Bouyancy: (Total: 20 Active Cost, 6 Real Cost) Swimming +5" (7" total), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (10 Active Points); Only towards the surface (-1), OIF (-1/2), Always On (-1/2) (Real Cost: 3) plus +10 STR (10 Active Points); Only to increase lifting capacity while underwater (-2), OIF (-1/2) (Real Cost: 3) Does that look correct?
  20. Re: Soulwind Channels Neat! I'm curious how the END reserve will recharge. That could add a lot of extra flavor to it.
  21. Re: Realistic daily provisions Just looking for a ballpark figure. There's no magical food and definitely no "Create Food" spells.
  22. Re: The 540+ Stars of Destiny... Man, I haven't played Suikoden in years. The one I played had the super duper glove that sucked people into another dimension. Good luck writing up 540 characters.
  23. Re: Getting Rid of Killing Attacks I think there should be no problem in doing that. It alleviates the STUN lotto problem of killing attacks so combat should be more consistent. This may or may not be desirable for you, I dunno. If you still feel PD/ED are too cheap, then you could adjust their figured formulas and charge 2 points each instead of 1.
  24. Re: Why do we have skills? Alright so how do you disarm a bomb or unlock something without the key? You're gonna buy superskill transforms to do all that? I don't think that's the path I'd want my players to take.
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