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Christopher R Taylor

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Everything posted by Christopher R Taylor

  1. Buy it vs liquids because some of those cheeses are quite runny!
  2. I really think Booster Gold could be DC's answer to Deadpool: not rated R but a goofy, funny guy that plays a different side of heroism than the grimdark angst fest of betrayal and failure.
  3. Sure, but the limitation on it is what my namesake mentions above: The Area Effect is an advantage, but it offers nothing advantageous, it actually limits what you can teleport through it.
  4. I almost never have told a player they cannot have a given power, because it makes me have to think of different concepts and challenges to deal with what they built. Like how to deal with the immortal guy who takes no stun damage and regenerates (tie him up, etc; he spent nearly all his points just to have that), or the guy that gave everyone Mental Defense Aid (since everyone has MD by default in my campaign). There are some powers that are really obnoxious and difficult for the campaign. Speed drain is one, such as katal3 mentioned. Power Pools I'd give people a time limit and strongly suggest they have a list of powers in advance to pick from rather than on the fly because they slow the game down and make the character spend all the time not active on their phase building the "perfect" power. But I don't like saying just flat "no" if I can possibly help it.
  5. Isn't Narosia basically the same concept, a re-skinned Fantasy Hero? But with a bigger budget than me?
  6. Yeah I don't really understand why though. Usable against others/by others doesn't specify size. Teleport doesn't specify size. Just this one construction. Again I agree it seems to make sense, But again, the power as written teleport's mass, not size. Two objects of the same mass: one the size of a BB and the other the size of the empire state building; both can be teleported without regard to their area, only their mass. That's how I understand it and how the rules are written, even in the description of UOO, its about mass, not size. I get the concept behind the Area Effect: it simulates what you see in images and concepts of a gate: a circle x size, you can't get an elephant through. But that seems to me to be a limitation on teleport, not an advantage. You're not making the teleport more powerful by putting the size restriction on it, you're making it less powerful.
  7. "Joll-hroce" I guess. But the customer can pronounce it any way they want
  8. This is what my "Player's Handbook/DM guide*" will be for my Jolrhos campaign. Its going to be a fully released game, using 4th edition as a template for layout and simplicity, but using 6th edition rules with some house rule changes that are specific to the campaign. Assuming I can get the okay from Hero, and can get it written. Also planned is an introductory adventure and set of characters to drop people directly into the game as easily and quickly as possible. *What they'll actually be called I'll figure out when I get to the final writing of course.
  9. While Area Effect makes sense in a visual way, the nature of teleport doesn't involve size, just mass. If you can be ported, you can be ported. So a 400 cubic foot balloon and a block of concrete are both going, no matter their relative sizes.
  10. Agents of SHEESH was nothing like I hoped it would be or should be in my opinion. They really missed the boat by focusing on one small squad separate from everyone, then turning them all on each other, etc. It was not really anything about espionage or superheroes at all, just Whedon telling the stories he wanted to tell with vague nods toward the Marvel universe, it seemed to me. I mean... how can you have Agents of SHIELD without Nick Fury?
  11. Its equivalent of an 11d6 blast if you buy it with range, to equal the blast's range. Some utility is made up with the special effect of the blast (fire, etc).
  12. This is true, you have to buy ranged on it too if you want to do it at any distance. Which lowers the normal falling damage even more. Well, no megascale in 4th edition, so not an issue in this context. That said, pretty much any time you run into megascale you have to be extremely cautious as a GM: that's why it has that stop sign.
  13. You can look at the damage chart and then see how far the teleport has to be to get him there. Then with the +1 to make it an attack in 4th edition, plus any weight increase (the teleport only would allow them to port a 100kg target), its not going to be super cheap. I mean a 60 active point port attack would be at most 30" of teleport which isn't a huge amount of damage unless you port them to the side off the grand canyon or something.
  14. There's really no possible way to make Black Widow as badass as Thor, Iron Man, and Hulk. But you can make her as useful and interesting as Captain America. The Avengers have always had a pretty wide range of power levels and that's fine under a skilled writer, but its pretty obvious that Whedon wasn't exactly sure what to do with Black Widow in the big combat scenes. She was great in her intro and interrogating Loki, but then sort of lost. In a game this really sucks. Basically the 250 point character is running around talking to cops and helping civilians get to safety while the 400 point characters are saving the world.
  15. Its probably more lethal than a 4-color superhero campaign would want, but not cheesy. The thing is, if they have teammates that will rescue them or have to use special devices like a one-shot grav parachute or something, that's a valid tactic to use. If its just "I teleport the mugger 25 stories up and laugh as he is street pizza" then its just sadistic.
  16. Wasp would have been cooler, I think, but Black Widow has a useful spy niche in the Avengers. Watching her stand around looking worried with a pistol while aliens destroyed NYC was really bad though. She was way out of her depth and Wasp at least would have been more mobile and aerial. The Avengers had one flier really (Iron Man). Thor could fly, but only non combat.
  17. Its Continuous in 4th edition with usable by others and possibly extra weight, just so someone really big or heavy can get through.
  18. Yeah that's exactly what I was thinking when I read that -- same cost, too.
  19. Neither did Ant-Man as a bare concept or character. It was how the story was told and written that made all that you mentioned a part of the storyline. As a spy, working in the background, a Black Widow movie could have easily been the one that unveiled HYDRA in the midst of SHIELD. Its just a question of what you make it about and why. The truth is, Ant-Man was a founding Avenger, and Black Widow is just a side character thrown in so there's a girl in the movies. She is basically without fan base and is a very minor character like Ant-Man, without the history or technology. Plus, she doesn't shrink so there's no nifty graphical effects. I'm not arguing that's why a movie shouldn't be made, just how I suspect execs are thinking.
  20. That's the build I had in mind yeah. Simple, straight forward.
  21. I'd just call it 5 points to represent how difficult it is to cut off their air supply (can't just cover their mouth etc). Not worth a lot, but its worth something.
  22. Legion is pretty solid, best and most stable release they've done so far with an expansion. They gutted a few pet battle tactics (the infamous howl bomb, for example) and halved the rewards for pet battle bosses in Draenor but the tokens for that can be used to buy new pets in Dalaran now. The game so far has a good epic feel, more so than previous expansions, in terms of how you're treated by NPCs. By this point you're a legend in the world and everyone recognizes it.
  23. The Monster Manual had enough, they just weren't very interesting; goblins and wolves and such. Just plain bandits are a menace to level 1 characters.
  24. Yeah I think that's more the GM than the game system.
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