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Robyn

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Everything posted by Robyn

  1. Re: Re-Imaged Hero(ines) We're playing My Little Pony now? Just to be clear - that Starshine?
  2. Re: Frameworks modifying frameworks That specifies the type of Action it is - but is it actually an Attack? Mind you, what the difference - if anything - might mean must be left to those who know more about the combat rules than I do
  3. Re: Frameworks modifying frameworks See here and here; both powers are under the same "bow" Multipower.
  4. Re: Frameworks modifying frameworks Mmm . . . details Visually, it's about the same; and for realism, it's cinematic - which, as far as I'm concerned, covers that
  5. Re: System cap on creativity Thanks! I think the post I linked to will serve adequately, and you can also read Christopher Mullin's reply for another instance. It's difficult for me to come up with concrete examples, though, because I don't have enough experience with the rules to readily start with what is impossible and "work backwards" from there to a genre-appropriate situation where the verboten effect would be needed. The best I've been able to do is note when it occurs, and invite/request feedback so a bunch of other people (who are experienced with the rules, and trying to support various character concepts with them) can take a look at it. In such a case, we're dealing primarily with Avatars and the like, aren't we? It wouldn't be a stretch, then, to say that the source of their Summon effect was actually on their home plane, and require an artifact capable of applying Transdimensional to that Dispel.
  6. Re: SPD inflation obesrvation & solution I'd suggest parantheses around your first two items, there, otherwise the order of operations will lead us to apply the "-3x10" first, and have DCV times negative 30! I'm going to separate these into a few steps so they're easier to follow, for me and anyone else. Variables: DCV = [i]10[/i], SPD = [i]3[/i], PD = [i]33[/i], ED = [i]32[/i] Equation: [([i]DCV[/i] - 3) x 3] + [[i]SPD[/i] x 3] + [PD] + [ED] = 95 Substitution: [([i]10[/i] - 3) x 3] + [[i]3[/i] x 3] + [[i]33[/i]] + [[i]32[/i]] = 95 Resolution #1: [(7) x 3] + [9] + 33 + 32 = 95 Resolution #2: [21] + 9 + 33 + 32 = 95 Variables: DCV = [i]15[/i], SPD = [i]6[/i], PD = [i]21[/i], ED = [i]20[/i] Equation: [([i]DCV[/i] - 3) x 3] + [[i]SPD[/i] x 3] + [PD] + [ED] = 95 Substitution: [([i]15[/i] - 3) x 3] + [[i]6[/i] x 3] + [[i]21[/i]] + [[i]20[/i]] = 95 Resolution #1: [(12) x 3] + [18] + 21 + 20 = 95 Resolution #2: [36] + 18 + 21 + 20 = 95 Variables: DCV = [i]18[/i], SPD = [i]8[/i], PD = [i]13[/i], ED = [i]13[/i] Equation: [([i]DCV[/i] - 3) x 3] + [[i]SPD[/i] x 3] + [PD] + [ED] = 95 Substitution: [([i]18[/i] - 3) x 3] + [[i]8[/i] x 3] + [13] + [13] = 95 Resolution #1: [(15) x 3] + [24] + 13 + 13 = 95 Resolution #2: [45] + 24 + 13 + 13 = 95
  7. Re: Limitations as Vulnerabilities: modelling Advantages from the other side
  8. From this post, I gather that experience with HERO's ruleset can limit us when it comes to envisioning effects which we know cannot be modelled with the (core) rules. How badly do you think the HERO system "locks out" legitimate ideas through its own imperfections?
  9. Re: Frameworks modifying frameworks While you made excellent points about the mechanics, you completely missed my point. SFX has everything to do with conceptually wanting to do it: SFX is the concept of how it would be done. That the system doesn't allow it is irrelevant, since the SFX is easily imaginable: it's a minor variation of a classic trick (Robin Hood at the archery contest).
  10. Re: Sliding bars measuring each spell's "energy" And when, too. Recovery will begin when a Reserve is below full (they don't all refresh at the same time), so their exact moments of replenishment will come at different intervals.
  11. Re: Alignment Issues "You have to use lethal force against the pacifists! If you don't use some violence to settle disputes, the only alternative is all-out war!" It's worth remembering that Lawful societies don't legislate everything. Or, even recognizing that Robin Hood was battling for Good, holding Lawful to be more important than Good? I'll go a step further - I can imagine Darth Vader having good purposes, and holding them above his Lawfulness: yes, Darth Vader as Lawful Good.
  12. Re: Alignment Issues But is morality the same as alignment? Alignment includes morality, but the Law/Chaos axis is in addition to the moral axis - else there wouldn't be a point to having both of them. They can certainly refer to morality, just as morality can refer to law or chaos.
  13. Re: Sliding bars measuring each spell's "energy" Because each of these are "house rules", unofficial modifications which are untested? I don't see a problem with forcing the players to use a specific build. In fact, that's exactly what I had in mind here: once I figured out how to do it, I would let them know that that's how it had to be done, and the only way they could do it. Creating an END reserve for each spell was something I have taken under consideration, and you can see this in my original post. I don't see how it would require "rules tweaking" at all. This model may give you an idea of what I have in mind: Robyn's Firebolt: Energy Blast 10d6, Penetrating +1/2, Sticky +1/2 (AP 100, END=10), plus END Reserve, 10 END, 10 REC (AP=11), Slow Recovery -2&1/2 (1 END every 6 hours) Note that this essentially does exactly what I want it to do, mechanically. The reason I'm looking for other solutions is that this method would entail a lot of bookkeeping
  14. Re: Alignment Issues But isn't "causing trouble for someone" an evil act? Along the Good/Evil axis rather than the Law/Chaos axis? Even then, a Lawful society may find itself helpless against Chaotic individuals who choose not to follow those laws. If someone physically powerful (such as, say, supervillains) does not respect the laws, it comes down to force, and what does society have? These so-called "laws" are nothing more than a social agreement, Law is meaningless and powerless to those who do not heed it. Ultimately, the Lawful society is even more likely as a Chaotic one to find itself needing physical force to maintain the status quo. Not just because Chaotic societies could more readily accept a change to that state, but because Law by nature establishes more rules than Chaos, and thus increases the opportunities for someone to break them. A classic example of Lawful Good would be Darth Vader.
  15. Re: Need a new game Have you tried looking for software that can provide a virtual floppy drive?
  16. Re: Sliding bars measuring each spell's "energy" Are you saying to build it in a Multipower, or to apply the Multipower-specific mechanics to something that isn't a Multipower? I like Markdoc's solution, which involves a custom Limitation (value may vary, depending on GM, but that should be me so I won't worry ), and not a house rule
  17. Re: SPD inflation obesrvation & solution The inflation may not be a problem in higher-point campaigns. If characters are built on 75/75, taking a decent level of SPD may seriously dent their XP reserve.
  18. Re: Alignment Issues How about the Shadows and Vorlons in Babylon 5? They were both "good"; their ultimate goal (and the original reason they stayed behind when most of the other Elder Races left for the Rim) was to guide the younger races along their respective paths of evolution, even if they did forget this over time and become focused on their rivalry with each other over how to achieve that goal.
  19. Re: Immortality and progressive diseases If you're thinking of The Cancer Twins, just remember to post the character writeup under Pulp
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