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Robyn

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Everything posted by Robyn

  1. Re: If they get better, is it actually murder?
  2. Re: If they get better, is it actually murder? What if Dreadlok shows up with the flagpole still sticking through him, and testifies to waking up on the operating table, sitting up, and wondering why the coroner was doing an autopsy?
  3. Robyn

    Speedsters:

    Re: Speedsters: So . . . build these three with Multiform?
  4. Re: Gargoyles HERO I considered posting this in the Fantasy HERO forum because I had difficulty envisioning a playable campaign outside the medieval "protection pact with humans" setting. I don't think this poses as much of a problem as "helpless", though; if all (or even just most) of the PC's are gargoyles, the GM can simply run games that only take place at night. If one (or more) of them was captured/relocated overnight, this will become apparent when they awaken. If one (or more) of them gets smashed, they may never wake up at all This strikes me as more of a "plot device" than game mechanic; a Secret might cover it, but sometimes friends can learn the Secret without sharing it freely, and even enemies might keep it to themselves for a rainy day. A modern campaign is feasible if the PC's realize and accept that secrecy is paramount - if they fail to maintain it, they may very well die! The problem is that there are two secrets. One of them is the nature of the gargoyles (that they turn to stone during the day, and are helpless to defend themselves during that time). Another is the exact location they hide in. The latter can change, especially if they realize that they have become Hunted by their enemies (which may include the general public ). For the first, a Social Limitation modelled after Secret Identity seems appropriate; there may or may not be an extreme risk of death or injury (that could reflect the number of people who want the gargoyles dead, but also by how easily such death or injury might be inflicted upon the gargoyles, and the latter seems more appropriate for that second aspect, namely location), but if exposed it would, in turn, expose the character to attack. But, as noted in the third paragraph, the Secret can be exposed to one without, necessarily, exposure to all. The description of Secret Identity given in the book offers a Severe version only if the character has a large number of enemies who would wish to kill/maim him; this seems to require that the Secret be compromised for everyone. The second aspect suffers from similar problems; location can be changed overnight, leaving any previously compromised Secret Locations no longer "revealed", in the sense that the gargoyles' current (for that night, and possibly any future nights as well) location is still unknown to others. I think the two questions go together: for that size, they would need to have hollow bones and be quite fragile inside to "realistically" fly at all, much less glide, and I still think that's pushing "realism" quite a bit But they are, obviously, quite durable; and, so, I think it appropriate to refer all questioners to the same SFX that justifies nonhuman creatures who turn to stone during the day and revert each night (usually) - magic For the PD question, I think that's simply "tough as stone" regular (resistant?) PD (or Armor) with the SFX "attacks that deal no damage, bounce".
  5. Robyn

    Speedsters:

    Re: Speedsters: I don't have either. Among other things I don't have, it appears we can now include "faintest idea of where ETSZ is described"
  6. Re: The Munchkin Build Contest Not to mention everything - and everyone - on Earth
  7. Re: The Munchkin Build Contest It's also for Damage Reduction (limited SFX), Images (-1 for the single), and - wait for it - Mind Control (only allows a single command)
  8. Re: The Munchkin Build Contest
  9. Re: The Munchkin Build Contest Set Effect?
  10. Re: HERO lost builds repository Alternating FLCL with something else would have made it manageable. I watched all the episodes, straight
  11. Re: HERO lost builds repository On the earlier posts, yes; I forced red and blue. But the link I posted using Firefox wasn't changed that way, so it should have been completely default. I tested red, blue, and normal links (some of them from other threads) to be thorough. I'm still trying to reproduce the blue/green colors I saw last time
  12. Re: HERO lost builds repository All links look the same in Firefox, regardless of whether I have just been to the page they lead to, am logged in, etcetera. Nothing left but to test how links show up when posted with Firefox.
  13. Re: WWYCD: A Christmas Carol, Champions Style!
  14. Re: Quote of the Week from my gaming group... It may become clear when a few more Digital HERO articles are published.
  15. Robyn

    Speedsters:

    Re: Speedsters: I have an old power idea that was meant to trick enemies into thinking they could stop the speedster: Teleport, not with "must pass through intervening space", Linked to Images (that exact blur).
  16. Re: WWYCD: A Christmas Carol, Champions Style! That was Dolphin's thought, but Powerhouse has repetedly said that's not happening. If you look for Mephisto or an equivalent in the history you remember, of course you won't find the true culprit here: Scrooge. In the old timeline, Ebenezzer chose redemption - but in the new timeline, he became an infernal being that favored the degradation of humanity and wielded mystical power toward that goal. Hence the amazing influence his book has exerted throughout history. Like the Archmage in Gargoyles, his future self has travelled back in time to interfere with the 3 spirits who would otherwise have diverted him from his destiny. But just as surely as Scrooge has bent the law, still he cannot break it; 3 spirits visited his younger self that night, and - in disguise - he approached various heroes from alternate timelines seeking substitutes to take the place of those spirits who originally "saved" him.
  17. Re: New Limitation: Charges On Multipowers I guess we would have to look here for the answer.
  18. Re: A variant of standard effect damage I'll have to take your word on it
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