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Robyn

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Everything posted by Robyn

  1. Re: Gargoyles HERO Not quite sure what you are talking about here. Could you expand?' The two go together, so I've marked your text in red and restored my paragraph; I'll expand from there so you don't have to scroll back up (or switch to a different window) to compare with the original. Xanatos - is he one of the gargoyles' Hunted? The rules already allow for dealing with a character's Hunted; the recommendation is, if XP are not paid for buying off the Disadvantage, to replace with an equivalently priced Disadvantage. The rules also allow for gaining Disadvantages during game play, but not for gaining XP to balance this. Characters earn XP for their Disadvantages by suffering drawbacks above and beyond what everyone else does - everyone who hasn't taken the same Disadvantage, that is. The threat from having the gargoyles' nature - or home - exposed (publicly or not) is one that endangers the entire group, not just that single gargoyle who received points for it. Exceptions, such as a runaway who is not staying with the rest or a couple of warriors out on patrol who cannot return before dawn, test but do not disprove this rule. One way of handling this is to build the Disadvantage as Everyman (part of the campaign baseline, no points received for it). But it's worth points, and by using Floating, further Hunted that develop (or are encountered) during game play will already have been defined as part of that Disadvantage; they are the flavor of the month, or at least another candidate for that position.
  2. Re: Sentient Costumes, Armour, Weapons, etc... External translates (to me) as Independent, and device generally means Focus, so you have two Limitations right there.
  3. Re: The Seduction Skill as a "Lab" I'm reminded of the locale Gypsy Davey used:
  4. Re: (worst ever)...reasons to be a supervillain "Gor blimey, one day I am a famous superhero -- I saved the world six times -- and the next some alien blighter on steroids starts calling himself 'The Absolute Defender,' and I'm bloody well forgotten. That over-muscled bastard will pay! You'll all pay!!!" - The Absolute Defender U.K. [the now-defunct VillainySupply.com]
  5. Re: Evil Inc: we have your WMDS! And they are ON SALE!!! That was the URL! I remembered the site, and looked for it a bit - no wonder I couldn't find anything, it's gone off the web. Well, not entirely off the web
  6. Re: The Powers of a Super-Butler The confidence of knowing that they work for someone more important than you'll ever be - Presence, defensively to be unruffled no matter what happens and offensively by managing to look down their noses at you no matter how much taller you are.
  7. Re: Advantage: "no roll required" What annoys me is how many times I've read, in a book, of a character planning to do (or think about) something later, and then it's never mentioned again, leaving us (poor readers) to wonder if it was just left out after being hinted at or the author forgot about it.
  8. Re: Advantage: "no roll required" I was thinking to let it be set by whoever took the power; to use as my example a passage similar to that I drew inspiration from, "I made a mental note to ask her about it after all this was over."
  9. Re: Advantage: "no roll required" ghost-angel is correct, the sleight-of-hand glove was just an example. What he (and I) meant by "instant recall", however, is not "put the gun back in its holster faster than the eye can see", but "forget about something only to have it infallibly return to you on Trigger".
  10. Re: Advantage: "no roll required" Invisibility isn't a power I'd considered for building this - how do you see it being used here?
  11. Re: Advantage: "no roll required" This is built as +5 skill levels for remembering things, which is at least some guideline for "no roll required". Or mental Images (as other, appropriate, sense groups), et cetera; Trigger struck me as the most elegant way to build the effect.
  12. Re: Advantage: "no roll required" I was reading (recently acquired a few hundred dollars worth of books; they've been occupying all/most of my time lately) and came across the phrase "made a mental note". Thinking to oneself "I'd better remember this later on." and hoping that it would spring back into conscious awareness unbidden at an appropriate future time? I thought that Trigger might be a good way to build these (if the mind has room for 5 such mental notes, the power could be bought 5 times), so the question became how to build just one of them. Since an INT roll is used to remember things, I needed to replicate the "remembering things" effect without the roll requirement. I could do it as "INT roll required", of course, but that wouldn't suit the peculiar nature of the larger construct I'm working on. Death doesn't result from INT being lowered below 0.
  13. Re: Advantage: "no roll required" Yes, that's it.
  14. Re: Advantage: "no roll required" Oh Sorry for not clarifying: if I wanted to build a skill as a power and not roll for it?
  15. Does an Advantage like this exist already? If so, where can I find it?
  16. Re: Feeling Charitable: Plot Hooks It's also hard to confront the villainess when she's the chair speaker - and leader of the charity group. Tough to simultaneously protect the DNPC while robbing them of their (most*) competent leader and causing a scandal. * or even only
  17. Re: Gargoyles HERO I think I've made some progress on the Secrets part; they're mere SFX to the Hunted. What happens when someone finds out the Gargoyles' secret? Backtrack a bit: how does someone find out their Secret? This person learns the location of their lair, of course, but how does this happen? Is this revelation restricted to "someone in the know tipping them off", or can they track down the gargoyles' lair on their own? In any case, when it occurs due to anything but the PC's telling them, doesn't it require the GM's intervention? GM intervention: roleplaying the NPC's who are "in the know", or rollplaying the Search dice of NPC's who don't know, but are trying to find out. How do NPC's make trouble for the PC's? Sure, the GM decides (however this works) that they will be in this session's adventure, but do they just roll dice? Or does the GM arrange to have them involved in the plot? Same thing happens with a Hunted: the GM rolls their Frequency, and, if their number comes up, works them into the plot. This isn't anything contrived; it's exactly how everything else in the game happens, anyway. This is an extended-duration Frequency; not measured by game session (which is, really, a meta-game consideration) but when the PC's find a new roost. Since the enemy who knows their secret location may be different every time, make the Hunted a Floating Hunted. Then, the Frequency can be rolled every time someone new learns the secret, or every night, or whenever; and, if the Frequency indicates that their Hunted has not shown up yet, the people who learned their Secret turn out to be friendly, or perhaps are biding their time and gathering strength for an attack. If the Frequency indicates a Hunted, it can be taken as a successful skill roll for finding them if anyone was looking; or, the information leaked from an NPC ally/friend who already knew; or, an existing friend has become an enemy.
  18. Re: Gargoyles HERO I'll reply to this alone as it seems, to me, to be the overlooked piece in these mysteries. Is it possible for any being to give rise to progeny that will exceed it in power? If so, many apparent contradictions are resolved; Oberon isn't more powerful than all his children, he's merely the forefather. He may have created them with special vulnerabilities to him alone, or they may obey out of respect, or fear him for his reputation, or fear the forces he commands. If not, Oberon can be seen as a parallel to King Arthur; an ancient being who sired the known gods (and was therefore, necessarily, more powerful than any of them), he could have ruled for an eternity, but eventually even his empire would have fallen. So, instead, he chose to become less than he once was, and to hibernate on Avalon for a thousand years at a stretch, giving way for other Powers (his children) to make their own mark on the world. Every thousand years, he wakes up and calls them home to find out how they've been doing, so he can remind them who gave them their world and take pride in their accomplishments.
  19. Re: Big Blue in control: WWYD It doesn't concern Kaja at any point during all this, unless he receives orders to the contrary. He'll probably go along with whatever the team wants.
  20. Re: Nitro Injection System For Motorcycles Can't rely on it to consistently deliver an exact level of speed? If not for that I'd think Boostable charges.
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