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Robyn

HERO Member
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Everything posted by Robyn

  1. Re: "Gun Fu" Power idea If the firepower isn't "superior" to their defenses, why should the enemy get a PRE attack at all? Imagine someone pointing a small water pistol at you, having demonstrated that it has barely enough pressure in it to convey the water to your location, much less strike with any impact.
  2. Re: How to do Priests use magic???
  3. Re: The Munchkin Build Contest
  4. Re: The Seduction Skill as a "Lab" Those are set bonuses, though. You can add an Activation Roll to them, but it's still all-or-nothing. The complementary skill roll allows the exact bonus to vary from use to use, depending on how well it was made by. Of course, with the cost reduction for bases being what it is, it's far too easy to simply push the lab's skill level through the proverbial roof and make the exact bonus irrelevant. Let's see, assume a base skill roll of 11 (since you need to have the skill in the first place to use a lab's complementary skill with it), you can only roll a 17 or less without failing, so we need at least a +6 bonus, meaning we need to make our roll by 12, and to ensure we do that on the lab roll (even with a 17), we need to push the skill up to 40 or so.
  5. Re: The Munchkin Build Contest Start with a Variable Power Pool, and let it be Cosmic. Limit it with everything you can think of. Drive down the cost with all those Limitations. After the GM lets it through, take a Transform power and use it to remove those Limitations.
  6. Re: Gargoyles HERO Console yourself with the comics.
  7. Re: Limitations as Vulnerabilities: modelling Advantages from the other side Exactly, though any examples given for Unintended Interactions should be declared in advance as "including but not limited to"; as in, they are only examples, not a definitive list of everything that will (or can) ever happen. This should go without saying, considering it's named Unintended Interactions (hmm . . . come to think of it, perhaps Unexpected would be better at indicating that), but perhaps it should be said once in the core explanation and then left off each individual Limitation description.
  8. Re: Gargoyles HERO A thought on all this - sometimes the argument against being able to find any consistency in imaginary physics is that they have no real-world equivalent. The question to ask, when this comes up, is why we find the physics of the real world to be consistent? Do we have nothing better than "well, they exist, so they must be consistent"? Once we realize how we measure consistency (as a framework, not by specific laws we become aware of), it becomes possible to extend that logic through any laws we theorize, imaginary or not.
  9. Re: Character: Sam Vimes I would take these as a Perk, "knows phrases appropriate for his job". He won't know anything outside of them, but he's picked up the professional slang, which has words/phrases borrowed from many languages.
  10. Re: Sliding bars measuring each spell's "energy"
  11. Re: Sliding bars measuring each spell's "energy"
  12. Re: Character: Sam Vimes He's a character from the Discworld series (by Terry Pratchett). I'm currently reading Bonk!, so I decided to read this thread; I normally ignore postings of non-original characters
  13. Robyn

    Super Origins

    Re: Super Origins
  14. Something that Nexus said recently has gotten me to thinking, about where to place Limitations and where to place Advantages so that everything is thoroughly covered but there are no areas of overlap (where one person is paying points for an effect and someone else has received points for that same effect). A power that has some extra effect upon a particular SFX can be accomplished by giving that power an Advantage (or perhaps partially Limiting it), or by Limiting the SFX in question. I see/propose a pair of similar Limitations; one of them, "is thwarted by various SFX", stops it completely (this is a Disadvantage on the power, effectively), and the other, "Vulnerable to various SFX", which is still a Disadvantage of sorts but not the typical kind. A third Limitation ("produces unexpected/unintended interactions") might be helpful for those completely unanticipated cases, and would essentially be a Side Effect. This doesn't address costing issues, of course, so the entire idea is still unhelpful when it comes to whether or not these Modifiers should have a nonzero value, but I think giving them a quick -0 rating would go some distance in satisfying the need to have every effect statted out in advance. Thoughts?
  15. Re: Transfor: Limitation into Disadvantage I like the way this looks - it could vastly simplify all those "unforeseen cases" that (otherwise) we'd try to account for in advance, by specifically referring all such questions to "common sense of the moment".
  16. Re: "Gun Fu" Power idea I was thinking of a DEX-penalties CE (as you said), not OCV directly.
  17. Re: Cthulhu-esque suggestions?
  18. Re: "Gun Fu" Power idea I'm not sure the fire is "accurate", necessarily (though that would be appropriate if the AOE were only 1 hex), it strikes me as more of a large number of bullets going all over the place. When even you aren't sure where the bullets are going to go next (you're concentrating more on firing lots of them), how can they have any idea? The idea is that they can't step into view and take the time to aim, without risking that a bullet will hit them. So, when they hear the sounds away from them, they pop up and let off a quick shot, then duck back down before the gunfire can go back towards the open target.
  19. Re: The Seduction Skill as a "Lab" At first I wondered if this would be a serious reply or an amusing one. Then my eyes began to bleed* *(figuratively speaking)
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