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Tech

HERO Member
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Everything posted by Tech

  1. (trying to answer for the 3rd time - technical problems) Buy 1 hex Effect?
  2. Didn't say it was a system problem, just stating my experience.
  3. Well said, including later posts. Same thing applies for drones, facial recognition, cel phones, etc. etc. etc.
  4. Probably a combination of 4th & 5th edition with only a very little touch of 6th (one power). Playing Champions.
  5. I would simply have the player who wants to shoot with the intent to miss make an attack roll. If you "hit", then the defensive person must move or get hit. PRE attk or Drain isn't accurate - some villains could care less if they get hit or not and will not move as hopefully intended (see original poster train of thought below). " From a special effect standpoint the maneuver involves shooting an opponent (who is assumed to be able to dodge bullets) with intent to miss. the idea being you are cordoning off an area (similar to suppression fire), trying to get your opponent to dodge left as opposed to right or otherwise bait you opponent into a certain behavior, by shooting at them in a calculated way. "
  6. Does anyone has a PDF of the conversion chart from a long time ago of V&V to the Hero System? Is there a newer one, perhaps a better way of translating it to Hero?
  7. For myself, trying to teach someone the Hero System, specifically Champions, when they've come from a D&D background is somewhat difficult. They're used to the idea that a 10th lvl character will almost always be better than a 2nd lvl character. This is not the case in Champions. Someone who has 600 xp can work with someone who has 2 XP. Yes, the 600 xp hero can do alot more, generally has more powers, and so on, but the 2 xp hero can assist as well and be of great help. My experience is that post-D&D players want to build combat monsters. I'm sorry but +10 DCV levels defined as 'swinging your sword around threateningly' just won't cut it, excuse the pun. Yes, someone had that, running around at DCV 18 regularly. There are villains out there who simply aren't afraid of your sword, or even you hitting them with your sword. They want to just right into combat, and forget roleplaying for the most part, and get bored when things go into a subdued tone because a different player is roleplaying his detective skills. My last attempt still has a bad taste in my mouth. Again, this is my experience. I hope others have had better experiences.
  8. I think Spence nailed it: "That hits dead center on why Hero has become a dead game. My definition of a dead game is one that is not generally available for purchase via standard distribution. And Hero is a game that can only be purchased in electronic form if you know it exists. But back to your post. I'll complete your main theme: "In order to get customers, you have to get them playing the game." "To get them playing the game you have to have people running games." "To get people running the game you have to provide adventures to start them off." and "My point is that CC or FHC is not ready to play. And unless there is a ready to play version, people will not play it. Sure, like everyone in this forum, I refer my own homebrew campaigns and worlds. But CC and FHC is exactly like all the other RPG's in that people need to play it and learn how it works in play before they can really begin creating their own stuff. I am pretty sure that everyone that has played 1st thru 4th editions has played Vipers Nest. We played it because it was a great way to try out Champs and see how things actually worked. In hindsight I believe it would have been even better if they had included 5 or 6 pregenerated Heroes. Not The Champions, but a few initial build PC's. But that is just my opinion." How can people run a game if they don't know it exists? Is everyone who currently plays the HeroSystem supposed to introduce someone else? As Spence said, you need adventures. What I'm understanding is people want a game to buy & play, not a game system. You don't see the D&D system being advertised. It doesn't help that Champions Online is merely inspired from the HeroSystem (combat-wise) and I don't see it being advertised either. My apologies - this is a bit off the topic.
  9. The name was supposed to be Thundara, after the Kingdom Hearts thunder attack. Name is correct now.
  10. Sheila Fall is the daughter of two supervillains, both of them bricks. For them to find she had storm powers while she was growing up was a surprise indeed. So, they did their best to teach her how to control her powers, unable to train her in the use. She was trained in her parents profession of supervillainry and picked the name Thundara.
  11. Villains from any edition of the game, but not other published settings (i.e. Champions 3000, Justice Inc., Danger Intl, etc).
  12. Have gotten three posts so time for the choosing. I liked Bolo's the best.
  13. I still like the FabricadeHerois Animated version. However, when I go to switch between the various hairstyles, the rest of the screen turns white while the hair appears. Any workarounds you can suggest?
  14. Thanks L.L. Plenty to go on from your post so thanks.
  15. I see some alot of pictures are missing, probably due to the system purge. I wonder if they'll be back.
  16. I'm looking for more human villains like Esper, who gained power directly due to aliens (they tried to take her over and failed). I'm not looking for people with alien artifacts/gear (foci), nor am I looking for aliens. I'll make one exception and that's Howler because she's cool and works with the episode I'm planning for this week. So, herodom, can you help?
  17. So Christopher, in other words, trying to provide a link as Bolo suggested won't work.
  18. I'm testing posting the link on postimage.org https://postimg.cc/vctTCdRk Here's the villain. A small version of the villain is below:
  19. steriaca, I don't think this is the case but agree with Christopher, but let's take a worst case scenario: we enjoy the thread while we can. Also, let's post smaller images. So, who won last?
  20. Reading through this, no one is changing their opinions based on personal preferences being stated. I think it was Lord L who said he's just tired of debating nowadays (correct me if I'm wrong.) I agree. For the most part, I don't bother debating anymore. I will say that 6e went to two books whereas 5th was one. I haven't bothered to look at other genres or systems - not interested. I'm sure D&D has alot of books but I'm not talking about D&D: I'm talking about this system. I've heard the complaints of new people saying it's like reading an encyclopedia and I believe there's validity in such a complaint. Whether it's a better system than before or not, did 6e make it easier for new players to enjoy it? My major concern isn't which edition people is using or debating who thinks which edition is better. No. I'm looking for whether or not this system will ultimately disappear because of lack of advertising or interest. When Champions 1, 2 and 3 were going strong, I saw advertising. What about now? Are we reaching new players still, is my big concern. I've heard some current players introducing family or friends to the system and I'm glad, but it's still in because of the current players. I've got the (relatively) recent Champions Complete. It was a single book at 250 pages (vs 5th ed at 372 pages) and contained enough to get new players interested. So, is 6e mechanically etc? I have my preference; others differ and that's fine. I think the more important question is are more players joining us, and whether this system will be around in ten years, whether 1st - 6th, 7th, rebooted system, etc.
  21. I want to thank everyone for their posts. Alot to look through for consideration & I think I'm going to go with one one of them, just have to figure out which one.
  22. I avoided the 'world domination' and 'greedy' because I've got plenty of those villains.. We don't have mutant phobia in the campaign so that's auto out.
  23. Iron Tiger Mitsubo Hiroshi was one of a few robotics expert that pushed the Japanese robotics forward when people got stumped. In his spare time, he practiced the Tiger style of Kung-Fu for discipline and protection. At times, he would go to a secluded home in the mountains to work on robotics & powersuit theories. He would've continued his life as usual until one of his fellow experts became jealous of his genius and framed him of business espionage. He was found guilty and jailed. His pride wouldn't allow him to just sit in jail because these foolish government lackeys couldn't see the truth of what happened. While making secret plans with other inmates to escape, again and again he thought to himself: "A tiger cannot be caged." After escaping, he went to his secluded home and created a suit of powered armor, based on some of his newest breakthroughs. The suit gave him plenty of protection and increased his physical speed to incredible levels. He later found his jealous rival and destroyed everything he had, yet left him unharmed: his rival would suffer the loss of everything he owed. Although the suit as of yet has no ranged attacks, he can still leap five stories up and his senses are amplified through his helmet. When he attacks, he often uses his attack phrase, "Feel the claws of the Tiger!" He doesn't feel he can remain unknown in Japan for long, and has moved to America recently. He has a fully functional suit and has the power to continue his research, even if nowadays it means he steals from others. His pride has only gotten bigger since his frame-up, and has a warped view that anyone who tries to stop him from continuing his research, however he wants, is in the wrong.
  24. I've had something of a creative streak in creating villains, and making new supervillain teams. However, I'm avoiding the team goals of 'world domination' and 'become as rich as possible'. Don't have the 'mutants everywhere phobia' so that's not even an issue. Unfortunately, I'm running into a mental block for the supervillain team goals. What are some of your supervillain team goals that you have?
  25. Good point, Doc. If the character is kicking the bucket every 3-10 episodes, I would foresee this causing a possible problem with the GM or the players.
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