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Tech

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Everything posted by Tech

  1. I remember an episode (don't ask me to remember which ), where it was a very quick assemble or disassemble of the lions. I wouldn't go with a turn if only because alot of combat is over with by then.
  2. Agreed. Ximenez asked how do create it, I stated it RAW Doc D. I think Images is the way to go. I'm not saying I agree with the rules for Duplication either (among others).
  3. Unless I missed something Doc D, if it's bought as a duplicate and it dies, that's it for the duplicate - it doesn't come back even though you spent points for it originally. I'd go with Images which is exactly what the power description is looking for.
  4. Well, this project is finally done and I'm glad. With the help of my older brother, I created my own full-page hex paper that is effectively a smooth transition when places printed off sheets together. Thanks for your suggestions and for the links for other material.
  5. Thanks for the suggestions. What I'm looking for now is to print off my own 1" hex paper. I've already done my searches online. I can print off hex paper. However, none of them printed off are continuous if two sheets are placed side-by-side. All of them that I've found involve trimming - which causes problems. Has anyone found full-page printable hex paper (with no margins) which would have a smooth continuous hex grid when printed sheets are placed side-by-side? I can tape them together.
  6. Ok, if that title wasn't confusing, congrats! I'm looking for pre-made hex-grid maps I can print off to use as a battlemap for our Champions games. In particular, I'm looking for areas in a city, whether downtown, a park, a warehouse, etc. I have a 4-way street intersection map on hex paper for example. So, any suggestions?
  7. Foxbat is certainly a character. For those of us who use him, how do you use him? Is he an actual mastermind, a henchman, a solo villain or what? For myself, Foxbat is (in his own mind) a mastermind and every mastermind needs people to carry out his greatest idea. Of course, all his efforts are considered to be his 'best idea yet', regardless of the reality of it. Foxbat likes to scheme of ways to make himself look good by making the heroes look bad: one such scheme had the hero team show up at a factory where he dumped lotion on them and took a picture to send to the press (it turned into a slippery game of 'catch-the-camera'). Really though, all his schemes are ridiculous. Foxbat always goes out of his way to make sure no one gets hurt, because that shows what a wonderful mastermind he is. Back to the people he has: The Awesome Exo-skeleton Man: who can't love a guy with a name this long, who heaps praise and adoration upon Foxbat everytime the heroes dare to question Foxbats ideas Speedster: a superfast-reaction guy with some superstrength (has a Speed of 10). He follows because Foxbat always has an idea to get rich & because he's greedy but fun. Surprisingly, he's not all that fast as a superspeedster Airhammer: an easy-going young lady with a super jetpack of incredible speed who uses an airhammer attack to knock heroes around. However, she gets bored easily and doesn't listen to orders for long Scarecrow: a guy dressed like a scarecrow, or is he dressed? No one knows really. He's greedy, overconfident and likes to throw little explosive pumpkins. Tries to be a mastermind himself but has 3d6 Unluck... With a team so, hmmmm, not tight, how could the great Foxbat fail? So, how do you use him?
  8. The simplest is best: I'd go with Steve's 3 pt level for a bounce.
  9. How would you build a defense for someone who cannot become dizzy? (Gas can't cause damage defined as dizzines, Drain can't drain Dex defined as dizzy, etc). It feels like the Damage Reduction vs special effect somewhat.
  10. As you guys have said about Comliness (modified): if you want to change it, go ahead; it's your game. If you want the cost at 1/1 ratio, do it, otherwise it is 2 pts per 1 pt of Dex for 6th edition.
  11. First, welcome to the boards, Commoner1. Next, don't be afraid to test the points you allow yourselves: if you find 300 pts works fine, then use it. If you find more points is better, grant all characters a boost/rewrite/bigger base/free xp/whatever. It's whatever makes the characters fun for you and your group that you use. The guidelines for characters are just that - guidelines; change them as you see fit.
  12. In Hero Games, another point to make is a low experience character can tag along just fine with a high experience character. Oh, the high experience character is more versed and capable but you can still adventure together. In D&D, you simply can't do that in D&D with a 1st lvl and a 12th lvl character; the 1st lvl might as well read a paper to the side to avoid dying often and... would he even get xp just for watching people fight? Toxxus said it well with, "Monsters and Enemies are scary - The unlimited build potential for villains means players can't rely on their innate knowledge of the Monster Manual to know what is happening. Each creature can be a terrifying and unique thing with custom powers."
  13. Desolid (Invisible Power), with limitation "If attacker makes Ego Roll at -4, power does not work that phase vs attacker", with another limitation "Power fades and must be reactivated if user attacks"
  14. Perhaps an Enraged or Berserk in a certain situation might work. Otherwise, I'd list it as "what happens/why" Psych Limit (ex: Freezes for 2 pha when seeing people with knives)
  15. If someone has to use the 'facilities', our group waits, hey, we're human. However, try to surf Farcebook or other net related activities, you're warned. After that, you're not invited back. It's up there in rudeness.
  16. steriaca, my post was a joke so of course it wasn't grandoise (relatively speaking). I always use Foxbat for comic relief.
  17. I suppose Foxbat's master plan of stealing all the Cheetos in the city doesn't count?
  18. Alternate for the Bouncing Blade / Chain Lightning, try Blast, with +5d6 additional Blast: only to spread.
  19. A couple Saturdays ago, I did an episode with 28 characters in it, composing four superteams. It was a friendly contest set up by the city in a stadium, composed of various tests. The heroes got to duel each other, instead of supervillains. Of course, near the end, Terror Inc brought 10 villains along with them, most of them supervillain assassins. As GM, I was secretly concerned that the heroes might lose, given such villains as Mechassassin, Taipan, etc, considering a few could take on an entire superteam by themselves. Well, there was no need for concern: the dice didn't like the villains and loved the heroes. About 5 out of the 14 villains managed to escape after getting beat on. The heroes trounced the villains, came out looking very heroic, and the crowd got to see superheroes cut loose.
  20. The topic name says it all. We've all had different amounts of players in our games, and the same applies to the number of player characters in a game session. So, what's the most amount of player characters you've ever had in one game session? I was going to make this a poll but had a technical problem with it, so back to this just being a thread.
  21. I'd definitely go with Hugh on this. Cheap and effective.
  22. I question the write-up of #2: wouldn't you have to do the Missile Deflection, thus using your move? If it's a continuing charge, I'm assuming that just means you have the option of using it as long as the charge continues. When I created a power a long time ago that created 5 mirror images of the person, I built it as: +5 DCV, loses 1 DCV after each 'hit' until +0. If an attack missed due to the extra DCV, that was considered a 'hit' and you lost 1 DCV/mirror image. It was cheap and it worked for me. Just a suggestion for you to try.
  23. We understand. I had little inspiration myself for my Champions games for about 2 months and only now is a little coming back.
  24. I might have some of my ancient sheets. I'll have to check.
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