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Certified

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Everything posted by Certified

  1. Re: Morrow Project There have been a lot of good suggestions so far let me see what I summarize and build on for the concept. Note: Condoms are right out, we're rebuilding remember? Seeds and enriched soil for crops that can withstand various environments. Medicines, various (antibiotics, steroids and vitamins) Air purifier Water purifier, tablets and filtration system if space provides Renewable energy source. Expanded set of multi-tools Portable data storage with documentation on modern, industrial and pre-industrial technologies for civil engendering , tool and weapon building. Geiger-counter or other approximate device Sealant and epoxy, preferably an expanding foam Non-biodegradable rope The BFG 9000, pocket edition Porn Chicken
  2. Re: Manhunt: The Greatest Game On Earth Right now there is not much to add. Manhunt lives in a conceptual stage at the moment and I thought I would post the idea here to get people's feedback. I'm glad to read it's caught you attention.
  3. The year is 2219, after the great floods of the 21st century those who could afford to went went sub orbital. Around the globe those left behind were forced to make due as ice caps melted and every continent was rocked with earthquakes and storms consuming the coasts and devastating the remaining cities. Humanity though are survivors. As the Earth settled into it's new form so did the nations of the world. Vast industrial centers cropped up around the world feeding their masters above. Society on the ground evolved into loosely federated nations states serving the different Colonies. All led by the promise of some day buying their way into utopia. The Colonies used this carrot masterfully to craft modern surfs. This however could not last forever. Some rebelled fleeing into the badlands left behind by the meltdown, others rioted or worse. To quell the machine the Colonies created competitions between each other. Games of chnace or sport. Sport turned to war and the masses had to be sated once more. The masters within the Colonies saw those below and their need for blood from this Manhunt was born. Held in different locations around the world Manhunt takes teams of four Stalkers from each nation and sets them loose in the badlands. The teams compete over six days for the highest body count, while killing another team's Stalkers earn you a bonus. Winners of the game receive cash prizes and adulation from the Colonies in the form of Sub Orbital medical care and increased food rations for the Nation. Should a Stalker win sixty games they earn a Golden Ticket retiring to a life of luxury in the Colonies above. - - - So that's the idea. Right now I'm thinking players would take the roll of a team of Stalkers or as a group of badlanders trying to survive. The characters would likely be build on 200 (125 + 75) points with them being required to buy any gear with points, no equipment. It's all televised so you have to fit your image right? From these points the characters would need to purchase a vehicle along with anything else. No super powers or psionics although I'm on the fence about things like cybernetics. Morality is gray and Character death would be very likely. - - - Filmography: Cherry 2000 Death Race 2000 Death Sport Mad Max Beyond Thunderdome The Road Warrior Rollerball The Running Man
  4. Re: Hero System Good Idea/Bad Idea... I'm sure his clothing was purely to illustrate his level of intellect was almost Urkel like.
  5. Re: Hero System Good Idea/Bad Idea... Do I even want to ask what's wrong with Menton from Champions Online?
  6. Re: The Silver Age The year is tentatively 1966 as that seemed to be when around the time the Silver Age hit some major milestones. It's really intended to be set during the Silver Age and carry the tone and themes of the age.
  7. Re: The Silver Age Thanks for all the advice so far. There are a lot of really great points in this thread. To this, I started a thread on the NGD Board to kind of get to the bottom of the Gorilla Age of Comics.
  8. Re: Genre-crossover nightmares I thought that was Andromeda.
  9. Re: A proposal Just shot you an email with the title Champions Online Web comic: Swatch Dogs & Diet Coke Heads
  10. Re: A proposal I was going over your guidelines and wanted to try and clarify a few things. When you are talking about screenshots are you looking for images for each frame or would you need something more like the principle character front, sides, back and maybe some action shots? Also for scripting here is a sample of the formatting we used:
  11. Re: Supervillains Who Know Their Limitations For a very brief moment I thought that villain was about to go in a very, very different direction. Calamity: The muscle headed ruler of Rhode Island
  12. Re: Screenshots Looks like you're taking more thna lunch money in this image. Mola Ram would be so proud.
  13. Re: Screenshots Yes we're back and with more screen shots.
  14. Re: A proposal This sounds like a fun idea, I had worked on a webcomic with an artist I knew but it fell through. I think I'd really enjoy putting something together with you in the Champions Universe.
  15. Re: Lantern Corps...Only Not There's a joke about DC in there somewhere.
  16. Re: Lantern Corps...Only Not Here is a link to the wiki article Seven virtues of Bushidō
  17. Re: Lantern Corps...Only Not Here would be my take on this concept: Red - Aggression - Take the initiative, act before your foes can react. Victory is not won by defense it is taken by those with the strength of will to push bast all obstacles. Orange - Control - In battle one seeks to obtain every advantage be it superior weapons, footing, choosing the battle field, troop numbers or other resources. Yellow - Morale - The battle is won long before a sword is ever drawn. Those who lack confidante lack the will to achive victory. To obtain victory one must inspire their own forces and crush the will of their opponents. Green - Discipline - All battles are chaos, the master or combat and leader of men must be able to see through this fog. Understanding and preparation for the enemy's tactics are paramount to victory. Blue - Balance - If the enemy is strong one must learn to use that strength against them. In a foe is cunning they will inevitably out wit themselves. To find balance one must adapt to any circumstance it is here where true strength lies. Indigo - Diplomacy - In war the most deadly of foe is the one who can change the minds and wills of others. The art of the diplomat is in giving up of value to obtain something of far greater value. This does not always mean the loss of life. Violet: - Leadership - A battle can only be won if those who fight understand what victory entails. Lieutenants must be able to convey a generals orders and troops must be able to rally behind their leaders. I like the concept of a kind of monastic order with seven guiding principles. Students learning how first to apply their chosen principle at an individual level then at the squad, platoon or larger scale as they progress in understanding. To this point maybe all the suggestions you presented are valid. In the beginning they learn martial arts and might possess a basic power or two from their training. At a higher rank they are given a weapon office. At the highest level they receive a ring or other item that embodies their chosen principle.
  18. Re: Villains Campaign Why do they have to work together all the time? This might be a chance to do some really creative tricks with the game. For example establishing that there is down time between each adventure encourage the players to plot and scheme alone without others resources. At the beginning of a session, assuming there's not a story already unfolding, they players may share or withhold information with the other players to try and accomplish their plans. This can get really fun if you can get then to start plotting against each other and trying to steal from one another in game or power plays. So down time becomes when the villains work alone and game time is when there is something of a magnitude they are forced to work together, either by their own plotting or by GM driven story arc. In this style of game it would be important for the GM to do a lot of prep work to prepare for stories on the fly. Having things like a bank or two mapped out, a generic office building and some of the cities major heroes for starters.
  19. Re: Villains Campaign I think Lemming hits one very key element to the villain game which is the pecking order. As a super hero sure there are other heroes far more powerful than you but rarely does that matter. With villains though this hierarchy , I think, should be tested and checked contently. This doesn't necessarily mean they have to work for more powerful villains but say they slaughter a bus of old grannies on their way to bingo making human Carpaccio and leaving the mutilated bodies behind. Heroes are going ot take notice, maybe some new heroes come into town because of it and start bothering a much more powerful villain as a possible lead. Next the the players know their base has been overrun by zombies and fire bombed to ash, you know, as a warning. Villains don't have to play nice, especially with people who can't run to the police for protection.
  20. Re: Abilities Discussion Hay has anyone heard anything on the Personal Force Field, how it works with block or changes that may be in the works?
  21. Re: Time related powers Word of Time Phasing: Drain Speed 3d6+1 (standard effect: 10 points), Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), Reduced Endurance (0 END; +1/2), Continuous (+1), Cumulative (76 points; +1) (124 Active Points); Limited Power Power loses about two-thirds of its effectiveness (Only takes effect if the Target's Speed would drop to 0; -1 1/2), Incantations (-1/4) Final Cost: 45 Real Points Although it is too weak to work on Speedsters characters with a Speed 7 or below can be stopped in their tracks. Granted it takes a number of Phases equal to the target's Speed (assuming they don't have Power Defense) but when it hits they'll know it.
  22. Re: The November Nine I Really like the background contrast with this one.
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