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Certified

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Everything posted by Certified

  1. Re: Designing a Speedster (Help Wanted!) One way I would think this could happen would be gymnastics, the character goes for a dismount and finds herself hovering. Another would be skydiving, or basically any activity that gets you off the ground. Maybe she was a track and fielder who went for a long jump and it became a really long jump. As for why does it work, she’s a mutant, this is a comic book inspired game, do you need a better explanation? How about she can polarize her bloodstream and manipulate magnetic fields to a minor extent and as of the start of the campaign she uses this to do speedster things. - - - I think the idea of using Flight, must be in contact with the ground works well. There seem to be two concepts going on so maybe you can merge the two by adding the hover boots initially but having the character grow out of them. Expanding on the concept would help round out the character’s powers. That is to say does her speed offer her any kind of protection or offensive boost other than velocity attacks? From reading your post it seems like you have an idea of what you want her to look like. So how would you like to expand the concept to flesh her out? Would you like to see her as just using her powers for speed or does she have a battery of abilities based on her mutant powers?
  2. Re: WWYCD: the times of peace are upon us Fallout: (Ball of self contained energy) Move to Terminus Tech and take up residence inside their power plant and hope the radiation can spook reporters... Miss having a body, playing football... Sleep ... Wait ... Hope he is needed again ... Turn into the Radioactive Ball of Emo... Wish for wrists so he could cut himself (Across the street, not down the sidewalk he's not that lonely)
  3. It’s Saturday at 9 PM and I got hit with a need for a distraction. So here he is, a Speedster for fun and enjoyment. Critiques comments welcome.
  4. Re: Superheroes as firemen rather than cops? A slippery slope... In our last campaign one of the characters had a healing power for Body. After healing a downed officer at the scene of a burglary she received no end of bad press for not living at the Hospital healing everyone that walked through the door. When the GM wanted to twist the screws he mentioned the Children's Burn Ward.
  5. Re: The PRE Brick? Well it's 4 AM and I'm reading this thread, I like the idea of a Face man and decided to play with it a bit. here's what I came up with. Freeborn Alternate IDs: Diane Fielding AKA Rachael Banning AKA Esmeralda Keating Player: Campaign: / GameMaster: Genre: Value Char Base Cost Roll Notes 34 (13) STR 10 3 16- 6 1/2d6 / 2785.8kg 25 (18) DEX 10 24 14- 25 (18) CON 10 16 14- 25 (18) BODY 10 16 14- 23 INT 10 13 14- PER Roll 14- 25 EGO 10 30 14- 50 PRE 10 40 19- 10d6 18 COM 10 4 13- 7/23 PD 7 0 5/21 ED 5 0 6 SPD 3.5 25 12 REC 12 0 50 END 50 0 56 STUN 56 0 Movement Running: 6"/12" Swimming: 2"/4" Leaping H: 6 1/2" Leaping V: 3" Basic Combat Stats BaseOCV: 8 BaseDCV: 8 BaseECV: 8 Adjustments: Adjustments: Adjustments: Total: Total: Total: Levels: Range 0-4 5-8 9-16 17-32 33-64 65-128 RMod 0 -2 -4 -6 -8 -10 Phases: 2, 4, 6, 8, 10, 12 7/23 PD (0/16 rPD) 5/21 ED (0/16 rED) 10 MD 0 PwrD END: 50 STUN: 56 BODY: 25 Martial Arts Pts. Maneuver 5 Defensive Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort 5 Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 10 1/2d6 Strike 5 Grappling Block: 1/2 Phase, +1 OCV, +1 DCV, Grab One Limb, Block Skills Pts. 3 Breakfall 14- 3 Criminology 14- 3 Deduction 14- 3 Disguise 14- 7 Gambling 16- 3 High Society 19- 3 Interrogation 19- 3 Persuasion 19- 3 Seduction 19- 3 Shadowing 14- 3 Stealth 14- 3 Streetwise 19- 3 Tracking 14- 3 SS: Criminal Psychology 14- 3 KS: Diplomacy 14- 3 KS: The Underworld 14- 3 KS: Law 14- Perks Pts. 2 Deep Cover 1 False Identity 5 Money: Well Off Powers Pts. END 17 Her Eyes, that Voice...: Mind Control 10d6 (50 Active Points); Eye Contact Required (-1/2), Extra Time (Extra Segment, -1/2), Costs END To Maintain (Half END Cost; -1/4), Requires A PRE Roll (-1/4), Subject To Range Modifier (-1/4), Stops Working If Mentalist Is Knocked Out (-1/4) SFX: Mental/Psionic. 5 8 Every Woman and no one: Shape Shift (Sight and Hearing Groups, limited group of shapes), Imitation, Makeover (38 Active Points); Increased Endurance Cost (x4 END; -1 1/2), Extra Time (5 Minutes, Only to Activate, -1), Concentration (0 DCV; -1/2), Requires A Skill Roll (Disguise ; -1/2) SFX: Mental/Psionic. 16 22 GNOME Manipulation Serum X2: (Total: 70 Active Cost, 22 Real Cost) +21 STR (21 Active Points); Linked (DEX; Lesser Power can only be used when character uses greater Power at full value; -3/4), IAF Fragile (-3/4), 2 Continuing Charges lasting 1 Minute each (-3/4) (Real Cost: 6) plus +7 DEX (21 Active Points); 2 Continuing Charges lasting 1 Minute each (-3/4), OIF Fragile (-3/4) (Real Cost: 8) plus +7 CON (14 Active Points); Linked (DEX; Lesser Power can only be used when character uses greater Power at full value; -3/4), 2 Continuing Charges lasting 1 Minute each (-3/4), IAF Fragile (-3/4) (Real Cost: 4) plus +7 BODY (14 Active Points); Linked (DEX; Lesser Power can only be used when character uses greater Power at full value; -3/4), 2 Continuing Charges lasting 1 Minute each (-3/4), IAF Fragile (-3/4) (Real Cost: 4) [2 cc] 24 Poly-Weave Body Suit: Armor (16 PD/16 ED) (48 Active Points); OIF Expendable (Very Difficult to obtain new Focus; -1) 0 12 Bio-Feedback Gloves: Killing Attack - Hand-To-Hand 1 1/2d6 (3d6+1 w/STR), +1 Increased STUN Multiplier (+1/4) (31 Active Points); OIF Expendable (Very Difficult to obtain new Focus; -1), Restrainable (-1/2) vs ED. 3 10 Glue Gernades: Entangle 2d6, 3 DEF, Area Of Effect (One Hex; +1/2) (37 Active Points); 2 Charges (-1 1/2), OIF (-1/2), Can Be Missile Deflected (-1/4), Range Based On Strength (-1/4) [2] 3 Night Vision Goggles: Nightvision (5 Active Points); OIF Fragile (-3/4) 0 5 Iron Will: Mental Defense (10 points total) 0 Character Information Height: 1.85 m Hair: Black (Varies) Weight: 72.00 kg Eyes: Green (Varies) Appearance: Background: Born and raised in Southern California Diane had a relatively normal childhood. That is for a spoiled brat. Her father, Karl Fielding had made his money early when cosmetic surgery went mainstream marring one of his clients Asian fashion model Qi. After multiple malpractice suits Qi filed for devoice. Because of the work done for her by Karl�s office they were able to settle out of work for an undisclosed sum. When Diane was fifteen her life changed; while at a recruiting party for UCLA she found herself swept into a world of intrigue. A mathematician by the name of Albrecht Lancing was giving a symposium on probability manipulation and the human GNOME. Attacked by assassins from GEO, Albrecht found himself without guards and fatally wounded. With no one else to confide in he shared the prototype serum with Diane and begged her to get it to his contact within the CIA. Narrowly escaping the campus alive, Diane found herself alone on the streets of LA. From there she made her way to Olympia, Washington for her rendezvoused with Albrecht�s contact. Betrayed she was forced to consume the serum to avoid it falling into the hands of GEO. She found herself transformed, stronger, and more agile, her consciousness expanding to the point her presence could expand even infect the minds of others. Using her newly devolved powers she was able to escape again even locating a safe house and contact. Extracting samples of her blood the agency was only a recreate a rough version of the Albrecht serum. Six years later Diane had become one of the youngest covert operatives working for the CIA. Seven years after that and an affair with a British operative Diane was done. The world was changing and the organization was changing with it. No longer confident with the intentions of the agency Diane arranged to go private. Although she has had to disavow her contacts with the CIA she is still open for contracts so long as they pass her scrutiny. Personalilty: Tired of the endless internal deceptions Diane has grown cold but still wants to serve her country. Sometimes helping local authorities she often uses the name Emma Keating or Freeborn for the spandex types with local affairs. Quote: Tactics: The GNOME Manipulation Serum has given Freeborn expanded mental capacities. Allowing her to control the minds of others many often awed by her shear force of personality. Through her years with the CIA she has devolved a passive ability to mask her identity with her Psionic powers. In addition to her potent mental abilities Freeborn uses several additional devices including Nightvision Goggles and web grenades as well as a skin tight armor weave. Finally, a contact at the CIA has continued to supply Freeborn with capsules of the GM Serum X2 to help facilitate her freelance work. Campaign Use: Portrait Disadvantages Pts. Social Limitation: Secret Identity (Many Enemies) Frequently (11-), Severe 20 Social Limitation: Subject to Orders Very Frequently (14-), Major 20 Psychological Limitation: Stubborn (Common, Strong) 15 Social Limitation: Honor among Thieves (Frequently, Severe, Not Limiting In Some Cultures) 15 Hunted: CIA 14- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching) 25 Hunted: G.E.O. 8- (As Pow, Harshly Punish) 10 Hunted: G.E.M. 8- (As Pow, NCI, Harshly Punish) 15 Rivalry: Professional (Deekin Shaw, English Super Spy; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) 5 Dependence: Alcohol Powers Gain 11- Activation Roll (Easy To Obtain, 1 Hour) 10 Distinctive Features: Extremely Attractive (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 5 Reputation: "Retired" CIA Spy (Known within the Intelligence Community), 14- (Known Only To A Small Group) 10 Skills: 55 Perks: 8 Talents: 0 Powers: 101 Base Points: 200 Disadvantages: 150 Unspent Exp: 0 Spent Exp: 0 Total: 350
  6. Re: Character concept: a modern Lady of the Lake And suddenly I remember the Upright Citizens Brigade...
  7. Re: Music To Raise The Dead Put in a Damned CD hit Random ...
  8. Re: Music To Raise The Dead Now I’m Feeling Zombiefied by Alien Sex Fiend
  9. Re: Islam replaces Christianity I wont question the latter, but to avoid the Dark Ages I believe that has more to do with the fall of the Roman Empire. An interesting change would be what if they the Romans had used bronze pipes for there water. (and thusly saved from theorized dementia in their latter rulers) Give me my Pagan Gods to know that three brothers each have their kingdoms while one rules over all. While no mortal no matter how pure must suffer for his sins before reaching Elysium and finding paradise. Even if only for a short while. Ahem.. anywho ... my point being if Christianity never takes off we still have a dominate religion throughout Europe. Although my guess is that Christianity spread so well because the cult had been elevated to religion at almost the perfect time.As Rome fell and conditions across Europe began to suck (to use the scientific term) there had to be some appeal to a religion that although you suffer now in the afterlife it is paradise eternal.
  10. Re: adventure ideas? Hope this helps… In out last Champions game we had a scenario that involved a High Society function. As such the power armored player was there in her Secret ID. When the function was attacked she spent the first half of the combat running to her car to get into her suit.
  11. Re: [build Challenge] Kid Emo (Supervillain) Word is that cute little short got them their own series on MTV UK... not that I know anything about the Emo Rangers ... Never heard of it ...
  12. Re: [build Challenge] Kid Emo (Supervillain) It's 2 AM I'm reading this post and here's what comes up...
  13. Re: Worth his weight in Diamond Hunted: De Beers 14- (Mo Pow, NCI, Capture) http://en.wikipedia.org/wiki/De_Beers
  14. Re: Voodoo master So it took me awhile but here's one more Drug Dealing Voodoo Cat.
  15. Re: Howto: A Body Of Force Fields? Desolid . There goes the worries of Physical Damage, maybe a Vulnerability to other energy attacks, somehow it disrupts him.
  16. Re: Brick Collection (Spin off from Normal Proofing Bricks) Riot... Not Just a Brick but a brick wall.
  17. Re: Super Technology Now. Here are a few for you: First I give you a nice plot line for a benevolent science experiment with the potential to go horribly horribly wrong. Yes Monkey's are involved. Two Words Black Metal How about a recoilless automatic rifle that fires balls of tungsten. With video And lets just close it out with my fav and I know you're going to like this the smart minefield... All the fun of your standard minefield only you pick who gets exploded, no more need for mad cows. More to come
  18. Re: Power suggestions for a "Perfect" human being Immunity to Imperfection Joking aside, on a low level scale a few extra inches of Running, Swim and Leaping maybe a bit of mental defense as well as a few Overall Skill levels or Overall CSLs. For a High Scale I would think things like Find Weakness, Danger Sense, Lack of Weakness and the life supports like slowed breathing and diminished eating Take it further and there's room for Armor or Damage Reduction, Regeneration and depending on the setting maybe something like Telepathy or other Psionic powers.
  19. Re: Brick Collection (Spin off from Normal Proofing Bricks) After reading Meed all i can say is. We need more single celled heroes.
  20. Re: Brick Collection (Spin off from Normal Proofing Bricks) Most of the firearms stop at about a 2 and 1/2d6 RKA the heavy weapons even sit in that range just with auto fire. So I would think a "Normal Proof" would be between 12-14 for a Force Wall the problem is any attack that get's through that will like carry a ton of stun and more even more like the bulk of the hero's CP are invested in just that one power meaning if it get's theough that way you're in for real trouble.
  21. Re: Normal-proofing your Bricks? So here we go one A+ Force Wall Golden Boy's Revenge 113 Force Wall (14 PD/14 ED), Hardened (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Invisible Power Effects (Fully Invisible; +1) (227 Active Points); Always On (-1/2), Self Only (-1/2) On a 350 point character that's a third of the characters total points. There's also the question of Active Point Limits.
  22. Re: Brick Collection (Spin off from Normal Proofing Bricks) The variety of skills is nice with Enigma, a very nice follow through with the character’s background. Also, the fact that outside of his strength and defenses his other powers come from gear was a nice touch. Even though he’s a super class bruiser he still uses some real world style gear.
  23. Re: Brick Collection (Spin off from Normal Proofing Bricks) Here's the last brick I made for our Champions game, he's yet to see play but there's always next time. I wanted to do something heavy defense but not necessarily strong so I decided on a variant Mystic/Brick with high Defenses but not necessarily Endurance and Stun. Mixing straight damage with a few more magical type tricks like the old Evil Eye.
  24. So here we go a home for the wayward bricks. Post yours here, pass them around, see what you like or you don't. Post any ideas for tweaks on builds.
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