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Certified

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Everything posted by Certified

  1. Re: Normal-proofing your Bricks? I like that a lot, very nice.
  2. Re: Normal-proofing your Bricks? Getting rid of all the damage costs a ton and can easily exceed campaign limits but applying multiple powers to the problem can help to minimize the damage and ignore what damage they do take. Here are a few tricks I like to give a heavy brick, starting with fully resistant PD and ED and 50% Resistant Damage Reduction for both. Assuming it’s a PD 30 with a Decent Recovery (10 or so) they can shrug off most guns up to about the Shotgun and Heavy Weapons Class. (Around a 2d6 killing attack) With a PD 40 that means a single Recovery action heals all damage from a 60 Stun attack. Following that another thing to consider is removing the damage. Taking Healing (Regeneration) or a few levels of SPD with the limitation (Only for Recovery Actions) can help this a lot. Both have advantages so it’s a question what works best for the character.
  3. Re: Flavor Power for Brick To follow up the Flavor Power, how about a giant cellophane Union Jack that he throws from his suit. Entangle Range Based on Strength Body 1 Suck it Superman!
  4. Re: New Universal The Scuz sweat was acidic, so was his spit. Although he had some social issues there was just something about the cat who could hock a loogie of burning death. If we’re talking social issues from powers lets talk about the Sponge and the problems she had with showering. As an aside I have to say my fav is still Antibody but everyone knows him. Give us the second stringers; give us the Skuz and Metallurgy, the Sponge and Mutator.
  5. Re: New Universal Can I get a shout out for "The Scuz?"
  6. Re: Good-by Brick I’m not sure how you would write this but how about an attack that inflicts damage on the target based on strength and or movement. That is to say if the Brick can throw out a 14d6 punch then every phase he takes an action so long as he’s being hit by this beam he takes a 14d6 attack. If possible give it to an AVLD or NND (Character takes no action) if that’s legal. Someone want to give a crack at how to write that?
  7. Re: [Worst Ever...] Reasons to be a superhero Well What had happened was ...
  8. Re: Skills a True Hero Must Have Absolutely!
  9. Re: Skills a True Hero Must Have A few other people have said it already but for my picks of Essential Hero Skills, I will say almost always Tactics and in group play Team Work. This aids in the overcoming more powerful challenges. Add Deduction and any other “reasoning skill” for detective types, I wouldn’t call it essential but it sure feels that way for a lot of my characters. Supplemented with KS: Campaign Setting (Specialize as a necessary) and KS: Known Super Criminals to help give a hero a seasoned feel.
  10. Re: The best retcons of all time I thought this was one of the best Graphic Novels They ever did. I think I still have the old What If that included the eternals coming to Earth and creating the Eternals, Deviants (If I remember correctly) and what would become mutants. (This was not the What If story but an added story at the end.)
  11. Re: Wierdest powers... Hubcap riding: another great power from Marvel’s New Universe. Powers/Abilities : Metallurge possesses the ability to levitate metal, though he primarily uses only a hubcap form a 1949 Chevrolet. He rides on top of the hubcap to fly through the air, can use it to allow others to do the same (though his control weakens with distance), and can use it as a shield or blunt weapon. In spite of his ability to "fly" atop his hubcap, Chris is afraid to fly in airplanes, which make him nauseous. http://www.marvunapp.com/Appendix/metallur.htm
  12. Re: Wierdest powers... The Sponge, from wikipedia: Miriam Sorenson, nicknamed Sponge, could absorb moisture from the air and release it as pressurized streams of water. This also ment she went trom skinny to blimpy in a shower or in the rain. http://en.wikipedia.org/wiki/DP7_(comics)
  13. Re: Rare meteorite found in Kansas field Green and Glowing 10,00 years old that’s not Kryptonite it’s the bloody Lok-Nar. //Screams until he has no voice left//
  14. Re: Any ideas for a National Hero for India? Important Statistics: India Landmass: 328.73 million hectares Total population (000): 1087 124 Annual population growth rate (%)* (1): 1.5 Population 0-14 years(%): 32 Rural population (%)* (1): 72 Total fertility rate (births per woman): * (1) 2.9 Life expectancy at birth (years) * (1): 63 GDP: Mystic Heroes
  15. Re: Any ideas for a National Hero for India? Will you post the hero here when you finish with him? I look forward to seeing what you come up with.
  16. Re: Any ideas for a National Hero for India? My recommendation for building a background and powers for a National Hero of India would be www.pantheon.org it’s an excellent source for an overview of Hindu mythology and mythic heroes. Although may not want to go with a mythic clone it may prove insightful for building a story that would resonate in that culture. Here is a link to the articles regarding Hinduism. http://www.pantheon.org/areas/mythology/asia/hindu/articles.html
  17. Re: need a villain organization name Magi: Multinational’s Association for Generating Innovation, to help define that name the Multinational comes from the fact that they operate with funding from numerous large corporations. Life AIM they have a legit front as well.
  18. Re: HELP: Radiation Power Set??? Here’s a link to the Character I’m currently playing (350) who has an almost identical concept even down to the giant body of glowing radiation. He’s a hero so some of the Disadvantages will need to be changed. Fallout
  19. Re: Sure signs that your player doesn't want to be in your 350 pt champions game. Shouldn't that be linked that with a Drain INT
  20. Re: Sure signs that your player doesn't want to be in your 350 pt champions game.
  21. Re: Sure signs that your player doesn't want to be in your 350 pt champions game. Or a mentalist with Mind Scan and Mind Control at the Active Point Limit.
  22. Re: I don't have the ultimate brick Always been a fan shaking the earth from a punch or foot stomp, EB verses PD maybe with Double Knockback and Limited to only if opponent is on the ground.
  23. Re: Sure signs that your player doesn't want to be in your 350 pt champions game. His name is Captain Nova with 4D6 Killing Attack No Range Area of Effect 2” and A Body and Con of 8 with no resistant armor.
  24. Re: Help me brainstorm a disaster! Sadly not really, someone did a security test sneaking banned items on a plan, 10 attempts with 10 successes, I forget who ran the test, but here’s a link to the FBI’s Fake license test . We do have to wait longer if that makes you feel safer though. Although, there might be an Air Marshal on board who could maybe help the players with some of the suggestions I’ve read so far they’ll need all the help they can get.
  25. Re: Normals w/Abilities vs Supers [Offshoot of CSL vs MA] I have to agree here, what works best for the character. Our GM is pretty flexible and we have 2 trained normal characters in the current game one with NCM one without. It’s all about what works best with concept and execution not penalizing the player for wanting a semi-normal character.
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