Jump to content

Blue

HERO Member
  • Posts

    17,042
  • Joined

  • Last visited

  • Days Won

    7

Everything posted by Blue

  1. Blue

    Power Suggestions

    Final Here's the pic I decided to go with. Thansk for all of the input!
  2. If you are just luring them away then yes, the mind control is ideal. If, as you say, there is music in everything (Except Champsguy, as noted) then you would affect reality by playing the pipes a certain way. Therefore it would be a variable power pool with a requiement that you use a musical instrument, pretty much all of the limitations listed in the post above, and a skill roll reqiured to perform the ability (sort of a performance skill). I used to play guitar, until I realized I had no talent or skill. In my case I had to fail a skill roll in order to scare the heck out of people. I play like champsguy dances
  3. Re: Now THESE sound tough to stat out! Don't have my books with me so crunching numbers isn't possible. #1 sounds nearly impossible to simulate on any cost effective scale. If you had infinite points to spend, I suppose you could do an END transfer on the subjects to fill an END battery. Then you build your powers received and give each a limitation that they can only be used when you have so much END in the battery. As fro getting rid of the folks, you could use a transorm that doesn't activate until after you've drained all their END from them. The change-back trigger would be expending their END from your battery. #2 is one of those oft discussed issues of possession. Hate to use Transformation as the catchall for everything, but it's just about the only way to simulate major changes to opponents. As for taking over their consciousness, there is no good mechanism in the game for this. But I'm sure this crafty bunch will have some kind of suggestion.
  4. Out Of Character: The ability to communicate ideas effectively, to listen to what other suggest and to talk them down when they're going the wrong direction, mediate conflicts within the character group (A *BIG* issue among my players) and the ability to allocate team resources effectively. Most importantly: The ability to admit when you are/were wrong. In Character: None of the new team look like a leader. Thank god I'm not out in the field with them. I expect they'll be gone in a week and I don't want to be around to witness the self-destruction first hand. Now the old team leader, Gossamyr, there was a leader! She never talked down to anyone, always took suggestions and made a decision in a timely manner, and the team was prosperous but for the last fight. RIP Gossamyr.
  5. Blue

    Power Suggestions

    There's definitely nothing wrong with Winterhawk's costume, except that to me it didn't say "hero", and I can't put my finger on why. I tried a couple of completely different things last night but they were not good enough to bother posting. I think I'll stick with the powers issue for a while and worry about the look later when I have a grip on what he can do. At this point I'm leaning toward the following powers: Missle Deflection - Aimed toward bullets and small arms projectile fire (Ray guns always seemed to hit in those old tv shows) Some decent HTH fighting skills (bare handed brawling); Think of the strangely choreographed fist fight scenes of William Shatner on the original Star Trek Abnormally high STR (More like the STR of 10 men, not Superman STR) Visual Sensory Powers - X-rays were very impressive sounding back then; maybe a few other visual powers. Teleportation - Only to Locations that have a TV (that is turned on) The ability to pass through walls by breaking apart Create duplicates of himself (Illusions; An easily done special effect in the 50's, where they never put all the duplicates in the same frame) All are subject to further change by me (Seemingly on an hourly basis). I think his belt with the dials is a focus that allows for him to dial-up the effects in question. His goggles give him the vision powers. His cape (Stolen in episode #17) is in the possession of actor James Heller, aka Dr. Meridian, the nefarious arch-villain who was committed years after the show and who upon seeing the revived Captain Video on TV suddenly decided that he WAS Dr. Meridian, and promptly broke out to resume their adversarial relationship. What's more, I think his main weakness is that his eyes are light sensitive, and therefore I think goggles are the best bet; without them he is vulnerable. I've got the real-life Captain Video's origin. Now I need to work on what his origin story was on the TV show. But that's low priority.
  6. A leader inevitably surfaces, and I'm curious to see who it will be in the campaign I am about to start up. I have players who are "resistant" to making characters so only a few have vollunteered their concepts for me. Boy is it an intersting bunch: A human turned Avenging Angel A Girl from a sewer civiliazation A man from the future returned to save the world A rodeo Clown (Yes you read that right) An optometrist with all sorts of funky eye-related powers Can't wait to hear about the others. Knowing my own campaign, so far the indespensible guy has potential to be the "Man from the future", because of the game's bent toward a world-ending event. But I'll laugh my ass off if the rodeo clown winds up in charge.
  7. Blue

    Power Suggestions

    What I'd like is more definition in the hair, but it's a little difficult working in the colors (lack of colors) I've chosen, at this scale and all. Plus now I'm forced to do some actual work.
  8. Blue

    Power Suggestions

    I put too many dials on the last one I did. I *love* the dials on the belt, but putting them as buttons was too much. So I've got the belt from the first one, the lightning bolts, and the tv-glasses on this one. I think I'm in the home stretch. This is my favorite so far.
  9. Blue

    Power Suggestions

    Thanks once again. I've got it down to these two basic designs for now... But I'll probably think of something later after I'm "sure" I'm finished.
  10. Blue

    Power Suggestions

    You guys are just too inventive Those look great. I'm not a big fan of gray so I've been working in the extreme contrasts. But you made gray look good so now I may have to rethink that. I imagine I'm going to be redrawing this for days now until I'm happy. Here are the first 4 I did, side-by-side (or as I now call it, "Acroyear Style").
  11. Blue

    Power Suggestions

    Good Suggestions. Turns out getting lots of good suggestions makes this even harder Yeh, I'm going to have to work on this a bunch tonight when I get home. I'm thinking that I can swing some of the extra powers if I say he also used to introduce his adventures by doing little vignettes where he popped out of the television and into someone's living room to tell the kids about the night's episode, then popped back again. Fans might buy that as one of his powers, though not one he used in the show. Great idea about the flickering. Now my head hurts. I'm also working on a few slogans. Captain Video - Justice is always black and white.
  12. Blue

    Power Suggestions

    Thanks very much! I thought about having him change back to the secret ID he had on the TV show, only still in Black and White. I thought it might be funny to have him walking around pretending like he's a reporter or other professional who thinks nobody know who he is when actually everyone does. But he's not delusional, so I may not do it. I'll leave that to his arch-nemisis, who is an actor who played a villain on the show and who still thinks he's the villain. Good suggestions. I think I'll do a few more versions of the costume and see what I come up with. That was my initial thought and I'm still somewhere in that vicinity because of the character's origin. I may wind up making two versions of the character and deciding between them.
  13. Blue

    Power Suggestions

    I considered some kind of desolid where he kind of "pixelizes" and becomes intangible, but I also like your idea of perhaps having a desolid that lets him pass through objects that have some kind of "gap" in them. The problem I'm having is that I'm stuck between two different concepts of where his powers should come from. In #1, he would be the sterotypical hero of the 50's and his powers would be limited by the imagination of the time. Typical brick stuff, Heat Rays, etc. In #2, he would actually take on properties of video, materializing in people's living rooms, perhaps have some kind of flash attack, video "illusions". #1 fits better with the character concept, but #2 sounds like more fun. I'm also thinking 50's heroes had capes (generally). So I'll say the cape was never retrieved. Instead it belongs in the hands of the villain he fought in the serial in the 50's, who has powers becuase he's delusional and actually thinks he IS that character; He breaks out of the asylum when he sees pictures of captain video (in living black and white) on the television. Their rivalry, one tha really only existed in scripts, is reborn! But that would be his HUNTED and is all aside from the "powers" issue.
  14. Blue

    Power Suggestions

    OOPS forgot the picture Pic Attached
  15. I'm working on a new character. Attached is his picture and below is his origin. I have a vague idea of what powers he might have but haven't cemented anything yet. Creative group that you are, I thought you might have suggestions. Here's the origin of Monochrome (aka Captain Video): ----------------------------- In the 1950s, Captain Video was popular host of a national TV show. But like all pop culture icons, he faded from memory except in the hearts and minds of a small but loyal following. The man who played the Captain slowly became infirmed and spent many years in a nursing home, anonymously living out his waning years. While visiting another patron at the nursing home, Josh McMurtry spotted the old man and recognized him for who he had been. He was a collector of goods related to old TV shows. He visited actor Andrew Bolens even long after the guest he'd originally come to see had passed on. But Bolens’ health failed and he was on his death-bed. That’s when what can only be constituted as miracle occurred. McMurtry put out a call to all of the members of the Captain Video fan-club so that they might meet their idol before he died. Bolens awoke to find his room flooded with avid Captain Video fans who were all there to pay their respects and thank him and wish him the best. The true miracle began when a number of his fans brought back to him their pieces of his costume that they had bought through auctions and science-fiction conventions over the decades and presented them to him. Bolens donned the uniform one last time as a tribute to his fans and entered the corridor to the stunned disbelief of the fans. It was as if it were 1953 all over again. He stood tall and broad-shouldered, crisp and neat as the image on a TV screen. Captain Video was not only well, but he was young again. The fans had somehow wished him into health and back to his fighting prime. What’s more, he looked exactly the way they remembered him, complete to the fact that he was in black and white! Even more amazing was that while special effects had carried him through his show, now he found he actually had those powers. ------ I'm thinking his powers have to be flashy (at least for black & white technology). He's the traditional 50's superhero sterotype of a chronic do-gooder. He has distinctive feature (Has no color at all). I thought about giving him the ability Teleport using Television screens (He could t-port to a location that has a TV) but that might be too modern a concept to fit with the 50's. Anyway, throw me some suggestions. Thanks.
  16. Very good suggestion. Keep 'em coming, folks.
  17. Blue

    Stopping time

    Stopping time entirely is tough. I'm better at slowing the world down: I built someone with a "Normal" SPD (Actually I think it was a 4) then I gave him a large dose of SPD with Charges, Duration, and a Focus. When he clicked his stopwatch the world became slower around him and he had time to perform many, many actions. Would be even easier to do now withe the new modifier in the charges where you can use part of a duration (Fuel, I think it was?). Stoping time entirely with something like an entangle is tough because generally people don't "break through" a timestop effect. A strong brick would break through one that's STR based, Mentalists would avoid EGO based ones, etc. Area Effect transform has holes in that it still gives people the ability to "heal back" from it to some degree or be healed back. The Suppress is good; Very creative. But it's still easier to just make them slow relative to you (In other words, boost your SPD or DEX). EDIT: I forgot to add that the main reason it's easier to change you than to directly affect other people is that you otherwise wind up with all the people in the area coming out of the timestop at different intervals. Character #1 gets out in 3 Phases, Character #2 gets out in Two turns, etc, yet then were both in the same timestop affect. Whereas when you make yourself faster, when that affect wears off, everyone is "released" from the time-slow at the same time.
  18. I've been considering simulating an effect found in a few other RPGs. Primarily, this is the ability to fake a move and instead do something else. Now the primary ways I've thought of are listed here, but if anyone has a better suggestion, please let me know. [*]Plain ol' DCV/Levels. Using the "Fake Move" as a special effect. Works but it's kind of boring. [*]Analyze Skill. I'm guessing there's something related to this ability in Ninja Hero? I've bought the book but haven't had time to read it yet. [*]Assume it's a special effect of Find Weakness. [*]Some kind of PRE based ability? [/list=1] Please make all suggestions so that I may go in the proper direction. Thanks in advance.
  19. As a rule, the media love a) Aliteration (The repetition of sounds like Teen Terror), and adopting pop-culture references (like "Girl Wonder"), and c) something demeaning to the individual like "Lawdog Lolita" or "Guardian Gidget".* *= Before I'm asked who the heck Gidget is, it's an old TV series about a teenage girl (Played by someone in their twenties), and YES it was befoe my time too.
  20. Website is cool, but even better is the URL. The fumbler... that rocks!
  21. Very nice. Much tidier than mine (I used a prefab MSN groups site so my players can find handouts I gave them and read house rules, etc. So you wind up with all kinds of on-screen advertising that clutters things up. Plus I'm now low on space and will have to move in a few months or pay MSN, which is unlikely. I'm rambling, aren't I?) How many folks maintain a campaign website?
  22. Yup, that would smart! Good approach. Makes me wonder... if you were going full blast and not in combat, cutting a swath across the city, and some sniper tagged you good, suppose with this disadvantage you would wind up flying at non-combat speed in the altered direction? Or by definition does it stop being "non-combat" the second you are attacked? Just thinking out loud...
  23. I wouldn't do it in my campaign... Sounds like plain ol' knockback to me really. The player would have to take a limitation on manuverability (Isn't there one that makes it harder to manuver? I can't recall and I am w/o book right this moment). Character would get hit, take knockback (I believe there's a subtraction of dice for being in flight when you get hit), would fly in the new direction, then he'd have to modify his movement according to his ability to manuver next action phase; If there's nothing in the way then there's no problem. If there is something, then obviously this could hurt. You could make it really hurt by taking a mod for going full distance only That way he'd always be having steering problems when in this situation. I envision a villain making some tactics related roll to figure out when to hit you while he's holding his action, then letting loose and knocking you off course, your jets continuing to drive you into the new target. Heh.
  24. Blue

    GM burnout

    Sleepers! I wasn't aware this was actually standard equipment for a gaming group! We have one too. This guy has tried everything; Drinking lots of Starbucks, Every strange vitamin or organic supplement you can think of. GM: (Calls out the name of the character) GM: (Repeats) Three players call the player's name PLAYER: "What happened now?" Every game. Sometimes many, many times a game.
  25. Blue

    GM burnout

    Man that's tough. All I could do to try and recover after an 8 year layoff from running a hero game was to read some comics. I used to be able to alter all of the scenarios on the fly to setup something big for next time and I wasn't sure I'd still have that touch. Not sure I do, for that matter. All I could do is read some comics... in this case some very old stuff I had stowed away... stuff that inspired me when I was a teen. I guess all I can say is you need to get in touch with what it was that so motivated you to run this in the first place and figure out what's different about the game now from when you used to run.
×
×
  • Create New...