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Blue

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Everything posted by Blue

  1. I don't believe they've ever buit in such a mechanic. In one game I gave chtulhoid creatures a transformation attack which eventually transformed them into essentially they same people they were beforehand, but for an added psych limitation. Of course the cure for this is the same as for any other psych, and I also allowed destruction of the creature to cause them to revert to their old selves, as if the act readjusted their world view back to the way it had been.
  2. LOL! Thanks I needed that. Cap'n BDID.
  3. Minor Review First, let me both say Thanks for the great book and apologize for the fact that I'm not using it as a whole. I've put a lot of time into my own city and will continue to use it. Having said that, there's lots of goodness here for someone looking to disassemble and transplant. Turns out I can use all of the locations, many of the NPCs, the villains, the Police Department, some of the mafia. The districts are analogous to ones I have in my city, so there are things there I can use. The only thing that gets left behind with this approach is some of the rich history, which is well written but inappropriate to my very youthful city without such a storied past. Great book. I'm trying to think of things it could have used... and off the top of my head, I can't think of anything. Nice job Very useful. Looking forward to the UNTIL DB too. Then maybe I can get my lazy heroes in gear.
  4. Send youre checks to me! I'm hoarding copies to drive the price up. Actually reading a copy right now...no wait, I'm typing now... but a second after I say that again I will actually be reading it. Here goes. I'm reading a copy right now...
  5. So simple even I can do it. Of course the completed heroclix are not nearly as cool as the modified ones I've seen all over the web. You know, I actually tried to modify T. O. Morrow! I snipped the beaker form his hand, used an xacto to remove part of his hair, added a bunch of "green stuff" to his head to give him long hair instead, and painted him up more like some cyberpunk gangleader type. Looks like crap, but yards better than the original
  6. Re: The Humanoid Typhoon Well, if it isn't possible to notice that this is the guy who is wanted, then I wouldn't give any points for it. However, if he actually transforms between secret identity and normal identity then I'd give him the reputation disadvantage. With an actual bounty on him he gets the hunted. But it there's no way to ever know it's him then there's no disadvantage and therefore no points. Well, loads of unluck will catch up with you if you stay in any area for too long, so Unluck might figure into it. A generous GM might allow some kind of seperate disadvantage, but generally if it's not directly ruining the character's life then I don't give points. I do remember giving someone a "doomed to wander" disadvantage once that forced them to move on after only a few days anywhere, and that was worth around 20pts. In that case I didn't classify it as an existing disadvantage (Physical, Psych, etc.). I just let it stand alone as a new disad and gave it points like you would a psychological disadvantage (Frequent, very)
  7. Alice QoH Had to go with the SAS on this one. I enjoyed the character of Alice better than T-bird. He's a little too 2-dimensional. Admittedly I lean toward the female characters anyway, but I'm being fair in this case.
  8. My character, Anthem, was really created to be a sidekick, not an up-front fighting type. In fact, the campaign idea was that everybody built two characters--one that was a full powered hero and one that was a lesser, more investigative character. There were only three players at this point in the campaign, so it made sense since it was the climax of the adventure for everyone to bring bothe characters. So we're in the fight and the frontline heroes are failing to take down the big-bad (a mentalist named Death Spiral, who is one of these mega-villainous types. Anthem shows up and knows she's outclassed, so her job is to pull innocents out of the way, yank downed heroes out of the fray, and play distraction to the villain. Well, as she's crossing the battlefield (A state of the art facility for crafting drugs that can target an individual based on their specific genetics; great for assassination attempts), the big hero who belonged to my friend hits the ground. She runs in to yank him back, but just as Anthem does, my big hero falls. Now she's standing in the middle of the battlefield without cover while the big villain smiles and gloats. So she pulls her shurikens, her only ranged weapon, which are pretty meaningless to him, but she suspects she can distract him if he bothers to dodge them or something (which is unlikely). She hurls them and makes a roll to bounce them off of an enormous metal vat. My GM decides to make her luck roll now because she's desperately going to need it. He pulls down one point on the 3D6 roll, which isn't all that great. The player of the downed hero yells, "I've got two dice!" So the GM rolls for him and gets another 1! "Does the villain have unluck?" I ask, praying that he doesn't look to see if the villain has luck. He has 3D6 of unluck and rolls two levels of unluck! Now we're laughing and scratching our heads as to how to figure this when the GM decides to make Me roll for damage with the shurken. I do 12 Body on a KA (small attack but I had pushed, figuring I'd mangle the shuriken in the throw and the GM okayed it). The little 5-pointed throwing star rips through a weak point in the thick steel vat and chemicals come spraying out over the villain and the one hero who is closest (the other unconscious hero). The hero is pulled out next round, but the villain, who was knocked over by the torrent of chemicals, being an egoist has only a fair DEX, and cannot get up. He spends another phase in the chemical soup while Anthem yells to the other "weakling" hero to open the other vat. When he does, the chemical reaction causes irrepairable harm to the villain. The GM, with a great sense of humor and knowing that my character is never recognized for anything she did, has the Villain say as he fall unconscious... "Who the hell was that?". The players burst out laughing. Until that GM stopped running, Anthem and Death Spiral maintained a Hannibal Lechter/Clarice Starling relationship, where she'd go to super-prison and he was mildly civil to her while taunting her with things he knew about villainous activities around the world. I still have the character, although I never use her (Being a GM rather than a player). Modernized Picture is attached. Encounter was mostly luck, but it's stil my character's one true shining moment as she took down the big-bad who was wasting us.
  9. If you had Millenium City I'd dispatch a team of Cheese-toting, Nagging women librarians to your house too! I can always use a spare copy. And don't tell him that the Spanish Inquisition is coming. I don't want him to expect that.
  10. Review? Bah! I'm not waiting for any review. I'm dispatching a team to Kieth's house right now to retrieve the book. They've been briefed in the ways of Kieth. They know about his weakness for cheese-based snacks, his susceptibility to the piercing screams of nagging women, and we've informed his hunteds so that they can keep him busy. The overdue library book collection team and the ministry of funny walks were both very interested to hear about his location and will be there soon, though the ministry will be there in a very roundabout way. That book will soon be mine!
  11. Cool! Looks like Palisades Toys is re-releasing the micronauts! Just placed an order :-) I'm 34 going on 12. Oh--er-um... Missiles. Yes. Now. We were talking about missiles. So here goes. Missiles... Are good! I whole-heartedly endorse missiles.
  12. Not your fault. All micronauts look alike Except that little guy who had the egyptian sarcophagus. What was his name? That guy was cool. Oops...sorry...I wandered off topic. I'm good at that.
  13. My advice is to not stick to the absolute letter of any conversions you find (if there is one). They are almost always inexact in one way or another. You're better off figuring your HIGH, LOW and Average for the campaign your are creating and for the materials you are importing, then just improvise. Let's say my campaign was like this... V&V: Low=1D6+1, Average=2D8+2, High=1D20+10 But the champions material was like this... Champions: Low=5DC, Average=10DC, High=16DC Then you just look and go: "This guy has 12D6EB, which is a 12DC. That's above the average for this material. So in my campaign I'll guess that's about 1D20+2." STR for lifting purposes typically is easy to do per comparing charts (Lifting this much here is equivalent to a ### STR here, etc.) but that doesn't always covert well for damage purposes, so unless it's vital the guy be able to lift that specific object (Say, an Aircraft Carrier) then I'd just convert it more on a damage equivalence level if he/she were in a HTH fight. Don't worry about points. Nothing is going to balance exactly right anyway. Just shoot for the result you think is appropriate. Some friendly advice from someone who just steals pictures and ideas now as far as conversion go; Not stats and details.
  14. I imagine most folks ascribe to both philosophies to some degree. In my case I've built it into the campaign basis, so my players have to create their characters around the idea of being righteous. In this case, they are actually employees of the city of Lazarus as a special unit. They would not be employed by the city if they were "unstable". So I told the players, don't make a character that wouldn't survive rigorous psychological testing and background checks because they'd never hire him and he'd never get into the campaign. But I enjoy a certain amount of rebelliousness. If everyone was on the same page, what would be the point to having distinct characters? I like if a character has a dark secret that he killed someone once. But if he has a homicidal streak he won't fit the campaign. It's that simple. They either need to be righteous already or trying to become so. My opinion on characters has nearly always been that if there's no darkness then there's not much depth. And I've always been attracted to the really screwed up characters who are desperately trying to hold themselves together. That's 9/10ths of my PCs and a good portion of my NPCs.
  15. Shrike, if you convert him there could be a sainthood in it for you. Make copious notes and write a book on converting powergamers to civilized players. The part about motivation does remind me of an article though. Jeff Freeman on RPGnet used to write some incredibly sarcastic, funny columns. http://www.rpg.net/news+reviews/columns/ackjun98.html
  16. There's also a German game that's published in the US by white-wolf that's all about the angels. Biblically, there's 9 orders of angels (Dominions, Thrones, Principalities, Angels, Arc-Angels, Cherubim, Seraphim, Virtues and Powers... In no particular order). In non-biblical terms, there are 9 angels also. (First, Second, Third, Shortstop, Catcher, Pitcher, Right, Left, and Center). Gooooo Angels! Of course their powers include kicking Yankee @$$. Hope their powers hold up again this year.
  17. Can't wait til she maries Ben Affleck and they have vapid, soulless children! I'm already writing the related adventure based on prophsized real-world events. Fish rain from the heavens, The seas boil, Ben & Jen get married. And once you scrub the three sixes off of their first-born, I'm sure he won't be all that evil.
  18. Then how about just for our amusement? C'mon, we're your buddies! We won't take pictures, honest!
  19. Here are some random angel powers: Telepathy only for communication, radius around the character. You'd be hearing his voice in your head instead of all around you. Then you could take the mute disadvantage. Egoists need never listen to you ever, but the average guy would be impressed :-) Voice of God: A sonic attack, TK, or shockwave type power for those angry moments when you need evrything to rattel within hearing distance Bless/Curse type powers (Aid and Drain, bestowed at a touch) Flight with wings that can be fouled, or instead you could go the T-port route, the way angels just seem to appear out of nowhere. Aura (Change environment for simulating the way an area "feels" calm or "angry" with the mood of the angel There are tons more. But I'm outta time.
  20. There may yet be a reality TV show worth watching! Or not. Maybe I'll just wait for the (comic) book to come out.
  21. My current group of players gearing up for the new campaign, are notorious for playing characters at odds with one another in other games (Vampire, D&D... poker, backgammon...). Should make for an interesting game. --------- OT, I like the Jack Handy quote. I used to use "I wish I had a Kryptonite cross, because then you could keep both Dracula AND Superman away.".
  22. Experience points are the best means of showing your displeasure. Same way you might give extra XP for good RP performance, you might penalize someone for taking their character in a way inconsistent with his supposed design. As the book sayeth: A disadvantage that doesn't limit the character isn't worth any points! Therefore, I've warned players that if they do not reasonably adhere to the disadvantages they take then they will see an experience embargo. Until that disad is bought off. Means the rest of the team is improving and getting better while you're only paying off something you shouldn't have taken in the first place if you weren't going to play it. If it's only a minor infraction I can overlook it. If it's notable, then they might get one less XP than the rest. That scale climbs as they do things outside the bounds of their character. So technically, they have the free will to do what they want, but there is a price.
  23. Blue

    Earth-2 Anyone?

    I think everyone has run that star-trek alternate earth scenario at least once. The furthest I took it was the basis for the end of my original Champions campaign: I knew my gaming group was disintegrating and that only one player was going to be around afterwards. So I created a universe ending scenario and ran it for a few months. The character had a few opportunities to escape into another world. Having succeeded they found themselves in a familiar world that instead had an alternate set of heroes and villains. It gave me a chance to lose all the clutter and it made it easier to introduce new players because there wasn't this overburdened history. Yet the remaining player got to continue playing.
  24. My campaign starts at 300. This was because I wanted the characters to have to rely on each other a little more to start out. It's an experiment to induce teamwork. If you can't afford to buy everything then you can't be a one-man-show. Typically I prefer 350. I know I make better characters at that level and the players probably will too.
  25. Blue

    Sense Trouble

    No suggestion, just a comment. In a busy city, if the area it covers was too big I'd forsee this character going insane as each night he lays down to go to sleep and is awakened by constnat car crashes, old ladies breaking their hips in the bath tub, kids getting lost on their way home, etc. But then that might be kind of cool too. Insomniac! the man who can never sleep! Uh oh... I should be working but now I'm tempted to fire up hero designer...
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