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Blue

HERO Member
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Everything posted by Blue

  1. Thanks. Yeh, here it's kind of small too, actually. I don't know how I wound up doing it in such a low res. I blew that too somehow. Think I'll take the rest of the day off and recover from these shameful displays
  2. Don't mind me. My board-fu is weak. I'm going to try including a picture again (simplistic as it is). NOTE: This is not of me, but of an NPC whose name I have co-opted. I am of a different persuasion.
  3. [EDITED] Sheesh. That didn't work at all. Be back if I can figure out how I blew it.
  4. Just skimmed this, but it sounds like it's bought "persistent" then with a limitation that it doesn't work unless the character is falling. It think the part that's hanging me up mentally is that the villain throws the character off a cliff, automatically the charactere rises 10"? Does he keep rising? Does he hang there (10" + the depth of the chasm) in the air? I'm trying to remember: Does flight immediately offset terminal velocity? Or do you subtract the inches? (Character falls 30", then you turn on your 10" flight; Are you now no longer falling or are you simply falling at 20" until next round when you can slow up further?) Maybe I'm getting too esoteric. Maybe I should delete this post. Nah...
  5. Elemental controls within elemental controls. Multipowers within multipowers. Don't even ask how. I vetoed it, naturally. Then there are plenty of special effects/advantages matchups that were just wrong. "I'll build a gun that fires cold beams and make it NND v. Flash Defense." to which I ask, "Uh... explain how Flash D would counter cold?"
  6. Yup! Like I said, it's so bad that I pine to run it again. We all have guilty pleasures. Mine is creating unneccessary threads! HaHA! Mission accomplished. I now return to my lair to plot my next thread.
  7. All I remember from FREd is that you can now get a physical disadvantage for being excessively tall/short/heavy as a result of these powers being always on. That's not to say I didn't read right over it, as I'm prone to do.
  8. Blue

    Art Review

    Very nice. Former female all-american? So he used to be a girl? (j/k)
  9. I think Chaosium made it? It had dual stats for both superworld and champions. I'd count it. Point isn't to beat up on Hero Games (because we love them!) but to beat up on everyone
  10. I forgot about Scourge! Yup, it was all about the bad supervillains. Another example of something so bad it's almost fun to run. And Blood of heroes (1) was really bad. I had been looking forward to it since I was vaguely familiar with MEGS. Seems like the publishers needed a good beating after releasing that first one. Did the subsequent versions improve it any? I refused to buy in again. (My vote is still for BMfDD though.)
  11. It's frivolous opinion time! I read some comments this morning on people trying to get old Champions material through E-Bay and suddenly flashed back on the worst supplement I ever bought. So I thought I'd see if people can remember what the worst superhero related supplement was that they ever bought. I was going to limit this to champions, but it might be just as fun to hear about awful MSH, DC heroes, etc. My vote (and this is fairly obscure): "Bad Medicine for Dr. Drugs", an adventure with teenage heroes in high school, made for both Champions and Superworld. It makes me want to have players design humorous "tick" style characters so I can then try to run this supplement straight-faced. So howzaboutit? Bought anything truly awful?
  12. Got one Time Traveller coming into the new campaign (Not sure if he reads the boards so I can't say too much). The campaign city is doomed, prophecies claim. He is from the future, returning from moments before "the end" in order to stop the catastrophe from taking place. He's got only some of the facts from knowledge he studied about our time period. Of course, history in books is seldom exactly right. The other characters only know of the prophecies and the general population view them as ridiculous. I expect paradoxes to be very interesting. Especially since I'd already built into the campaign a group of "time cops" to keep an eye on anomalies. The great conflict of time travel has always been "I can interfere, but should I?" There will be a lot of that.
  13. Blue

    DNPC twists

    Evil DNPCs can be highly entertaining. I once did that to a player. I had him employed by the local crime lord. The villain was always one step ahead and it took the hero forever to figure out why.
  14. Man I feel old. I think I'm the only one who remembers Joe Satriani's classic instrumental "Surfing with the Alien", with the equally classic Silver Surfer on the cover. I'm gonna go take my Geritol now.
  15. "Muse" is technically a goddess (descended from Zeus and Mnemosyne), Real Name Calliope. She has lurked around for thousands of years inspiring artists of all kinds and seducing with her wiles. Most of her powers were mind control based and used to "influence" people rather than control them. She is Missing In Action in the game (for dramatic purposes).
  16. Re: Hermit must be stopped! Tsk tsk... so full of rage. Hermit is my hero! What else is there to do in that cabin deep in the mountains away from mankind, except to post to the internet, talk to squirrels, and write his manifesto. Give the man a break, he's a hermit, damnit! And for the record: None (Not even inside my tights); Underdog and Insepctor Gadget; Absolutely; The evil maid (I forget her name); Rose (And Seek HAS to watch; Who else will handle the video camera?); There's nothing wrong with me that a handful of riddilin doesn't fix; and it would be far to difficult to read the results... But then I suspect those last two questions were rhetorical.
  17. The Conan S/T by Basil Polidorous The Good, The Bad, and the Ugly S/T by Ennio Marricone The Superman S/T by John Williams Any of the LoTR soundtracks by Howard Shore (Excluding that crappy song by Bjork from the 2nd movie)
  18. Here's a challenge for you... Create the greatest superhero game soundtrack of all time! (Just wanted my 50th post to be a new thread! Yeah! I'm no longer standard, I think.)
  19. I may have played champions and villains & vigilantes first as a player, but Superhero 2044 was the first superhero game I ever ran! When my brother gave up roleplaying I inherited his champions book and left my SH2044 book to a friend. It was the only SH game I'd ever seen with what were essentially "random encounters". For those who never played it, You'd fill out a block of time on a calendar to patrol a certain district, roll off of a chart based on how crime ridden the area was and what time of day, and it would yield a semi-appropriate crime for you to encounter. How a brick who is dumb as a post could discover Embezzling, I don't know. But you could mark out whole blocks of time for sleep, work, school, etc.
  20. Blue

    Art imitating Life

    At this point I like to use history, but not so much current events. Time has a way of turning something brutal (like the Nazis or Hiroshima) into an allegory rather than something real and vivid. These are the kinds of things that work better for me in a hero game than having the characters chase down Osama and Saddam.
  21. Re: Miss Universe. Literally. Ah, Colonel Orange! My arch-enemy from across the color wheel! Hot chicks? Absolutely. Roleplayers: Most of us are men. Wish I could remember them all, but I have a shakey relationship with names, unless I made the characters myself. Among characters I've made, Females tend to be 18-30 COM, averaging around 22, though I've made one go to 40 (But she was literally once a goddess). The men are more likley 8-26. Highest man had a 30. These figures are probably low compared to most people's campaigns and the cheapness of COM. Funny thing is, regardless of what their COM stat is for the women, I still tend to draw them as fairly good looking.
  22. Here are the less interesting jobs that still turned out to entertaining in game... Telemarketer Door-to-door salesman Shoe Salesman (Yup. Shoe Salesman. No, his name wasn't Al.) Any job can be fun if you don't have to do it in real life :-) Some of the ones that may not seem to useful but turned out to be good were... DMV employee (Run a check on anyone) Real Estate Salesman (Lots of property info) Bank Cashier (Keep tabs on money laundering) The one that was the most fun: Stuntman. The character had a public ID and was known for his tolerance to injury. So he'd do impossible stunts that otherwise couldn't be done for major motion pictures.
  23. This is just one of those conversation starter questions that pop into my head every once in a while... How many people tend to use Real lIfe current events in their games? Terrorist bombings, War in the middle-east, etc. The question ocurred to me in a local hobby store where they had a line of miniatures of "modern commandos" that not only included contemporary marines and other armed forces miniatures, but also miniatures with titles like "Al Queda Command" (Which had a distinctly Bin Ladn figure). How often does real life invade your games?
  24. Reasons to Change: Easier to ask questions to HERO/DOJ and these boards if you have the current system Compatability with new supplements Book availability Reasons not to change: Expansive campaigns may take time to tweak (as with any conversion) Your group is resistant to change or do not have the cash to readily make upgrades So basically your reasons NOT to change are wholly a matter of your existing campaign if you had one. There are three reasons companies put out new editions: To clarify problems, stimulate interest in the game, and to Make Money. DoJ had just purchased HERO. It then became an issue of making some money off of their investment. So they cleaned up the system and republished it (with new "sidebars") in order to make back some money and to restimulate interest in the system. I enjoy the new book. It seems really well done.
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