Re: City of Heroes - Online Hero Game
I briefly played D&D Online, but got bored and went back to what I enjoyed.
The Double-XP weekend was a nice surprise. I took a character that was impossible to level and put in a bit of time gaining about half a level (That character was just built all wrong, but I like it so I keep trying).
And just to see how far I'd get, I ran a villain from 0 to 11th level with a little spare time I had.
I can think of a couple changes that would make things better, should anyone have the ear of hte designers...
--Movement powers need to be moved from 14th level down to 8th or 10th. There's a real grind in having to run great distances at low speed that takes some of the joy out of the game.
--Some of the difficulty changers need to be better located. For example, In Talos Island, wouldn't the Tram where the Taskforce guys are makes more sense than Minotaur Island.
--Founders Falls and Talos are adjacent zones, but Pocket D connect to both. Pocket D would be more valuable it connected to Talos and Crey's Folley, which is same level as Founders. Crey's Folley seems to be the least used zone because of its location. Only reason people go there is because missions force them to.
I've also got an idea about buying a temporary pet to help you with a difficulty mission if you are solo, but I imagine it would irritate those that are running classes that have pets already. Heroes would basically be going to a Longbow Recruiter and buying a temp power (1 use "Pet" hero of the same level). Villains would be going to Arachnos for the like.
This just comes out of hating to beg for help when a villain is mopping up one of my weaker heroes. Should be accessible for a certain amount of influence and if you are dropped by a foe in the mission. And they should be gone when the mission ends or when they are defeated in combat.