Re: One-Trick Pony Campaigns
I guess this is a timely topic for me becuase I'm playing in a (non-champions) campaign right now that has a bit of this issue.
We're playing Vampire: Dark Ages. While I love my characters personality-wise, and the powers that they do have, it strikes me that everyone in the group (not just my characters) have two standard actions, and therefore very few options. A fight breaks out, I've got to pick whether to use one power or the other. If one fails, you better hope you can take them in Hand to Hand.
One of the two characters in the big fight was disabled in the first round by a villain, and the other was unable to succeed at power #1, so I wound up going all hack n' slash. It worked, mind you, but I really hate the lack of depth. Of course in that system you either have a bunch of really weak 1 or 2 dot powers or one power you keep paying XP for until it becomes useful.
It's sorta why when my players build champions characters I tell them they'll want DEF, Resistand DEF, and at least 3 attack forms (Like EB, Drain, KA; Martial Arts, KA, Ego attack; etc.) or they can run into people they have no hope of helping out on. Rest of their defenses, I tell them, are "as appropriate" to the character.