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Brennall

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  1. Like
    Brennall got a reaction from BigJackBrass in Tabletop Simulator   
    Second video of the Tabletop Simulator Hero System module
     
     
  2. Like
    Brennall got a reaction from Chris Goodwin in Hero System Mod for Tabletop Simulator   
    Attached is an example JSON export from Hero Designer. For those interested in how the export is constructed. It is a text file so can be edited with Notepad etc.

    In addition there is a basic Export Template for Hero Designer. It is not the final format that will be released with the Mod, but it is close. If anyone wishes to help, please use the Export temptare on 6e characters and PM me the results so I can if any characters cause problems. It should produce the JSON files like the one above, however the more people who try it and give me the results the better it will be at reading characters.

    If anyone wishes to help, I have some data entry for charts and tables requirements. If you don't mind entering data into spreadsheets to help it would appreciated. Please PM me if you wish to help
    ChargedCrusader.json JSON Full Combat Record.hde
  3. Like
    Brennall got a reaction from RPMiller in Hero System Mod for Tabletop Simulator   
    As we approaching the release of the Mod I thought breaking off a new topic focused on the Mod itself would be wise.

    Here is an update on the current benefits of the Hero System Mod for Tabletop Simulator.
     
    Import from Hero Designer
     
    Onscreen Combat Record with sections for: -
    Primary and Secondary stats Movement types Distance/range finder Ability to alter stats Skills list Maneuvers/ Martial arts list Locational hits Quick dice roller Custom Dice Roll list with roll editor.  
    Where possible all of the above allow the "Click to roll" Dice rolls and modifiers for: -
    Stat rolls Skill Rolls To hit rolls Manoeuvres Normal Damage Killing Damage  
    Onscreen Combat Turn manager
    Keeping track of turns, segments and phases for all participants. Displays Speed, dexterity and future phases for all participants. Allows the Gm to activate, hold and abort phases for all participants  Logging all combat activities and times. Can hold a full or half phase till it is activated. Add or remove combatants Display a visual turn track of the next 12 segments including post segment 12 Free floating windows for the combat manager and combat records enable players to focus on the action. Gm can have up to 16 active combat records at any time. Each combat record can be used to run multiple characters (mooks)
    General benefits
    3d environment with lighting Lots of models and easy to make your own  Supports “flat” figures so any digital assets in Roll20 can be moved. Support for maps from any digital source Hex grid in game over any map Can be scaled to meet your needs Pdf support so you can bring in manuals or character sheets (or just use them in the real world)
    Voice support in game or via discord
  4. Like
    Brennall got a reaction from bluesguy in Tabletop Simulator   
  5. Like
    Brennall reacted to sentry0 in HERO System Mobile is now fully open source   
    The HERO System Mobile app is now officially an open source project under the Apache 2.0 license. 
     
    I have decided to put this project into the public domain primarily because I want to ensure the code will be available for anyone to do with it what they want.  I have always been a bit of an FOSS fanboy at heart and in practice and want to offer the project up as such.  I don't make money off this project and I have no plans to charge for the app, so there is little point in keeping the code to myself.
     
    Get the code here - https://github.com/sentry0/hero-system-mobile.  The code is reasonably clean and hopefully understandable but there's always room for improvement.
     
    For people who are interested in contributing, feel free to grab the code, write your feature, and submit a PR.  I'm happy to help out and get your environment up and running, answer design decision choices, and offer any general assistance I can.  
     
    Tinkerers welcome   
  6. Like
    Brennall got a reaction from ScottishFox in Tabletop Simulator   
    Not yet @bluesguy however if you want a chance to playtest it, drop me a msg on Discord. It is close .. but some time spent playtesting to find issues would be good
  7. Like
    Brennall reacted to sentry0 in HERO System Mobile 2.0   
    It is currently on the App Store and the Play Store.  
     
    This version I'm working on will probably be in development for a bit more but I think I will open up the beta to the general public.
     
    I'll put up some links to join the beta in this thread tomorrow when I have a beta build ready.
  8. Like
    Brennall got a reaction from Chris Goodwin in Tabletop Simulator   
    Given the work today .. I suspect we are getting very close.  I would say just around Christmas with worst case early Jan.
     
    Load time is down to 1.4 seconds per Controller (from around 3 seconds).   Interface has changed slightly, but refactoring the code has tightened performance significantly.
     

     
    With another 3-4 days work I could lower it down into around 1 - 1.1 seconds per controller I think.
    The combat record now "detaches" from the controller when in use (which increases ongoing performance by reducing "onscreen" items. It can also be attached again (both options via the green top left button)
    So time estimates currently running around 36 seconds to load 26 controllers. Compared to 90 or so seconds before.
    This is all dependant on the computer being used and to some degree network/internet speed, which is why I am focusing on reducing it as much as is possible.
     

     
    PM me @ScottishFox if you are interested in giving it a trial?
     
     
  9. Like
    Brennall got a reaction from bluesguy in Tabletop Simulator   
    Given the work today .. I suspect we are getting very close.  I would say just around Christmas with worst case early Jan.
     
    Load time is down to 1.4 seconds per Controller (from around 3 seconds).   Interface has changed slightly, but refactoring the code has tightened performance significantly.
     

     
    With another 3-4 days work I could lower it down into around 1 - 1.1 seconds per controller I think.
    The combat record now "detaches" from the controller when in use (which increases ongoing performance by reducing "onscreen" items. It can also be attached again (both options via the green top left button)
    So time estimates currently running around 36 seconds to load 26 controllers. Compared to 90 or so seconds before.
    This is all dependant on the computer being used and to some degree network/internet speed, which is why I am focusing on reducing it as much as is possible.
     

     
    PM me @ScottishFox if you are interested in giving it a trial?
     
     
  10. Like
    Brennall got a reaction from ScottishFox in Tabletop Simulator   
    Given the work today .. I suspect we are getting very close.  I would say just around Christmas with worst case early Jan.
     
    Load time is down to 1.4 seconds per Controller (from around 3 seconds).   Interface has changed slightly, but refactoring the code has tightened performance significantly.
     

     
    With another 3-4 days work I could lower it down into around 1 - 1.1 seconds per controller I think.
    The combat record now "detaches" from the controller when in use (which increases ongoing performance by reducing "onscreen" items. It can also be attached again (both options via the green top left button)
    So time estimates currently running around 36 seconds to load 26 controllers. Compared to 90 or so seconds before.
    This is all dependant on the computer being used and to some degree network/internet speed, which is why I am focusing on reducing it as much as is possible.
     

     
    PM me @ScottishFox if you are interested in giving it a trial?
     
     
  11. Like
    Brennall got a reaction from ScottishFox in Tabletop Simulator   
    Stress testing .. Got 20 active controllers now ... With 6 "Players" and GM .. GM has 14 controllers with loaded characters also
     

     
    This view shows 4 open windows .. and the turn controller with 20 loaded and active.
     

     
    This view shows the same game from the blue players perspective .. Note the blue player see's his own combat record and not the ones in use by the GM or the turn tracker.
     

     
    This shows 14 active NPC's for the GM .. and all six players are active in their own sessions.
     

     
    And finally the same view with some windows "minimised" .. and others fully open and operational.
     
    Things start to slow down as we add more controllers after this ... becoming challenging to use around 27 controllers.
     
  12. Like
    Brennall got a reaction from Manic Typist in Tabletop Simulator   
    I have been working on a Workshop mod for the Hero System.
     
     
    Here you can see the dice roller (with body counter) in action in TTS
     
     
  13. Like
    Brennall got a reaction from Chris Goodwin in Tabletop Simulator   
    Added Distance calculator and range modifiers.
     
     
  14. Like
    Brennall got a reaction from bluesguy in Tabletop Simulator   
    Well worth it!!!
     
  15. Like
    Brennall got a reaction from bluesguy in Tabletop Simulator   
    Looks like it is all working .. multiple controllers .. with Multiple NPC's .. all working through the turn controller .. with floating combat record windows open and ready to roll dice on the dice roller (bottom right)
     
  16. Like
    Brennall got a reaction from Lee in Tabletop Simulator   
    Looks like it is all working .. multiple controllers .. with Multiple NPC's .. all working through the turn controller .. with floating combat record windows open and ready to roll dice on the dice roller (bottom right)
     
  17. Like
    Brennall got a reaction from sentry0 in Tabletop Simulator   
    Looks like it is all working .. multiple controllers .. with Multiple NPC's .. all working through the turn controller .. with floating combat record windows open and ready to roll dice on the dice roller (bottom right)
     
  18. Like
    Brennall got a reaction from ScottishFox in Tabletop Simulator   
    @bluesguy thank you very much for the kind words, I appreciate the support.
     
    @Tywyll yes, it is not orientated to any individual Hero System Genre, this will work with heroic, fantasy hero, star hero etc.
     
    some small piece of work will be required for vehicles, AI, etc (they lack some Characteristic). But the system is general enough to support what is required in any genre.
  19. Like
    Brennall got a reaction from Tywyll in Tabletop Simulator   
    @bluesguy thank you very much for the kind words, I appreciate the support.
     
    @Tywyll yes, it is not orientated to any individual Hero System Genre, this will work with heroic, fantasy hero, star hero etc.
     
    some small piece of work will be required for vehicles, AI, etc (they lack some Characteristic). But the system is general enough to support what is required in any genre.
  20. Thanks
    Brennall got a reaction from Tywyll in Tabletop Simulator   
  21. Like
    Brennall got a reaction from Amorkca in Tabletop Simulator   
    Tonight was working on Martial Arts manoeuvres: -


     
     
     
    and last minute addition before bedtime .. added detailed information regarding the martial manoeuvre
     

     
    Only the person making the martial manoeuvre can see the detailed information.
     
  22. Like
    Brennall got a reaction from tkdguy in Tabletop Simulator   
    Tonight was working on Martial Arts manoeuvres: -


     
     
     
    and last minute addition before bedtime .. added detailed information regarding the martial manoeuvre
     

     
    Only the person making the martial manoeuvre can see the detailed information.
     
  23. Like
    Brennall got a reaction from tkdguy in Tabletop Simulator   
    Compressed sections now working as well.
     

  24. Like
    Brennall got a reaction from tkdguy in Tabletop Simulator   
    It is getting close now. Working on testing the JSON exporter / Import work ... and the Awesome TestMan has appeared to help me.
     

  25. Like
    Brennall got a reaction from tkdguy in Tabletop Simulator   
    Working on the interface for the Floating Combat Record (seen above). I am breaking it into sections to enable parts of the combat record to be hidden. This should reduce on-screen space, currently the title bar can be clicked to hide everything but the title bar, but I want more flexibility.
     

     
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