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Blazar

HERO Member
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Everything posted by Blazar

  1. I see how increased number works, it's pretty straight forward. What I'm wondering is if I have an expanded class that say allows for the character to summon bears, tigers and lions how do you limit how many of each that can be summoned. The way I read it you can summon up any number of bears, tigers and lions as long as the total number does not go over your max increased number amount. What if you want to put a limit that says 1 bear, 2 tigers and 3 lions. How do you go about doing this?
  2. Re: Who died in the 'Who Will Die ?' story arc What's really funny is that they killed them off but still have them in missions they were in, and didn't have them replaced on the task forces they give when the released the parts that they died in. It was a good story arc, but poorly executed within the over all world view of the game.
  3. Re: Abortable advantage, leading to a more general question of resolution mechanics You can abort to turn on your damage reduction. If an offensive power is linked to a defensive power, so that the defensive power can't be used without the use of the offensive power you can still abort to it. There is an example given for this in the book, but I don't have the book in front of me atm.
  4. Re: Power Word Ni! I would say it's a Psychological Complication of the knights and not an attack others would have.
  5. Re: Second Best Game System ? I really like the Savage Worlds - Necessary Evil. It's both a setting book for the Savage Worlds game system. Basically Aliens come to earth act all nicy nice and then blam kill all the superheros in one fell swoop. The only ones left to defend the planet are the villains, which is what the PCs end up playing.
  6. Re: Strength Minimum sort of How would you work in the idea for increased effect, much like strength minimum has. That one is already built in because it's strength, other characteristics don't have that built in ease of use.
  7. I had an idea for equipment that was created with Attribute Minimum instead of using Strength, and was just wondering what you thought would be appropriate limitation values. The idea being that the character needs to have a certain level of the attribute selected for the power before they can use it, and maybe have any amount of the attribute above the minimum increase the affect. I could see DEX, INT, EGO, and PRE all as possible attributes that could be used in this manner.
  8. Re: Possible HERO System Supplement Kickstarters From Steve -- What Interests You? The books that I was really looking forward to were, Mythic Hero, HS Vehicles, Horror Hero, Cyber Hero, Victorian Hero, and Cthulu Hero. I had plans to buy those.
  9. Re: MYTHIC HERO: What Do *You* Want To See? What I would like to see is a section on, Suggestions for how to create your own pantheon. Suggestions on hierarchy of the gods. Suggestion on types of spheres of influence or domains. etc, etc,
  10. Re: Hero System Vehicles: Sailing Ships Steve has stated under the 2012 releases thread that the new Hero System Vehicles book will be an amalgamation of HSVS and TUV. Personally I can't wait for it's release. I want it yesterday.
  11. Re: Evasion Talent Use teleport, no noncombat, trigger (about to take damage from an aoe), AGI roll, only to teleport to a location in the direction the character is facing, or withing a 180 arc or something like that, only for a distance just outside of the aoe.
  12. In the post about simplified healing you mention errata for 6e1 and I was wondering where can this be found? I went to the free stuff page and selected "errata and missing pages". There was nothing listed for any 6e book.
  13. Re: Limitation: Only Versus Stunning Blows You could also buy COM as a power with the limitation "Only used in determining if the Character is Stunned" This doesn't decrease the amount of damage you actually take. Which buying PD, ED or Damage Reduction would do. I don't think it would be worth much, as that's pretty much all CON is used for now.
  14. Re: Enchanted Items How much has changed between 5e and 6e that would affect the contents of this book? Is this book going to be updated to 6e?
  15. Has anyone created any 6e sailing ships? If so, would you mind sharing the stats? I'm looking for something that would be in the 16th century for design. Small to medium sized cargo carrying merchant man style ship Anyone have a website they like for ship blueprint type stuff usable for gaming? Thanks
  16. Re: The Ultimate Skill Is the Hero System Skills book that is currently available as a pdf as a 6th edition replacement for this book going to be made available in print?
  17. Re: Steampunk - Source Material What I wish is that there was a Hero book that was about steampunk/clockwork. I have a game I want to run with steampunk in it, but I don't want to have to convert from some other system or create it all on my own. prefab is a wonderful thing.
  18. Re: THE HERO SYSTEM EQUIPMENT GUIDE -- What Would *You* Like To See? Is there a book right now, 5th edition that would have clockwork and/or steampunk style equipment in it?
  19. Re: THE HERO SYSTEM EQUIPMENT GUIDE -- What Would *You* Like To See? I would love to see something on clockwork and steampunk type items.
  20. Blazar

    spell ideas

    Re: spell ideas One of the things I was concerned about was if the Starts Active should be 1/4 or something else, and if under the circumstances it should be a decrease instead of an increase to UOO. I can see it being either depending on the situation. I also wasn't sure if the costs endurance to grant should be part of the UOO framework or not. I'm thinking yes, which is why I included in it. As for the magic system I'm working on... It's going to use VPP along with several different skills used for casting the spells, based upon the type of spell being cast.
  21. So I've been slowly working on a setting to have a group of friends play in, and at the moment I'm working on spell and magic ideas. I wanted to get some suggestions on how I was thinking of having some spells work. Invisibility Sight group (20) Only when not attacking (-1/2) 1 ten minute continuing charge (-1/2) Now on that I add the following, using the differing modifiers part of Usable On Others, 6E1 359 Useable on others (-1/4) total (+3/4) - Up to 8 recipients (+3/4) - Active on receipt (+1/4) - One recipient at a time (-1/4) - Costs endurance to grant (-1/4) Requires skill roll, Incantations and Gestures, could also be added, but the above is my idea for the basis for spells that grant an ability/power to someone. It starts active, and has a single charge that lasts a duration. The active on receipt could be a limitation, but also an advantage. Since they can't stop and restart the power at will having it started when they receive it stops that, but doing it this way also has advantages, no need to wait, etc, it's faster. What I'm looking for is just to get an idea what people think, if this is a good way to set it up? Thanks
  22. Under UOO it says that when you grant a power it is not active when granted. Can it be activated on the same phase in which it's been granted? There is nothing under UAA that changes if a power is active or not. So if you were to use the example in the book of the silence power, is it one attack action to force the power on the receiver and one zero phase action to activate it? Are these actions in the same phase or do they need to be in separate phases? Is is possible to buy a version of UOO that has the power active on granting it? An example of this would be say a DnD style version of the invisibility spell. Grant it, and it's already active. The receive doesn't need to turn it on, as it's on to start with. Thanks
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