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Heimdallsgothi

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Posts posted by Heimdallsgothi

  1. Hello I am currently running 20200217 and Java  8-241

    I have the Hero System Equipment Guide HD Files

    I can see some of the files, but the others are invisible inside of HeroDesigner

    Here are some examples comparing the HD open prefab window vs windows explorer showing the actual files

    Weird

     

    more.png

    all missing.png

    Missing files.png

  2. I want to see a Genre Simulation How to book

     

    What are the max active points for a star wars setting vs a Star Trek Setting
    How do you reach that decision?  In a Yoda vs Q scenario, who wins?
    Is 60 active points to much for basic jedi? Whats the active point cap on the Emperor or Darth Vader?
    Is a phaser deadlier then a star wars blaster? how does the active point limits reflect that?

     

    How do I use the rules to define setting?

     

    I'd love to see several well designed and complete campaign guides. Say for a Historical Rome/Greek Setting, a crusades era setting similar to the Mongoliad series. Add in Clan Feuds in England, the American wild west, World war 1 and 2, a recon setting for Vietnam. X files, mid 70's cop drama like Starskey and Hutch etc. Even some space opera for Flash Gordon,  Star wars, Battlestar Galactica etc

     

    A clearly worded and defined guide to how to set up the background rules set to emulate some of the most popular IP out there with explanations and why the rules are adjusted to specific levels and how those levels affect/alter the overall game would be ideal.
     

  3. APG I     Page 57 ATTACKS AGAINST ALTERNATE CHARACTERISTICS 

     

    This page also covers

    Alternate Characteristic Entangles: A character attempting to break out of one of these alternate Characteristic Entangles uses the indicated Characteristic in exactly the same way that STR works against normal Entangles. This costs END at the standard rate of 1 per 10 Active Points used (including the base 10 points the character gets “for free” in the Characteristic). (He may also use his Characteristic Casually; see 6E1 131-32)

     

    So thats probably what you're looking for.

     

    If you have Adobe Acrobat (reader or pro/dc) CTRL+Shift+F and select your folder under browse for location and you can search your entire Hero PDF directory for specific phrasing

    Entangle.PNG

  4. Also take a look at Wildcards. https://en.wikipedia.org/wiki/Wild_Cards

    neat, I'll have to see if i can pick up some books
     
    My general concept is it wasn't a comet, but an ancient device which triggers life explosions after extenction events on earth, it was expecting one to have occured, but didn't. The device had been interefered with, the event was set to alter the human dna.
     
    The first general ideas are the blending of human/animal dna making way for werewolf types, as well as enhanced/animal senses, speed of the cheetah etc, atavistic powers. If you take animalistic powers, you also end up looking partially animalistic?
     
    Toss in some of the Altered which gain mental powers such as telepathy, telekenisis etc, but still look normal
     
    Im still considering options
  5. oh 400 pt characters. 60pt maxima. The averages should be then DC10, Def 20 (10rDef). DC 10 allows for +1/4 Advantage on a power (62active). 

     

    What are the campaign averages for Dex, Combat Value (OCV/DCV), and SPD.

     

    IMHO setting Campaign Averages gives players a better idea about powerlevels than maximums. 

    While I have owned Hero for several years, I've never actually managed to run the game. I've always liked the idea of a universal system I could use for everthing, the sheer amount of information and material can be daunting. 
    400/60 active was from the book, I couldnt tell you what the difference between a 40pt active cap and a 60 is. All the averages and what not are mentioned but if it's ever clearly defined somewhere I have yet to find it. We plan on making characters in early june
  6. I'm a fantasy guy, I run the occasional Star Wars, Traveller or even Shadowrun. But Fantasy is my Genre. I haven't run supers since Faserip in Jr. High.

    To make things even better,  I have less than 2 weeks to pull it off.

     

    So I settle on Near Earth, current era, mixing in Post-Apoc elements with my story line. It's based on the Inhumans. Aliens mess with the human DNA, mixing in alien elements and poof, The Altered are born.

     

    This is what the players know

     

    "In January, a large comet was sighted and tracked as it headed towards the sun.. Initial estimates placed the path well away from earth, but next few months showed the trajectory was erratic, and the path was recalculated several times. The comet was large enough to be an extinction level event, and would cross close to the earth orbit on its way to the sun, where it was expected to impact. 

     

    On December 18th, the comet appeared to start breaking up, with several smaller pieces became visible

     

    On December 19th, as the comet was passing the earth orbit it detonated. A piercing white light, brighter than the moon, and easily visible to the naked eye at noon was visible for several hours before it dissipated.

     

    On December 21st, Earth passed through the debris field of the comet, the meteor showers lasted for 2 days.

     

    People began falling ill that morning.

     

    Things got strange after that. "

     

     

    Im sticking with the 400/60 standard supers guidelines, "natural powers only for now", meaning no super science/power suits etc.

    60pt active cost limit.

     

    Players will be Starting a few months after the events...

  7. This is the issue I've always run into when trying to run a Hero Game. If you do not have someone to teach it to you, then it can be very challenging to learn on your own. The game is not build for the 12-14 year old GM's first starting out.

     

    While it is certainly possible to use Hero to model Conan, Middle Earth, and Even pathfinder, there are no real guidelines on how to do so. There are several vague discussions on active point caps etc, stat limits etc. But nothing on 1-3 level D&D has a 30pt cap, 4-7th level D&D has a 45 pt cap, Conan has a 40pt hard cap on sorcery skills etc.

     

    Even something as easy as a sword (as built in HS6E Fantasy hero is difficult to figure out just how they made it on your own (Ive come pretty close, but intuitive its not)

     

    For a new GM, they aren't going to simply leave D&D and Pathfinder for Hero. The sheer volume of work necessary to create a setting when you can buy entire multi year campaigns twice a year for pathfinder.

     

    I ran a rise of the runelords campaign for almost 2 years, My current campaign is a Savage Worlds game, using the Pathfinder Kingmaker adventure path, we are in our 6th month. In converting kingmaker to savage worlds it took me about 3 hours to get the general guidelines down, another 5 hours over the next few weeks to convert the remaing creatures and encounters. We have about another year to go.

     

    If I tried to convert that adventure path to hero, on my own, with no play experience...

     

    Id would take me less time to buy the books at minimum wage.

     

    Fantasy Hero already exist. Its a great book as it stands, but even in that book they discuss lots of various fantasy genre types, but very little in game mechanics on how to emulate a specific genre type.

  8. Re: TUALA MORN -- Interested In More Stuff?

     

    Good to see Tuala Morn getting some Love, it was my favored setting for Fantasy hero.

    Id love to see some settings getting the detail along the lines of Hellfrost for savage worlds, which had a players guide, gazateer, Bestiary and over 50 6-30 page supplements

    they got far too much of my money

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