Re: Rant? Speed in Hero
Umm, if it bothers you then maybe you're playing the wrong game because that is EXACTLY what Speed does in Hero. There are ways to buy powers that let you accomplish noncombat things faster than normal, but buying up your Speed plain and simply makes you faster in a fight.
If you think about it, you'll see that keeping Speeds in a narrow group based around NCM is the way comics deal with Speed as well.
A Big Splash page with a whole group of AIM guys firing at Spidey. Over the course of a turn while the agents are firing at him, how many different actions does he take relative to thiers? Yes, he attacks several of them, but is he performing a Sweep or is he actually devoting phases to each guy? More importantly, can he attack with his swingline, move across the room, open a door, walk inside, sit at a computer, make a Computer roll, go back outside, web some guys, move up the side of the building out of sight on a balcony, check his blackberry, etc. while the goons have only fired once? It's pretty rare in comics to see characters that you can verifiably say have more than a point of Speed over someone else. Even Megavillains don't literally run rings around normals, or if they do its usually a special effect of high Dex rather than ridiculously high Speed.
So look again at the chart. Decide each character's ability to deal with high pressure situations relative to the baseline (Speed 2). Then everyone in the game chops their Speed back to a sane level and saves 20 points. Then they no longer need a ridiculous End Reserve and they save 10 more points, and another 10 points off their Rec and End.
And pretty soon they have enough points saved up to buy up their Speed.