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Doc Shadow

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Everything posted by Doc Shadow

  1. Protagonist: Lieutenant Susumu Kodai, United Nations Cosmo Navy (Space Battleship Yamato 2199) Somewhat hotheaded in his younger days, Colonel Kodai has become simply the best pilot in the Solar Fleet. Still flying his old reliable A-series space pursuit ship, Kodai leads the Fleet Aerospace Force of 6,000 single-seat fighters, 3,000 Z-series 3-man spaceship destroyers, and 1,000 of the new Gazelle-series 6-man ultra-light speed scouts.
  2. Protagonist: Colonel Wilma Deering, Earth Defense Directorate (Buck Rogers in the 25th Century) A former fighter pilot, Colonel Deering commands the Solar Fleet Light Battleship Ganymede. The 830 meter long 180 meter wide Ganymede was captured on Gozul's Planet from the Galactic Traders. After repairs and a minor refit she became the second capital ship of the Solar Imperium.
  3. Well truthfully from what I've heard or can deduce any would have been a fine choice. But, like you, I'm old school as well. Pete for the win.
  4. Which only makes sense really. An actor is more likely to stay with the studio and not get all grabby/greedy about the money if they genuinely like the way the project is going.
  5. Protagonist: Captain James T. Kirk (Star Trek original series) Widely known as Solar Fleet's finest tactician, Colonel* Kirk commands the Battleship Stardust II an 800 meter diameter spherical spaceship of the Arkonide Imperium class. Captured from the Reptillian Topides, who had in turn stolen it from Arkon, by Perry Rhodan ten years ago during the campaign in the Vega sector, the Stardust was Earth's first, and until last year, most powerful capital ship. * The Solar Fleet uses Air Force rather than Navy ranks.
  6. I am Groot. He said he watched Guardians of the Galaxy Vol. 2 I am Groot. And he liked a lot more on the second viewing. I am Groot. Although he didn't like the way they turned him into a dick at the very end.
  7. Options: 100 trained Sith (Star Wars: The Old Republic) A mix of 30 Sith Marauders, 30 Sith Juggernauts, 20 Sith Sorcerers, and 20 Sith Assassins. None of them are major characters but all have completed their apprenticeships and are considered fully trained. Somewhere between levels 35 and 40 in the game. At Vader's suggestion, these are General Domel's elite Shock Troops intended to face and defeat Rhodan's Mutant Corps.
  8. The General: General Erich Domel, Lt. Gen. Greater Garmillas Empire (Space Battleship Yamato 2199) Garmilas greatest military leader, both a brilliant strategist and an equally skilled tactician. During the battles against the Gatlanteans in the Lesser Magellanic Cloud Domel tore through the enemy formations with trivial losses, inflicting a loss rate of better than 15 to 1 despite the technological inferiority of his ships. Plucked from his command deck milliseconds before it exploded in battle with the Earth ship Yamato, V'han has offered him a chance for revenge on the Terrons. Not surprisingly Domel has accepted it.
  9. Worry not Psybolt. If I understand the rules correctly, in this draft you are permitted to draft an alternate version of Vader. I took Vader from the first movie. You could have the Vader of the comics, or the Extended Universe. Check with the Commish to make sure I'm right about this, but all may not be lost.
  10. The Dragon: Darth Vader, Dark Lord of the Sith (immediately post Star Wars Ep. 4 A New Hope) Plucked from his spinning out of control TIE fighter minutes after the destruction of the Death Star. Vader is offered a proposition by the Empress: aide her forces in this new conquest and if they are victorious her physicians shall restore his body to perfect health. No longer will Vader be trapped in a form-fitting life-support module kept alive by machinery and his own black will. He will be free to stride across the stars unhindered by any infirmity. And when the mission is over V'han will return him to Coruscent. For Darth Vader the decision was an easy one.
  11. Location: Perry Rhodan's Earth circa 1985 just after the 1st cycle The Earth of this time is far from the major power she will be in the future. In fact she has only just become unified with the rather high sounding name of the Solar Imperium. The government is becoming integrated with the old Western, Eastern, and Asiatic power blocs slowly combining with Rhodan's own tiny but far more powerful New Power. But even with the highly advanced science and tech of the Great Imperium of the Arkonides, Earth remains a non-entity by galactic standards. On a pound for pound basis Earth is superior but her Solar Fleet consists of a mere 3 capital ships, 6 cruisers, 60 escorts, about 10,000 assorted fightercraft, and perhaps 50,000 combat robots. An eye drop compared to the numbers she could face. So Earth has been hiding in the dark while she builds up her strength. Through a clever ruse Rhodan has convinced the Galactic Powers that Earth has been destroyed and he is dead. But now it seems that someone has discovered the truth and the Empress is wasting no time. She has chosen her General, she has chosen her Dragon, and she has chosen the forces they will lead in this new conquest. Let the invasion begin!
  12. I'll take June for the 30-pick Universe Draft. I did this one before, back about 10 years ago, it was our third or fourth draft. I'd like to give it a try again.
  13. Yes but those were high powered rounds. They should have torn huge, bloody holes through all three of them and still had enough energy left over to punch some pretty good sized divots in the landscape. But movie physics.
  14. And we have a winner! That's exactly what it means. At a time when everybody is speculating on who lives and who dies in Infinity War and its sequel, this tells us that Tasha survives.
  15. Question for all of you. What does this tell us? What does Marvel commissioning a script for a solo Black Widow film tell us? And this should be jumping right out at you all. I'll check in the morning and see if anyone saw what I did. Night all.
  16. The only problem is that no one under 40 would recognize Moose and Squirrel.
  17. The original needed only 24 episodes to get it right. The reboot had 75 and still got it wrong. And the original had John Colicos. "You have not heard the last of Baltar!" Original wins.
  18. Hope you like it. I enjoyed your Sard setting very much.
  19. Ships of the Vrel Star Navy Delta class StarEscort Service Details first commissioned : 2089 currently in service : 170 lost in action : 17 decommissioned/scrapped : 2 under construction : 41 procurement cost : 10.7M Cr. Technical Details Classification : Escort Displacement : 34,000 tonnes (mass: 34) Hull type : Average (Hull Integrity: 10) Crew : 15 officers, 105 ratings, 12 startroopers (crew factors 3) Armament : 1 x class 2 battery, 2 x class 1 batteries Defenses : 1 Point Defense systems, Level 0 Screens, Grade 0 armor Sensor Systems : Enhanced Sensors, 1 fire-control systems Drive Systems : Main Drive rating 8, FTL (jump) Drive (fire arcs are cl. 2 - f) Shark class Stealth Ship Service Details first commissioned : 2093 currently in service : 24 lost in action : 2 decommissioned/scrapped : 1 under construction : 2 procurement cost : 18.5M Cr. Technical Details Classification : Stealth Ship Displacement : 40,000 tonnes, (mass: 40) Hull type : Average (Hull Integrity: 12) Crew : 17 officers, 125 ratings (crew factors 3) Armament : 1 x Pulse Torpedo Tube Defenses : 0 Point Defense systems, Level 0 Screens, Grade 0 armor Sensor Systems : Superior Sensors, 1 fire-control systems, 1 Cloaking Field Drive Systems : Main Drive rating 6, FTL (jump) Drive (fire arcs are f) Vector class Attackcruiser Service Details first commissioned : 2088 currently in service : 132 lost in action : 15 decommissioned/scrapped : 6 under construction : 28 procurement cost : 21.1M Cr. Technical Details Classification : Attackcruiser Displacement : 64,000 tonnes (mass: 64) Hull type : Average (Hull Integrity: 19) Crew : 25 officers, 220 ratings, 55 startroopers (crew factors 6) Armament : 1 Pulse Torpedo Tube, 3 x class 2 batteries Defenses : 2 Point Defense systems, Level 1 Screens, Grade 0 armor Sensor Systems : Standard Sensors, 2 fire-control systems Drive Systems : Main Drive rating 7, FTL (jump) Drive (fire arcs are torpedo - f, 1 x cl.2 - fs/f/fp, 1 x cl. 2 - as/fs/f, 1 x cl.2 - f/fp/ap) Gamma class Strikecruiser Service Details first commissioned : 2092 currently in service : 68 lost in action : 1 decommissioned/scrapped : 3 under construction : 12 procurement cost : 30.5M Cr. Technical Details Classification : Strikecruiser Displacement : 91,000 tonnes (mass: 91) Hull type : Average (Hull Integrity: 27) Crew : 50 officers, 500 ratings, 100 startroopers (crew factors 12) Armament : 1 x Pulse Torpedo Tube, 1 x class 3 battery, 3 x class 2 batteries Defenses : 3 Point Defense systems, Area Defense system, Level 1 Screens, Grade 0 armor Sensor Systems : Standard Sensors, 2 fire-control systems Drive Systems : Main Drive rating 6, FTL (jump) Drive (fire arcs are torpedo - f, cl.3 - fp/f/fs, 1 x cl.2 ap/fp/f, 1 x cl.2 f/fs/as, 1 x cl.2 ap/a/as) Meta class Anti-matter Missile Cruiser Service Details first commissioned : 2104 currently in service : 12 lost in action : 0 decommissioned/scrapped : 0 under construction : 4 procurement cost : 36.3M Cr. Technical Details Classification : Missile Cruiser Displacement : 109,000 tonnes (mass: 109) Hull type : Average (Hull integrity: 33) Crew : 70 officers, 600 ratings, 120 startroopers (crew factors 12) Armament : 2 x Missiles (6d6 anti-matter warheads), 2 x class 2 batteries, 6 x class 1 batteries Defenses : 4 Point Defense systems, Level 2 Screens, Grade 0 armor Sensor Systems : Enhanced Sensors, 2 fire-control systems Drive Systems : Main Drive rating 6, FTL (jump) Drive (fire arcs are 1 x cl. 2 ap/fp/f, 1 x cl.2 f/fs/as) Mercury class Fast Attack Carrier Service Details first commissioned : 2080 currently in service : 9 lost in action : 0 decommissioned/scrapped : 1 under construction : none procurement cost : 46.4M Cr. Technical Details Classification : Fast Attack Carrier Displacement : 133,000 tonnes (Mass: 133) Hull type : Average (Hull Integrity: 40) Crew : 75 officers, 600 ratings, 120 startroopers, 36 pilots (crew factors 12) Armament : 1 x class 1 battery Defenses : 2 Point Defense systems, Level 1 Screens, Grade 0 armor Sensor Systems : Superior Sensors, 1 fire-control systems Drive Systems : Main Drive rating 6, FTL (jump) Drive Hanger Bays : 3 Bays each holding 12 fighters Zulu class Battleship Service Details first commissioned : 2085 currently in service : 34 lost in action : 2 decommissioned/scrapped : 3 under construction : 16 procurement cost : 62.4M Cr. Technical Details Classification : Battleship Displacement : 176,000 tonnes (mass: 176) Hull type : Average (Hull Integrity: 53) Crew : 140 officers, 1,200 ratings, 300 startroopers, 12 pilots (crew factors 25) Armament : 1 x class 4 battery, 3 x class 3 batteries, 2 x class 2 batteries Defenses : 4 Point Defense systems, Level 2 Screens, Grade 0 armor Sensor Systems : Superior Sensors, 3 fire-control systems Drive Systems : Main Drive rating 4, FTL (jump) Drive Hanger Bays : 1 Bay holding 12 fighters (fire arcs are cl.4 f, cl.3 ap/fp/f/fs/as, cl.2 ap/a/as) Alpha class Superdreadnought Service Details first commissioned : 2097 currently in service : 15 lost in action : 0 decommissioned/scrapped : 0 under construction : 6 procurement cost : 103.5M Cr. Technical Details Classification : Superdreadnought Displacement : 310,000 tonnes (mass: 310) Hull type : Average (Hull Integrity: 93) Crew : 180 officers, 1,450 ratings, 350 startroopers, 24 pilots (crew factors 29) Armament : 7 x class 3 batteries Defenses : 4 Point Defense systems, Level 3 Screens, Grade 0 armor Sensor Systems : Enhanced Sensors, 3 fire-control systems Drive Systems : Main Drive rating 4, FTL (jump) Drive Hanger Bays : 2 Bays each holding 12 fighters (fire arcs are 1 x cl.3 ap/fp/f/fs/as, 1 x cl.3 fs/as/a/ap/fp, 5 x cl.3 ap/fp/fs/as) Gemini class Fighter-Carrier Service Details first commissioned : 2096 currently in service : 17 lost in action : 0 decommissioned/scrapped : 0 under construction : 3 procurement cost : 73.9M Cr. Technical Details Classification : Fighter Carrier Displacement : 210,000 tonnes (mass: 210) Hull type : Average (Hull Integrity: 63 Crew : 160 officers, 1350 ratings, 200 startroopers, 72 pilots (crew factors 27) Armament : 2 x class 1 batteries Defenses : 4 Point Defense systems, Level 2 Screens, Grade 0 armor Sensor Systems : Superior Sensors, 1 fire-control systems Drive Systems : Main Drive rating 4, FTL (jump) Drive Hanger Bays : 6 Bays each holding 12 fighters Starfighter Attack Craft Stinger series Starfighters - Fast - 3.2M Cr. per Squadron Scorpion series Starfighters - Attack - 2.6M Cr. per Squadron Assault series Starfighters - Heavy - 3.2M Cr. per Squadron Order of Battle Hunter Squadron (Captain) 5 Shark class Stealth Ships Light Strike Group (Lt. Admiral) 2 Gamma class Strikecruisers, 6 Vector class Attackcruisers Supply Convoy (Lt. Admiral) 30 Freighters, 10 Tankers, 9 Delta class StarEscorts Fast Carrier Strike Group (Lt. Admiral) 3 Mercury class Fast Attack Carriers, 1 Gamma class Strikecruiser, 4 Vector class Attackcruisers Attack Carrier Fleet (Captain Admiral) 4 Gemini class Fighter-Carriers, 1 Gamma class Strikecruiser, 10 Delta class StarEscorts Cruiser Strike Group (Captain Admiral) 2 Meta class Anti-Matter Missile Cruisers, 3 Gamma class Strikecruisers, 10 Vector class Attackcruisers Battlegroup (Captain Admiral) 2 Zulu class Battleships, 3 Gamma class Strikecruisers, 5 Delta class StarEscorts Planetary Assault Fleet (Admiral) 1 Zulu class Battleship, 3 Vector class Attackcruisers, 15 Delta class StarEscorts, 25 Combat Transports Heavy Battlegroup (Admiral) 1 Alpha class Superdreadnought, 2 Zulu class Battleships, 3 Meta class Anti-Matter Missile Cruisers, 6 Gamma class Strikecruisers Battlefleet (Admiral) 2 Alpha class Superdreadnoughts, 5 Zulu class Battleships, 7 Gamma class Strikecruisers, 10 Vector class Attackcruisers, 20 Delta class StarEscorts
  20. Ships of the Union Space Navy Sub - Light Vessels Raven class Corvette Service Details first commissioned : 2064 currently in service : 36 lost in action : 9 decommissioned/scrapped : 3 under construction : none procurement cost : 3.2M Cr. Technical Details Classification : Sub-light Corvette Displacement : 9,000 tonnes (mass: 9) Hull type : Weak (Hull Integrity:2) Crew : 6 officers, 54 ratings (crew factor: 2) Armament : 1 x class 1 battery, 2 x submunitions packs Defenses : 0 Point Defense systems, Level 0 Screens, Grade 1 armor Sensor Systems : Standard Sensors, 1 fire-control system Drive Systems : Main Drive rating 4, Fuel Supply 110 units Stararrow class Destroyer Service Details first commissioned : 2059 currently in service : 90 lost in action : 3 decommissioned/scrapped : 2 under construction : none procurement cost : 4.7M Cr. Technical Details Classification : Sub-light Destroyer Displacement : 13,000 tonnes (mass: 13) Hull type : Weak (Hull Integrity: 3) Crew : 13 officers, 107 ratings (crew factor: 3) Armament : 2 x class 1 batteries, 4 x submunitions packs Defenses : 0 Point Defense systems, Level 0 Screens, Grade 1 armor Sensor Systems : Standard Sensors, 1 fire-control system Drive Systems : Main Drive rating 3, Fuel Supply 90 units Czar Paul class Cruiser Service Details first commissioned : 2062 currently in service : 36 lost in action : 1 decommissioned/scrapped : 1 under construction : none procurement cost : 9.5M Cr. Technical Details Classification : Sub-light Cruiser Displacement : 26,000 tonnes (mass: 26) Hull type : Weak (Hull Integrity: 5) Crew : 26 officers, 234 ratings (crew factor: 5) Armament : 1 x class 2 battery, 4 x class 1 batteries, 6 x submunitions packs Defenses : 1 Point Defense systems, Level 0 Screens, Grade 2 armor Sensor Systems : Standard Sensors, 2 fire-control systems Drive Systems : Main Drive rating 3, Fuel Supply 90 units (fire arcs are cl.2 - f ) Arizona class Battleship Service Details first commissioned : 2067 currently in service : 18 lost in action : 0 decommissioned/scrapped : 0 under construction : none procurement cost : 13.8M Cr. Technical Details Classification : Sub-light Battleship Displacement : 40,000 tonnes (mass: 40) Hull type : Weak (Hull Integrity: 8) Crew : 57 officers 513 ratings (crew factors: 8) Armament : 1 x class 3 battery, 8 x class 1 batteries, 6x submunitions packs Defenses : 2 Point Defense systems, Level 0 Screens, Grade 3 armor Sensor Systems : Standard Sensors, 2 fire-control systems Drive Systems : Main Drive rating 2, Fuel Supply 60 units (fire arcs are cl.3 - f ) Lexington class Carrier Service Details first commissioned : 2054 currently in service : 2 lost in action : 0 decommissioned/scrapped : 1 under construction : none procurement cost : 14.8M Cr. Technical Details Classification : Sub-light Carrier Displacement : 60,000 tonnes (mass: 60) Hull type : Weak (Hull Integrity: 12) Crew : 72 officers, 612 ratings, 36 pilots (crew factors 12) Armament : 2 x class 1 batteries Defenses : 3 Point Defense systems, Level 0 Screens, Grade 3 armor Sensor Systems : Standard Sensors, 1 fire-control system Drive Systems : Main Drive rating 2, Fuel Supply 60 units Hanger Bays : 3 Bays each holding 12 fighters. Refits Raven II class Corvette Service Details first commissioned : 2098 currently in service : 24 lost in action : 0 decommissioned/scrapped : 0 under construction : 36 planned procurement cost : 6.4M Cr. new, 3.5M Cr. to refit existing Technical Details Classification : FTL Corvette Displacement : 19,000 tonnes (mass: 19) Hull type : Weak (Hull Integrity: 4) Crew : 10 officers, 90 ratings (crew factors 3) Armament : 2 x class 1 batteries, 3 x submunitions packs Defenses : 0 Point Defense systems, Level 0 Screens, Grade 2 armor Sensor Systems : Standard Sensors, 1 fire-control system Drive Systems : Main Drive rating 5, FTL (jump) Drive Stararrow II class Destroyer Service Details first commissioned : 2097 currently in service : 60 lost in action : 0 decommissioned/scrapped : 0 under construction : 90 planned procurement cost : 8.6M Cr. new, 4.5M Cr. to refit existing Technical Details Classification : FTL Destroyer Displacement : 25,000 tonnes (mass: 25) Hull type : Weak (Hull Integrity: 5) Crew : 18 officers, 162 ratings (crew factors 4) Armament : 3 x class 1 batteries, 5 x submunitions packs Defenses : 1 Point Defense systems, Level 0 Screens, Grade 2 armor Sensor Systems : Standard Sensors, 1 fire-control system Drive Systems : Main Drive rating 4, FTL (jump) Drive Czar Paul II class Cruiser Service Details first commissioned : 2100 currently in service : 24 lost in action : 0 decommissioned/scrapped : 0 under construction : 36 planned procurement cost : 15.9M Cr. new, 7.1M Cr. to refit existing Technical Details Classification : FTL Cruiser Displacement : 46,000 tonnes (mass: 46) Hull type : Weak (Hull Integrity: 9) Crew : 51 officers, 459 ratings (crew factors 8) Armament : 2 x class 2 batteries, 4 x class 1 batteries, 8 x submunitions packs Defenses : 1 Point Defense systems, Level 0 Screens, Grade 4 armor Sensor Systems : Standard Sensors, 2 fire-control systems Drive Systems : Main Drive rating 4, FTL (jump) Drive (fire arcs are cl.2 - f ) Arizona II class Battleship Service Details first commissioned : 2099 currently in service : 12 lost in action : 0 decommissioned/scrapped : 0 under construction : 18 planned procurement cost : 21.4M Cr. new, 8.3M Cr. to refit existing Technical Details Classification : FTL Battleship Displacement : 62,000 tonnes (mass: 62) Hull type : Weak (Hull Integrity: 12) Crew : 78 officers, 702 ratings (crew factors 12) Armament : 1 x class 3 battery, 2 x class 2 batteries, 8 x class 1 batteries, 8 x submunitions packs Defenses : 2 Point Defense systems, Level 0 Screens, Grade 6 armor Sensor Systems : Standard Sensors, 2 fire-control systems Drive Systems : Main Drive rating 3, FTL (jump) Drive (fire arcs are cl. 3 - f, cl.2 - f ) Lexington II class Carrier Service Details first commissioned : 2097 currently in service : 6 lost in action : 0 decommissioned/scrapped : 0 under construction : 2 planned procurement cost : 33.7M Cr. new, 20.2M Cr. to refit existing Technical Details Classification : FTL Carrier Displacement : 81,000 tonnes (mass: 81) Hull type : Weak (Hull Integrity: 16) Crew : 114 officers, 1090 ratings, 36 pilots (crew factors 16) Armament : 2 x class 1 batteries Defenses : 5 Point Defense systems, 1 Area Defense System, Level 0 Screens, Grade 6 armor Sensor Systems : Standard Sensors, 2 fire-control systems Drive Systems : Main Drive rating 3, FTL (jump) Drive Hanger Bays : 3 Bays each holding 12 fighters Modern Vessels Paladin class Torpedo Boats Service Details first commissioned : 2102 currently in service : 1 lost in action : 0 decommissioned/scrapped : 0 under construction : 1,400 planned procurement cost : 5.8M Cr. Technical Details Classification : Torpedo Boat Displacement : 17,000 tonnes (mass: 17) Hull type : Weak (Hull Integrity: 3) Crew : 7 officers, 68 ratings (crew factors 2) Armament : 1 x pulse torpedo tube Defenses : 1 Point Defense systems, Level 0 Screens, Grade 0 armor Sensor Systems : Standard Sensors, 1 fire-control systems Drive Systems : Main Drive rating 7, FTL (jump) Drive (fire arcs are f ) Discovery class Deep Star Explorer Service Details first commissioned : 2099 currently in service : 11 lost in action : 1 decommissioned/scrapped : 0 under construction : none procurement cost : 14.9M Cr. Technical Details Classification : Exploration/Scout Vessel Displacement : 34,000 tonnes (Mass: 34) Hull type : Average (Hull Integrity: 10) Crew : 18 officers, 122 ratings (crew factors 3) Armament : 3 x class 1 batteries Defenses : 0 Point Defense systems, Level 0 Screens, Grade 3 armor, Individual ECM Sensor Systems : Superior Sensors, 1 fire-control systems Drive Systems : Main Drive rating 6, FTL (jump) Drive Patton class Stardestroyer Service Details first commissioned : 2100 currently in service : 1 lost in action : 0 decommissioned/scrapped : 0 under construction : 500 planned procurement cost : 24.2M Cr. Technical Details Classification : Stardestroyer Displacement : 72,000 tonnes (mass: 72) Hull type : Average (Hull Integrity: 22) Crew : 26 officers, 234 ratings (crew factors 5) Armament : 1 x pulse torpedo tube, 1 x class 1 batteries, 2 x submunitions packs Defenses : 1 Point Defense systems, Level 0 Screens, Grade 6 armor Sensor Systems : Enhanced Sensors, 2 fire-control systems Drive Systems : Main Drive rating 7, FTL (jump) Drive (fire arcs are torpedo - f) Excalibur class Starcorvette Service Details first commissioned : 2103 currently in service : 1 lost in action : 0 decommissioned/scrapped : 0 under construction : 350 planned procurement cost : 30.3M Cr. Technical Details Classification : Starcorvette Displacement : 94,000 tonnes (mass: 94) Hull type : Average (Hull Integrity: 28) Crew : 36 officers, 324 ratings (crew factors 6) Armament : 1 x class 3 battery, 1 x pulse torpedo tube, 3 x class 1 batteries, 2 x submunitions packs Defenses : 2 Point Defense systems, 1 Area Defense system, Level 0 Screens, Grade 6 armor Sensor Systems : Standard Sensors, 1 fire-control systems Drive Systems : Main Drive rating 7, FTL (jump) Drive (fire arcs are f for both torp & cl.3) Constellation class Light Starcruiser Service Details first commissioned : 2101 currently in service : 1 lost in action : 0 decommissioned/scrapped : 0 under construction : 250 planned procurement cost : 39M Cr. Technical Details Classification : Light Starcruiser Displacement : 113,000 tonnes (mass: 113) Hull type : Average (Hull Integrity: 34) Crew : 60 officers, 540 ratings (crew factors 8) Armament : 1 x class 3 battery, 3 x class 2 batteries, 4 x submunitions packs Defenses : 3 Point Defense systems, 1 Area Defense system, Level 0 Screens, Grade 11 armor Sensor Systems : Superior Sensors, 2 fire-control systems Drive Systems : Main Drive rating 6, FTL (jump) Drive (fire arcs are cl.3 - f, cl. 2 - fp/f/fs ) Vanguard class Heavy Starcruiser Service Details first commissioned : 2100 currently in service : 1 lost in action : 0 decommissioned/scrapped : 0 under construction : 120 planned procurement cost : 54.6M Cr. Technical Details Classification : Heavy Starcruiser Displacement : 136,000 tonnes (mass: 136) Hull type : Average (Hull Integrity: 41) Crew : 90 officers, 810 ratings (crew factors 14) Armament : 1 x Wave Gun, 5 x class 2 batteries, 4 x submunitions packs Defenses : 2 Point Defense systems, 1 Area Defense system, Level 0 Screens, Grade 14 armor Sensor Systems : Enhanced Sensors, 3 fire-control systems Drive Systems : Main Drive rating 5, FTL (jump) Drive (fire arcs are wave - f, 3 x cl.2 fp/f/fs, 1 x cl. 2 fp/ap/a, a x cl.2 fs/as/a) Horizon class Battle Starcruiser Service Details first commissioned : 2103 currently in service : 1 lost in action : 0 decommissioned/scrapped : 0 under construction : 40 planned procurement cost : 67.4M Cr. Technical Details Classification : Battle Starcruiser Displacement : 190,000 tonnes (mass: 190) Hull type : Average (Hull Integrity: 57) Crew : 140 officers, 1,368 ratings, 12 pilots (crew factors 21) Armament : 1 x Wave Gun, 3 x class 3 batteries, 2 x pulse torpedo tubes Defenses : 3 Point Defense systems, Level 0 Screens, Grade 17 armor Sensor Systems : Enhanced Sensors, 3 fire-control systems Drive Systems : Main Drive rating 4, FTL (jump) Drive (fire arcs are wave - f, 2 x cl. 3 ap/fp/f/fs/as, 1 x cl.3 fs/as/a/ap/fp, torpedoes f) Hanger Bays : 1 Bay holding 12 fighters King George VI class Battlestarship Service Details first commissioned : 2101 currently in service : 1 lost in action : 0 decommissioned/scrapped : 0 under construction : 10 planned procurement cost : 90.4M Cr. Technical Details Classification : Battlestarship Displacement : 269,000 tonnes (mass: 269) Hull type : Average (Hull Integrity: 81) Crew : 196 officers, 1,740, 24 pilots (crew factors 29) Armament : 2 x Wave Guns, 4 x class 3 batteries Defenses : 4 Point Defense systems, Level 0 Screens, Grade 25 armor Sensor Systems : Enhanced Sensors, 3 fire-control systems Drive Systems : Main Drive rating 4, FTL (jump) Drive Hanger Bays : 2 Bays each holding 12 fighters (fire arcs are wave -f, 2 x cl. 3 ap/fp/f/fs/as, 2 x cl.3 fs/as/a/ap/fp) Prometheus class Starcarrier Service Details first commissioned : 2100 currently in service : 3 lost in action : 0 decommissioned/scrapped : 0 under construction : 15 planned procurement cost : 71.9M Cr. Technical Details Classification : Starcarrier Displacement : 176,000 tonnes (mass: 176) Hull type : Average (Hull Integrity: 53) Crew : 160 officers, 1,380 ratings, 60 pilots (crew factors 22) Armament : 2 x class 2 batteries Defenses : 5 Point Defense systems, Level 0 Screens, Grade 13 armor Sensor Systems : Enhanced Sensors, 2 fire-control systems Drive Systems : Main Drive rating 4, FTL (jump) Drive Hanger Bays : 6 Bays each holding 12 fighters (fire arcs are fp/f/fs) Starfighter Attack Craft Streak series Attack Sleds - Standard - 2M Cr. per squadron Hornet series Starfighters - Interceptors - 2M Cr. per Squadron Phantom series Starfighters - Torpedo - 3.8M Cr. per Squadron Tomcat-A series Starfighters - Fast - 3.2M Cr. per Squadron Tomcat-B series Starfighters - Heavy - 3.2M Cr. per Squadron Tomcat-C series Starfighters - Attack - 2.6M Cr. per Squadron Order of Battle Old Designs Patrol Squadron (Captain) 1 Destroyer, 3 Corvettes Task Group (Commodore) 1 Carrier or Cruiser, 3 Destroyers, 2 Corvettes Carrier Group (Rear Admiral) 1 Battleship, 3 Carriers, 2 Cruisers, 3 Destroyers, 2 Corvettes Solar Fleet (Vice Admiral) 1 Battleship, 3 Cruisers, 10 Destroyers, 2 Corvettes Earth Defense Fleet (Admiral) 3 Battleships, 9 Cruisers, 5 Destroyers, 10 Corvettes New Designs Attack Squadron (Captain) 2 Stardestroyers, 6 Torpedo Boats or 10 Torpedo Boats Cruiser Squadron (Commodore) 1 Heavy Starcruiser, 2 Light Starcruisers, 1 Starcorvette Task Group (Commodore) 1 Heavy Starcruiser, 2 Light Starcruisers, 2 Starcorvettes, 5 Torpedo Boats Carrier Group (Rear Admiral) 3 Starcarriers, 3 Light Starcruisers, 10 Stardestroyers Strike Group (Rear Admiral) 5 Light Starcruisers, 10 Starcorvettes Battle Group (Rear Admiral) 2 Battle Starcruisers, 3 Heavy Starcruisers, 7 Starcorvettes Assault Fleet (Vice Admiral) 2 Heavy Starcruisers, 10 Stardestroyers, 20 Assault Transports Solar Fleet (Vice Admiral) 3 Battle Starcruisers, 10 Light Starcruisers, 5 Stardestroyers Earth Defense Fleet (Vice Admiral) 9 Heavy Starcruisers, 15 Stardestroyers, 18 Torpedo Boats Heavy Battle Group (Admiral) 2 Battlestarships, 4 Battle Starcruisers, 6 Heavy Starcruisers, 10 Stardestroyers Union Fleet (Admiral) 3 Battlestarships, 8 Battle Starcruisers, 15 Heavy Starcruisers, 12 Light Starcruisers, 10 Starcorvettes, 25 Stardestroyers
  21. Background and Game Mechanics What you'll find here is some of the campaign background material needed or just useful in the running of adventures and combat scenarios set in the Orion's Spear universe. Also Orion's Spear runs on some slightly different game mechanics, those differences are noted and explained here. First of all with regard to fighters. The squadrons in Orion's Spear are larger than the standard ones in FULL THRUST. Here is a table to explain. Symbol Unit Size Commander Strength / Element 2nd Lt. or 1st Lt. 2 planes (leader and wingman) // Lance 1st Lt. or Capt. 4 planes (2 Elements) /// Squadron Capt. or Maj. 12 planes (3 Lances) > Wing Maj. or Lt. Col. 36 planes (3 Squadrons) >> Group Lt.Col. or Col. 108 planes (3 Wings) >>> Air Division Col. or Brig. Gen. 324 planes (3 Groups) } Air Fleet Brig. Gen. or Maj. Gen. 972 planes (3 Air Divisions) }} Aerospace Force Maj. Gen. or Lt. Gen. 2,916+ planes (3 or more Air Fleets) Feel free to substitute the appropriate Naval rank as needed. The next part involves some of the technology behind the scenes as we discuss Reactors, Engines and Fuels. Reactors Early Fission - First developed in the mid 20th Century, these reactors used heat from a fission reaction to boil water into steam which turned a turbine to generate electricity. A Tech Level 7-8 system only used in obsolete equipment. Modern Fission - First developed in the early 21st Century, they generate electricity directly from the heat of the fissioning materials by using super-conducting wire. A Tech Level 8+ system most commonly used by civilians and as a secondary system by the Navy. Fusion - First developed in the late 21st Century, fusion reactors generate electricity via thermal conversion of heat created by Hydrogen to Helium fusion reactions. What civilian systems are available use the simpler laser-fired reactors, while the military makes use of the more complex but more powerful plasma-induced reactions. Both varients are solidly Tech Level 9 and the most advanced power generation systems available. Fuels (only required by reaction engines) Liquid Hydrogen - Very cheap, widely available, but bulky. First used in the late 20th Century, the 22nd century equivalent to regular gas. Acceleration rates of up to 1 G. maximum sustained. Compressed Hydrogen Tablets - First developed in the early 21st Century they revolutionized space flight. Each 10 kilogram tablet contains 100 gallons of standard frozen Liquid Hydrogen propellant in a hyper-concentrated form and thermal sealed to remain that way. When the Therma-Seal is lasered away the tablet expands into ordinary Liquid Hydrogen. Cadmium - An expensive fuel but worth it, Cadmium has a high density, low boiling point and low mass. It produces an extremely high velocity exhaust and is the only reaction fuel able to sustain 2 G. acceleration rates. Cadmium was first used in the mid 21st Century, it is the 22nd Century equivalent to super-high octane racing gas. Engines Reaction Engines Amjet series - A fission reactor core with liquid hydrogen fuel, first developed in the late 20th Century. Turbostar series - A fission reactor core with cadmium fuel, first developed in the mid 21st Century. Nova series - A fusion reactor core with cadmium or liquid Hydrogen fuel, first developed in the late 21st Century. Reactionless Engines Geestar series - the Gravitic Thruster Plate, invented in the mid 21st Century but not developed for almost 20 yrs. Starjet series - The Tachyon FTL drive, first developed in the late 21st Century. When using reaction engines one point of fuel is expended for each point of thrust generated. This does not apply to reactionless engines. Range and Game Turns The standard measuring unit equals 1000 km and the standard game turn equals 5 minutes. Stealth Ships and Sensors Sensors - Passive Sensors can identify a contact's category (i.e. escort, cruiser, etc.) at a range of 360,000 kilometers, they can pick up a contact at 3,600,000 km.. Active Sensors can pick up a contact at 6,000,000 km, and identify category at 570,000 km. However active sensors will allow the enemy to identify them to a similar extent. Enhanced Sensors increase the scanning ranges by 25%, and Superior Sensors by 50%. If a target ship is in a powered down state (i.e. all non-essential systems shut down, powerplant at minimum output, engines shut down) all ranges are reduced to 10 % of normal. Stealth Ships - All Stealth vessels include a Towed Sensor Array (TSA) to allow them to see outside their cloaking fields. A TSA can only be spotted at extremely close ranges. If the TSA is using Active sensors then it is spotted at a range of 100,000 km at greater ranges it is impossible to fix the TSA's position and all the opponent will know is general bearing. If on the other hand the TSA is using Passive Sensors the range drops sharply. A TSA using passive sensors can be spotted at a maximum range of 16,000 km. To do so roll a single D6 and consult the table below. Range Roll to spot 15 - 16,000 km 1 13 - 14,000 km 1 - 2 11 - 12,000 km 1 - 3 8 - 10,000 km 1 - 4 5 - 7,000 km 1 - 5 less than 5,000 km automatically spotted Once the TSA has been spotted opposing ships may fire at the Stealth Ship. This is done by rolling 1 D6 per battery firing. On a 1 - 4 your salvo is too far away to hit, on a 5 - 6 you have managed to straddle the target. All batteries that straddle the target then roll for damage normally. If contact with the TSA is lost the stealth ship may no longer be fired upon. Moving while Cloaked When the TSA is deployed a Stealth Ship is manuevered normally just as all other ships are. When the TSA is retracted the stealth ship must write orders for however many turns he wishes to keep his TSA retracted. When he runs out of orders he must do one of the following three things: a.) Drop Cloak, b.) Deploy the TSA or c.) move straight ahead at his current velocity. Naval Bases There are five different types of bases available in Orion's Spear. From smallest to largest they are as follows: Outposts - Outposts are small bases with a complement of about 2,700 including a regiment sized Garrison force and a single Fighter Group. A Commodore or Brigadier General's command. Support Bases - Support Bases are intended to support operations over a fairly wide area and serve as a supplement to the larger bases. They have a sizable complement of over 10,000 including a brigade or sometimes division sized Marine Garrison and a Wing of fighters. Usually commanded by a Rear Admiral or a Marine Corps Major General. Forward Fleet Bases - Forward Fleet Bases are designed to provide repair, command and intelligence facilities for a broad area on or near the forward areas of a conflict. They contain a complement of more than 15,000 including a division level Marine Garrison and a large Wing of fighters. Commanded by a Vice Admiral. Main Fleet Bases - Main Fleet Bases are some of the largest facilities in the Solar Union, designed to provide Command and Control functions over a vast area of space or to provide extensive support services. The crew complement numbers in excess of 20,000 including a division level Marine Garrison or greater as well as an Air Division of fightercraft. Commanded by a full Admiral. Main Fleet Yards - Although primarily used for Starship construction the three Main Fleet Yards on Earth, Mars and Asteropolis have considerable command facilities and are of course heavily defended as well with a Division level Marine Garrison and a number of fighter wings. In addition there are training facilities nearby which bolster these levels. The military personel assigned to the Yards number aproximately 17,000 but to this number is added close to 25,000 civilian workers. The Yards are under the command of an officer of at least Vice Admirals rank. Ranks and Pay Grades in the Armed Forces of the Solar Union Grade Solar Union Space Navy Solar Corps of Marines Solar Union Army Pay Rate (monthly) E1 Recruit Private Private Cr. 52.50 E2 Spacehand 2nd Cl. Private 1st Cl. Private Cr. 52.50 E3 Spacehand 1st Cl. Lance Corporal Private 1st Cl. Cr. 69.30 E4 Petty Officer 3rd Cl. Corporal Corporal Cr. 81.90 E5 Petty Officer 2nd Cl. Sergeant Sergeant Cr. 100.80 E6 Petty Officer 1st Cl. Staff Sergeant Staff Sergeant Cr.115.70 E7 Chf. Petty Officer Gunnery Sergeant Sergeant 1st Cl. Cr. 128.40 E8 Senior CPO Master Sergeant Master Sergeant Cr. 136.70 E9 Master CPO Sergeant Major Staff Sgt.-Major Cr. 148.90 WO1 Warrant Officer Warrant Officer Warrant Officer Cr.150.00 WO2 Sr. Warrant Officer Sr. Warrant Officer Sr. Warrant Officer Cr.150.00 WO3 Master Warrant Officer Master Warrant Officer Master Warrant Officer Cr.150.00 O1 Ensign 2nd. Lieutenant 2nd Lieutenant Cr. 157.50 O2 Lieut. junior grade 1st Lieutenant 1st Lieutenant Cr. 175.00 O3 Lieut. senior grade Captain Captain Cr.210.00 O4 Lieut. Commander Major Major Cr. 287.50 O5 Commander Lieut. Colonel Lieut. Colonel Cr. 335.42 O6 Captain Colonel Colonel Cr. 383.33 O7 Commodore Brigadier General Brigadier Cr. 500.00 O8 Rear Admiral Major General Major General Cr. 585.00 O9 Vice Admiral Lieut. General Lieut. General Cr. 666.00 O10 Admiral General General Cr. 745.50 O11 Admiral of the Fleet Commandant-Gen. Field Marshal Cr. 900.00 Combat Pay is assigned to grades E1 - O6 in the amount of 35 Cr. per month, to qualify an individual must have served at least 16 days of the month in a combat zone. Flight Pay is assigned to all Pilots and Aircrews who have been assigned to Flight Duty in the amount of Cr. 30 per month. Command Pay in the amount of 10% of base pay is assigned to all unit commanders up to the grade of O6. Command Pay is already included in the base pay of General Officers. Ground Combat Arms Infantry- The standard Infantryman of both the Solar Union and the Vrell wears a vacuum-sealed light armor and carries a laser rifle or recoilless rocket rifle. His helmet provides him with enhanced vision and he frequently carries grenades, light anti-armor rockets or anti-aircraft missiles. Mobile Infantry- These Troopers are equipted with powered armors similar to that used during the Age of Metas. A heavy Plasma Gun is mounted on the right forearm while the left carries a 10-shot Grenade Launcher, a 4-shot pod of long range missiles rides the left shoulder. A full capability sensor system (including an enhanced targeting system) and flight capability completes the package. Armored Cavalry- Two man light armored vehicles, very fast but lightly armored and carrying only a pair of light Laser Cannons and a single missile launcher. Equipted with an enhanced sensor suite they are excellant scouting units. Air Cavalry- Two man VTOL ground-support aircraft, extremely fast and highly manueverable but armed with a single light Laser Cannon and hardpoints for considerable missile armaments. A good fast responce unit. Airborne Assault- A specialized varient of standard Mobile Infantry. These troopers are launched from orbit in a breakaway shell in the manner of old style bullets from a quick-firing gun. These armors replace their missile pods with heavier thrusters. Armored- Large 5-man Main Battle Tanks equipted with twin turret Heavy Laser Cannons, light and medium autolasers and an 8-shot ATG missile system. Some varients exchange the heavy lasers for Recoilless Cannons. The Spearhead units for any major engagement for over 150 years. Rocket Artillery- Lightly armored vehicles carrying a calliope-like battery of 10 rocket launchers each with a 6-shot magazine. The rockets are smart weapons which can be programmed for individual targets or pick their own from a list of assigned values. The former is used in conjunction with a forward observer, with the later being used when no F.O. is available. Make-up of the Solar Union Ground Forces Symbol Unit Commander Strength . Fireteam Corporal 3 Soldiers .. Squad Sergeant 10 Soldiers (3 fireteams + CO) ... Platoon Lieutenant 33 Soldiers (3 squads + CO and 2 aides) I Company Captain 102 Soldiers (3 platoons + CO and 2 aides) II Battalion Major 316 Soldiers (3 companies + HQ squad) III Regiment Lieut. Colonel 981 Soldiers (3 battalions + HQ platoon) X Brigade Colonel 1,682 Soldiers (5 battalions + HQ company) XX Division Brigadier General 3,250 Soldiers (3 regiments + HQ battalion) XXX Corps Major General 10,000 Soldiers (3 divisions + HQ regiment) XXXX Army Lieut. General 31,000 Soldiers (3 corps + HQ regiment) XXXXX Army Group General 62,000+ Soldiers (2 or more armies) Make-up of the Vrel Entente Ground Forces Symbol Unit Commander Strength . Attack Team Lancer 5 Soldiers .. Strike Team Sergeant 11 Soldiers (2 attack teams + CO) ... Battle Team Lieutenant 45 Soldiers (4 strike teams + CO) I Attack Force Over Lieutenant 95 Soldiers (2 battle teams + HQ team) II Strike Force Strike Commander 400 Soldiers (4 attack forces + HQ team) III Battle Force Battle Commander 825 Soldiers (2 strike forces + HQ team) X Strike Command Assualt Commander 1,700 Soldiers (2 battle forces + HQ team) XX Battle Command Over Commander 3,400 Soldiers (4 battle forces + HQ force) XXX Sub-Army Sub General 13,800 Soldiers (4 battle commands + HQ force) XXXX Army General 55,600 Soldiers (4 sub-armies + HQ force) XXXXX Over-Army High General 111,600+ Soldiers (2 or more armies)
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