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Doc Shadow

HERO Member
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Everything posted by Doc Shadow

  1. I don't know. I thought Garrett Morris was pretty good too.
  2. RIP Hyper-Man. I have a bad feeling we're going to be writing that a lot more often in the coming years.
  3. For some reason your latest pick has me thinking about resurrecting the old catsuit thread. Or some variation thereof.
  4. I am Thor the Mighty, God of Thunder, King of Asgard the Realm Et ... er ... Not Quite so Eternal as it once was. And this is my hammer, Hammer.
  5. Exactly. They should have left it with the classic comic book motivation as Whedon set it up. At least that made some sense.
  6. And yes, I know it's the writers, producers, and directors, any of whom could have and should have pointed out the major flaw in this plan, that are really to blame.
  7. I was spared by Thanos. Thanos, as portrayed in this movie, was an MORON! Do you know how long it will take for the population to reach the same level it had before his "culling"? 50 years. Even assuming he's right, all he's done is bought the universe an extra fifty fracking years! Good job, MORON!
  8. I'm afraid my back-bench- fu is extremely weak. So I'll be sitting this one out it looks like.
  9. It looks like I won't be able to run the Universe draft in June. Too much crap coming at me at work that month. So I'm going to step it back a bit. August is still open so I'll run it then. Sorry if this causes any problems but it really can't be helped.
  10. I played this Batman rip off homage for several years. He never had NCM. It just didn't seem right. Nighthawk Val Char Cost Roll Notes 25 STR 15 14- Lift 800.0kg; 5d6 [2] 27 DEX 51 14- OCV: 9/DCV: 9 25 CON 30 14- 18 BODY 16 13- 18 INT 8 13- PER Roll 13- 20 EGO 20 13- ECV: 7 40 PRE 30 17- PRE Attack: 8d6 14 COM 2 12- 10+8 PD 5 Total: 10/18 PD (0/8 rPD) 10+8 ED 5 Total: 10/18 ED (0/8 rED) 8 SPD 43 Phases: 2, 3, 5, 6, 8, 9, 11, 12 15 REC 10 65 END 8 65 STUN 21 Total Characteristic Cost: 270 Movement: Running: 9"/18" Leaping: 20"/20" Swimming: 2"/4" Swinging: 40"/60" Cost Powers END 16 Insulated resistweave : Armor (8 PD/8 ED) (24 Active Points); IIF (-¼), Real Armor (-¼) 31 Energized Cape: Force Field (50 PD/50 ED) (Protect Carried Items); 1 Continuing Charge lasting 1 Extra Phase (-1 ½), Lockout - Nighthawk may take no actions while cape is energized (-½), OIF (Focus - Capeand Utility Belt; -½) [1 cc] 11 Energized Cape II: Knockback Resistance -20"; 1 Continuing Charge lasting 1 Extra Phase (-1 ½), Linked (Energized Cape; -½), OIF (Focus - Cape and Utility Belt; -½) [1 cc] 40 Utility Belt: Multipower, 60-point reserve, (60 Active Points); all slots OIF (-½) 1u 1) Grapple and Swingline: Swinging 20" (20 Active Points); OAF (-1), no Noncombat movement (-¼) 2 2u 2) Stun Disk: Energy Blast 5d6, 16 Recoverable Charges (+½) (37 Active Points); OAF (-1), Range Based On Strength (-¼) [16 rc] 2u 3) Plastique: Energy Blast 6d6, Explosion (+½) (45 Active Points); 6 Charges (-¾), OIF (-½), Range Based On Strength (-¼) [6] 1u 4) Flash Pellets: Sight Group Flash 2d6, Area Of Effect (One Hex; +½) (15 Active Points); 8 Charges (-½), OIF (-½), Range Based On Strength (-¼) [8] 1u 5) Gas Pellets: Energy Blast 3d6, 8 Continuing Charges lasting 1 Turn each (+0), No Normal Defense ([Standard for Gas Attacks]; +1), Area Of Effect (5" Radius; +1), Continuous (+1) (60 Active Points); Independent (-2), OAF (-1), Range Based On Strength (-¼) [8 cc] 1u 6) Smoke Pellets: Darkness to Sight Group 2" radius, 6 Continuing Charges lasting 1 Minute each (+0) (20 Active Points); OIF (-½), Range Based On Strength (-¼) [6 cc] 1u 7) Shurikens: Killing Attack - Ranged ½d6, Armor Piercing (+½), Autofire (5 shots; +½), 16 Recoverable Charges (+½) (25 Active Points); OIF (-½), Range Based On Strength (-¼) [16 rc] 1u 8 ) Knife: Killing Attack - Hand-To-Hand ½d6 (1d6+1 w/STR) (10 Active Points); OIF (-½) 1 1u 9) Nightvision Visor: Nightvision, Telescopic (+1 versus Range Modifier): +1 (6 Active Points); OIF (-½) 1u 10) Rebreather: Life Support (Self-Contained Breathing), 4 Continuing Charges lasting 1 Hour each (+0) (10 Active Points); OIF (-½) [4 cc] 1u 11) Mini Radio/Television Transceiver & Radar Detector: High Range Radio Perception (Radio Group) (12 Active Points); OAF (-1) 3u 12) Tracer Bugs: Radio Group Images Increased Size (32" radius; +1 ¼), +/-2 to PER Rolls, Sticky (+½), 6 Recoverable Continuing Charges lasting 1 Week each (+2) (52 Active Points); OIF (-½), Range Based On Strength (-¼) [6 rc] 1u 13) Mini Camcorder: Eidetic Memory, Limited Power Sound and Images only (+0) (5 Active Points); OIF (-½) 1u 14) Crime-scene Kit: +3 with Criminolgy, Criminal Science and Deduction rolls (9 Active Points); OAF (-1), 8 Charges (-½) 1u 15) Universal Antidote: Life Support (Immunity All terrestrial diseases and biowarfare agents; Immunity: All terrestrial poisons and chemical warfare agents), 6 Continuing Charges lasting 1 Hour each (+0) (20 Active Points); OIF (-½) [6 cc] 1u 16) Lockpicks: +3 with Lockpicking (6 Active Points); OAF (-1) 1u 17) Plastic Handcuffs: Entangle 2 ½d6, 3 DEF, Takes No Damage From Attacks Limited Group (+¼) (37 Active Points); Set Effect (Hands Only/Feet Only) (-1), Entangle Has 1 BODY (-½), No Range (-½), OIF (-½), Cannot Form Barriers (-¼), Nonresistant DEF (-¼), 8 Boostable Charges (-¼) [8 bc] 2u 18) Bolos: Entangle 4d6, 4 DEF, Entangle And Character Both Take Damage (+¼) (50 Active Points); 3 Recoverable Charges (-¾), OIF (-½), Range Based On Strength (-¼) [3 rc] 1u 19) Laser Torch: Killing Attack - Ranged ½d6, Reduced Endurance (0 END; +½), Penetrating (x3; +1 ½) (30 Active Points); No Range (-½), OIF (-½) 18 Line Gun: Multipower, 40-point reserve, (40 Active Points); all slots OAF (-1), Only In Heroic Identity (-¼) 1u 1) Swingline I: Swinging 20" (20 Active Points); OAF (-1), Only In Heroic Identity (-¼) 2 1u 2) Swingline II: Leaping +15" (5" forward, 10" upward) (15 Active Points); Upward Movement Only (-1), OAF (-1), no Noncombat movement (-¼), Only In Heroic Identity (-¼) 1 1u 3) Swingline III: + 5 with climbing (10 Active Points); OAF (-1), Only In Heroic Identity (-¼) 1u 4) Grab-line: Telekinesis (10 STR) (15 Active Points); OAF (-1), Only to pull objects towards user Power loses about a third of its effectiveness (-½), Affects Whole Object (-¼), Limited Range (-¼), Only In Heroic Identity (-¼) 1 Jade Dragon style Martial Arts Maneuver OCV DCV Notes 5 Defensive Strike +1 +3 8d6 Strike 4 Martial Strike +0 +2 10d6 Strike 4 Fast Strike +2 +0 10d6 Strike 4 Martial Dodge -- +5 Dodge, Affects All Attacks, Abort 4 Martial Block +2 +2 Block, Abort 3 Martial Throw +0 +1 8d6 +v/5, Target Falls 5 Offensive Strike -2 +1 12d6 Strike 5 Takeaway +0 +0 Grab Weapon, 50 STR to take weapon away 3 Flying Tackle +0 -1 8d6 +v/5 Strike; You Fall, Target Falls; FMove 5 Joint Break -1 -2 Grab One Limb; HKA 2d6 +1 , Disable 12 +3 HTH Damage Class(es) Perks 54 Batcave: 61 Nightcruiser: 46 Nightcycle: 58 Nightwing: 56 Nightcutter: 15 Money: Filthy Rich 4 Fringe Benefit: Corporate Employee, International Driver's License, Local Police Powers, Passport 6 Reputation: Relentless (A large group) 11-, +4/+4d6 (8 Active Points); Only In Heroic Identity (-¼) 7 Reputation: Feared Crimefighter (A large group) 14-, +3/+3d6 (9 Active Points); Only In Heroic Identity (-¼) 10 Secret Passage: WGE to Batcave, Sewer System to HCPD Evidence Depository, Utilities Tunnel to Federal Building, Utilities Tunnel to Toddenberry Asylum, Batcave to Nightcutter wharf and Nightwing hanger: Custom Perk 3 Well-Connected 8 1) Contact: Alexander Ringwald - Hudson City Police Commissioner (Contact has access to major institutions, Contact has very useful Skills or resources, Contact limited by identity, Very Good relationship with Contact) (9 Active Points) 14- 8 2) Contact: Cindy Gutierrez-Sosa - Reporter (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources, Good relationship with Contact) (9 Active Points) 14- 6 3) Contact: Jimmy the Geek - Information Broker (Contact has significant Contacts of his own, Contact limited by identity, Very Good relationship with Contact) (7 Active Points) 14- 5 4) Contact: Jocko Muldoon - Longshoreman (Contact has useful Skills or resources, Contact limited by identity, Good relationship with Contact) (6 Active Points) 14- 14 5) Contact: Lefty Strong - Mid-ranked hood (Contact has significant Contacts of his own, Contact limited by identity), Organization Contact (x3) (15 Active Points) 14- 5 6) Contact: Raven Simone - Prostitute (Contact has access to major institutions, Contact limited by identity, Good relationship with Contact) (6 Active Points) 14- Talents 17 Combat Sense (Sense) 13- 16 Crippling Blow 5 Resistance (5 points) Skills 3 Acrobatics 14- 3 Acting 17- 9 Analyze: Combat 16- 3 Breakfall 14- 3 Climbing 14- 3 Combat Driving 14- 3 Combat Piloting 14- 10 +5 with Stun Disks 15 +5 with Martial Arts 5 +1 with DCV 10 +3 with DCV (15 Active Points); Requires A Reputation roll - Feared Crimefighter Roll (-½) 3 Computer Programming 13- 3 Concealment 13- 3 Contortionist 14- 3 Conversation 17- 5 Criminology 14- 3 Deduction 13- 5 Defense Maneuver I-II 3 Forensic Medicine 13- 3 Interrogation 17- 1 Inventor 8- 3 Lockpicking 14- 4 Navigation (Air, Land, Marine) 13- 0 Paramedics 8- 3 Persuasion 17- 1 PS: Multi-billionaire (Everyman Skill) 13- 3 PS: Businessman 13- 3 Security Systems 13- 3 Shadowing 13- 40 +4 Overall 3 Stealth 14- 3 Streetwise 17- 3 Systems Operation 13- 4 TF: Common Motorized Ground Vehicles, Small Motorized Ground Vehicles, Free with Combat Driving, Helicopters, Small Motorized Boats, Small Planes, Submarines, Two-Wheeled Motorized Ground Vehicles 3 Linguist 1 1) Language: Arabic (basic conversation) 2 2) Language: Cantonese (completely fluent) (3 Active Points) 0 3) Language: English (idiomatic; literate) (5 Active Points) 2 4) Language: French (completely fluent) (3 Active Points) 2 5) Language: German (completely fluent) (3 Active Points) 2 6) Language: Italian (completely fluent) (3 Active Points) 1 7) Language: Japanese (fluent conversation) (2 Active Points) 1 8 ) Language: Mandarin (fluent conversation) (2 Active Points) 2 9) Language: Portugese (completely fluent) (3 Active Points) 2 10) Language: Russian (completely fluent) (3 Active Points) 2 11) Language: Spanish (completely fluent) (3 Active Points) 3 Scholar 3 1) KS: Hudson City Organized Crime (4 Active Points) 13- 1 2) KS: Hudson City Power-brokers (2 Active Points) 11- 2 3) KS: Hudson City Street Gangs (3 Active Points) 12- 4 4) KS: Incredible Trivia (5 Active Points) 14- 1 5) KS: Rogues Gallery (2 Active Points) 11- 3 6) AK: Northern Atlantic Seaboard 13- 5 7) CK: Hudson City 14- 3 Scientist 2 1) SS: Criminal Science 13- (3 Active Points) 2 2) SS: Psychology 13- (3 Active Points) 2 3) SS: Sociology 13- (3 Active Points) Total Powers & Skill Cost: 826 Total Cost: 1095 200+ Disadvantages 10 Dependent NPC: Police Commissioner Alexander Ringwald 14- (Slightly Less Powerful than the PC; Useful Noncombat Position or Skills) 5 Dependent NPC: Dr. Thomas Leslie, MD 8- (Normal; Useful Noncombat Position or Skills) 5 Dependent NPC: Cindy Gutierrez-Sosa 8- (Normal; Useful Noncombat Position or Skills) 10 Dependent NPC: Jimmy the Geek 11- (Normal; Useful Noncombat Position or Skills) 15 Mystery DNPCs 10 Distinctive Features: tall, grim and silent (Concealable; Noticed and causes unease; Detectable By Commonly-Used Senses) 50 Hunted: Rogues Gallery of Villians - incluing Harlequin, Crimelord, the Doberman, Presto the Magician, and the Black Cat 20 Psychological Limitation: Devoted to Justice (Common, Total) 15 Psychological Limitation: In love with the Black Cat (Common, Strong) 15 Psychological Limitation: Driven to protect innocents (Common, Strong) 0 Psychological Limitation: Reluctance to Kill (Uncommon, Moderate, Custom Adder) 15 Reputation: Scary pointy-eared guy who inspires bed-wetting, 11- (Extreme) 15 Secret Identity: Brett Walker (Frequently, Major) 10 Vulnerability: 2 x STUN Sonics (Uncommon) 700 Experience Points Total Disadvantage Points: 1095 Background/History: Hudson City. Twenty-two years ago. It was a warm summer's evening as Superior Court Judge George Walker, his wife Anne and their young son Brett strolled through LeMastre Park. Suddenly out of the shadows a lone gunman confronted them. He demanded their money and Mrs. Walker's jewelry; when the Judge resisted the gunman shot him. Anne Walker screamed and the killer's rage found a second target. Splattered with the blood of his parents young Brett locked his eyes on the killer, burning the man's face into his memory. Police sirens began to wail and the murderer fled into the night. For over a year Brett floundered as he sunk deeply into depression, then all that changed when a schoolmate gave him a copy of "Batman". Immediately Brett saw the parallels, why they both even had the same initials. Brett swore on his parent's graves to devote his life to bringing criminals to justice, to protect the innocent and to someday avenge their murders. Hudson City. Today. A dark avenger stalks the city. A grim, shadowy figure seen only at night. He is a human time bomb that explodes in the faces of criminals, whether they be street thugs, crime bosses or super-villians none are beyond his reach. He is resourceful and fearless, terrifying and relentless. He is justice. He is...NIGHTHAWK! Personality/Motivation: In public Brett Walker doesn't seem to have a care in the world and is just a friendly, happy guy and a bit of a doofus at times, who happens to be richer than God. But once away from prying eyes he becomes the dark avenger who wrings fear from the criminal scum who thought themselves immune to it. Finances: As the sole stockholder of Walker Global Enterprises Brett is worth an estimated 48 billion dollars. Home: The Walker House, a huge 169 room, 200 year old mansion set on 260 acres of wooded land on Walker Point overlooking the Stewart River that bisects Hudson City and not far from LeMastre Park. Job: Avenging Crime Fighter Chairman of the Board - Walker Global Enterprises Education: Brett has never stayed anyplace long enough to actually earn a degree. Ambitions: To take Hudson City back from the criminals and return it to decent people. Quote: The Scum thought they ruled the night ... they were wrong. Appearance: A young and very physically fit Alec Baldwin. As he looked at about the time he made The Hunt for Red October.
  11. To get this thread off the topic of Venom. What are your predictions for Avengers: Infinity War? I predict that Tony will survive, because RDJ's ego wouldn't have it any other way. I further predict that Bucky will survive, because Stark needs to work with some he doesn't like in the sequel. In that sequel he will realize that Bucky and the Winter Soldier are two completely different people who once shared the same body. This will allow him to finally find closure regarding his parents, and also to forgive Cap who was right all along. My next prediction is that Strange will survive and use the time stone to send all the surviving Avengers to the past to set up a Deus Ex Machina that will undo Thanos victory at the end of Infinity War. And my last prediction is that Cap will not be one of the surviving Avengers. In three more days we'll see how well I did. Anybody else have predictions or comments?
  12. I can live with pouches. Venom on the other hand is one of the most revolting characters ever created! Hard to believe something so disgusting was created by David Michelinie. Still I suppose anyone can have an off day. Was probably McFarlane's idea anyway.
  13. And a ton of Combat Luck (only vs. superpowered attacks).
  14. I've always figured that NCM was for agents more than anything else. But YMMV
  15. I used to drink two liters a DAY! Now a single two liter bottle will last me more than a week. It can be done, Hermit. Good luck with your struggle.
  16. Just finished watching Quantum of Solace again. Although it wasn't as bad as some people make it out to be, it wasn't that good either.
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