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Bygoneyrs

HERO Member
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Posts posted by Bygoneyrs

  1. Re: PAH - KV Virus - Infected designing

     

    Hey I did and it was awesome...it is of great use to me and a refresher course to

    my own very rusty skills at this. Having read more than actually played Hero's System

    over the last couple of years, I need all the help I can get. So I great appeciate any

    and all the help that many of you have given me here and can not begin to thank you

    all for that help. This board is simply awesome!

     

    Penn

  2. Re: PAH - KV Virus - Infected designing

     

    What is Space 1999...OMG:jawdrop:!!!

     

    What planet are you living on???:D

     

    Space 1999 is a TV show that came out like 1977 or so and had

    two season ones...yes they ran for a year, then recast some

    of the cast and re imaged it and did a second season one. Both

    were pretty good for it's time really.

     

    If ever they were to make a remake of the show I would think

    they should name is Space 2099, and then using the same type

    tech that they did, it would work perfectly. The show very much

    used very realistic tech and the tech and space ships are much

    more believable, just have a look at some of the links in my above

    post. I mistakenly posted it to this link instead of my other link.

     

    Sorry...opps I'm BAD!!!

     

    Penn

     

     

    WTF is Space 1999? :nonp:
  3. Re: What about a Space 1999 Hero

     

    Hello there Space 1999 fans, here are some links for you to look at for

    resouce if anyone likes the concept as much as I do:

     

    Ultra Probe Blueprints:

     

    http://www.space1999.net/~catacombs/.../w2multra.html

    http://www.space1999.net/~catacombs/...ramission.html

    http://www.space1999.net/~catacombs/...ultraplan.html

     

    Hawk Mark IX:

     

    http://www.space1999.net/~catacombs/...s/w2mhawk.html

    http://www.space1999.net/~catacombs/.../w2mhawkp.html

    http://www.space1999.net/~catacombs/.../w2mhawk3.html

     

    Supper Swift:

     

    http://www.space1999.net/~catacombs/.../w2mswift.html

    http://www.space1999.net/~catacombs/...swift2006.html

    http://www.space1999.net/~catacombs/...mswiftint.html

     

    Eagles:

     

    http://www.space1999.net/~catacombs/.../w2meagle.html

    http://www.space1999.net/~catacombs/...w2meagle1.html

    http://www.space1999.net/~catacombs/...2meagle1p.html

    http://www.space1999.net/~catacombs/...w2meagle2.html

    http://www.space1999.net/~catacombs/...2meagle2p.html

    http://www.space1999.net/~catacombs/...w2meagle3.html

    http://www.space1999.net/~catacombs/...meagle3pt.html

    http://www.space1999.net/~catacombs/...2meagle3p.html

    http://www.space1999.net/~catacombs/.../umeagle1.html

    http://www.space1999.net/~catacombs/.../umeagle2.html

    http://www.space1999.net/~catacombs/.../umeagle3.html

    http://www.space1999.net/~catacombs/...2meagle4p.html

    http://www.space1999.net/~catacombs/...2meagle5p.html

    http://www.space1999.net/~catacombs/...w2mecargo.html

    http://www.space1999.net/~catacombs/...2meagle12.html

    http://www.space1999.net/~catacombs/...meaglem44.html

    http://www.space1999.net/~catacombs/...meaglem22.html

    http://www.space1999.net/~catacombs/.../w2mebits.html

    http://www.space1999.net/~catacombs/...2meaglemp.html

     

    Other ships:

     

    http://www.space1999.net/~catacombs/press/wrefalt.html

     

    http://www.space1999.net/~catacombs/...w2mglider.html

     

    So these many pics are a good resource area for you!

     

    Penn

    __________________

  4. Re: PAH - KV Virus - Infected designing

     

    Hello there Space 1999 fans, here are some links for you to look at for

    resouce if anyone likes the concept as much as I do:

     

    Ultra Probe Blueprints:

     

    http://www.space1999.net/~catacombs/main/models/w2multra.html

    http://www.space1999.net/~catacombs/main/models/w2multramission.html

    http://www.space1999.net/~catacombs/main/models/w2multraplan.html

     

    Hawk Mark IX:

     

    http://www.space1999.net/~catacombs/main/models/w2mhawk.html

    http://www.space1999.net/~catacombs/main/models/w2mhawkp.html

    http://www.space1999.net/~catacombs/main/models/w2mhawk3.html

     

    Supper Swift:

     

    http://www.space1999.net/~catacombs/main/models/w2mswift.html

    http://www.space1999.net/~catacombs/main/models/swift/s2006/w2mswift2006.html

    http://www.space1999.net/~catacombs/main/models/w2mswiftint.html

     

    Eagles:

     

    http://www.space1999.net/~catacombs/main/models/eagle/w2meagle.html

    http://www.space1999.net/~catacombs/main/models/eagle/w2meagle1.html

    http://www.space1999.net/~catacombs/main/models/eagle/e1/w2meagle1p.html

    http://www.space1999.net/~catacombs/main/models/eagle/w2meagle2.html

    http://www.space1999.net/~catacombs/main/models/eagle/e2/w2meagle2p.html

    http://www.space1999.net/~catacombs/main/models/eagle/e3/w2meagle3.html

    http://www.space1999.net/~catacombs/main/models/eagle/e3/w2meagle3pt.html

    http://www.space1999.net/~catacombs/main/models/eagle/e3/w2meagle3p.html

    http://www.space1999.net/~catacombs/main/cguide/umeagle1.html

    http://www.space1999.net/~catacombs/main/cguide/umeagle2.html

    http://www.space1999.net/~catacombs/main/cguide/umeagle3.html

    http://www.space1999.net/~catacombs/main/models/eagle/e4/w2meagle4p.html

    http://www.space1999.net/~catacombs/main/models/eagle/e5/w2meagle5p.html

    http://www.space1999.net/~catacombs/main/models/eagle/cargo/w2mecargo.html

    http://www.space1999.net/~catacombs/main/models/eagle/e12/w2meagle12.html

    http://www.space1999.net/~catacombs/main/models/eagle/orig/w2meaglem44.html

    http://www.space1999.net/~catacombs/main/models/eagle/orig/w2meaglem22.html

    http://www.space1999.net/~catacombs/main/models/eagle/w2mebits.html

    http://www.space1999.net/~catacombs/main/models/eagle/mp/w2meaglemp.html

     

    Other ships:

     

    http://www.space1999.net/~catacombs/press/wrefalt.html

     

    http://www.space1999.net/~catacombs/main/models/glider/w2mglider.html

     

    So these many pics are a good resource area for you!

     

    Penn

  5. Re: Glassy Mars

     

    Well I just read the article and I just wonder when all this might happen, I would

    pay to donate 1% of my yearly salery to the space program to fund it! I think it

    is a program that is well worth the costs and funding!

     

    Penn

  6. Re: Weapon Familiarity and Reality

     

    Ok if your using Dueling foils, the person with the better DEX tends to be able to

    parry or block better than the other person. Plus to the increased DEX tends to

    allow one to work around or through the other person's defense and score pointed hits!

     

    Penn

  7. Re: Magic Systems

     

    It also depends on what a campaigns power points are starting at. I am thinking about

    doing 150 pts with up to 75 disadvantage pts for my Fantasy Hero campain. I still need

    to relook at this but, I am still designing things yet.

     

    Penn

  8. Re: Magic Systems

     

    Thia your simply AWESOME!!!

     

    The spells work is great!!!

     

    I am thinking about using a simple system that I have always used in my own

    Fantasy campaign, and just tailor it for Hero's System.

     

    Simply in my world a magic-user is a person that has the gift of use and access

    to manipulate Mana Points. Thus a spellcaster creates a Power Pool (Mana Battery)

    inwhich each spell has a Mana costs in Mana Pts , and inwhich this pool is their

    daily source of Mana Pts inwhich to draw on and cast their spells from. Now spells

    could cost different amounts of Mana Pts, depending on what type of casting the

    player elected to take. They could be a pure Mana User, a Mana Pts/ Focus user,

    or a Mana Pts/ Spell components user. Also the spell caster must also "buy" their

    circle"aka..level" level of use. Coming out of D&D v3.5 d20 campaigning for 32+ yrs

    with a gaming group also liking that style of D&Dish magic system. So to continue

    the player purchases the circle/level usage with first circle being a freebie/given

    as part of their package.

     

    Now as to gaining spells, the player gets (8) total spells to start, and gets (2) as

    given, and (2) depending on their master, and (4) in which they get to choose.

    Also if someone purchases the second circle/level of usage, I allow them to choose

    (1) 2nd circle/level spell.

     

    As to cost for casting spells using the different casting styles:

    ...............Pure........|.........Mana.........|.........Mana.............|

    ...............Mana.......|.........Focus........|.........Components....|

     

    1st 4 2 1

    2nd 6 3 2

    3rd 8 4 3

    4th 10 5 4

    5th 12 6 5

    6th 14 7 6

     

    Note that as players gain Exps Pts, they can add them to their Power Pool for Magic,

    or buy magic circles/levels, or purchase skills and etc. Now gaining spells is done by

    a player obtaining a copy of a spell and making check to learn a spell.

     

    These is more details of the system but that is the basics of it anyway! It is for my

    pro D&Dish players that like that style of system mechanics and isn't for everyone,

    and I understand that.

     

    Penn

  9. Re: Glassy Mars

     

    Actually what they need is a slightly larger designed ship that can be reused for

    other trips to Mars as well. Maybe a central rotating hub that simulates gravity

    and where they can use the central corridor as a place to jog within the rotating

    hub to help keep them in shape. Maybe some rooms off of this central corridor on

    either side set up for labs and other uses and barrecks as well. The US Airforce

    has found having two service members per room works out nicely, and provides

    just enough privacy too. I would also hope that they send them with a whole

    bunch of games and etc, to help them pass the time.

     

    Penn

  10. Re: Glassy Mars

     

    Well either the engines tech needs to greatly improve, or they need to build

    and design a ship large enough to be able to support a staff/crew with

    enough entertainment to keep folks happy. I guess they would have to

    bring along a good RPG gaming system like Hero's System to pass the time.

     

    Penn

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