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phookz

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Everything posted by phookz

  1. Re: Fantasy game props These are all papercraft, so once you have the files you can make as many copies as you like for relatively cheap. Some of the photos I've seen of this are pretty amazing. Note: some of these are sci-fi, not fantasy, but I've included them for completeness. http://www.herogames.com/forums/showthread.php/80874-Cardstock-Papercraft-Scenery-and-Miniatures?highlight=papercraft http://www.worldworksgames.com/store/index.php <-- Impressive stuff! http://www.heroscapers.com/community/showthread.php?t=22469 <-- There are some links in this forum http://www.icebergbouwplaten.nl/links5.html http://www.microtactix.com/
  2. Re: Space fightercraft in RPGs.
  3. Re: Space fightercraft in RPGs. I agree. The real trick is getting the 3,000 super-fast homing nuclear drones within range before the base's point defense can destroy them.
  4. Re: Is there a semi-plausible way for battlesuits/powered armor to do HVAC? Heat management was an extremely interesting facet of that game. It was the primary resource management problem with the mechs.
  5. Re: Historical Late Medieval Period RPG Not a published setting, but good info to be found here: http://e23.sjgames.com/item.html?id=XRPFREE1 (free) http://www222.pair.com/sjohn/fief.htm Free Ars Magica 4th edition http://e23.sjgames.com/item.html?id=AG0204 Harn has to be mentioned: http://www.columbiagames.com/cgi-bin/query/cfg/allharnitems.cfg Edit: Just noticed you were looking for historical. The links above are not historical, but the second one looks very promising for source material that could easily fit into historical.
  6. Re: Shadow World setting Am I the only one who gets nostalgic over the crappy art in old fantasy rpg supplements? Not so much ShadowWorld - some of that was actually pretty good, but like the first the Iron Wind link above, and the first edition D&D stuff. Seriously, I never thought it was good art, even back in 1980, but something about it now resonates with me. I guess it's just bringing up fond memories of discovering a whole new world of "play". I guess you can't go back, regardless of what some hobbit said.
  7. Re: Superhero Images I thought Crusader was gold and brown as well. But then, that was Foxbat's colors as well, so maybe it's a case of file corruption in the ol' noggin.
  8. Re: I hope we have cooler looking cars than this in the future. So what car is that? She really is a beauty. I agree that it would work for DC as well, but for any other genre, I rather like the whitewalls - harkens back to a different time.
  9. Re: Re-Jiggering the Throwing Table The 6E Basic rules lists STR 100 at 80m for a Standing throw. 5ER shows 40" for a Standing, 80" for a Running throw. Were you looking at Standing throw in 5ER?
  10. Re: Open ended damage I played in a home-brew system years ago that used a damage multiplier lookup for rolling damage. Weapon damage was defined as a number that was then multiplied by a value determined by rolling 3d10 and looking up on a table for the results. The higher the roll, the better the results. If you rolled 3 10's, it was instant death regardless of the weapon used. We used to describe it to newcomers to the system that it was possible to kill someone with a wooden spoon. Rolling max on 3d10 should only happen 1 in 1000 rolls or so, but I can tell you that I personally had a character die at least TWICE due to this roll, and it sucks to be brought down by a random roll. It's very un-heroic and doesn't really model fiction well. Perhaps it is more realistic, but it sucks to be in the middle of a fight with a mook and have the mook get a lucky roll off and kill your character. I would suggest avoiding open ended damage systems for this reason. I do agree that the "slitting the throat" case needs some way to post a threat at the heroic level, but I wouldn't implement it as part of the random roll to hit or damage. For slitting the throat and whatnot you could double (or triple, or whatever feels appropriate) the body damage and/or assume the attack does maximum damage. You want to be careful with this though, and make sure you don't create an easy way for PCs/NPCs to get around the challenges in combat. I would use it for dramatic effect but make sure the PCs know the risks. I'd probably rule that a coup de grace attack is a full phase action, and can only be taken against an opponent that is either unconcious or otherwise incapacitated. Alternately, if you character has taken the time to get the character grapped and held, with the weapon to the ready against the throat or otherwise vulnerable area, then they could use the coup de grace in that case as well. Coup de grace could double the normal damage of the attack, and automatically does maximum damage. It still requires an attack roll, but I'd give some big bonuses to this, especially if the defender is incapacitated. This represents that you can still make mistakes. If the defender is being held, they can still attempt to wriggle free. You could fudge the numbers around a bit to get the right mix - you should playtest whatever you come up with rigorously. Perhaps there is a bonus to hit and if you make the hit by 3 or more you automatically do maximum damage? Assuming the attack roll hits, the damage is doubled beyond what the hit location rules state. So a knife to the neck ends up at x4 (consider the neck the same as the head) at maximum damage will do 12 BODY, more if the attacker has STR beyond the minimum to apply. That's enough to kill most normals and impair all but the toughest opponents (6E2111), and should mean death to unimportant thugs and NPCs. You could also apply bleeding rules in case someone does survive the attack.
  11. Pretty cool stuff: http://www.rawstory.com/rs/2011/01/university-researchers-create-networked-flying-robots-build-complex-structures/ Autonomous helicopters building complex structures. Perhaps the precursor to our future robot overlords protectors.
  12. Re: Is there a semi-plausible way for battlesuits/powered armor to do HVAC? A few seconds with google and I answer my own question. Excess heat is radiated through heat exchangers. This article discusses the balance between too hot and too cold for the ISS: http://science.nasa.gov/science-news/science-at-nasa/2001/ast21mar_1/. Interesting to see that the insulation is basically layers of space blankets.
  13. Re: Is there a semi-plausible way for battlesuits/powered armor to do HVAC? I was thinking about the problem with radiating heat as well. It makes me wonder - what does the ISS do? Or satellites for that matter - what keeps their electronic components from overheating? Does anyone here know?
  14. Re: Space fightercraft in RPGs. In most fiction the human's don't seem to mind it as much as the AI
  15. Re: Space fightercraft in RPGs. Why not both? How about semi-autonomous drones that have AI and advanced flocking algorithms - they are assigned a meatbag operated fighter to act as wingmen and support. The pilot can assign targets for the drones and/or keep them as his personal wingmen. I could imagine scenarios where pilots had several drones that normally flocked on him as lead unless assigned specific tasks. I would think they would work as both offense and defense for the pilot. I like the idea. I think in the real world that long before we're that advanced AI will be to the point that drones would out-fly any human. I'm not sure that's what I'd want in my fiction or games, however.
  16. Re: Space fightercraft in RPGs.
  17. Re: I hope we have cooler looking cars than this in the future. That's pretty cool. Is that carbon fiber on the doors, hood and ground effects?
  18. Re: I hope we have cooler looking cars than this in the future. Maybe they can make a wireless, semi-autonomous cargo car that follows you. You bring it along when you need groceries and whatnot, leave it at home when you don't. That way you only use up the extra space when you need it. The red one wasn't so bad. The blue one... I think they could make it uglier, but it would take a lot of effort.
  19. Re: Space fightercraft in RPGs. Nyrath gave up on these forums almost a year ago. This was his last post: http://www.herogames.com/forums/showthread.php/77648-Solar-Systems-Like-Ours-in-the-Minority?p=1972811#post1972811. It's a shame, he had a lot of good stuff to offer.
  20. Re: A Culture Hero Myth It's very cool Susano. You have lucky players.
  21. Re: A DC Animated-style HeroMachine Regarding Rollergirl - it's amazing how close that app is capable of matching your original vision. If there were rollerskates it would be spot on.
  22. Re: A DC Animated-style HeroMachine You're like a machine, Arc. You just keep turning them out, and they're good. Must spread rep...
  23. Re: Where can I find these posts? I see four threads when searching for "Yankee Daring". Include quotes in the search to make sure the threads have both terms in order. Not sure if this has what you're looking for or not. Also try googling the same term - looks like the character was originally from City of Heroes boards - maybe what you're looking for was posted there?
  24. Re: clarification on what is more appropriate for "spells" and "weapon" powers? Sounds like you're on the right track. I would just do it as a bonus HKA - the aid just gets messy. As far as requiring a weapon, it's generally accepted to do that as an OIF: Weapon of Opportunity - it's obvious and can be taken away, but you can replace it easily, so it's essentially inaccessible.
  25. Re: Traveling in your typical modern day sewer: what rolls for illness? I would agree that just being down there should incur no roll at all. If you get doused with it, maybe a CON at +2 to keep from getting something, but I wouldn't require a roll unless you got a lot of it on you, or you went swimming in it for a while. If you ingest some of it, or get it on an open wound, I would probably require a CON roll, but not at the severe minuses suggested earlier. I would impose the minuses based on how long it was exposed. For example, get some splashed on an open wound, that would be a CON check. If the open wound were exposed for a minute to it, CON -1, then -1 for every step down the time chart.
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