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phookz

HERO Member
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Everything posted by phookz

  1. Re: What do you think of Endurance Reserve in 6E? I may be misunderstanding your position, but it sounds like you would prefer it if the GM didn't have to adjudicate power builds. I don't think that's possible in a universal system with an open framework. That's the price you pay for the flexibility HERO gives you. As has been pointed out multiple times, there are plenty of ways to munchkin the system, the least of which is getting a point break for putting a power in a Framework.
  2. Re: What do you think of Endurance Reserve in 6E? He probably had it coming
  3. Re: What do you think of Endurance Reserve in 6E?
  4. Re: What do you think of Endurance Reserve in 6E?
  5. Re: What do you think of Endurance Reserve in 6E?
  6. Re: A DC Animated-style HeroMachine Hmm, sisters or a variant of duplication? Or maybe some weird cloning accident gone awry? Inquiring minds want to know.
  7. Re: What do you think of Endurance Reserve in 6E?
  8. Re: What do you think of Endurance Reserve in 6E? Not anymore. Aid has a fade rate - it makes more logical sense to apply the fade rate. It's possible to abuse it, but there are plenty of things that are possible to abuse, that's what the exclamation point icon is for.
  9. Re: Leaping As ned-kogar already stated, bouncing through leaps are covered in APG p104. It handles single and multiple bounces, and what to do if you can't perceive the target when you start. Rep for ned.
  10. Re: Real Costs for spells and how you handle them? Exactly. The larger issue isn't the point cost, it's what's available to the different character archetypes. And that's not an issue with the system as much as it is an issue with the concept for the game. Some people want their wizards to be fireball-slinging weapons of mass destruction and utility. If that's the case, they're going to find it difficult to balance the non-casters with the casters, and it doesn't matter what system you put them in - it's not a game design problem as much as it is a setting design problem. The thing is - most other games couple game design with setting design. D&D makes certain assumptions that all characters will have a certain amount and level of magic item at higher levels. It's built into the system itself when you look at the powers, abilities and monsters that are available to the higher level characters. What I love about HERO is that it makes none of these assumptions. The downside is, it's up to the GM to do the work for it. I liked some of the balance created by different schools of magic, but in FH 4e they tended to blur into each other. I don't really like the divide by 3 mechanic that TA brings - I think you should pay for what you get, not just cut the price because you're using magic.
  11. Re: My son's first character That's cool - love the intrigue. How old is this kid? It's easy to forget just how creative children can be. Very cool stuff.
  12. Re: Real Costs for spells and how you handle them? I think you've really nailed it here. The larger problem, IMO, is that many people design a campaign world that has a disconnect. As I've said before, a lot of popular fiction is difficult if not impossible to model in a game and have game balance, unless you restrict the character archetypes. Gandalf was a plot device. Middle-earth is a rich, interesting world, but if you let a player be a wizard everyone else will be left in the cold. That didn't always happen in the book because he was a plot device, but hell - if the guy can go toe to toe with a Balrog and come out on top what chance does the average troll have against him?
  13. Re: My son's first character I'd like to see it as well - sounds cool.
  14. Not sure if this has been posted before or not. I know at least one member on these boards played with google Sketchup (http://sketchup.google.com/) to create a starship model before, but there's a lot of stuff out there on google's site that is ripe for the picking for your games. Check out the gallery and search for 'starship': http://sketchup.google.com/3dwarehouse/search?q=starship&styp=m&btnG=Search Some very cool stuff there. This tool could be useful in other ways to help visualize your games.
  15. Re: Kill the Dude with the Thing Don't forget the diabetes commercials - nobody says 'diabeetus' like Brimley.
  16. Re: FANTASY HERO Sneak Peek #1: The Cover! I agree.
  17. Re: Superhero Images I agree - post more, it looks great.
  18. Re: A DC Animated-style HeroMachine Cool but he needs dreadlocks.
  19. Re: Critical and Altered Maths Yeah, with hit locations giving x2 - x5 STUN and x2 BODY it seems like that takes care of critical hits right there. Even without called shots the randomness of the location rolls covers critical hits nicely. If you really want to add critical hits based on the attack roll, then I would go with the Fearghus' suggestion.
  20. Re: SF art website Yeah, that is awesome! Repped.
  21. Re: What do speedsters do in 6E? Maybe he's not adding his velocity. Maybe he bought extra STR with the limitation only for Martial Throws, only when there's room to move, etc. Oh, and that clip reminds me that I need to set my DVR up to record some of these animated shows
  22. Re: TK Throw Things I agree about you made the right call. Grab and throw is fine - if the player wants a consistent, fast and easy attack they need to pay for it. I don't recall this rule. It would seem to me that the STR required to throw the object should still be included in the calculation for damage.
  23. Re: Real Costs for spells and how you handle them? I agree - that was my point but it may not have come across that way. There is an inherent difficulty with modeling most fiction due to the fact that the fiction has no need to balance the archetypes. That doesn't necessarily make for a good gaming experience, especially if you're playing the character with the weak sauce.
  24. Re: Real Costs for spells and how you handle them? I agree with this and the earlier point about hobbling. It's not a requirement for all campaigns, but if you want character archetypes to be balanced your going to have to place restrictions on how magic can be purchased, how it works, etc. It's true that balance is situational. There are going to be fights that are difficult for the wizard character, especially if there are limitations on how they cast (as in Kraven Kor's example). There will be other fights where the wizard will clearly outshine the fighter types. A lot of this has to do with the sheer versatility that the wizard brings to the table. This is nothing new to RPGs, and isn't unique to HERO. It's just that the nature of the universal system that HERO exposes the nature of game system design that is usually taken care of in the base rules by other systems. That's not to say that other systems are well balanced. A high level Wizard in D&D will wipe the floor with a Warrior in most fights, at least in pre 4th edition. I have very little experience with 4e, but it appears to be better balanced between classes. I'd like to point out that most fantasy fiction is not balanced at all. Gandalf was a plot device, as are many wizards. Plenty of fantasy fiction has the wizard character as the chosen one - the other characters can't really touch them in terms of balance. Han Solo doesn't really stand a chance against a Jedi. This isn't a new problem at all - but in typical fantasy fiction it's a story there is no need to balance the archetypes.
  25. Re: Old West Setting? Here's an old thread with resources you could use: http://www.herogames.com/forums/showthread.php/55990-Western-Hero-Resources And here: http://www.herogames.com/forums/showthread.php/64201-Western-Hero/page where I found this cool link to the code of the west http://www.legendsofamerica.com/we-codewest.html The thought of playing a western has never appealed to me before but now I'm thinking it has a lot of potential to be ridiculously fun.
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