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GhostDancer

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Everything posted by GhostDancer

  1. Re: to hex or not to hex Our crew complains about GMs that never use battle maps. Sometimes I'll use a supertac scale: one hex = one meter. Next game features superdupertac maps: one hex = 1/2 meter (small rooms).
  2. Re: Shield-Sword! Here is a 14th century example- http://www.google.com/imgres?imgurl=http://www.swordsales.eu/images/Kodachi-era-14C-Japanese-katana-1.jpg&imgrefurl=http://www.swordsales.eu/early-Japanese-katana.html&usg=__hHQIR36iLUfV1PzVcJtc4nmB5EY=&h=1120&w=200&sz=37&hl=en&start=59&zoom=1&tbnid=O1QuaAXgy5zaQM:&tbnh=127&tbnw=23&ei=9ayKTdatBOGG0QHh_rnzDQ&prev=/images%3Fq%3Dkodachi%26hl%3Den%26sa%3DG%26as_st%3Dy%26biw%3D1012%26bih%3D565%26tbs%3Disch:1,itp:photo0%2C1568&itbs=1&iact=hc&vpx=484&vpy=70&dur=7983&hovh=400&hovw=71&tx=93&ty=208&oei=PqyKTc3lF5DUgAersd3HDQ&page=5&ndsp=21&ved=1t:429,r:4,s:59&biw=1012&bih=565
  3. Re: Shield-Sword! Here is a 14th century example- http://www.google.com/imgres?imgurl=http://www.swordsales.eu/images/Kodachi-era-14C-Japanese-katana-1.jpg&imgrefurl=http://www.swordsales.eu/early-Japanese-katana.html&usg=__hHQIR36iLUfV1PzVcJtc4nmB5EY=&h=1120&w=200&sz=37&hl=en&start=59&zoom=1&tbnid=O1QuaAXgy5zaQM:&tbnh=127&tbnw=23&ei=9ayKTdatBOGG0QHh_rnzDQ&prev=/images%3Fq%3Dkodachi%26hl%3Den%26sa%3DG%26as_st%3Dy%26biw%3D1012%26bih%3D565%26tbs%3Disch:1,itp:photo0%2C1568&itbs=1&iact=hc&vpx=484&vpy=70&dur=7983&hovh=400&hovw=71&tx=93&ty=208&oei=PqyKTc3lF5DUgAersd3HDQ&page=5&ndsp=21&ved=1t:429,r:4,s:59&biw=1012&bih=565
  4. Re: Shield-Sword! Here is a 14th century example- http://www.google.com/imgres?imgurl=http://www.swordsales.eu/images/Kodachi-era-14C-Japanese-katana-1.jpg&imgrefurl=http://www.swordsales.eu/early-Japanese-katana.html&usg=__hHQIR36iLUfV1PzVcJtc4nmB5EY=&h=1120&w=200&sz=37&hl=en&start=59&zoom=1&tbnid=O1QuaAXgy5zaQM:&tbnh=127&tbnw=23&ei=9ayKTdatBOGG0QHh_rnzDQ&prev=/images%3Fq%3Dkodachi%26hl%3Den%26sa%3DG%26as_st%3Dy%26biw%3D1012%26bih%3D565%26tbs%3Disch:1,itp:photo0%2C1568&itbs=1&iact=hc&vpx=484&vpy=70&dur=7983&hovh=400&hovw=71&tx=93&ty=208&oei=PqyKTc3lF5DUgAersd3HDQ&page=5&ndsp=21&ved=1t:429,r:4,s:59&biw=1012&bih=565
  5. Re: Shield-Sword! Here is a 14th century example- http://www.google.com/imgres?imgurl=http://www.swordsales.eu/images/Kodachi-era-14C-Japanese-katana-1.jpg&imgrefurl=http://www.swordsales.eu/early-Japanese-katana.html&usg=__hHQIR36iLUfV1PzVcJtc4nmB5EY=&h=1120&w=200&sz=37&hl=en&start=59&zoom=1&tbnid=O1QuaAXgy5zaQM:&tbnh=127&tbnw=23&ei=9ayKTdatBOGG0QHh_rnzDQ&prev=/images%3Fq%3Dkodachi%26hl%3Den%26sa%3DG%26as_st%3Dy%26biw%3D1012%26bih%3D565%26tbs%3Disch:1,itp:photo0%2C1568&itbs=1&iact=hc&vpx=484&vpy=70&dur=7983&hovh=400&hovw=71&tx=93&ty=208&oei=PqyKTc3lF5DUgAersd3HDQ&page=5&ndsp=21&ved=1t:429,r:4,s:59&biw=1012&bih=565
  6. Re: Mongol Ninjas! Right, see 'Defensive Shot and Mounted Combat.' The three national sports of Mongolia, even today, are Archery, Wrestling and Horse Racing. As such, the write-up here shows some of each. Some Uryangquai have 10+ points in Archery Manuevers, some have 10+ points in Wrestling Manuevers, and some have both!
  7. Re: Mongol Ninjas! Upon reflection, they're more like Rangers than they are like Ninjas, maybe? Uryangqai of the Woods Player: Val Char Cost 13 STR 3 14 DEX 12 13 CON 6 12 BODY 4 13 INT 3 11 EGO 2 15 PRE 5 10 COM 0 6 PD 3 6 ED 3 3 SPD 6 6 REC 0 26 END 0 26 STUN 0 6" RUN 0 2" SWIM 0 2 1/2" LEAP 0 Characteristics Cost: 47 Cost Martial Arts Maneuver 3 Defensive Shot: 1/2 Phase, -1 OCV, +2 DCV, Range +0, Strike 4 Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND 3 Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 23 STR for holding on 3 Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 2 1/2d6 +v/5, Target Falls 4 Jink: 1/2 Phase, +0 OCV, +4 DCV, FMove, Dodge, Mounted Or On Foot 3 Weapon Element: Axes, Maces, Hammers, and Picks, Blades, Lances Martial Arts Cost: 20 Cost Skill 2 Animal Handler 12- 3 Breakfall 12- 2 KS: Archery 11- 2 KS: Wrestling 11- 3 PS: Mending 12- 1 Language: Mandarin (basic conversation) 0 Language: Mongolian (idiomatic) 3 Paramedics 12- 2 Navigation 12- 3 Riding 12- 3 Stealth 12- 2 Survival: Steppes 12- 3 Tactics 12- 3 Teamwork 12- 3 Tracking 12- 2 Weaponsmith (Bows) 12- 0 Everyman Skill- KS: Mongol Culture 8- 2 WP: Classic Mongol Weapons Skills Cost: 39 Cost Talent 4 Mounted Warrior (HTH Combat) Talents Cost: 4 Cost Equipment (Equipment costs do not actually figure in Total Cost. They are included here for reference only.) 0 Brigandine Armor: 4 PD/4 ED, OIF 0 Small Shield: +1 DCV, 5 STR Min, OAF 0 Survival Kit: +1 with Climbing, Mending, Navigation, Paramedic and Survival, OAF 0 Lasso: Entangle 5d6, 5 DEF, Entangle and Character Both Take Damage, 1 Recoverable Charge, 6m Range 0 Small Axe: Killing Attack - Hand-To-Hand 1d6+1, 0 END, OAF, 8 STR Min 0 Scimitar: Killing Attack - Hand-To-Hand 1d6+1, 0 END, OAF, 12 STR Min 0 Lance: Killing Attack - Hand-To-Hand 1d6+1, 0 END, OAF, 12 STR Minimum, No STR Bonus 0 Medium Bow, 1d6+1K, STR Min 9, 16 Recoverable Charges, OAF, 2H, 350m Range 0 Heavy Bow, 1 1/2d6K, STR Min 10, 16 Recoverable Charges, OAF, 2H, 350m Range 0 Frog Crotch Arrows, 1d6K, 8 Recoverable Charges, OAF, 2H, 150m Range [Notes: Designed to cut lanyards, bowstrings, etc.] 0 Willow Leaf Arrows, 1d6K AP, 8 Recoverable Charges, OAF, 2H, 350m Range 0 Whistler Arrows: +15 PRE, Signals or Inspires Fear only plus 1d6K, 8 Recoverable Charges, OAF, 2H, 150m Range 0 Flaming Arrows: 1d6K, Sticky, Continuous, 8 Continuing Charges lasting 5 Minutes each, OAF, 2H, 225m Range Total Character Cost: 110 Pts. Disadvantage 10 Distinctive Features: Mongol Warrior: (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 20 Hunted by Shih (Chinese Knights): 8- (Mo Pow, NCI, Harshly Punish) 15 Reputation: Merciless Raider from the Steppes, 11- (Extreme) 10 Social Limitation: Subject to Orders (Frequently, Minor) Disadvantage Points: 55 Base Points: 55 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0
  8. Re: Mongol Ninjas! Upon reflection, they're more like Rangers than they are like Ninjas, maybe? Uryangqai of the Woods Player: Val Char Cost 13 STR 3 14 DEX 12 13 CON 6 12 BODY 4 13 INT 3 11 EGO 2 15 PRE 5 10 COM 0 6 PD 3 6 ED 3 3 SPD 6 6 REC 0 26 END 0 26 STUN 0 6" RUN 0 2" SWIM 0 2 1/2" LEAP 0 Characteristics Cost: 47 Cost Martial Arts Maneuver 3 Defensive Shot: 1/2 Phase, -1 OCV, +2 DCV, Range +0, Strike 4 Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND 3 Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 23 STR for holding on 3 Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 2 1/2d6 +v/5, Target Falls 4 Jink: 1/2 Phase, +0 OCV, +4 DCV, FMove, Dodge, Mounted Or On Foot 3 Weapon Element: Axes, Maces, Hammers, and Picks, Blades, Lances Martial Arts Cost: 20 Cost Skill 2 Animal Handler 12- 3 Breakfall 12- 2 KS: Archery 11- 2 KS: Wrestling 11- 3 PS: Mending 12- 1 Language: Mandarin (basic conversation) 0 Language: Mongolian (idiomatic) 3 Paramedics 12- 2 Navigation 12- 3 Riding 12- 3 Stealth 12- 2 Survival: Steppes 12- 3 Tactics 12- 3 Teamwork 12- 3 Tracking 12- 2 Weaponsmith (Bows) 12- 0 Everyman Skill- KS: Mongol Culture 8- 2 WP: Classic Mongol Weapons Skills Cost: 39 Cost Talent 4 Mounted Warrior (HTH Combat) Talents Cost: 4 Cost Equipment (Equipment costs do not actually figure in Total Cost. They are included here for reference only.) 0 Brigandine Armor: 4 PD/4 ED, OIF 0 Small Shield: +1 DCV, 5 STR Min, OAF 0 Survival Kit: +1 with Climbing, Mending, Navigation, Paramedic and Survival, OAF 0 Lasso: Entangle 5d6, 5 DEF, Entangle and Character Both Take Damage, 1 Recoverable Charge, 6m Range 0 Small Axe: Killing Attack - Hand-To-Hand 1d6+1, 0 END, OAF, 8 STR Min 0 Scimitar: Killing Attack - Hand-To-Hand 1d6+1, 0 END, OAF, 12 STR Min 0 Lance: Killing Attack - Hand-To-Hand 1d6+1, 0 END, OAF, 12 STR Minimum, No STR Bonus 0 Medium Bow, 1d6+1K, STR Min 9, 16 Recoverable Charges, OAF, 2H, 350m Range 0 Heavy Bow, 1 1/2d6K, STR Min 10, 16 Recoverable Charges, OAF, 2H, 350m Range 0 Frog Crotch Arrows, 1d6K, 8 Recoverable Charges, OAF, 2H, 150m Range [Notes: Designed to cut lanyards, bowstrings, etc.] 0 Willow Leaf Arrows, 1d6K AP, 8 Recoverable Charges, OAF, 2H, 350m Range 0 Whistler Arrows: +15 PRE, Signals or Inspires Fear only plus 1d6K, 8 Recoverable Charges, OAF, 2H, 150m Range 0 Flaming Arrows: 1d6K, Sticky, Continuous, 8 Continuing Charges lasting 5 Minutes each, OAF, 2H, 225m Range Total Character Cost: 110 Pts. Disadvantage 10 Distinctive Features: Mongol Warrior: (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 20 Hunted by Shih (Chinese Knights): 8- (Mo Pow, NCI, Harshly Punish) 15 Reputation: Merciless Raider from the Steppes, 11- (Extreme) 10 Social Limitation: Subject to Orders (Frequently, Minor) Disadvantage Points: 55 Base Points: 55 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0
  9. Re: Super Transportation Vehicle Name: Topside Courtesy Bus = TCB = Taking Care of Business (Photo below) This 33' bus, 8' wide, renders aid to distressed motorists and residents in Detroit. It features locking nuts, one on each of ten wheels (four dualies + two spares, kevlar sidewalls) and several securing skid plate. The skid plate makes it more difficult to conceal bombs or bugs under the bus, or steal the catalytic convertor for the platinum element. The kill switch for our Topside Courtesy Van is hidden. You pull out the fake cigarette lighter, and push the button inside the socket. A spare key is concealed under a reflector above the driver's side rear view mirror, well above pedestrian eye level. The engine is designed to alternately use as an emergency generator. The original engine was a 6 cylinder producing 140 hp, 40 mph top speed, replaced with a Detroit Diesel Series 60 14-liter, 575 hp and 1850 ft lb.torque, more powerful than larger express busses. In this application, it features engine stop/start and regenerative braking for enhanced fuel economy. The windows are questonite, DEF 6. The windshield is clear to visible light, with UV tint. Other windows are one-way, opaque from the outside. CHARACTERISTICS Val Char Base Points Total Roll Notes 7 SIZE 0 35 7 Length 5.04", Width 2.52", Area 12.70" Mass 12.8 ton KB -7 45 STR 45 0 45 18-HTH Damage 9d6 END [4] 10 DEX 10 0 0 11-OCV 3 DCV -12 2 SPD 2.0 0 2 Phases: 6, 12 6 DEF 2 12 6 17 BODY 17 0 17 2 SPD 2.00 0 2 15"Ground 6 18 15" Movement 65 Total Characteristics Points Base Points:130 Disad Points:30 Total Points:160 COMBAT INFORMATION OCV:3 DCV:-1 SKILLS Cost Name Laboratories, one hex each 15 1) Electronics 15- 15 2) Mechanics 15- 15 3) Paramedics 15- 45 Total Skills Cost DISADVANTAGES Cost Disadvantage 15 Distinctive Features- Futurliner: (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 15 Watched: Homeland Security- Stimulus Funding 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching) 30 Total Disadvantages Cost POWERS Cost Power END 10 Ground Movement 0" (15" total), x8 Noncombat 2 2 Winches, 24 Manacles, 5 Auto Leveling Jacks, 1 Wheelchair Lift, 1 Tow Arm: Extra Limbs (33); OIF Bulky (-1) 5 IR Webcams: Infrared Perception (Sight Group), Increased Arc Of Perception (360 Degrees); OIF Bulky (-1)Spotlights, all slots Reduced Endurance (0 END; +1/2); all slots OIF Bulky (-1) 3 1) Illuminate: Change Environment 1" radius; OIF Bulky (-1) 30 2) Sight Group Flash 6d6, Area Of Effect (One Hex; +1/2); OIF Bulky (-1) 50Total Powers Cost[ATTACH=CONFIG]38082[/ATTACH]
  10. Re: Super Transportation Would someone please tell me what the dangerous exhaust Limitation values were- I think they were from 1st edition Golden Age Champions?
  11. Re: Super Transportation * A little help please? I'm running out of cool supergroup names (assuming I haven't already) and I'll draw you a super-transport so your (approximate) specifications if I use your suggested name. Here are some suggestions I made for our Golden Age Detroit Game... o Northern Front o Heartland Security o Third Front o Tactical Services Squad o Terrible Swift Sword o Detroit Defense Force o All Americans (Western Hemisphere, not just yanks) o New World Order o Iron Brigade (top Civil War unit, inc. 24th Regiment Michigan) o The WATCH (Letter 'A' here is replaced with an eye over a pyramid, such as shown on a one dollar bill) o G Force (connotes motion and/or government) o Honor Guard o Ready Reserve (Capitals 'R's back-to-back in logo) o Detroit Dragons We actually settled on the Guardsmen, inspired by our Guardian Building hq, which really was commandeered by the War Department during WWII. Another team name- Troubleshooters. One villain group we are fighting are the Tokko- Japanese, Thought Police, a real organization- I added supers. As our GM, I'd love to see a long-range superteam vehicle for the Tokko.
  12. You are attacking the infamous assassin, Electra, who is trying to block your assault with two sais, one in each of her hands. A sai has +2 Block- what about the pair in use here? What if she has no Ambidexterity or Two Weapon Combat?
  13. Re: Grand Master of Paek-Tu Let's say you're a 5th Edition holdout interested in Armitage's Trigger Advantage. Define the Trigger- "At Will"?
  14. Re: Grand Master of Paek-Tu Michael S. hopes to correct the web page (not an HD reference) by next week, he tells us.
  15. Re: Grand Master of Paek-Tu Corrected by next week, hopefully, per above.
  16. Re: Grand Master of Paek-Tu I will be using that, thank you. I don't have access to the HD file, which might clear up this- maneuvers cited in Hit Locations: The Atemi Strike, Slash, and Thrust and the Choke Hold are not listed in the accompanying chart. The chart lists a Dodge, though it describes a Flying Dodge. Battlefield abilities need the letter 'l' added. You do great work. I look forward to clarification.
  17. Re: Shield-Sword! Thank you. I would not advise throwing a kodachi- as above, it is more curved than a katana or wakazashi.
  18. Re: Shield-Sword! Hmmm....made it home....STR Min 10.
  19. Re: Shield-Sword! Hmmm....STR Min 10.
  20. Re: Shield-Sword! But of course, though +2 CSLs are a better representation of the weapon itself. If you are not paying for it, or in special campaigns, STR Min 10.
  21. Re: Shield-Sword! Hmmm....STR Min 10.
  22. Re: Shield-Sword! Good question. My resources are miles away- split the difference between katana STR Min and wakazashi STR Min, rounding down if needed. What would that be, y'all?
  23. Re: Shield-Sword! Correction: +2 CSLs will suffice for the semi-personal focus. Most of the text is from wikipedia.
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