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GhostDancer

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Everything posted by GhostDancer

  1. Re: Super Transportation Yay! Great finds! Thank you.
  2. Re: Super Transportation Thank you- wonderful video, wonderful car.
  3. Re: The hoards of evil need living space Also bear in mind that intelligent crooks don't live where they do their dirt. For example, the Cleveland mob lived in Akron, and the Detroit mob lived in Grosse Pointe.
  4. Re: The .50 Beowulf 'Monster Slayer'
  5. Re: Rogues...and Soldiers...and Assassins...and...Gallery (Dark Champions Art) I'd title the first pic, the dark dude with the flamethrower, Devil's Knight, a Detroit arsonist.
  6. Re: Rogues...and Soldiers...and Assassins...and...Gallery (Dark Champions Art) [ATTACH=CONFIG]42349[/ATTACH][ATTACH=CONFIG]42350[/ATTACH][ATTACH=CONFIG]42351[/ATTACH][ATTACH=CONFIG]42352[/ATTACH]
  7. Re: Rogues...and Soldiers...and Assassins...and...Gallery (Dark Champions Art) Good night.
  8. Re: Rogues...and Soldiers...and Assassins...and...Gallery (Dark Champions Art) Happy Year of the Water Dragon!
  9. Re: Rogues...and Soldiers...and Assassins...and...Gallery (Dark Champions Art) Love the Shaw House (as in Shaw Brothers Motion Pictures) behind the lady with braids and the airship.
  10. Re: Your favorite champions character Any luck with more Kraken games? I can just hear villains mocking him- "Hey, Krack-Baby! Captain Calimari!" "What up, Plumber's Krack?" and worse... Anywho, I like the pic, too.
  11. Re: Power Time! Already fighting crime for twenty-nine years, but kahuna's bro is right- let's patrol!
  12. Re: Teen Champion - Welsh Exchange Student - Merlin Yes, Lucius, how fitting for someone intended to be an Antichrist.
  13. Re: Super Transportation Would it have been less expensive to buy just one attack with a "sticky versus flammable targets" advantage/limitation in the first place, then pay 5 points to have another so you have two guns, one dorsal, one ventral (and presumably crew-served)? Maybe not - the vehicle as written has one dorsal gun and two ventral guns.
  14. Re: Teen Champion - Welsh Exchange Student - Merlin Cool idea, LB. Of course, from Merlin's perspective, getting younger is generally a good thing, but it's approaching too much of a good thing now.
  15. Re: Unleash The Clockworks Of War! Another Observer idea could be swiped from WWII Germans, who used manned kites towed by submarine, as seen at the Dayton, Ohio Air Force Museum. The manned Observer kite could be towed by coach, instead.
  16. Re: Teen Champion - Welsh Exchange Student - Merlin Merlin was also a poet.
  17. Re: Teen Champion - Welsh Exchange Student - Merlin I like Distinctive Feature: Pale Grey Eyes...per the last illustration, " The Beguiling of Merlin " painting by Edward Burne-Jones .
  18. Merlin is a cambion: born of a mortal woman, sired by an incubus, the non-human wellspring from whom he inherits his supernatural powers and abilities. The name of Merlin's virgin princess mother is Adhan, as stated in the oldest version of the Prose Brut. Merlin is begotten by a demon on a virgin as an intended Antichrist. This plot is thwarted when the expectant mother informs her confessor Blaise of her predicament; they immediately baptize the boy at birth, thus freeing him from the power of Satan. The demonic legacy invests Merlin with a preternatural knowledge of the past and present, which is supplemented by God, who gives the boy a prophetic knowledge of the future. Merlin matures to an ascendant sagehood and engineers the birth of Arthur through magic and intrigue. Later, Merlin serves as the king's advisor until he is bewitched and imprisoned by the Lady of the Lake. Merlin advising King Arthur in Gustave Doré's illustration. According to Geoffrey, owing much to Nennius, Merlin was discovered when the British king Vortigern was trying to erect a tower. The tower always collapsed before completion, and his wise men told him the only solution was to sprinkle the foundation with the blood of a child born without a father. Merlin was rumoured to be such a child, but when brought before the king, he revealed the real reason for the tower's collapse: below the foundation was a lake containing two dragons who destroyed the tower by fighting. The red and white dragons represent the Saxons and the British, and their final battle is a portent of things to come. A giant helps Merlin build Stonehenge. From a manuscript of the Roman de Brut byWace (British Library, Egerton 3208). Merlin created Stonehenge as a burial place for Aurelius Ambrosius. Merlin's magic enabled Uther Pendragon to enter into Tintagel in disguise and father his son Arthur with his enemy's wife, Igraine. Merlin, from the Nuremberg Chronicle (1493). The poet Robert de Boron lays great emphasis on Merlin's power to shapeshift, on his joking personality, and on his connection to the Holy Grail. This text introduces Merlin's master Blaise, who is pictured as writing down Merlin's deeds, explaining how they came to be known and preserved. The Prose Merlin contains many instances of Merlin's shapeshifting. He appears as a woodcutter with an axe about his neck, big shoes, a torn coat, bristly hair, and a large beard. He is later found in the forest of Northumberland by a follower of Uther's disguised as an ugly man and tending a great herd of beasts. He then appears first as a handsome man and then as a beautiful boy. Years later, he approaches Arthur disguised as a peasant wearing leather boots, a wool coat, a hood, and a belt of knotted sheepskin. He is described as tall, black and bristly, and as seeming cruel and fierce. Finally, he appears as an old man with a long beard, short and hunchbacked, in an old torn woolen coat, who carries a club and drives a multitude of beasts before him (Loomis, 1927). In the Livre d'Artus, Merlin enters Rome in the form of a huge stag with a white fore-foot. He bursts into the presence of Julius Caesar and tells the emperor that only the wild man of the woods can interpret the dream that has been troubling him. Later, he returns in the form of a black, shaggy man, barefoot, with a torn coat. In another episode, he decides to do something that will be spoken of forever. Going into the forest of Brocéliande, he transforms himself into a herdsman carrying a club and wearing a wolf-skin and leggings. He is large, bent, black, lean, hairy and old, and his ears hang down to his waist. His head is as big as a buffalo's, his hair is down to his waist, he has a hump on his back, his feet and hands are backwards, he's hideous, and is over 18 feet tall. By his arts, he calls a herd of deer to come and graze around him (Loomis, 1927). A manuscript found in Bath from the 1420s simply records a "Merlyn" as having helped Uther Pendragon with his "sotelness" or subtleness, presumably but not necessarily magic. Nimue, The Lady of the Lake, shown holding the infatuated Merlin trapped and reading from a book of spells, in "The Beguiling of Merlin" by Edward Burne-Jones. In the Lancelot-Grail and later accounts, Merlin's eventual downfall came from his lusting after a huntress named Niviane (or Nymue, Nimue, Niniane, Nyneue, or Viviane in some versions of the legend), who was the daughter of the king of Northumberland. In the Suite du Merlin, for example, Niviane is about to depart from Arthur's court, but, with some encouragement from Merlin, Arthur asks her to stay in his castle with the queen. During her stay, Merlin falls in love with her and desires her. Niviane, frightened that Merlin might take advantage of her with his spells, swears that she will never love him unless he swears to teach her all of his magic. Merlin consents, unaware that throughout the course of her lessons, Niviane will use Merlin's own powers against him, forcing him to do her bidding. When Niviane finally goes back to her country, Merlin escorts her. However, along the way, Merlin receives a vision that Arthur is in need of assistance against the schemes of Morgan le Fay. Niviane and Merlin rush back to Arthur's castle, but have to stop for the night in a stone chamber, once inhabited by two lovers. Merlin relates that when the lovers died, they were placed in a magic tomb within a room in the chamber. That night, while Merlin is asleep, Niviane, still disgusted with Merlin's desire for her, as well as his demonic heritage, casts a spell over him and places him in the magic tomb so that he can never escape, thus causing his death. Merlin is a major character in many works, including T. H. White's collection The Once and Future King and the related The Book of Merlyn. White's Merlin is an old man living time backward, with final goodbyes being first encounters, and first encounters being fond farewells. -excepted from wikipedia. Of course, by 2012, such a Merlin is a teenager, and perhaps has only a knowledge of the future which he's already lived, in addition to LS: Longevity bought several times. As the campaign progresses, he grows very slowly, imperceptibly younger (Zero point Physical Limitation). He chose to attend Ravenswood Academy to try to regain his other abilities, if not more. At this point, given that he ages backwards, his mom is yet to be born, though his immortal, immoral father is in the picture. Whatcha think?
  19. Re: Bring Out The Old! Side note: I just read where Stan Lee said they changed Paste-Pot Pete to "the Trapster" because younger readers didn't get the humor of having an obvious loser for a villain and thought he needed to be "cooler." In my world he's still Paste-Pot Pete! --Kap Cool- thanks for that bit. In our Hell School campaign, I created a minor league villain with the same reasoning - obvious second-string, at best; The Platypus! He wore a brown hoodie, used a scarred old plexiglas riot shield and poisoned (non-lethal) darts.
  20. Re: Bring Out The Old! I have a habit of changing, not just the name and costume, but also the gender of a character who I want to file the serial number off of. @Ninja-Bear: Black Adder is coming for you!
  21. Re: Need help building up skill list/set for horseback riding archer I'd like to see that, by private message, perhaps?
  22. Re: Need help building up skill list/set for horseback riding archer ...Maybe call it Plains / Steppe Nomad Package. This write up may have something you may want to borrow. Uryangqai (plural noun) of the Woods (Guardian of the Great Khan's descendants' burial lands) Val Char Cost 13 STR 3 14 DEX 12 13 CON 6 12 BODY 4 13 INT 3 11 EGO 2 15 PRE 5 10 COM 0 6 PD 3 6 ED 3 3 SPD 6 6 REC 0 26 END 0 26 STUN 0 6" RUN 0 2" SWIM 0 2 1/2" LEAP 0 Characteristics Cost: 47 Cost Martial Arts Maneuver 3 Defensive Shot: 1/2 Phase, -1 OCV, +2 DCV, Range +0, Strike 4 Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND 3 Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 23 STR for holding on 3 Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 2 1/2d6 +v/5, Target Falls 4 Jink: 1/2 Phase, +0 OCV, +4 DCV, FMove, Dodge, Mounted Or On Foot 3 Weapon Element: Axes, Maces, Hammers, and Picks, Blades, Lances Martial Arts Cost: 20 Cost Skill 2 Animal Handler 12- 3 Breakfall 12- 2 KS: Archery 11- 2 KS: Wrestling 11- 3 PS: Mending 12- 1 Language: Mandarin (basic conversation) 0 Language: Mongolian (idiomatic) 3 Paramedics 12- 2 Navigation 12- 3 Riding 12- 3 Stealth 12- 2 Survival: Steppes 12- 3 Tactics 12- 3 Teamwork 12- 3 Tracking 12- 2 Weaponsmith (Bows) 12- 0 Everyman Skill- KS: Mongol Culture 8- 2 WP: Classic Mongol Weapons Skills Cost: 39 Cost Equipment 0 Brigandine Armor: 4 PD/4 ED, OIF 0 Small Shield: +1 DCV, 5 STR Min, OAF 0 Survival Kit: +1 with Climbing, Mending, Navigation, Paramedic and Survival, OAF 0 Lasso: Entangle 5d6, 5 DEF, Entangle and Character Both Take Damage, 1 Recoverable Charge, 6m Range 0 Small Axe: Killing Attack - Hand-To-Hand 1d6+1, 0 END, OAF, 8 STR Min 0 Scimitar: Killing Attack - Hand-To-Hand 1d6+1, 0 END, OAF, 12 STR Min 0 Lance: Killing Attack - Hand-To-Hand 1d6+1, 0 END, OAF, 12 STR Minimum, No STR Bonus 0 Medium Bow, 1d6+1K, STR Min 9, 16 Recoverable Charges, OAF, 2H, 350m Range 0 Heavy Bow, 1 1/2d6K, STR Min 10, 16 Recoverable Charges, OAF, 2H, 350m Range 0 Frog Crotch Arrows, 1d6K, 8 Recoverable Charges, OAF, 2H, 150m Range [Notes: Designed to cut lanyards, bowstrings, etc.] 0 Willow Leaf Arrows, 1d6K AP, 8 Recoverable Charges, OAF, 2H, 350m Range 0 Whistler Arrows: +15 PRE, Signals or Inspires Fear only plus 1d6K, 8 Recoverable Charges, OAF, 2H, 150m Range 0 Flaming Arrows: 1d6K, Sticky, Continuous, 8 Continuing Charges lasting 5 Minutes each, OAF, 2H, 225m Range Total Character Cost: 106 Pts. Disadvantage 10 Distinctive Features: Mongol Warrior: (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 20 Hunted by Shih (Chinese Knights): 8- (Mo Pow, NCI, Harshly Punish) 15 Reputation: Merciless Raider from the Steppes, 11- (Extreme) 10 Social Limitation: Subject to Orders (Frequently, Minor) Disadvantage Points: 55 Base Points: 55 Experience Required: 0 Total Experience Available: 4 Experience Unspent: 4
  23. Re: Diagnosis: Dim Mak Another Modifier found in the write up of marial arts master Fen Lo, of San Angelo's Dragon's Gate Chinatown - Dim Mak (1d6 BODY Drain, END Cost 1, Uncontrolled, Continuous, can be stopped by KS: Chinese Healing roll at -5) - this mod matches the - 5 PER roll needed to spot someone who successfully used Stealth from old editions of Champions.
  24. Re: Super Transportation [ATTACH=CONFIG]40803[/ATTACH]Walkyr WWII German Foo Fighter - concept art from the upcoming movie, Iron Sky Like the heat ray pistol from the Gadget book, the gunners do not choose which MP slot to use- the GM determines if a target is flammable or not, and applies the appropriate attack. This vessel can carry dozens of the listed bombs. Some of these bombs have a seven minute fuse on their TNT nosecone, instead of the heat Trigger. This timed fuse often results in rescue worker fatalities. The saucer shaped hull does not provide a significant radar profile, and the antigravity engines do not emit much heat or sound. This design features a double hull of Victalen armor. A later design features a energy-charged outer hull for even greater durability. [TABLE] [TR] [TD=class: content, colspan: 2]Vehicle Name: Walkyr (Foo Fighter) Additional Info: Owners Name: NPC [/TD] [TD=width: 40%, colspan: 2, align: right] [/TD] [/TR] [TR] [TD=width: 60%, colspan: 2][TABLE] [TR] [TD=class: header, colspan: 3]CHARACTERISTICS [/TD] [/TR] [TR] [TD=class: content, colspan: 3][TABLE] [TR] [TD]Val [/TD] [TD]Char [/TD] [TD]Base [/TD] [TD]Points [/TD] [TD]Total [/TD] [TD]Roll [/TD] [TD]Notes [/TD] [/TR] [TR] [TD]12 [/TD] [TD]SIZE [/TD] [TD][/TD] [TD]60 [/TD] [TD]12 [/TD] [TD][/TD] [TD]Length 12", Width 12", Area 128" Mass 409.6 ton KB -12 [/TD] [/TR] [TR] [TD]70 [/TD] [TD]STR [/TD] [TD]70 [/TD] [TD][/TD] [TD]70 [/TD] [TD]23- [/TD] [TD]HTH Damage 14d6 END [7] [/TD] [/TR] [TR] [TD]25 [/TD] [TD]DEX [/TD] [TD]10 [/TD] [TD]45 [/TD] [TD]25 [/TD] [TD]14- [/TD] [TD]OCV 8 DCV 0 [/TD] [/TR] [TR] [TD]5 [/TD] [TD]SPD [/TD] [TD]3.5 [/TD] [TD]15 [/TD] [TD]5 [/TD] [TD][/TD] [TD]Phases: 3, 5, 8, 10, 12 [/TD] [/TR] [TR] [TD]21 [/TD] [TD]DEF [/TD] [TD]2 [/TD] [TD]57 [/TD] [TD]21 [/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]22 [/TD] [TD]BODY [/TD] [TD]22 [/TD] [TD][/TD] [TD]22 [/TD] [TD]13- [/TD] [TD][/TD] [/TR] [TR] [TD]0" [/TD] [TD=class: small]Ground Movement [/TD] [TD]6 [/TD] [TD]-12 [/TD] [TD]0" [/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]0" [/TD] [TD=class: small]Water Movement [/TD] [TD][/TD] [TD][/TD] [TD]2" [/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]0" [/TD] [TD=class: small]Leaping [/TD] [TD][/TD] [TD][/TD] [TD]0" [/TD] [TD]163 [/TD] [TD]Total Characteristics Points [/TD] [/TR] [/TABLE] [/TD] [/TR] [TR] [TD][TABLE] [TR] [TD=class: header]CHARACTER IMAGE [/TD] [/TR] [TR] [TD] [/TD] [/TR] [/TABLE] [/TD] [TD][/TD] [TD][TABLE] [TR] [TD=class: header]EXPERIENCE POINTS [/TD] [/TR] [TR] [TD][TABLE=class: small] [TR] [TD]Total earned: [/TD] [TD=align: right][/TD] [/TR] [TR] [TD]Spent: [/TD] [TD=align: right][/TD] [/TR] [TR] [TD]Unspent: [/TD] [TD=align: right][/TD] [/TR] [TR] [TD]Base Points: [/TD] [TD=align: right]650 [/TD] [/TR] [TR] [TD]Disad Points: [/TD] [TD=align: right]25 [/TD] [/TR] [TR] [TD]Total Points: [/TD] [TD=align: right]665 [/TD] [/TR] [/TABLE] [/TD] [/TR] [/TABLE] [TABLE] [TR] [TD=class: header]MOVEMENT [/TD] [/TR] [TR] [TD=class: small][TABLE=class: small] [TR] [TD]Type [/TD] [TD]Total [/TD] [/TR] [TR] [TD]Run (6) [/TD] [TD]0" [/TD] [/TR] [TR] [TD]Swim (2) [/TD] [TD]2" [/TD] [/TR] [TR] [TD]H. Leap (0") [/TD] [TD]0" [/TD] [/TR] [TR] [TD]V. Leap (0") [/TD] [TD]0" [/TD] [/TR] [/TABLE] [/TD] [/TR] [/TABLE] [/TD] [/TR] [/TABLE] [/TD] [TD][/TD] [TD][TABLE] [TR] [TD=class: header]COMBAT INFORMATION [/TD] [/TR] [TR] [TD][TABLE] [TR] [TD=align: right]OCV: [/TD] [TD=align: left]8 [/TD] [TD=align: right]DCV: [/TD] [TD=align: left]0 [/TD] [/TR] [TR] [TD=colspan: 4][/TD] [/TR] [TR] [TD=colspan: 4]Combat Skill Levels: [/TD] [/TR] [/TABLE] [/TD] [/TR] [TR] [TD=class: header]COMBAT MANEUVERS [/TD] [/TR] [TR] [TD][TABLE=class: small] [TR] [TD]Maneuver [/TD] [TD]Phase [/TD] [TD]OCV [/TD] [TD]DCV [/TD] [TD]Effect [/TD] [/TR] [TR] [TD]Block [/TD] [TD]1/2 [/TD] [TD]+0 [/TD] [TD]+0 [/TD] [TD]Block, abort [/TD] [/TR] [TR] [TD]Brace [/TD] [TD][/TD] [TD]+2 [/TD] [TD]1/2 [/TD] [TD]+2 vs. Range Mod. [/TD] [/TR] [TR] [TD]Disarm [/TD] [TD]1/2 [/TD] [TD]-2 [/TD] [TD]+0 [/TD] [TD]Can disarm [/TD] [/TR] [TR] [TD]Dodge [/TD] [TD]1/2 [/TD] [TD]-- [/TD] [TD]+3 [/TD] [TD]Abort, vs. all attacks [/TD] [/TR] [TR] [TD]Grab [/TD] [TD]1/2 [/TD] [TD]-1 [/TD] [TD]-2 [/TD] [TD=width: 100%]Grab two limbs [/TD] [/TR] [TR] [TD]Grab By [/TD] [TD]1/2 [/TD] [TD]-3 [/TD] [TD]-4 [/TD] [TD=width: 100%]Move and Grab [/TD] [/TR] [TR] [TD]Haymaker [/TD] [TD]1/2* [/TD] [TD]+0 [/TD] [TD]-5 [/TD] [TD=width: 100%]+4 DC attack damage [/TD] [/TR] [TR] [TD]Move By [/TD] [TD]1/2 [/TD] [TD]-2 [/TD] [TD]-2 [/TD] [TD=width: 100%]STR/2 + v/5 [/TD] [/TR] [TR] [TD]Move Through [/TD] [TD]1/2 [/TD] [TD]-v/5 [/TD] [TD]-3 [/TD] [TD=width: 100%]STR + v/3 [/TD] [/TR] [TR] [TD]Set [/TD] [TD]1 [/TD] [TD]+1 [/TD] [TD]+0 [/TD] [TD=width: 100%]Ranged Attacks only [/TD] [/TR] [TR] [TD]Strike [/TD] [TD]1/2 [/TD] [TD]+0 [/TD] [TD]+0 [/TD] [TD=width: 100%]STR or weapon [/TD] [/TR] [/TABLE] [/TD] [/TR] [TR] [TD=class: header, width: 100%]COMBAT MODIFIERS [/TD] [/TR] [TR] [TD][TABLE=class: small] [TR] [TD]Range [/TD] [TD]0-4 [/TD] [TD]5-8 [/TD] [TD]9-16 [/TD] [TD]17-32 [/TD] [TD]33-64 [/TD] [TD]65-128 [/TD] [/TR] [TR] [TD]RMOD [/TD] [TD][/TD] [TD]-2 [/TD] [TD]-4 [/TD] [TD]-6 [/TD] [TD]-8 [/TD] [TD]-10 [/TD] [/TR] [/TABLE] [/TD] [/TR] [/TABLE] [/TD] [/TR] [/TABLE] [TABLE] [TR] [TD=colspan: 5][TABLE] [TR] [TD]Character Name: Walkyr (Foo Fighter) Alternate Identities: Player Name: NPC [/TD] [TD=width: 34%, colspan: 2, align: right] [/TD] [/TR] [/TABLE] [/TD] [/TR] [TR] [TD=width: 33%][TABLE] [TR] [TD=class: header, colspan: 3, align: left]DISADVANTAGES [/TD] [/TR] [TR] [TD]Cost [/TD] [TD=colspan: 2]Disadvantage [/TD] [/TR] [TR] [TD]25 [/TD] [TD=colspan: 2]Distinctive Features: Foo Fighter (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses) [/TD] [/TR] [TR] [TD]25 [/TD] [TD=colspan: 2, align: left]Total Disadvantages Cost [/TD] [/TR] [/TABLE] [/TD] [TD][/TD] [TD=colspan: 3][TABLE] [TR] [TD=class: header, colspan: 3, align: left]POWERS [/TD] [/TR] [TR] [TD]Cost [/TD] [TD]Power [/TD] [TD]END [/TD] [/TR] [TR] [TD]20 [/TD] [TD]Radar (Radio Group), Telescopic: +10 [/TD] [TD][/TD] [/TR] [TR] [TD]5 [/TD] [TD]Equipment: Additional Ventral Heat Ray Notes: and Spreng-Brand ZA Explosive Incendiary Bombs - 3d6K Continuous Penetrating Sticky 50"r vs. ED + 20lbs TNT in the nosecones Triggered by heat, 20d6 EX vs. PD each, 110 pounds each. [/TD] [TD][/TD] [/TR] [TR] [TD]10 [/TD] [TD]Radio Perception/Transmission (Radio Group) [/TD] [TD][/TD] [/TR] [TR] [TD]13 [/TD] [TD]Supersonic: Flight 3", No Turn Mode (+1/4), MegaScale (1" = 100 km; +3/4), Can Be Scaled Down 1" = 1km (+1/4) [/TD] [TD][/TD] [/TR] [TR] [TD]22 [/TD] [TD]Invisibility to Radio Group and Infrared Perception , Reduced Endurance (0 END; +1/2) [/TD] [TD][/TD] [/TR] [TR] [TD]375 [/TD] [TD]Heat Rays: Multipower, 375-point reserve [/TD] [TD][/TD] [/TR] [TR] [TD]21u [/TD] [TD]1) 88mm Dorsal Heat Ray: Killing Attack - Ranged 4 1/2d6, MegaScale (1" = 1 km; +1/4), Can Be Scaled Down 1" = 1km (+1/4), No Range Modifier (+1/2), Penetrating (+1/2), Reduced Endurance (0 END; +1/2) [/TD] [TD][/TD] [/TR] [TR] [TD]20u [/TD] [TD]2) Either Heat Ray vs. Flammable Target: Killing Attack - Ranged 3d6, MegaScale (1" = 1 km; +1/4), Can Be Scaled Down 1" = 1km (+1/4), No Range Modifier (+1/2), Penetrating (+1/2), Reduced Endurance (0 END; +1/2), Sticky (+1/2), Continuous (+1) [/TD] [TD][/TD] [/TR] [TR] [TD]16u [/TD] [TD]3) 37mm Ventral Heat Ray: Killing Attack - Ranged 3 1/2d6, MegaScale (1" = 1 km; +1/4), Can Be Scaled Down 1" = 1km (+1/4), No Range Modifier (+1/2), Penetrating (+1/2), Reduced Endurance (0 END; +1/2) [/TD] [TD][/TD] [/TR] [TR] [TD]502 [/TD] [TD=colspan: 2]Total Powers Cost [/TD] [/TR] [/TABLE] [/TD] [/TR] [/TABLE]
  25. Re: Zeppelins [ATTACH=CONFIG]40802[/ATTACH]Zeppelin luxury liner http://arch.nau.coop/#/future-design/stratocruiser/Strato_01
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