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GhostDancer

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Everything posted by GhostDancer

  1. Re: Feng Shui Portals? Well, come to think of it, the exit Portal you seek need not lead to a different time. I suspect it is more difficult than walking through a doorway, though, even if you don't factor in navigating around in the Netherworld until you find the exit point that you want. If so, how so? As for the Limitation some people have of not being able to leave the Netherworld due to a critical shift, that sounds like a newly acquired Physical Limitation to me.
  2. OK, my copy of the Feng Shui RPG core book was either thrown away due to flood damage, or too well packed away for an impending move. How do you move through Portals to/from the Netherworld for the purpose of time travel to different time Junctures? Evidentally it is difficult, given this- The Molten Heart is a device that utilizes a new mix of technology and magic. The Heart will give you the ability to open and close portals at will. If completed, this will give you a huge advantage in the Secret War: you will completely control access between all of the junctures and the Netherworld.
  3. Re: Spinning Pulp Racism Into Something Productive ...and the rampant racism and sexism persisted into the Golden Age of Comics, aka the WWII era, of course. One of our Arsenal of Democracy players suggested our superteam be called the Guardsmen, a nod to our Guardian Building (commandeered by the War Department IRL) hq and the sexism of the day. It's a good idea to address in writing prior to the game session what the expectations are for your rpg. That way people can better determine if it is their cup of tea.
  4. Re: What elements should a great superhero setting contain? A larger-than-life arch villain, ala Doctor Doom, Deathstroke the Terminator, Foxbat, etc.[ATTACH=CONFIG]45168[/ATTACH]
  5. Re: 1954 Fiat Turbina Batteries to power, turbine to speed!
  6. Re: "Elevator Pitch" your campaign @ The Main Man - Sons of the Dragon campaign concept - love it!
  7. Re: "Elevator Pitch" your campaign @ Shaft & jystdave- I'd like to see the Black Crane character sheet.
  8. Re: "Elevator Pitch" your campaign @sketchpad - re: The Watch - is their logo the floating eye over a pyramid, from our dollar bill? Re: Tales of the Golden Age - our recently concluded campaign has a wealth of details for you - join this usegroup to access http://games.groups.yahoo.com/group/Arsenal_of_Democracy/
  9. Re: "Elevator Pitch" your campaign @ Lord Mhoram - Terminal Velocity, another mouthful for a hero name. What is he usually called? Term? City?
  10. Re: "Elevator Pitch" your campaign @Lucius- Dispossessed prince / princess needs the player characters to do the thinking- inbred? You could dial down my Storm God Thor's Berserkergang- [TABLE=width: 100%] [TR] [TD]7 [/TD] [TD]Berserkergang: +10 STR, Reduced Endurance (0 END; +1/2); Side Effects (Induces Berserk; -1) [Notes: Breakout = EGO Roll] [/TD] [TD][/TD] [/TR] [TR] [TD]6 [/TD] [TD]Berserkergang: +6 REC; Side Effects (Induces Berserk; -1) [Notes: Breakout = EGO Roll] Susceptibility: Upon Recovering From Berserk (see Powers: Berserkergang), 3d6 damage END Drain Instant (Uncommon) [/TD] [/TR] [/TABLE]
  11. Re: "Elevator Pitch" your campaign @ Trebuchet- how were the supers introduced to the public in 2000 CE?
  12. Re: "Elevator Pitch" your campaign @Lord Mhoram - Extra-dimensional sure is a mouthful for a character name. What is he usually called, Extra-dee?
  13. Re: "Elevator Pitch" your campaign @Shaft- here we call Kid Nova types quick bricks.
  14. Re: "Elevator Pitch" your campaign [ATTACH=CONFIG]44950[/ATTACH]I'm constructing a usegroup for a tabletop Wild Martial Arts (Feng Shui conversion, 69 CE) campaign I hope to GM by this time next year- http://games.groups.yahoo.com/group/FengShuiAncientChampions/ It's a work in progress. Join the usegroup for details, subject to change, but few most likely, discounting additions, before it goes live. The true power of Feng Shui is known only to a few. They all want you dead. FENG SHUI IS ACTION MOVIE ROLEPLAYING Feng Shui is the classic Hong Kong martial arts action-movie roleplaying game. You play the heroes in a titanic struggle in which the fate of humankind depends on your exotic kung fu powers, your ancient magics, your pirated supertech, or your plain old-fashioned trigger finger. You might be a maverick detective, a cranky kung-fu fighting master, an everyman hero, or a masked avenger, among other year 69 CE choices. Against you is arrayed a legion of fearsome foes. This battle rages throughout time and into the Netherworld between, pitting you against sinister eunuch magicians of your time (69 CE), secretive power groups of the future, and the twisted scientists who control the far future. This Secret War is fought by those who know a simple, elemental truth of existence: certain sites harness and intensify chi (the life force). History belongs to those who are attuned to these sites, as they gain great fortune in matters both mundane and mystical. The scramble to possess the world's feng shui sites has now begun in earnest; only you and your fellow heroes can prevent these powerful sites from falling into the hands of maniacal tyrants!
  15. Re: Fighting Game Hero Thanks, steriaca. Love it. Repped. I'm going to use your whole package, renaming one part to...Tekkalibur.
  16. Re: Russian Nazca-like Space Elk discovered Do you think it looks like an ant eater?
  17. Re: Fighting Game Hero OK, help me. I don't play video games, and I suspect there may be a spelling issue. What is Tencalaber, with the correct spelling?
  18. What is the best Complication or Disadvantage you've seen? Here's a contender from our local table-top four-color game*- PCs in this campaign are assigned a Mystery Disadvantage. I put together a heroic alpha were-creature Player Character; White Wolf. I struggled with how to make her a markedly superior combatant vs. typical werewolves, given their phat physical defenses. Finally, I just gave her more of the same stats you'd give a typical werewolf, rather than some kind of funky Power vs. unusual defense or the like. I was not satisfied with this, though, since I did not want a fight for pecking order; pack leader, to take forever and a day. My inspired GM, James "Bo" Stafford, handled this by giving all werewolves, including mine, the Mystery Disadvantage, No rPD or Damage Reduction, etc. vs. other werewolves. Yay! Hence fights for dominance do not take an entire lunar cycle. Well played, Bo. *http://games.groups.yahoo.com/group/legionofjustice/
  19. Re: DEA and local police Oh, expect the county Sheriff's department to help, when asked, also. http://www.fbi.gov/news/stories/2009/november/ms13c500.jpg
  20. Re: DEA and local police Coast Guard cutters may also be armed with torpedo tubes, 50 caliber machine guns, M240B 7.62mm light machine guns and small arms- M16s, 9mm handguns, shotguns. My personal experience, five years Coast Guard* and twenty four years Detroit Police, is that my agencies do not hesitate to call for back up, including other agency's assistance. Of course, such rivalry has occurred, nonetheless. Hence, which makes a better story? *Mind you, I served with the Coast Guard so long ago that our handgun was the acclaimed .45 caliber M1911, and we used 5" (127 mm) guns.
  21. Re: More characters from Feng Shui You're late, let's see it!
  22. Re: Buddhist ‘Iron Man’ found by Nazis is from space This pushes all of my buttons. Incidentally, Bon = Shaman.
  23. Re: #176+ Love this thread and the massive contributions from Ragitsu. I always find something for our Shadows over Detroit game.
  24. Re: Super Transportation The Antarctic Snow Cruiser (The Ultimate Land Yacht) http://www.joeld.net/snowcruiser/snowcruiser.html
  25. Re: Super Transportation [h=1]Reliant 'Rugged Robin' is ready for battle[/h]http://www.autoweek.com/article/20120628/CARNEWS/120629819?utm_source=DailyDrive20120629&utm_medium=enewsletter&utm_term=missedimage7&utm_content=20120628-Reliant-%27Rugged-Robin%27-is-ready-for-battle&utm_campaign=awdailydrive
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