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GhostDancer

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Everything posted by GhostDancer

  1. Re: Club 400 Mirth On the other hand, how easy or difficult it is to Push in your game may be a factor to consider when deciding whether to adjust STR Max.
  2. Re: Club 400 Mirth Very fitting.
  3. There is a "400" club in pro football, for the elite who can bench press that many pounds. Of course STR 15 is 110% of that. Most real life martial artists can't bench press 400 pounds, let alone 440. I don't consider martial arts being cited in your Background as sufficient to explain world class strength per se, though an internal style is a good start... It would be funny to have a Power Build like this- +15 STR only vs. those with inadequate written explanation of their world class (15+) STR. What would that Limitation be worth in your Hero System game?
  4. There is a "400" club in pro football, for the elite who can bench press that many pounds. Of course STR 15 is 110% of that. Most real life martial artists can't bench press 400 pounds, let alone 440. I don't consider martial arts being cited in your Background as sufficient to explain world class strength per se, though an internal style is a good start... It would be funny to have a Power Build like this- +15 STR only vs. those with inadequate written explanation of their world class (15+) STR. What would that Limitation be worth in your Hero System game?
  5. There is a "400" club in pro football, for the elite who can bench press that many pounds. Of course STR 15 is 110% of that. Most real life martial artists can't bench press 400 pounds, let alone 440. I don't consider martial arts being cited in your Background as sufficient to explain world class strength per se, though an internal style is a good start... It would be funny to have a Power Build like this- +15 STR only vs. those with inadequate written explanation of their world class (15+) STR. What would that Limitation be worth in your Hero System game?
  6. There is a "400" club in pro football, for the elite who can bench press that many pounds. Of course STR 15 is 110% of that. Most real life martial artists can't bench press 400 pounds, let alone 440. I don't consider martial arts being cited in your Background as sufficient to explain world class strength per se, though an internal style is a good start... It would be funny to have a Power Build like this- +15 STR only vs. those with inadequate written explanation of their world class (15+) STR. What would that Limitation be worth in your Hero System game?
  7. There is a "400" club in pro football, for the elite who can bench press that many pounds. Of course STR 15 is 110% of that. Most real life martial artists can't bench press 400 pounds, let alone 440. I don't consider martial arts being cited in your Background as sufficient to explain world class strength per se, though an internal style is a good start... It would be funny to have a Power Build like this- +15 STR only vs. those with inadequate written explanation of their world class (15+) STR. What would that Limitation be worth in your Hero System game?
  8. Eaglehunters of Mongolia http://matadornetwork.com/trips/photo-essay-hanging-with-eaglehunters-in-western-mongolia/comment-page-1#comment-15809
  9. Eaglehunters of Mongolia http://matadornetwork.com/trips/photo-essay-hanging-with-eaglehunters-in-western-mongolia/comment-page-1#comment-15809
  10. Eaglehunters of Mongolia http://matadornetwork.com/trips/photo-essay-hanging-with-eaglehunters-in-western-mongolia/comment-page-1#comment-15809
  11. Eaglehunters of Mongolia http://matadornetwork.com/trips/photo-essay-hanging-with-eaglehunters-in-western-mongolia/comment-page-1#comment-15809
  12. Re: Mongol Ninjas! My last post was from Baabar's History of Mongolia. An inscription on a stone stele was found near Nerchinsk in Siberia: "While Chinggis (Genghis) Khan was holding an assembly of Mongolian dignitaries, after his conquest of Sartaul (East Turkestan), Yesüngge (the son of Chinggis Khan's brother) shot a target at 335 alds (536 m)." Asian Traditional Archery Research Network ^ "CSEN Home Page". Center for the Study of Eurasian Nomads. http://www.csen.org. Retrieved 2008-03-04. ^ http://www.atarn.org/mongolian/mn_nat_arch/mn_nat_arch.htm | Mongolian National Archery by Munkhtsetseg ^ John C Halpin, Halpin C Halpin, Primer on Composite Materials Analysis, CRC Press, Apr 15, 1992, ISBN 0-87762-754-1 ^ a b Archery Traditions of Asia. Stephen Selby. Hong Kong Museum of Coastal Defence, 2003. ISBN 962-7039-470
  13. Re: Superhuman women less attractive in 6th Edition? Lord Takofanes is dead sexy!
  14. Re: The Badass Sewage Collector, or, "THEY became a hero?" King David was a shepard.
  15. Re: The Badass Sewage Collector, or, "THEY became a hero?"
  16. Re: Mongol Ninjas! In the Liao and Mongol states in the 10th to 11th Centuries, a game was played called ‘Shooting the Willow’ to demonstrate archery skills. This is how the game was described in the official history of the Khitan Liao Dynasty: "Two lines of willow branches were set in the ground of a polo field. The archers, according to their different ranks, chose their own branch and marked it with a piece of cloth; then they whittled away the bark of the twig a few inches above the ground so that the white wood showed through. Led by one galloping rider, the others followed at full gallop, shooting with an unfletched arrow with a horizontal blade for an arrowhead. An archer who could cut through the willow branch and catch the cut end at full gallop took top marks. Second came the one who could cut the willow twig but couldn’t catch it. Those who could hit the whittled part but not cut it, or those who missed altogether, lost. When they shot, people beat drums to egg them on." From the time of Chinggis Khan and the Mongolian nation proper, there are many accounts of great feats of archery, such as those of a national competition in which renowned archers such as Tsülegtii, Gölgön Baataar, Sübgetei Baataar, Toghtong Baataar and Khüldar all competed over a distance of about 600 meters, shooting at a cap of deer leather placed on the ground. All could hit the target with one of three shots.
  17. Re: Mongol Ninjas! In the Liao and Mongol states in the 10th to 11th Centuries, a game was played called ‘Shooting the Willow’ to demonstrate archery skills. This is how the game was described in the official history of the Khitan Liao Dynasty: "Two lines of willow branches were set in the ground of a polo field. The archers, according to their different ranks, chose their own branch and marked it with a piece of cloth; then they whittled away the bark of the twig a few inches above the ground so that the white wood showed through. Led by one galloping rider, the others followed at full gallop, shooting with an unfletched arrow with a horizontal blade for an arrowhead. An archer who could cut through the willow branch and catch the cut end at full gallop took top marks. Second came the one who could cut the willow twig but couldn’t catch it. Those who could hit the whittled part but not cut it, or those who missed altogether, lost. When they shot, people beat drums to egg them on." From the time of Chinggis Khan and the Mongolian nation proper, there are many accounts of great feats of archery, such as those of a national competition in which renowned archers such as Tsülegtii, Gölgön Baataar, Sübgetei Baataar, Toghtong Baataar and Khüldar all competed over a distance of about 600 meters, shooting at a cap of deer leather placed on the ground. All could hit the target with one of three shots.
  18. Re: Mongol Ninjas! In the Liao and Mongol states in the 10th to 11th Centuries, a game was played called ‘Shooting the Willow’ to demonstrate archery skills. This is how the game was described in the official history of the Khitan Liao Dynasty: "Two lines of willow branches were set in the ground of a polo field. The archers, according to their different ranks, chose their own branch and marked it with a piece of cloth; then they whittled away the bark of the twig a few inches above the ground so that the white wood showed through. Led by one galloping rider, the others followed at full gallop, shooting with an unfletched arrow with a horizontal blade for an arrowhead. An archer who could cut through the willow branch and catch the cut end at full gallop took top marks. Second came the one who could cut the willow twig but couldn’t catch it. Those who could hit the whittled part but not cut it, or those who missed altogether, lost. When they shot, people beat drums to egg them on." From the time of Chinggis Khan and the Mongolian nation proper, there are many accounts of great feats of archery, such as those of a national competition in which renowned archers such as Tsülegtii, Gölgön Baataar, Sübgetei Baataar, Toghtong Baataar and Khüldar all competed over a distance of about 600 meters, shooting at a cap of deer leather placed on the ground. All could hit the target with one of three shots.
  19. Re: Mongol Ninjas! In the Liao and Mongol states in the 10th to 11th Centuries, a game was played called ‘Shooting the Willow’ to demonstrate archery skills. This is how the game was described in the official history of the Khitan Liao Dynasty: "Two lines of willow branches were set in the ground of a polo field. The archers, according to their different ranks, chose their own branch and marked it with a piece of cloth; then they whittled away the bark of the twig a few inches above the ground so that the white wood showed through. Led by one galloping rider, the others followed at full gallop, shooting with an unfletched arrow with a horizontal blade for an arrowhead. An archer who could cut through the willow branch and catch the cut end at full gallop took top marks. Second came the one who could cut the willow twig but couldn’t catch it. Those who could hit the whittled part but not cut it, or those who missed altogether, lost. When they shot, people beat drums to egg them on." From the time of Chinggis Khan and the Mongolian nation proper, there are many accounts of great feats of archery, such as those of a national competition in which renowned archers such as Tsülegtii, Gölgön Baataar, Sübgetei Baataar, Toghtong Baataar and Khüldar all competed over a distance of about 600 meters, shooting at a cap of deer leather placed on the ground. All could hit the target with one of three shots.
  20. Re: Shaman I haven't looked over your necromancer yet, so I'll just comment on your shaman, except to say that you should include their Backgrounds and such. Shamans worldwide are most likely to share two abilities- PS: Dream Divination and PS: Herbalist, good additions to your build. I agree with your feeling that this shaman's MP is all over the map, and suggest you pick one element for her, which reflects study- http://www.mesacc.edu/dept/d10/asb/shamans/shamanism.html I'd replace Wolf Eyes with Cougar Eyes or Puma Eyes- canines, including wolves, do not have keen sight.
  21. Re: Ideas needed for a 600 year old hero Since Tech voiced a concern about this build's budget, note that since our hero is in the princess' current century, perhaps his Immortality has ablated- strike the Life Support vs. Aging, Regeneration, and his BODY may now only be 20ish.
  22. Re: Tenured Dr. Mentalist We who, kemo sabe? I said Mind Control is typically considered an assault- I did not say it is always considered a more egregious assault. Many, inc. me, consider Mind Control vs. the attempt bank robbery example as stated less violent then physical assault. It is, however, likely a far cry from using Mind Control every week or two vs. college staff.
  23. Re: Favorite Real Scientist Sci Fi writers, and stuff you have cribbed from them. Right, every few years I revisit Heinlein's Crooked House.
  24. Re: to hex or not to hex I ran a Dark Champions convention game set in August 2003, Detroit, during the international power failure. I made a hex map of St Anne's church. My players decided to check out the Detroit Institute of Arts- no power meant prime time for a big robbery, yes? I erased part of each church pew, transforming them into glass display cases. Cathedral chapels became art museum galleries. My players were none the wiser.
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