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Random thought: Increasing experience gained


assault

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Because of a post in the Champions Now forum, I've started thinking about building high end DC characters again.

 

One of the classic conundrums in character modelling is the point bloat in the last couple of editions. Up until 4th edition, if you followed George MacDonald's guidelines: 100 points in a power is awesome, and apperently essentially a hard cap in his game, you could pretty much occupy the high end space if your character was built on 500-800 points. The published villains tended to support this.

 

These days you need 10 times that many points, or you just get toasted by any number of published villains.

 

 In the early days, it was possible for a starting character, if you played enough, to get into the high end zone. You can't do that in the last two editions, unless you start with inflated points to begin with.

 

So I've been thinking: why not bump up the rate at which characters gain experience? If you need 10 times as many points to create a character that isn't at the bottom of the pecking order, and you don't want to start on a zillion points, why not increase the rate at which characters gain experience?

 

I'm thinking about a factor of 10 or 20. So if, under the current system, you get 1-4 points per adventure, why not 10-40?

 

You would still have to play a lot to reach the big leagues, but at least you could.

 

Thoughts? ("It's your game" is not helpful).

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