Nightmask Posted May 9, 2004 Report Share Posted May 9, 2004 A couple come to mind, right away... Icescream: Sonic powers and change into any flavor ice cream (simular to the character in Obnoxio the Clown versus X-men comic). Hershey Highway: Diarreha powers (inventive but too gross). Porn Star: A female with PRE attacks when nude and all of the PRE skills (btw, the player was female too). Failed house rule #1: Characters can perform up to rated R-like film. Which fail the grade with other GMs? Quote Link to comment Share on other sites More sharing options...
Citizen Keen Posted May 10, 2004 Report Share Posted May 10, 2004 Re: GMs, which character concepts did not make the cut in your game? I, as a GM, almost always allow Skills to be bought with Limitations/Advantages. But one character came to me with a Speedster who had a VPP with 19 points in the Pool, and 4 point Control with +1 (Change Anytime) and limited to Skills only, defined as "The ability to run to the library and reasearch anything at lightspeed and then come back." He did have Cramming, but at the time, I disallowed it. Might allow him to buy it later, have to think about it. Quote Link to comment Share on other sites More sharing options...
Magmarock Posted May 10, 2004 Report Share Posted May 10, 2004 Re: GMs, which character concepts did not make the cut in your game? Glop. 'Nuff Said. Mags - and she said "Eeeeeeeeeeew!" PS: It wasn't the mechanics. It was the concept. Quote Link to comment Share on other sites More sharing options...
Theron Posted May 10, 2004 Report Share Posted May 10, 2004 Re: GMs, which character concepts did not make the cut in your game? "The King" - a Japanese billionaire inventor/Elvis Impersonator who constructed a giant Elvis-shaped power armor. I'm fairly certain he was pitched by the player simply to annoy me. "Elemental Control - Armor" (back in the 3rd Edition days). That was an easy veto. In a straight-up Golden Age game, I had a new player pitch a "soldier from the future -- 1967". I gave a conditional OK, until I realized they meant someone with a flak vest, M-16, and a grenade launcher. I told them to consider a ray gun and a jet pack and I'd reconsider. Quote Link to comment Share on other sites More sharing options...
winterhawk Posted May 10, 2004 Report Share Posted May 10, 2004 Re: GMs, which character concepts did not make the cut in your game? "Elemental Control - Armor" (back in the 3rd Edition days). That was an easy veto. I feel your pain..."EC-High Stats" has become part of our group jargon for a lame power concept. Quote Link to comment Share on other sites More sharing options...
Theron Posted May 10, 2004 Report Share Posted May 10, 2004 Re: GMs, which character concepts did not make the cut in your game? I feel your pain..."EC-High Stats" has become part of our group jargon for a lame power concept. The worst ever wasn't a concept, it was a rules interpretation. The guy decided the rounding rules applied to Characteristics. Unmodified Characteristics. I ended up having to make an entire page of house rules just to deal with that guy's interpretations of the BBB. Quote Link to comment Share on other sites More sharing options...
ZootSoot Posted May 10, 2004 Report Share Posted May 10, 2004 Re: GMs, which character concepts did not make the cut in your game? I never say no to concepts, only to applications. I am less concerned about power levels than about the character being well rounded and complete. Most monster munchkin characters would die of boredom in my games (not that we never have combats, even nasty combats, but we do a hell of a lot of other stuff and it is rare for combat to be the primary goal). Porn Star would not cut it, I guess, because the concept has no breadth and frankly she has nothing to do when not dealing with a foe. Quote Link to comment Share on other sites More sharing options...
Lightray Posted May 11, 2004 Report Share Posted May 11, 2004 Waaaay back when Champions was a new game, our GM ran us through Viper's Nest. Among my teammates were a four-armed four foot tall alien with a baseball bat, and Charisma (her mutant powers were COM and PRE). Their players were very bored. The GM didn't have to tell them that their character concepts didn't make the cut. It was painfully obvious. Quote Link to comment Share on other sites More sharing options...
nexus Posted May 11, 2004 Report Share Posted May 11, 2004 Re: GMs, which character concepts did not make the cut in your game? I had a player submit a Brick with great grappling skills, huge strength an Extral Limb I will not detail and a Psych Limitation which got the character dubbed "Captain Sodom." Quote Link to comment Share on other sites More sharing options...
Mr. R Posted May 11, 2004 Report Share Posted May 11, 2004 Re: GMs, which character concepts did not make the cut in your game? I had a player submit a Brick with great grappling skills' date=' huge strength an Extral Limb I will not detail and a Psych Limitation which got the character dubbed "Captain Sodom."[/quote'] I give up. You win! No way could I even come close to that. Even if I racked my brain and tried! The imagery...... Quote Link to comment Share on other sites More sharing options...
AngryBug Posted May 11, 2004 Report Share Posted May 11, 2004 Re: GMs, which character concepts did not make the cut in your game? This wasn't in my game, but I knew a guy who created what I consider the ultimate unbalanced-yet-strangely-compelling character. IIRC, he had near-normal stats, and something like a 2d6RKA OAF gun, and all- I mean all- of his other points were spent on something like 200 PRE. He was called "Boo". Quote Link to comment Share on other sites More sharing options...
Lightray Posted May 11, 2004 Report Share Posted May 11, 2004 I had a player submit a Brick with great grappling skills' date=' huge strength an Extra Limb I will not detail and a Psych Limitation which got the character dubbed "Captain Sodom."[/quote'] I hope he at least took the point-break for "Limited Manipulation"? Quote Link to comment Share on other sites More sharing options...
nexus Posted May 11, 2004 Report Share Posted May 11, 2004 Re: GMs, which character concepts did not make the cut in your game? I hope he at least took the point-break for "Limited Manipulation"? Yep. Innate and a +3d6 HTH with it. It was a totally legal character build, FWIW. Quote Link to comment Share on other sites More sharing options...
Vorsch Posted May 11, 2004 Report Share Posted May 11, 2004 Re: GMs, which character concepts did not make the cut in your game? any character build with the words Claws metal skeleton regen loner killer animalistic in it Quote Link to comment Share on other sites More sharing options...
nexus Posted May 11, 2004 Report Share Posted May 11, 2004 Re: GMs, which character concepts did not make the cut in your game? any character build with the words Claws metal skeleton regen loner killer animalistic in it Oh my, yes.... *quickly revises concept for the PBEM* Quote Link to comment Share on other sites More sharing options...
Vorsch Posted May 11, 2004 Report Share Posted May 11, 2004 Re: GMs, which character concepts did not make the cut in your game? Ive always wondered at the appeal of Wolverine, hes easily the least powerful of the X-men, must be his charming personality. Also i dislike Alien with "alien powers" which are totally unrelated collection of powers with no SFX, usually submitted with EC "Alien Powers", a bit like most superman builds. Quote Link to comment Share on other sites More sharing options...
nexus Posted May 11, 2004 Report Share Posted May 11, 2004 Re: GMs, which character concepts did not make the cut in your game? Ive always wondered at the appeal of Wolverine, hes easily the least powerful of the X-men, must be his charming personality. Well, for me, sometimes being the "least" powerful is appealing. You get back on skills and talent not raw power. And Wolvie isn't the "weakest" he's the most skills and his powers are on a more "personal" level than most of the X men. He's an up close and personal guy. Most of us can understand clawing someone. It appeals to something on our feral nature. The animal part of us. While most of us can't really understand godlike powers such as Storm ability to control the weather. We've all gotten angry, felt alienated and such. Its easy to related to the loner badass for alot of folks. sorry for the thread derail. Quote Link to comment Share on other sites More sharing options...
Vorsch Posted May 11, 2004 Report Share Posted May 11, 2004 Re: GMs, which character concepts did not make the cut in your game? Okay i admit it, i like him too. eveyone wants to be the loner badass at some point. All i was meaning was hes not actually the best at anything, hes just cool in a psychotic kind of way. back on topic i also dislike characters who are direct and shameless rip offs of comic characters, partly due to the fact that they are probabilly expecting there version to be as competent and well respected as the original, unlikely at best. Quote Link to comment Share on other sites More sharing options...
Mentor Posted May 11, 2004 Report Share Posted May 11, 2004 Re: GMs, which character concepts did not make the cut in your game? Unquestionably, the concept which rankles me most is the D&D class built for Champions. "C'mon, a Dwarf in chainmail with a battleaxe could blend in in Hollywood." " Harrumph. Wizards are a staple of the comic genre. And I'm Chaotic Neutral, OK." Yuck. Talk about no imagination. Quote Link to comment Share on other sites More sharing options...
Lightray Posted May 11, 2004 Report Share Posted May 11, 2004 Re: GMs, which character concepts did not make the cut in your game? i also dislike characters who are direct and shameless rip offs of comic characters' date=' partly due to the fact that they are probabilly expecting there version to be as competent and well respected as the original, unlikely at best.[/quote'] heh. One of the other characters we had playing through Viper's Nest was Solar Sailor - a silver bald humanoid riding a space-faring silver board. His cosmic flight was about 15" at SPD 5. And his cosmic power? was an 8d6 energy blast. ... at least he didn't try to copy the personality, too. Quote Link to comment Share on other sites More sharing options...
Vorsch Posted May 11, 2004 Report Share Posted May 11, 2004 Re: GMs, which character concepts did not make the cut in your game? i dont dislike DnD cos i dont play it, ( actually i still dislike it ) but if some one submited a 350pt palidin or mage id tell them its a great character and to come back on thursday, thats when Dnd is played and im in the pub. I doubt my super character is legal in DnD so i see no reason to allow a DnD character in a supers game, besides DnD characters gain XP by killing things, not a good mindset for champions. Quote Link to comment Share on other sites More sharing options...
Mentor Posted May 11, 2004 Report Share Posted May 11, 2004 Re: GMs, which character concepts did not make the cut in your game? i dont dislike DnD cos i dont play it, ( actually i still dislike it ) but if some one submited a 350pt palidin or mage id tell them its a great character and to come back on thursday, thats when Dnd is played and im in the pub. I doubt my super character is legal in DnD so i see no reason to allow a DnD character in a supers game, besides DnD characters gain XP by killing things, not a good mindset for champions. I am more objecting to the lame concept than legality of the construction. While a player could easily build a legal D&D Ranger for 350 points in Champions, making the character fit well into a modern Hero campaign is going to be a stretch. Quote Link to comment Share on other sites More sharing options...
Vorsch Posted May 11, 2004 Report Share Posted May 11, 2004 Re: GMs, which character concepts did not make the cut in your game? He could have a enemy in stronghammer the dwarf from Enemies III i think. **** me he does 20d6 damage, i never realised that. ( after a carefull re-reading, its been a while ) Quote Link to comment Share on other sites More sharing options...
Vex Posted May 11, 2004 Report Share Posted May 11, 2004 Re: GMs, which character concepts did not make the cut in your game? My players tried to go with the following theme in an Exiles style campaign: 1. Mighty Mouse 2. Pinky 3. & the Brain (with Human Bot) 4. Speedy Gonzalez 5. Danger Mouse Quote Link to comment Share on other sites More sharing options...
BlackSword Posted May 11, 2004 Report Share Posted May 11, 2004 Re: GMs, which character concepts did not make the cut in your game? i also dislike characters who are direct and shameless rip offs of comic characters, partly due to the fact that they are probabilly expecting there version to be as competent and well respected as the original, unlikely at best. And even not so direct, but still shameless ripoffs. My problem with this isn't the lack of imagination its last half of your quote and the inevitable, "but so-and-so does it in his comic." Yeah, well welcome to a role-playing game. Comics don't necessarily translate to roleplaying. The difference between know what the plot is and how the hero will achieve as opposed to being the hero and trying to achieve the goal are two completely different approaches to telling a story. The next time the char tries to beat a confession out of someone, that someone is gonna mutate on him into a 1000 pt supervillain, and he's gonna be pissed. Quote Link to comment Share on other sites More sharing options...
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