paul_runstedler Posted March 25, 2003 Report Share Posted March 25, 2003 I've written a small application where the GM can enter characters names, dexterities, and speeds. The app then has a combat mode whereby it cycles through the various segments and displays each character that goes on the given phase (in the order of their action). I was thinking of expanding this application to be more useful (on the whole) for a Hero game GM. Does anyone have any ideas about what they would want to see in such an app? Things that save the GM time probably top on the list... Paul PS: I have this app running on my Compaq IPAQ which makes a very nice sized GMing companion Quote Link to comment Share on other sites More sharing options...
Derek Hiemforth Posted March 25, 2003 Report Share Posted March 25, 2003 In my experience, and I realize I might be in a minority here, the thing it already does (tracking DEXes and SPDs) is the most useful thing it can do, and the more stuff you add, the greater the danger of it reaching the point where you spend so much time fiddling with the app that it hinders the game instead of helping it. The only other thing I'd use a PDA for would be tracking STUN and END, and you can do that in a text editor. I'd leave it as just a DEX and SPD tracker. Quote Link to comment Share on other sites More sharing options...
Celtic Cowboy Posted March 25, 2003 Report Share Posted March 25, 2003 I agree that what you've got is already great. Just something for easy combat rounds. Most other stuff (stun, end, ocv, armor, etc) I'd probably just use of hard copy sheets so I wouldn't be switching programs on the PDA all the time anyways. Quote Link to comment Share on other sites More sharing options...
Talon Posted March 25, 2003 Report Share Posted March 25, 2003 Support for Holding an action, Stunning people, and other who-goes-when stuff (Hipshot, Hurry, etc.) would probably be the best thing. Quote Link to comment Share on other sites More sharing options...
JohnTaber Posted March 25, 2003 Report Share Posted March 25, 2003 Hi Paul, I would LOVE to take a look at the application. I have been really wanting one of these programs. Here are some suggestions... + A way that you can save collections of characters then load them. For example, I could enter the PC and save the file. Then I could enter the villains and save the file. At the start of the combat I could load both files. + On phases when multiple characters have the same Dex arrange them randomly so dice offs are not needed. + It needs to run on the Palm OS...otherwise I can't use it. I have a Prism. :-( FYI. In my mind keeping track of saved phases is the responsibility of the player. Please let me know if you are willing to let me take a look. I have 12 years experience as a software QA engineer. AWESOME! PS I would buy such a tool. Quote Link to comment Share on other sites More sharing options...
Steve Long Posted March 25, 2003 Report Share Posted March 25, 2003 Paul, speaking as an iPAQ user myself, I'm all in favor of iPAQ Hero applications. As Derek said, I think simple is best. However, I'd like to request a Hero-specific dice roller. I have to fuss around with other, generic, dice rollers to get a Hero result; I'd rather have one that just tells me the STUN and BODY and such straight out. Quote Link to comment Share on other sites More sharing options...
SuperPheemy Posted March 25, 2003 Report Share Posted March 25, 2003 Yeah! What Steve said!!! Quote Link to comment Share on other sites More sharing options...
MarkusDark Posted March 25, 2003 Report Share Posted March 25, 2003 Does the Dex and Spd tracker also allow for a random generator for when two characters have the same Dex on the same Phase? If so, GREAT. As for the dice roller, I would put it on a seperate program - or at least have a seperate program that is just the Dex and Spd tracker. I personally like the roll of the real dice. My question is are you going to be allowing others to download the app and does Compaq IPAQ apps run on Palm O/S? Quote Link to comment Share on other sites More sharing options...
Aroooo Posted March 25, 2003 Report Share Posted March 25, 2003 A great multi-game PalmOS dice Program is DicePro, which can be found here: http://www.rivalgamelabs.com/ And yes, it can calculate HERO damage, as well as an amazing array of other features. I'd like to add my voice for a Speed/Dex/etc. PalmOS app. Aroooo Quote Link to comment Share on other sites More sharing options...
paul_runstedler Posted March 25, 2003 Author Report Share Posted March 25, 2003 Thanks for all your advice. Keep it coming. I want this thing to be an app that will help speed up the mechanics of combat. Steve: Great idea. Will do. I'll add it as an option so that the GM can use it (if they want to) to roll X dice and have it display body and stun I'm sorry to say that my development environment is setup for PocketPC apps. Not Palm apps. PocketPC apps don't run on Palm (maybe their is some PocketPC emulator that runs on Palm. Don't know - if anyone else knows, please post) Paul PS: When I get some screen shots, I'll send them here. Then maybe we can talk about the usability as well Quote Link to comment Share on other sites More sharing options...
Aroooo Posted March 25, 2003 Report Share Posted March 25, 2003 Originally posted by paul_runstedler I'm sorry to say that my development environment is setup for PocketPC apps. Not Palm apps. PocketPC apps don't run on Palm (maybe their is some PocketPC emulator that runs on Palm. Don't know - if anyone else knows, please post) What is your code written in? One of my gaming buddies is a programmer - and does PalmOS stuff. Maybe he can do a straight port? Feel free to contact me off list if you want to give it a try. Aroooo Quote Link to comment Share on other sites More sharing options...
Thag13 Posted March 25, 2003 Report Share Posted March 25, 2003 Dice Pro is an EXCELLENT program. It can be made to quite easily do hero dice rolling of all types. There are times I like using a dice roller when I dont want my players to know I am rolling up something. as for the dex/stun tracker...simple is best. I do hope that someone writes a Palm usable version. Good luck on it. I think apps for PDA are a very untaped market. Quote Link to comment Share on other sites More sharing options...
MarkusDark Posted March 25, 2003 Report Share Posted March 25, 2003 Originally posted by Aroooo What is your code written in? One of my gaming buddies is a programmer - and does PalmOS stuff. Maybe he can do a straight port? Feel free to contact me off list if you want to give it a try. Aroooo There are many 'port programs' that translate most programming languages (C++, Java, Visual Basic) into a Palm OS environment. I had wanted to write one myself but been too busy/lazy/stupid to do it. Quote Link to comment Share on other sites More sharing options...
Grymlynn Posted March 25, 2003 Report Share Posted March 25, 2003 I hope we can port some of this over. I have a Palm Pilot, and I would love any of these apps I could get. Quote Link to comment Share on other sites More sharing options...
paul_runstedler Posted March 25, 2003 Author Report Share Posted March 25, 2003 It will be written in Embedded Visual C++. EVB is not supported in the next version of the embedded visual development environment. I will be using some custom controls, etc, and XML as a storage medium. Can anyone point me to a good PocketPC to PalmOS porter? Paul Quote Link to comment Share on other sites More sharing options...
Aroooo Posted March 25, 2003 Report Share Posted March 25, 2003 Palm FAQ eBook Speaking of Palm stuff, I sent Steve an ebook of the March '03 FAQ. Its been posted to the Rules Questions FAQ section. Its listed as a PDF, but its an ebook (.pdb file). You just need the free Palm Reader app to read it. Aroooo Quote Link to comment Share on other sites More sharing options...
Steve Long Posted March 25, 2003 Report Share Posted March 25, 2003 Steve: Great idea. Will do. I'll add it as an option so that the GM can use it (if they want to) to roll X dice and have it display body and stun Coolness. Finally a reason to bring the iPAQ back to the gaming table! I used to be able to do whole con runs off of it, using Notes to track STUN and BODY for my villains and such, but after I accidentally deleted all the data (still no idea how), I quit. Time to do a little re-entry, perhaps. Quote Link to comment Share on other sites More sharing options...
MarkusDark Posted March 26, 2003 Report Share Posted March 26, 2003 Originally posted by paul_runstedler I will be using some custom controls, etc, and XML as a storage medium. Can anyone point me to a good PocketPC to PalmOS porter? Paul These are the developer's tools at Palm.com. http://www.palmos.com/dev/tools/ Dunno if any of them would work. Quote Link to comment Share on other sites More sharing options...
Aroooo Posted March 26, 2003 Report Share Posted March 26, 2003 Palm/PocketPC dev Here are some other links regarding PalmOS apps on PocketPC: http://www.pocketprof.org/running_palm_os_software.htm http://openpalm.sourceforge.net/ http://www.microsoft.com/mobile/pocketpc/default.asp There is apparently also a PocketPC version of Palm's PalmReader - by Palm! Aroooo Quote Link to comment Share on other sites More sharing options...
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