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Celtic Cowboy

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Everything posted by Celtic Cowboy

  1. Re: Quote of the Week from my gaming group... From our Shadowrun campaign, setting is the Chicago Containment Zone during Bug City. The area where the characters have been staying has been harrassed lately by vampires and ghouls. Tracking them they find an abandoned bar that at least some of the ghouls have been using as a den. When making a sweep of the gound floor the encounter the restrooms. The description is that it appears some of the ghouls with limited mentallity still use the facilities as they did before they where infected, but many seem to have forgotten such subtleties as flushing, aiming, etc. GM (me): "These bathrooms are in pretty nasty condition, the stench is beyond belief." player1: "Ghoul diarrhea?" player2: "I guess someone ate Mexican..."
  2. Re: Attacks of Opportunity (d20) in Hero Yeah, but who says attacks or opportunity are more realistic than "concentrating" and taking the hit to your defenses. In my mind the best thing Mutants and Masterminds did was DROP AoO. Besides as someone who has had a handgun pulled on them at short range I can testify that you don't always get a free attack in such situations. AoO is just a mechanic to allow fighters to interfere with mages who are about to hose them down, it's a balancing feature to that system, not a realism feature.
  3. Re: Hunted Q, or can this Opposites work? Do they share a common creation background or power source? If so you can just say they both have a 0 point adjustment to their powers of Doesn't work versus X. X could be the other character, or the specific source. Doesn't work against other people powered by Quantem Nullifier, Light of Arnor, etc.
  4. Re: What's the most ridiculous PC you've ever been subjected to? This is just too funny
  5. Re: Champions - 25th Anniversary Heck if there was just about anything marked "25th Anniversery" - even if just a special cover for 5er, I'd probably be compelled to pick up a few copies to send to members of my old gaming group from back in the day.
  6. Re: M&M to HERO I think the base stats and common powers might transfer well, but I'll be curious to see how well some of more creative powers transfer over. Some things M&M does with an expensive power needs a well thought out multi-power to duplicate easily, and that could be a tough simple stat conversion. Weather Control for example.
  7. Re: Ye Old "Hero is Hard" Debate After recently helping two players new to HERO with characters for a modern horror game, I think the reasoning from effect was the biggest stumbling block I saw. In one of those other games players look at classes and feats, nice and neat little packages. They look at feats that give them bonus's with this or that weapon or some special ability. Besides being nice little plug and play cogs, I think some of these things help inspire a players concept for a character when they've hit that mental blank stage. Now while HERO can design effects to match those feats, want a bonus when using your favorite weapon, just grab some combat levels. While it's far easier if anything to build your character concept in HERO, don't have to wait until 9th level for that feat that ties everything together, if you don't have a concept and some ideas for effects it's a little harder thumbing through the book looking for sparks.
  8. Re: Global Guardians - Champs by email (review) Since the original post did blast the GGU process I'll have to in retrospect agree with you on this. If you're going to blast the guys work it's not fair to expect him to stay out of the comments, good - bad - or otherwise. If someone wants feedback on GGU from users, and not Uber-Gm, then it might have been better to simply state that they had some problems with the GM about the strong house rules and review process, and wanted to hear from players that gone through the process and their thoughts as players.
  9. Re: Global Guardians - Champs by email (review)
  10. Re: Ye Old "Hero is Hard" Debate In some ways these strengths of HERO are also it's weakness for new players. I've seen players who are used to having a set of options to choose from get a mind blank when asked to create a character in HERO. All they can easily think of is the stuff that's been done to death and the open options of the system are somewhat overwhelming.
  11. Re: Can you link an attack to a multi-power? Looking at the powers in the MP I'd allow it to link to either or these, I wouldn't allow the other entangle nor the other attack, but the concept fits well on either of these - but I'd lean towards the freezing wind since the freeze air seems like a reasonable match.
  12. Re: Math is hard... While I never paid much attention to math in high school my love of the early Champions systems, and using scratch paper to figure out that stuff got me to the point I could fly through basic math. Sure came in handy when I finally decided to go back to school.
  13. Re: Sidekick Have to agree this is a great product, and one of the best and most useful items put out since FReD itself. Bought three copies from FRPgames, one for myself and two for the group. Laid out plans and ran some sample combats this weekend. My only mistake with the sample combats is the characters I wrote up in HDv2, I didn't select just Sidekick for the source of options. Had two many options in play that didn't show in Sidekick.
  14. Re: I need help with a grenade launcher Dang it. I need to learn to type faster.
  15. Re: I need help with a grenade launcher Don't have the books with me to lookup up numbers, but how about something like this. +30 STR (or more depending on how much range that gets you) with these for limitations Doesn't add to normal STR OAF STR can only be used for throwing grenade charges.
  16. Re: mystical challenge I think you could use either the teleport or invis and add requires a stealth roll to use.
  17. Ah, but these cost END and he said for non-end costing powers that's what he used. Could always buy the senses as cost end, then reduce end to 0 for the basics and maybe 1/2 for the advanced stuff. Maybe all that fancy thermal and radar gear drains the reserves ever so slightly. Then there's no issue with having them in the MP. Mark
  18. The RPG from Thunder Castle made it as far as playtesting before the company gasped it's last breath. I've still got a copy of their playtesting stuff somewhere - wasn't bad, but a few things where stiff from what I remember but was better than the Legacy: War of Ages which was an interesting copy of the idea of immortals without using the Highlander license.
  19. Writing it up as a vehicle you're already getting a huge point break - and dependance on a focus for you powers is built into the point breaks of vehicles and the various focus limitations.
  20. Last time I was at the FLGS they still had one and they do mail orders. http://www.attactix.com/
  21. Re: Devil's Advocate? Well the USPD is a book of examples, so yes by default I suppose it's bound to have a lot of examples in it. And for new players who don't their way around the system these examples is what's making it a fast moving little book as well. Haven't spent as much time looking at the TUV.
  22. If Storn's cover is half as good as Monolith is making it out to be (which is what GRABS the buyers attention as they're walking down the isle) the size won't matter as much. Sure it's going to be huge, but the content of that book would be spread in 2-4 books by other companies. Now factor in the price that will be much more reasonable than what some other companies are asking and it will get attention. When I picked up TE at my FLGS the new guy working behind the counter did a double take when he rang it up and commented on how HERO hadn't jacked their prices through the roof like some of the other companies have lately.
  23. Celtic Cowboy

    USPD

    From the looks of things it's been on the #1 spot at FRP games (where I ordered mine) since its release.
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