Steve Long Posted September 19, 2004 Report Share Posted September 19, 2004 That's right, folx -- it's time for another customer input thread! This time on deck: Hudson City: The Urban Abyss. NOTE: Before you post a recommendation, comment, or question, please read the outline I've posted below. It's not ultra-detailed, but it explains the basic contents of the book. It's a waste of your time and mine for you to suggest things that are clearly already intended as part of the book. You might also want to read the posts already made, so you don't waste your time duplicating something already said. So, anyhow... HC:TUA is our first setting book for Dark Champions. Like MC and VB, it's a city book, but slanted toward the darker, grittier, non-superpowered world of modern-day action-adventure. Here's a rough outline of what the book's going to include: I. History of the city, from its founding in the mid-1700s to the present. II. Lay Of The Land: geography, neighborhoods, landmarks, climate, all that sort of thing. Also covers city government -- its form, prominent personalities, current issues it faces, and so on. Lots and lots of maps -- more than any city book we've done to date. III. A Day In The Life: life in the big city, the rhythm of life in HC, the media (TV, radio, print, etc.), entertainment (clubs, museums, amusement parks, sports, and so on), and subcultures (Business World, Espionage World, Martial World, Religious World, blah blah blah). IV. Law Enforcement: the HCPD in all its gory detail; state law enforcement; federal law enforcements; the judicial and penological system; vigilantes. V. The Underworld: the current state of crime in HC, ranging from mundane organized crime (the Mafia, the yakuza, etc.), to costumed/quirky crimelords like Card Shark and Shango, to other types of crime (robbery crews, the Vice World, and so on). VI. Hot Spots for Cool Heroes: Ten interesting locations, with NPCs, plot seeds, and other tidbits. Perfect spots for gun battles, meeting NPCs, pickin' up chicks, and so on. VII. GMing: running games in HC; the GM's Vault; adversaries and NPCs (including the Card Shark organization, the Harbinger of Justice, a bunch of independent criminals, and lots and lots more fun stuffs). Appendix: an encyclopedic index. This will be formatted like the Encyclopaedia Turakiana -- and like it, will be removed and turned into a free PDF if it runs too long. (That's less likely to happen here, since I don't have to name dozens of fictional kingdoms and what-all, but it's possible.) So, that's the overview. What would you like to see in the book? Quote Link to comment Share on other sites More sharing options...
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