Jump to content

Anyone have Tomb of Horrors?


paigeoliver

Recommended Posts

  • Replies 69
  • Created
  • Last Reply

Top Posters In This Topic

Re: Anyone have Tomb of Horrors?

 

It wouldn't happen to be a Ravenloft module would it? I have a friend who used to run Ravenloft campaigns, so he might have it. Heck, he may have it even if it just normal D&D. In either case, I'll see if he has it and try to get a copy to you if he does. I'll get back to you when I find out.

Link to comment
Share on other sites

Re: Anyone have Tomb of Horrors?

 

It wouldn't happen to be a Ravenloft module would it? I have a friend who used to run Ravenloft campaigns' date=' so he might have it. Heck, he may have it even if it just normal D&D. In either case, I'll see if he has it and try to get a copy to you if he does. I'll get back to you when I find out.[/quote']

 

It is not a Ravenloft module, it is a 1st edition D&D module, by Gary Gygax I believe. It was a VERY popular module and saw like 7 printings and a deluxe rerelease (Return to the Tomb of Horrors).

Link to comment
Share on other sites

Re: Anyone have Tomb of Horrors?

 

Actually, the reason it became popular is because Gygax ran the module at cons and killed everyone who played it ( the characters not the actual people ), and so GMs started wanting to run it for their players back at home....

 

if you ask me... Tomb of horrors is a Sadist Dungeon made to torture players... the chances of surviving it ( as designed ) are very slim.

 

Temple of elemental Evil is a better module IMHO

Link to comment
Share on other sites

Re: Anyone have Tomb of Horrors?

 

I think one called Throne of Bloodstone took the record' date=' though. . .[/quote']

 

Throne was, I believe, winnable. It tok some very tough combats, but it was made for "levels 20 - 100", IIRC.

 

Tomb, on the other hand, simply included a myriad of traps of the "Dragon's Lair" variety. Go the wrong way, and it's all over. I believe there was one combat, if you got to the end, and good luck winning that!

Link to comment
Share on other sites

Re: Anyone have Tomb of Horrors?

 

I have played both the Throne & Tomb - we attempted the tomb a half dozen times but never got terribly far. The combat at the end IMO withhind sight is simply unwinnible under the conditions it was meant to be played.

 

The Throne of Bloodstone game on the other hand lasted some 10 months or so before it stalled. We weren't even dead - just at the brink of disaster with no real way out that did not involve mass casualty. We were looking an abyssal red-dragon in the mouth and under 2E? he was about to smoke us like a pack of cools.

 

The Throne can be a long term viable game but that is not true of the Tomb.

 

PS - I don't have the maps but you could probably google them and get some success.

Link to comment
Share on other sites

Re: Anyone have Tomb of Horrors?

 

I have played both the Throne & Tomb - we attempted the tomb a half dozen times but never got terribly far. The combat at the end IMO withhind sight is simply unwinnible under the conditions it was meant to be played.

 

The final combat is less combat and more trap, much like the rest of the scenario. If you guess the best tactical approaches, you might survive. But you have to guess - nothing in the scenario tells you those unusual tactics which can succeed.

Link to comment
Share on other sites

Re: Anyone have Tomb of Horrors?

 

Yeah' date=' I've heard its one of the most unwinnable modules ever created.[/quote']

 

You can read about the history of the Tomb of Horrors here. Basically, it was created to show how a DM might deal with characters who had achieved high levels, thought they were unkillable, and needed a lesson. At least, according to Gygax.

 

Yes, the Tomb is unfair, in the sense that it's hard for players to deduce their way out of it -- they're liable to be hurt or killed. But it's NOT unfair when one approaches the problems from the perspective of Acererak, the inhabitant, whose goal was to keep riff-raff out of his tomb. He wasn't interested in anyone that couldn't get by his defenses -- because the ones who could were the tastiest, best souls for devouring. In addition, a *real* tomb builder would go out of his way to design traps people couldn't easily evade or disarm. His goal, after all, is to keep folks out, not to give them puzzles they can solve in exchange for a huge bank account.

 

As a GM, I made rumors about the Tomb clear to those players who thought to challenge it. If they asked around, they got a lot of "certain death to go in there" and "no one's ever come out" messages. In other words, I made it clear the module wouldn't be easy, and maybe not even survivable. Having prepared players, I figured if they still wanted to take on the challenge, that was on them -- and if it cost 'em characters, well, D&D is one of the games where character death is both real, and at times expected -- not like a lot of modern games that are based on genres where the protagonists are rarely even seriously harmed, much less killed.

 

I did have a player survive the Tomb (the only survivor from a party of six), and he got a lot of treasure, a lot of experience, and a lot of acclaim for having done it.

 

Not all groups like to face the real possibility of death, especially if they've worked a long time on a character. My view, depending on the genre, is that the threat is what adds spice. YMMV.

Link to comment
Share on other sites

Re: Anyone have Tomb of Horrors?

 

Balok -

 

We played the module several times under 1E - the thing that made the final encounter unwinnable was that the demi-lich had never been published and was a monster unique to the module. Under those old rules - unless you knew that you were going to fight a demi-lich I just can't see how anyone could possibly guess and have prepared the spells necessary to win. If you play the module after the Fiend Folio (IIRC) then I think you got a chance if you knew the weaknesses of the DL (not much of one but at least a slim chance).

 

Anyhow congrats to your survivor.

Link to comment
Share on other sites

Re: Anyone have Tomb of Horrors?

 

I know i have it somewhere. I even found my Lich Lords over the weekend (the end of true power gaming in D&D. I called it my Hero Killer module! as it killed everyones 'uber' characters that were ridiculous to begin with).

Link to comment
Share on other sites

Re: Anyone have Tomb of Horrors?

 

The Lich Lordswas fantastic!

 

My DM streched the module into a 2-3 year campaign. Sadly, many of us did perish. I lost a PC that I had played for nearly 5 years (Archer-Ranger 12th level). SOme of died in fairly legendary fashion - my DM was sadistic. :sneaky:

Link to comment
Share on other sites

Re: Anyone have Tomb of Horrors?

 

I have Tomb and Return to Tomb. Terrible adventure, like so many of the early ones were, but somehow charming for all it's crudity and mind-numbing antagonism.

 

The best thing about the Tomb IMO was the illustration pack that depicted various scenes throughout the adventure. As far as I know Tomb was the first to have this, and it's a very cool element.

 

I would never run Tomb of Horrors however, as it's really just a collection of arbitrary death traps.

Link to comment
Share on other sites

Re: Anyone have Tomb of Horrors?

 

Tomb of Horrors is a great module to convert to hero, simply because it is easy to do so. You don't really have to convert ANY monsters, heck, you can replace the Demi Lich with anything you want.

 

The rest of it is just converting traps, and falling damage.

 

Played as a Superhero module rather than a fantasy module would also give the characters a better chance of survival.

Link to comment
Share on other sites

Re: Anyone have Tomb of Horrors?

 

I went ahead and bought the download version of "Return to the TOmb of Horrors". Normally I don't buy those web PDF things because I think the pricing is WAY off on most of them (like the TSR stuff, which is all the same price, regardless if it is a 32 page product or a 400 page product), but the "Return" is a HUGE product, so I spent the $4.

Link to comment
Share on other sites

Re: Anyone have Tomb of Horrors?

 

I have both Tomb, and Return to Tomb. I'm willing to sell at a fair price, if anyone is interested.

 

The way to deal with these killer dungeons IME is to use Summons ruthlessly. Let the orcs and goblins that you summon explore all the rooms, trigger the traps, and take the losses. Rest and recharge your spells often, you want to be near full spells for the big fights.

Link to comment
Share on other sites

Re: Anyone have Tomb of Horrors?

 

I have both Tomb, and Return to Tomb. I'm willing to sell at a fair price, if anyone is interested.

 

The way to deal with these killer dungeons IME is to use Summons ruthlessly. Let the orcs and goblins that you summon explore all the rooms, trigger the traps, and take the losses. Rest and recharge your spells often, you want to be near full spells for the big fights.

Thats how Lord Robilar did it supposedly. Except he didnt summon them, he enslaved real orcs instead.
Link to comment
Share on other sites

Re: Anyone have Tomb of Horrors?

 

Thats how Lord Robilar did it supposedly. Except he didnt summon them' date=' he enslaved real orcs instead.[/quote']

 

 

Great minds think alike. :D

 

Of course the summons strategy works great with elementals, or even animals with polymorph other cast on them.

Link to comment
Share on other sites

Re: Anyone have Tomb of Horrors?

 

For fans of Tomb of Horrors.. I suggest a readthrough of Necropolis. It was an egyptian themed module having to stop a mummy from achieving apotheosis. However virtually everything the characters did brought it closer, especially if they played in a normal "kill, loot" kind of mode, and the clues were set ups to help him

Gary wrote it for Dangerous Journeys, and it was converted to D&D 3e (D20) and published as a hardcover megamodule. I have both versions.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...