Metaphysician Posted December 16, 2004 Report Share Posted December 16, 2004 Re: The White Knight defense we're talking about a brick' date=' right? a "five-team" or "eight-team" of heavy agents armed with said 10d6 or 12d6 or even 14d6 AF blasters could hit several times in one phase. Unless the brick's ranged DCV is 15+ of course.[/quote'] A Superman-style brick. I don't think his net DCV is 15, but its probably not too much less, using levels. Quote Link to comment Share on other sites More sharing options...
Metaphysician Posted December 16, 2004 Report Share Posted December 16, 2004 Re: The White Knight defense The problem with the Regen solution, is that the best you can get is X Body/Turn, which is way too slow for the effect to work. Work is currently under way for another option to manage it: Xd6 dice of simplified Healing, with +1 Trigger advantage, trigger condition "being injured," and using the optional "One use of healing per wound" rule. Its expensive, but OTOH, it wouldn't need separate purchases for physical and energy damage. Quote Link to comment Share on other sites More sharing options...
BlackSword Posted December 16, 2004 Report Share Posted December 16, 2004 Re: The White Knight defense The short version is, since Healing is now the /only/ Adjustment power that can restore STUN and BODY to starting values without the 5 pts/turn of "fading", the White Knight Defense ceases being invulnerability so much as it is a way to keep fighting even while you take permanent damage, without showing it, until a few Turns later you fall over dead. *snaps fingers* Yup, it's time for a character overhaul. Again. I would think the absorption would still work. It would represent a PC who can continue to take tons of damage during the combat and continue to fight, but when the fight is over may collapse from the exertion. Makes for a nice weakness in the knights armor. Quote Link to comment Share on other sites More sharing options...
Kristopher Posted December 16, 2004 Report Share Posted December 16, 2004 Re: The White Knight defense I keep seeing references to entire teams of agents armed with 12d6+ Autofire weapons...part of my mind screams in horror at the notion of such a thing actually taking place in a game... Quote Link to comment Share on other sites More sharing options...
Chuckg Posted December 16, 2004 Report Share Posted December 16, 2004 Re: The White Knight defense To be fair, in Horus' case at least it would make sense -- when you go hunting for your world's equivalent of Superman, and you are a large wealthy villain organization, you break out the nuclear bazookas -- not the popguns. Quote Link to comment Share on other sites More sharing options...
Kristopher Posted December 16, 2004 Report Share Posted December 16, 2004 Re: The White Knight defense But rapid-fire nuclear bazzokas? Convert that 12d6 EB AF to 4d6 RKA AF, and you get something akin to each agent carrying around a 20mm autocannon. Quote Link to comment Share on other sites More sharing options...
Outsider Posted December 16, 2004 Report Share Posted December 16, 2004 Re: The White Knight defense Bah, I saw the title, and was thinking this was some variant of the Chewbacca Defence! Quote Link to comment Share on other sites More sharing options...
Chuckg Posted December 16, 2004 Report Share Posted December 16, 2004 Re: The White Knight defense But rapid-fire nuclear bazzokas? Convert that 12d6 EB AF to 4d6 RKA AF, and you get something akin to each agent carrying around a 20mm autocannon. Against Superman, I can see an agent squad with 20mm autocannons... and Turtle armor to help them /lift/ the autocannons... Something like the hunter suits from Nazi World, 'Champions in 3-D' 4e. But still, yes, it's somebody getting gang-banged by 90+ active point attacks... Quote Link to comment Share on other sites More sharing options...
Kristopher Posted December 16, 2004 Report Share Posted December 16, 2004 Re: The White Knight defense Chebacca Defense? Quote Link to comment Share on other sites More sharing options...
Just A Guy Name Posted December 16, 2004 Report Share Posted December 16, 2004 Re: The White Knight defense Chebacca Defense?Heh' date=' a [u']South Park[/u] reference. Here's a Wikipedia article explaining it. Quote Link to comment Share on other sites More sharing options...
JmOz Posted December 16, 2004 Report Share Posted December 16, 2004 Re: The White Knight defense The short version is, since Healing is now the /only/ Adjustment power that can restore STUN and BODY to starting values without the 5 pts/turn of "fading", the White Knight Defense ceases being invulnerability so much as it is a way to keep fighting even while you take permanent damage, without showing it, until a few Turns later you fall over dead. *snaps fingers* Yup, it's time for a character overhaul. Again. Add regen, should do you just find, only need 2.5 body/ turn worth, or buy up the fade rate to once per minute on the absorb Quote Link to comment Share on other sites More sharing options...
megaplayboy Posted December 16, 2004 Report Share Posted December 16, 2004 Re: The White Knight defense I keep seeing references to entire teams of agents armed with 12d6+ Autofire weapons...part of my mind screams in horror at the notion of such a thing actually taking place in a game... actually, 30 agents armed with 8d6X attacks (60 AP)would do the trick even better, since they'd almost all hit, and the PC is defined as having only 10 points of PD/ED. Average Stun per attack after DR is 4, multiplied by about 25, minus 14, equals about 85 stun! Quote Link to comment Share on other sites More sharing options...
Metaphysician Posted December 16, 2004 Report Share Posted December 16, 2004 Re: The White Knight defense Add regen' date=' should do you just find, only need 2.5 body/ turn worth, or buy up the fade rate to once per minute on the absorb[/quote'] The problem is, regen at sufficiently high amounts would make the build prohibitive. As is, unless the triggered healing trick works out, a better choice would be straightforward defense plus the mega-DR. Quote Link to comment Share on other sites More sharing options...
Moody Loner Posted December 16, 2004 Report Share Posted December 16, 2004 Re: The White Knight defense Looks like they just priced it out of the range of 350 point characters. Dammit. Well, the GM also wants us to make 700 point "experienced" characters... Quote Link to comment Share on other sites More sharing options...
Guest WhammeWhamme Posted December 16, 2004 Report Share Posted December 16, 2004 Re: The White Knight defense The problem with the Regen solution, is that the best you can get is X Body/Turn, which is way too slow for the effect to work. Work is currently under way for another option to manage it: Xd6 dice of simplified Healing, with +1 Trigger advantage, trigger condition "being injured," and using the optional "One use of healing per wound" rule. Its expensive, but OTOH, it wouldn't need separate purchases for physical and energy damage. You only need the X BODY per turn so that the Fade Rate doesn't kill you (on top of WKD). Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted December 16, 2004 Report Share Posted December 16, 2004 Re: The White Knight defense The short version is, since Healing is now the /only/ Adjustment power that can restore STUN and BODY to starting values without the 5 pts/turn of "fading", the White Knight Defense ceases being invulnerability so much as it is a way to keep fighting even while you take permanent damage, without showing it, until a few Turns later you fall over dead. *snaps fingers* Yup, it's time for a character overhaul. Again. Thats not a 5er change; that was true in FRED as well. Quote Link to comment Share on other sites More sharing options...
Pendaran Posted December 16, 2004 Report Share Posted December 16, 2004 Re: The White Knight defense he actually has more defense than that from a bit ago, as an idle note. Quote Link to comment Share on other sites More sharing options...
JohnOSpencer Posted December 16, 2004 Report Share Posted December 16, 2004 Re: The White Knight defense Out of curiosity, if you absorb to Stun or Body, and you take more damage, don't the points come from your "temporary" points first? John Quote Link to comment Share on other sites More sharing options...
OddHat Posted December 16, 2004 Report Share Posted December 16, 2004 Re: The White Knight defense Out of curiosity, if you absorb to Stun or Body, and you take more damage, don't the points come from your "temporary" points first? John Yes. Quote Link to comment Share on other sites More sharing options...
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