OddHat Posted December 30, 2004 Report Share Posted December 30, 2004 This character was created for Nexus' excellent Seeds of Change Universe thread. You might want to check it out; some cool stuff there. MASTER NINJA! Val Char Cost Roll Notes 30 STR 20 15- Lift 1600.0kg; 6d6 [3] 30 DEX 60 15- OCV: 10/DCV: 10 28 CON 36 15- 20 BODY 20 13- 13 INT 3 12- PER Roll 12- 10 EGO 0 11- ECV: 3 10 PRE 0 11- PRE Attack: 2d6 10 COM 0 11- 6/24 PD 0 Total: 6/24 PD (0/18 rPD) 6/24 ED 0 Total: 6/24 ED (0/18 rED) 6 SPD 20 Phases: 2, 4, 6, 8, 10, 12 12 REC 0 56 END 0 49 STUN 0 Total Characteristic Cost: 159 Movement: Running: 6"/12" Gliding: 7"/14" Leaping: 13"/26" Swimming: 2"/4" Cost Powers END 80 Amazing Ninja Army!: Multipower, 80-point reserve 8u 1) My Army of Loyal Ninjas!: Summon 16 100-point Ninjas!, Expanded Class of Beings Very Limited Group (Any type of Ninja!; +1/4), Devoted (+3/4) (80 Active Points) 8 8u 2) Begone My Ninja Friends!: Dispel Summon 26 1/2d6 (80 Active Points) 8 5u 3) Speak to Me My Ninja Brothers!: Mind Link , Specific Group of Minds, Any distance, No LOS Needed, Number of Minds (x32) (50 Active Points) 5u 4) Obey Me My Ninja Slave!: Mind Control 12 1/2d6 (Only Ninjas or trained Martial Artists class of minds), Telepathic (+1/4) (79 Active Points); Limited Class Of Minds Only Ninjas or Trained Martial Artists (-1/2) 8 7u 5) I Am Your Daddy Ninja-Boy!: Major Transform 2d6 (Trained Martial Artist into Willing Ninja Slave), Penetrating (+1/2), Based On EGO Combat Value (Mental Defense applies; +1) (75 Active Points) 7 Notes: Healed by Psychic Surgery or Therapy Real Ultimate Ninja Perks! 3 1) No One Knows The True Identity of Master Ninja!: Anonymity 30 2) My Loyal Ninjas Are Everywhere!: Contact (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Contact is slavishly loyal to character), Organization Contact (x3) (30 Active Points) 11- Notes: Hundreds of loyal Ninja Slaves now serve Master Ninja! Hey, is that the mailman? No! It's a Ninja! 55 3) I Call On My Ninja Brothers! : Follower Notes: Yes, you will fear the vast army of ninjas! Up to 128 100 point Ninjas! 15 4) My Ninja Brothers Fill My Coffers With Gold, and Bonds, And Stocks: Money: Filthy Rich Notes: You'd be insanely rich too if served by a vast cult of idiot Ninjas 80 5) Ninja HQ! Ninja Mobile! Ninja Plane! Ninja Island! Ninja Space Shuttle! Mecha-God_Ninja! More!: Vehicles & Bases 5 6) I Command the Real Ultimate Ninjas!: Reputation: Leader of the Real Ultimate Ninjas (The Martial World) 14-, +5/+5d6 Real Ultimate Ninja Powers! 12 1) Ha! Ninja Speed!: Combat Luck (6 PD/6 ED) 15 2) Ha! I Mock You With Ninja Mocking!: +3 with DCV 5 3) Ninjas See All!: Nightvision 25 4) You Can't Kill The Ninja Master!: Healing 1 BODY, Can Heal Limbs, Resurrection, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (70 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) 17 5) My Mind Is Full Of Ninjas!: Mental Defense (19 points total) Notes: Controlling the mind of a complete lunatic is harder than it looks. 36 6) Way Cool Ninja Suit!: Armor (12 PD/12 ED), Hardened (+1/4) (45 Active Points); Only In Heroic Identity (-1/4) Notes: Ninja Suit, may summon, change may be prevented by drugs or alcohol. 7 7) I Fear Nothing, For I Have Ninjas!: +15 PRE (15 Active Points); Limited Power Power loses about half of its effectiveness (Only to protect against PRE attacks; -1) 32 Groovy Ninja Powers!: Multipower, 40-point reserve, (40 Active Points); Only In Heroic Identity (-1/4) 3u 1) Ninjas Move Like Ghosts!: Desolidification (affected by Anything that can't be dodged) (40 Active Points); Cannot Pass Through Solid Objects (-1/2) 4 3u 2) You Can't Spot a Ninja!: Invisibility to Sight and Hearing Groups , No Fringe (35 Active Points) 3 1u 3) Ninja Leap!: Leaping +7" (13" forward, 6 1/2" upward) (Accurate), combat acceleration/deceleration (+1/4) (15 Active Points) 1 1u 4) Ninjas Can Climb Anything!: Clinging (45 STR) (15 Active Points) 1u 5) Ninjas Can Fly! Sort Of!: Gliding 7", Position Shift, combat acceleration/deceleration (+1/4) (15 Active Points) 37 Groovy Ninja Weapons!: Multipower, 56-point reserve, (56 Active Points); all slots Restrainable (-1/2) Notes: Requires weapons, strip searching or entangling Master Ninja blocks MP. Individual weapons may be taken away, but he always has more. 3u 1) Any Blunt Ninja Weapon: Hand-To-Hand Attack +9d6, Reduced Endurance (1/2 END; +1/4) (56 Active Points); Hand-To-Hand Attack (-1/2), Restrainable (-1/2) 2 4u 2) Any Sharp or Pointy Ninja Weapon: Killing Attack - Hand-To-Hand 3d6 (5d6 w/STR), Reduced Endurance (1/2 END; +1/4) (56 Active Points); Restrainable (-1/2) 2 3u 3) Any Thrown Ninja Weapon: Killing Attack - Ranged 3d6, Reduced Endurance (1/2 END; +1/4) (56 Active Points); Restrainable (-1/2), Range Based On Strength (-1/4) 2 4 Choke Hold -2 +0 Grab One Limb; 4d6 NND 4 Block +2 +2 Block, Abort 4 Dodge -- +5 Dodge, Affects All Attacks, Abort 3 Takedown +1 +1 10d6 Strike; Target Falls 4 Knife Hand -2 +0 HKA 2 1/2d6 4 Reversal -1 -2 65 STR to Escape; Grab Two Limbs 1 Weapon Element: Blades 1 Weapon Element: Chain & Rope Weapons 1 Weapon Element: Fist-Loads 1 Weapon Element: Karate Weapons 1 Weapon Element: Polearms 1 Weapon Element: Staffs 1 Weapon Element: War Fan 16 +4 HTH Damage Class(es) Skills 3 Acrobatics 15- 3 Breakfall 15- 2 WF: Common Martial Arts Melee Weapons 2 WF: Common Melee Weapons 1 WF: Off Hand 12 +4 with Martial Maneuvers 0 Language: English (idiomatic; literate) (5 Active Points) 3 Language: Japanese (fluent conversation; literate) 2 PS: Pizza Delivery Boy and High Shool Student 11- 3 TF: Large Motorized Ground Vehicles (Cars), Skateboarding, Two-Wheeled Muscle-Powered Ground Vehicles 3 Scholar 1 1) KS: Manga and Anime (2 Active Points) 11- 2 2) KS: Ninjas! (3 Active Points) 12- 2 3) KS: Ninjutsu (3 Active Points) 12- Total Powers & Skill Cost: 591 Total Cost: 750 600+ Disadvantages 15 Dependent NPC: Mom and Dad, Doug and Wendy Muddlethorp 8- (Normal; Unaware of character's adventuring career/Secret ID) 5 Distinctive Features: Twitchy Skinny Hyperactive Babbling Sugar Junky (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Groups Of Teen Fan Boys) 15 Enraged: Frustrated, Questioned, Surprised, Insulted, Bored (Very Common), go 8-, recover 14- 20 Hunted: Yakuza and Triads / Japanese and Chinese Crime Familys 8- (Mo Pow, NCI, Harshly Punish) 15 Hunted: Supers Who Take The Ninja Threat Seriously 8- (Mo Pow, NCI, Mildly Punish) 10 Reputation: Insane Master Ninja, 8- (Extreme) 5 Rivalry: Professional (All Martial Artists, Especially Supers; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) 5 Social Limitation: Annoying Teen Idiot (Frequently, Minor, Not Limiting In Some Cultures (Not as much of a problem in school or as Master Ninja)) 20 Psychological Limitation: Ninjas Can Do Anything! Overconfidence and Impulsiveness. (Very Common, Strong) 10 Psychological Limitation: Desperate To Be Seen As Important and Taken Seriously (Common, Moderate) 15 Psychological Limitation: Deep Love Of All Things Ninja (Common, Strong) 15 Psychological Limitation: Almost No Empathy, Huge Geek (Very Common, Moderate) Total Disadvantage Points: 750 Background/History: NINJAS! AHHHHHHH!!! Tim Muddlethorp was an ordinary kid and he loved ninjas because ninjas were totally sweet and ninjas can do anything and one day he found a ninja toy in his Ninja Funkies Breakfast Cereal and he choked on it but he didn’t die instead he turned into a ninja and so now he has all sorts of sweet ninja powers and he’s the Ninja Master and he Rules He Rules He Rules!!!!!!! AHHHHHHH!!!!! Tim currently continues to live his normal life with his folks, who believe that the huge numbers of Ninja that they see around the house from time to time are Tim’s annoying friends from the Society for Creative Ninjitsu. However, Tim also maintains several secret bases through his army of loyal ninjas. He has played both the hero and villain, more or less at random, and has deeply annoyed organized crime figures in Asia through his completely inept attempts to muscle in on their turf and/or “protect” people from them. Worse, his Ninjas have managed to form a strange sort of organized crime network of their own, alternately running prostitution and gambling operations and battling actual crime families. Add to this Ninja Burger, the Ninjaworld Theme Park, Club Ninja, and other failed business ventures. His network of Ninja contacts has grown shockingly large, and the ninjas themselves are almost always far saner and more competent than Tim, though they remain absolutely devoted to him. Personality/Motivation: Twitching teen ninja geek. Tim has no idea how or why his powers work, all he knows is that his Ninjas are everywhere, and that it is totally sweet! Tim is slightly less sane than a very insane thing locked in a small room and fed entirely on a diet of coca-cola and methamphetamines. Quote: You Will Fear Master Ninja! Ninja Chop! Powers/Tactics: Tim’s near death experience unhinged him completely, unlocking subconscious abilities of ectoplasmic projection, reality alteration, and telepathy. Were he to actually understand and control his powers, he would be one of Earth’s most powerful supers. As things stand, Tim can create vast numbers of Ninjas, who are then fully alive and able to function as independent beings. The Ninjas often have access to knowledge that is not possessed by Tim; this knowledge is drawn from the collective unconscious. Tim himself has the heightened physical abilities he believes to be appropriate to a Master Ninja, can conjure Ninja Weapons at will, and has gained a large number of skills from the minds and memories of actual martial artists. Tim also believes himself to be able to dominate and control martial artists of all kinds, and bizarrely is often able to do just that. Tim will normally send his ninja armies against the foe; as the ninjas are only 100 point characters, this rarely goes well. Tim himself will attempt to strike from surprise, which with his invisibility and genuine Martial Arts skill is often much more effective than people would expect. Tim can not die as Master Ninja unless his brain is completely destroyed; intact, it will rebuild his body. Campaign Use: You would seriously consider using him? OK, think Foxbat, but with Ninjas. Appearance: Skinny geeky teen with terribly bad skin. As Master Ninja, he is dressed like a Ninja. Character by Robert Dorf, 2005. Quote Link to comment Share on other sites More sharing options...
OddHat Posted December 30, 2004 Author Report Share Posted December 30, 2004 Re: Character Post: Master Ninja! Master Ninja's Generic Ninjas Val Char Cost 15 STR 5 14 DEX 12 13 CON 6 10 BODY 0 13 INT 3 10 EGO 0 15 PRE 5 16 COM 3 3/6 PD 0 3/6 ED 0 3 SPD 6 6 REC 0 26 END 0 25 STUN 0 6" RUN 0 2" SWIM 0 3" LEAP 0 Characteristics Cost: 40 Cost Power END 6 Wicked Cool Ninja Armor: Armor (3 PD/3 ED) (9 Active Points); OIF (Ninja Suit!; -1/2) 0 11 Awesome Ninja Weapons: Multipower, 22-point reserve, (22 Active Points); all slots OAF (-1) 1u 1) Ninja Stick!: Hand-To-Hand Attack +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2) 0 1u 2) Ninja Sword!: Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR), Reduced Endurance (0 END; +1/2) (22 Active Points); OAF (-1) 0 1u 3) Ninja Stars!: Killing Attack - Ranged 1d6, 8 Recoverable Charges (+0), Autofire (5 shots; +1/2) (22 Active Points); OAF (-1) [8 rc] Powers Cost: 20 Cost Martial Arts Maneuver 4 Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 3 Takedown: 1/2 Phase, +1 OCV, +1 DCV, 3d6 / 0d6 Strike; Target Falls 4 Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 1 Weapon Element: Blades 1 Weapon Element: Karate Weapons Martial Arts Cost: 13 Cost Skill 3 Acrobatics 12- 3 Breakfall 12- 2 KS: Ninjutsu 11- 2 WF: Common Martial Arts Melee Weapons 2 WF: Common Melee Weapons 6 +2 with Martial Maneuvers 0 Language: Japanese (idiomatic; literate) (5 Active Points) 2 Language: English (fluent conversation) 2 KS or PS: One Skill or Knowledge Master Ninja may find useful 11- 3 One Skill, Pick on creation 3 Teamwork 12- Skills Cost: 28 Val Disadvantages 25 Psychological Limitation: Absolute Devotion To Master Ninja (Very Common, Total) 15 Psychological Limitation: Never Questions Own History or Nature (Uncommon, Total) Disadvantage Points: 40Cost Summary:Base Points:100Disadvantage Points: 40Total Experience Available: 0Total Character Cost: 101Height: 1.76 mHair: BrownWeight: 74.00 kgEyes: BrownAppearance: Ninja! Hot Babe or Cool Guy ninja mostly. Always Japanese.Personality: We Obey Master Ninja! Ninja Work Make Fun! Hai!Quote:(silent, in a cool Ninja kind of way)Background: Ninja! These newly created ninja have vague memories of training and andventure based on Tim's favorite Ninja movies.Powers/Tactics: Attack! Dodge! Block! Attack! HAI!Campaign Use: Minions of Master Ninja. Follower and Contact ninja may use disads to purchase additional skills and perks that Tim might find useful, summoned Ninja just have the basic skill set. Quote Link to comment Share on other sites More sharing options...
Hierax Posted December 30, 2004 Report Share Posted December 30, 2004 Re: Character Post: Master Ninja! Hilarious, reminds me of a few guys from the '80s! More great character write-ups, Oddhat, Thanks! Quote Link to comment Share on other sites More sharing options...
Trebuchet Posted December 30, 2004 Report Share Posted December 30, 2004 Re: Character Post: Master Ninja! Classic! Consider yourself repped. Quote Link to comment Share on other sites More sharing options...
Susano Posted December 30, 2004 Report Share Posted December 30, 2004 Re: Character Post: Master Ninja! I was going to put a character like this NINJA HERO. He was going to be Midnite Maid's Hunted. Quote Link to comment Share on other sites More sharing options...
OddHat Posted December 30, 2004 Author Report Share Posted December 30, 2004 Re: Character Post: Master Ninja! I was going to put a character like this NINJA HERO. He was going to be Midnite Maid's Hunted. Ninja Hero was fantastic. Great choice and use of sources, well put together and presented. Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted December 30, 2004 Report Share Posted December 30, 2004 Re: Character Post: Master Ninja! Reminds me of Kung Fu Elvis, but since that too is a New Post-Modern Absurdity courtesy of OddHat, no surprise there. Good job, as usual. Quote Link to comment Share on other sites More sharing options...
OddHat Posted December 30, 2004 Author Report Share Posted December 30, 2004 Re: Character Post: Master Ninja! Reminds me of Kung Fu Elvis, but since that too is a New Post-Modern Absurdity courtesy of OddHat, no surprise there. Good job, as usual. Thanks, glad you liked him. An earlier version of this was one of the foes that Kung-Fu Elvis defeated in the Tournament of the Dragon. Runner-up status went to Shiboyama (Fat Montain). Best quote from that game, by Kung-Fu Elvis' Player: "Ahm a Grand Mystic Poo-bah!" Quote Link to comment Share on other sites More sharing options...
Susano Posted December 30, 2004 Report Share Posted December 30, 2004 Re: Character Post: Master Ninja! Ninja Hero was fantastic. Great choice and use of sources' date=' well put together and presented. [/quote'] Aww..... Quote Link to comment Share on other sites More sharing options...
pinecone Posted December 31, 2004 Report Share Posted December 31, 2004 Re: Character Post: Master Ninja! Ohh I missed Kung-fu Elvis....where might I find him? Quote Link to comment Share on other sites More sharing options...
freakboy6117 Posted December 31, 2004 Report Share Posted December 31, 2004 Re: Character Post: Master Ninja! only one thing to be said for this character SWEEEEEEEEET Quote Link to comment Share on other sites More sharing options...
OddHat Posted December 31, 2004 Author Report Share Posted December 31, 2004 Re: Character Post: Master Ninja! Ohh I missed Kung-fu Elvis....where might I find him? He's in Killer Shrike's Enforcer's Inc. Quote Link to comment Share on other sites More sharing options...
pinecone Posted December 31, 2004 Report Share Posted December 31, 2004 Re: Character Post: Master Ninja! Thank you...thank you Very..much.... Quote Link to comment Share on other sites More sharing options...
bubba smith Posted April 13, 2008 Report Share Posted April 13, 2008 Re: Character Post: Master Ninja! i'm afraid i couldn't make out the specs as posted could you repost and clarifythanks Quote Link to comment Share on other sites More sharing options...
tylorsama Posted April 13, 2008 Report Share Posted April 13, 2008 at the top of the file and Quote Link to comment Share on other sites More sharing options...
LoresLost Posted April 14, 2008 Report Share Posted April 14, 2008 Re: Character Post: Master Ninja! Here is Oddhat's Ninja Master! In ALL HIS Glory for you (minus the very funny back ground story): [b]Master Ninja! - Tim Muddlethorp[/b] [b][u]VAL[/u] [u]CHA[/u] [u]Cost[/u] [u]Total[/u] [u]Roll[/u] [u]Notes[/u][/b] 30 STR 20 30 15- HTH Damage 6d6 END [3] 30 DEX 60 30 15- OCV 10 DCV 10 28 CON 36 28 15- 20 BODY 20 20 13- 13 INT 3 13 12- PER Roll 12- 10 EGO 0 10 11- ECV: 3 10 PRE 0 10 11- PRE Attack: 2d6 10 COM 0 10 11- 6 PD 0 6/24 6/24 PD (0/18 rPD) 6 ED 0 6/24 6/24 ED (0/18 rED) 6 SPD 20 6 Phases: 2, 4, 6, 8, 10, 12 12 REC 0 12 56 END 0 56 49 STUN 0 49 6 RUN 0 6" END [1] 2 SWIM 0 2" END [1] 13 LEAP 0 13" 13" forward, 6 1/2" upward [b]CHA Cost: 159[/b] [b][u]Cost[/u] [u]POWERS[/u][/b] 80 [b][i]Amazing Ninja Army![/i][/b]: Multipower, 80-point reserve - END= 8u 1) [b][i]My Army of Loyal Ninjas![/i][/b]: Summon 16 100-point Ninjas!, Expanded Class of Beings Very Limited Group (Any type of Ninja!; +1/4), Devoted (+3/4) (80 Active Points) - END=8 8u 2) [b][i]Begone My Ninja Friends![/i][/b]: Dispel Summon 26 1/2d6 (80 Active Points) - END=8 5u 3) [b][i]Speak to Me My Ninja Brothers![/i][/b]: Mind Link , Specific Group of Minds, Any distance, No LOS Needed, Number of Minds (x32) (50 Active Points) - END=0 5u 4) [b][i]Obey Me My Ninja Slave![/i][/b]: Mind Control 12 1/2d6 (Only Ninjas or trained Martial Artists class of minds), Telepathic (+1/4) (79 Active Points); Limited Class Of Minds Only Ninjas or Trained Martial Artists (-1/2) - END=8 7u 5) [b][i]I Am Your Daddy Ninja-Boy![/i][/b]: Major Transform 2d6 (Trained Martial Artist into Willing Ninja Slave), Penetrating (+1/2), Based On EGO Combat Value (Mental Defense applies; +1) (75 Active Points) [Notes: Healed by Psychic Surgery or Therapy] - END=7 Real Ultimate Ninja Perks! - END= 3 1) [b][i]No One Knows The True Identity of Master Ninja![/i][/b]: Anonymity - END= 30 2) [b][i]My Loyal Ninjas Are Everywhere![/i][/b]: Contact (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Contact is slavishly loyal to character), Organization Contact (x3) (30 Active Points) 11- [Notes: Hundreds of loyal Ninja Slaves now serve Master Ninja! Hey, is that the mailman? No! It's a Ninja!] - END= 55 3) [b][i]I Call On My Ninja Brothers! [/i][/b]: Follower [Notes: Yes, you will fear the vast army of ninjas! Up to 128 100 point Ninjas!] - END= 15 4) [b][i]My Ninja Brothers Fill My Coffers With Gold, and Bonds, And Stocks[/i][/b]: Money: Filthy Rich [Notes: You'd be insanely rich too if served by a vast cult of idiot Ninjas] - END= 80 5) [b][i]Ninja HQ! Ninja Mobile! Ninja Plane! Ninja Island! Ninja Space Shuttle! Mecha-God_Ninja! More![/i][/b]: Vehicles & Bases - END= 5 6) [b][i]I Command the Real Ultimate Ninjas![/i][/b]: Reputation: Leader of the Real Ultimate Ninjas (The Martial World) 14-, +5/+5d6 - END= Real Ultimate Ninja Powers! - END= 12 1) [b][i]Ha! Ninja Speed![/i][/b]: Combat Luck (6 PD/6 ED) - END= 15 2) [b][i]Ha! I Mock You With Ninja Mocking![/i][/b]: +3 with DCV - END= 5 3) [b][i]Ninjas See All![/i][/b]: Nightvision - END=0 25 4) [b][i]You Can't Kill The Ninja Master![/i][/b]: Healing 1 BODY, Can Heal Limbs, Resurrection, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (70 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) - END=0 17 5) [b][i]My Mind Is Full Of Ninjas![/i][/b]: Mental Defense (19 points total) [Notes: Controlling the mind of a complete lunatic is harder than it looks.] - END=0 36 6) [b][i]Way Cool Ninja Suit![/i][/b]: Armor (12 PD/12 ED), Hardened (+1/4) (45 Active Points); Only In Heroic Identity (-1/4) [Notes: Ninja Suit, may summon, change may be prevented by drugs or alcohol.] - END=0 7 7) [b][i]I Fear Nothing, For I Have Ninjas![/i][/b]: +15 PRE (15 Active Points); Limited Power Power loses about half of its effectiveness (Only to protect against PRE attacks; -1) - END= 32 [b][i]Groovy Ninja Powers![/i][/b]: Multipower, 40-point reserve, (40 Active Points); Only In Heroic Identity (-1/4) - END= 3u 1) [b][i]Ninjas Move Like Ghosts![/i][/b]: Desolidification (affected by Anything that can't be dodged) (40 Active Points); Cannot Pass Through Solid Objects (-1/2) - END=4 3u 2) [b][i]You Can't Spot a Ninja![/i][/b]: Invisibility to Sight and Hearing Groups , No Fringe (35 Active Points) - END=3 1u 3) [b][i]Ninja Leap![/i][/b]: Leaping +7" (13" forward, 6 1/2" upward) (Accurate), combat acceleration/deceleration (+1/4) (15 Active Points) - END=1 1u 4) [b][i]Ninjas Can Climb Anything![/i][/b]: Clinging (45 STR) (15 Active Points) - END=0 1u 5) [b][i]Ninjas Can Fly! Sort Of![/i][/b]: Gliding 7", Position Shift, combat acceleration/deceleration (+1/4) (15 Active Points) - END=0 37 [b][i]Groovy Ninja Weapons![/i][/b]: Multipower, 56-point reserve, (56 Active Points); all slots Restrainable (-1/2) [Notes: Requires weapons, strip searching or entangling Master Ninja blocks MP. Individual weapons may be taken away, but he always has more.] - END= 3u 1) [b][i]Any Blunt Ninja Weapon[/i][/b]: Hand-To-Hand Attack +9d6, Reduced Endurance (1/2 END; +1/4) (56 Active Points); Hand-To-Hand Attack (-1/2), Restrainable (-1/2) - END=2 4u 2) [b][i]Any Sharp or Pointy Ninja Weapon[/i][/b]: Killing Attack - Hand-To-Hand 3d6 (5d6 w/STR), Reduced Endurance (1/2 END; +1/4) (56 Active Points); Restrainable (-1/2) - END=2 3u 3) [b][i]Any Thrown Ninja Weapon[/i][/b]: Killing Attack - Ranged 3d6, Reduced Endurance (1/2 END; +1/4) (56 Active Points); Restrainable (-1/2), Range Based On Strength (-1/4) - END=2 [b]POWERS Cost: 506[/b] [b][u]Cost[/u] [u]MARTIAL ARTS[/u][/b] 4 Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 4d6 NND 4 Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4 Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 3 Takedown: 1/2 Phase, +1 OCV, +1 DCV, 10d6 Strike; Target Falls 4 Knife Hand: 1/2 Phase, -2 OCV, +0 DCV, HKA 2 1/2d6 4 Reversal: var Phase, -1 OCV, -2 DCV, 65 STR to Escape; Grab Two Limbs 1 Weapon Element: Blades 1 Weapon Element: Chain & Rope Weapons 1 Weapon Element: Fist-Loads 1 Weapon Element: Karate Weapons 1 Weapon Element: Polearms 1 Weapon Element: Staffs 1 Weapon Element: War Fan 16 +4 HTH Damage Class(es) [b]MARTIAL ARTS Cost: 46[/b] [b][u]Cost[/u] [u]SKILLS[/u][/b] 3 Acrobatics 15- 3 Breakfall 15- 2 WF: Common Martial Arts Melee Weapons 2 WF: Common Melee Weapons 1 WF: Off Hand 12 +4 with Martial Maneuvers 0 Language: English (idiomatic; literate) (5 Active Points) 3 Language: Japanese (fluent conversation; literate) 2 PS: Pizza Delivery Boy and High Shool Student 11- 3 TF: Large Motorized Ground Vehicles (Cars), Skateboarding, Two-Wheeled Muscle-Powered Ground Vehicles 3 Scholar 1 1) KS: Manga and Anime (2 Active Points) 11- 2 2) KS: Ninjas! (3 Active Points) 12- 2 3) KS: Ninjutsu (3 Active Points) 12- [b]SKILLS Cost: 39[/b] [b][u]Value[/u] [u]DISADVANTAGES[/u][/b] 15 Dependent NPC: Mom and Dad, Doug and Wendy Muddlethorp 8- (Normal; Unaware of character's adventuring career/Secret ID) 5 Distinctive Features: Twitchy Skinny Hyperactive Babbling Sugar Junky (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Groups Of Teen Fan Boys) 15 Enraged: Frustrated, Questioned, Surprised, Insulted, Bored (Very Common), go 8-, recover 14- 20 Hunted: Yakuza and Triads / Japanese and Chinese Crime Familys 8- (Mo Pow, NCI, Harshly Punish) 15 Hunted: Supers Who Take The Ninja Threat Seriously 8- (Mo Pow, NCI, Mildly Punish) 10 Reputation: Insane Master Ninja, 8- (Extreme) 5 Rivalry: Professional (All Martial Artists, Especially Supers; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) 5 Social Limitation: Annoying Teen Idiot (Frequently, Minor, Not Limiting In Some Cultures (Not as much of a problem in school or as Master Ninja)) 20 Psychological Limitation: Ninjas Can Do Anything! Overconfidence and Impulsiveness. (Very Common, Strong) 10 Psychological Limitation: Desperate To Be Seen As Important and Taken Seriously (Common, Moderate) 15 Psychological Limitation: Deep Love Of All Things Ninja (Common, Strong) 15 Psychological Limitation: Almost No Empathy, Huge Geek (Very Common, Moderate) [b]DISADVANTAGES Points: 150[/b] Base Pts: 600 Exp Required: 0 Total Exp Available: 0 Exp Unspent: 0 Total Character Cost: 750 Quote Link to comment Share on other sites More sharing options...
bubba smith Posted April 14, 2008 Report Share Posted April 14, 2008 Re: Character Post: Master Ninja! interesting whats the funny backstory i could use a laugh Quote Link to comment Share on other sites More sharing options...
OddHat Posted April 14, 2008 Author Report Share Posted April 14, 2008 Re: Character Post: Master Ninja! Fixed formatting in first post. Glad people still remember him. MASTER NINJA! Val Char Cost Roll Notes 30 STR 20 15- Lift 1600.0kg; 6d6 [3] 30 DEX 60 15- OCV: 10/DCV: 10 28 CON 36 15- 20 BODY 20 13- 13 INT 3 12- PER Roll 12- 10 EGO 0 11- ECV: 3 10 PRE 0 11- PRE Attack: 2d6 10 COM 0 11- 6/24 PD 0 Total: 6/24 PD (0/18 rPD) 6/24 ED 0 Total: 6/24 ED (0/18 rED) 6 SPD 20 Phases: 2, 4, 6, 8, 10, 12 12 REC 0 56 END 0 49 STUN 0 Total Characteristic Cost: 159 Movement: Running: 6"/12" Gliding: 7"/14" Leaping: 13"/26" Swimming: 2"/4" Cost Powers END 80 Amazing Ninja Army!: Multipower, 80-point reserve 8u 1) My Army of Loyal Ninjas!: Summon 16 100-point Ninjas!, Expanded Class of Beings Very Limited Group (Any type of Ninja!; +1/4), Devoted (+3/4) (80 Active Points) 8 8u 2) Begone My Ninja Friends!: Dispel Summon 26 1/2d6 (80 Active Points) 8 5u 3) Speak to Me My Ninja Brothers!: Mind Link , Specific Group of Minds, Any distance, No LOS Needed, Number of Minds (x32) (50 Active Points) 5u 4) Obey Me My Ninja Slave!: Mind Control 12 1/2d6 (Only Ninjas or trained Martial Artists class of minds), Telepathic (+1/4) (79 Active Points); Limited Class Of Minds Only Ninjas or Trained Martial Artists (-1/2) 8 7u 5) I Am Your Daddy Ninja-Boy!: Major Transform 2d6 (Trained Martial Artist into Willing Ninja Slave), Penetrating (+1/2), Based On EGO Combat Value (Mental Defense applies; +1) (75 Active Points) 7 Notes: Healed by Psychic Surgery or Therapy Real Ultimate Ninja Perks! 3 1) No One Knows The True Identity of Master Ninja!: Anonymity 30 2) My Loyal Ninjas Are Everywhere!: Contact (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Contact is slavishly loyal to character), Organization Contact (x3) (30 Active Points) 11- Notes: Hundreds of loyal Ninja Slaves now serve Master Ninja! Hey, is that the mailman? No! It's a Ninja! 55 3) I Call On My Ninja Brothers! : Follower Notes: Yes, you will fear the vast army of ninjas! Up to 128 100 point Ninjas! 15 4) My Ninja Brothers Fill My Coffers With Gold, and Bonds, And Stocks: Money: Filthy Rich Notes: You'd be insanely rich too if served by a vast cult of idiot Ninjas 80 5) Ninja HQ! Ninja Mobile! Ninja Plane! Ninja Island! Ninja Space Shuttle! Mecha-God_Ninja! More!: Vehicles & Bases 5 6) I Command the Real Ultimate Ninjas!: Reputation: Leader of the Real Ultimate Ninjas (The Martial World) 14-, +5/+5d6 Real Ultimate Ninja Powers! 12 1) Ha! Ninja Speed!: Combat Luck (6 PD/6 ED) 15 2) Ha! I Mock You With Ninja Mocking!: +3 with DCV 5 3) Ninjas See All!: Nightvision 25 4) You Can't Kill The Ninja Master!: Healing 1 BODY, Can Heal Limbs, Resurrection, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (70 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) 17 5) My Mind Is Full Of Ninjas!: Mental Defense (19 points total) Notes: Controlling the mind of a complete lunatic is harder than it looks. 36 6) Way Cool Ninja Suit!: Armor (12 PD/12 ED), Hardened (+1/4) (45 Active Points); Only In Heroic Identity (-1/4) Notes: Ninja Suit, may summon, change may be prevented by drugs or alcohol. 7 7) I Fear Nothing, For I Have Ninjas!: +15 PRE (15 Active Points); Limited Power Power loses about half of its effectiveness (Only to protect against PRE attacks; -1) 32 Groovy Ninja Powers!: Multipower, 40-point reserve, (40 Active Points); Only In Heroic Identity (-1/4) 3u 1) Ninjas Move Like Ghosts!: Desolidification (affected by Anything that can't be dodged) (40 Active Points); Cannot Pass Through Solid Objects (-1/2) 4 3u 2) You Can't Spot a Ninja!: Invisibility to Sight and Hearing Groups , No Fringe (35 Active Points) 3 1u 3) Ninja Leap!: Leaping +7" (13" forward, 6 1/2" upward) (Accurate), combat acceleration/deceleration (+1/4) (15 Active Points) 1 1u 4) Ninjas Can Climb Anything!: Clinging (45 STR) (15 Active Points) 1u 5) Ninjas Can Fly! Sort Of!: Gliding 7", Position Shift, combat acceleration/deceleration (+1/4) (15 Active Points) 37 Groovy Ninja Weapons!: Multipower, 56-point reserve, (56 Active Points); all slots Restrainable (-1/2) Notes: Requires weapons, strip searching or entangling Master Ninja blocks MP. Individual weapons may be taken away, but he always has more. 3u 1) Any Blunt Ninja Weapon: Hand-To-Hand Attack +9d6, Reduced Endurance (1/2 END; +1/4) (56 Active Points); Hand-To-Hand Attack (-1/2), Restrainable (-1/2) 2 4u 2) Any Sharp or Pointy Ninja Weapon: Killing Attack - Hand-To-Hand 3d6 (5d6 w/STR), Reduced Endurance (1/2 END; +1/4) (56 Active Points); Restrainable (-1/2) 2 3u 3) Any Thrown Ninja Weapon: Killing Attack - Ranged 3d6, Reduced Endurance (1/2 END; +1/4) (56 Active Points); Restrainable (-1/2), Range Based On Strength (-1/4) 2 4 Choke Hold -2 +0 Grab One Limb; 4d6 NND 4 Block +2 +2 Block, Abort 4 Dodge -- +5 Dodge, Affects All Attacks, Abort 3 Takedown +1 +1 10d6 Strike; Target Falls 4 Knife Hand -2 +0 HKA 2 1/2d6 4 Reversal -1 -2 65 STR to Escape; Grab Two Limbs 1 Weapon Element: Blades 1 Weapon Element: Chain & Rope Weapons 1 Weapon Element: Fist-Loads 1 Weapon Element: Karate Weapons 1 Weapon Element: Polearms 1 Weapon Element: Staffs 1 Weapon Element: War Fan 16 +4 HTH Damage Class(es) Skills 3 Acrobatics 15- 3 Breakfall 15- 2 WF: Common Martial Arts Melee Weapons 2 WF: Common Melee Weapons 1 WF: Off Hand 12 +4 with Martial Maneuvers 0 Language: English (idiomatic; literate) (5 Active Points) 3 Language: Japanese (fluent conversation; literate) 2 PS: Pizza Delivery Boy and High Shool Student 11- 3 TF: Large Motorized Ground Vehicles (Cars), Skateboarding, Two-Wheeled Muscle-Powered Ground Vehicles 3 Scholar 1 1) KS: Manga and Anime (2 Active Points) 11- 2 2) KS: Ninjas! (3 Active Points) 12- 2 3) KS: Ninjutsu (3 Active Points) 12- Total Powers & Skill Cost: 591 Total Cost: 750 600+ Disadvantages 15 Dependent NPC: Mom and Dad, Doug and Wendy Muddlethorp 8- (Normal; Unaware of character's adventuring career/Secret ID) 5 Distinctive Features: Twitchy Skinny Hyperactive Babbling Sugar Junky (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Groups Of Teen Fan Boys) 15 Enraged: Frustrated, Questioned, Surprised, Insulted, Bored (Very Common), go 8-, recover 14- 20 Hunted: Yakuza and Triads / Japanese and Chinese Crime Familys 8- (Mo Pow, NCI, Harshly Punish) 15 Hunted: Supers Who Take The Ninja Threat Seriously 8- (Mo Pow, NCI, Mildly Punish) 10 Reputation: Insane Master Ninja, 8- (Extreme) 5 Rivalry: Professional (All Martial Artists, Especially Supers; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) 5 Social Limitation: Annoying Teen Idiot (Frequently, Minor, Not Limiting In Some Cultures (Not as much of a problem in school or as Master Ninja)) 20 Psychological Limitation: Ninjas Can Do Anything! Overconfidence and Impulsiveness. (Very Common, Strong) 10 Psychological Limitation: Desperate To Be Seen As Important and Taken Seriously (Common, Moderate) 15 Psychological Limitation: Deep Love Of All Things Ninja (Common, Strong) 15 Psychological Limitation: Almost No Empathy, Huge Geek (Very Common, Moderate) Total Disadvantage Points: 750 Background/History: NINJAS! AHHHHHHH!!! Tim Muddlethorp was an ordinary kid and he loved ninjas because ninjas were totally sweet and ninjas can do anything and one day he found a ninja toy in his Ninja Funkies Breakfast Cereal and he choked on it but he didn’t die instead he turned into a ninja and so now he has all sorts of sweet ninja powers and he’s the Ninja Master and he Rules He Rules He Rules!!!!!!! AHHHHHHH!!!!! Tim currently continues to live his normal life with his folks, who believe that the huge numbers of Ninja that they see around the house from time to time are Tim’s annoying friends from the Society for Creative Ninjitsu. However, Tim also maintains several secret bases through his army of loyal ninjas. He has played both the hero and villain, more or less at random, and has deeply annoyed organized crime figures in Asia through his completely inept attempts to muscle in on their turf and/or “protect” people from them. Worse, his Ninjas have managed to form a strange sort of organized crime network of their own, alternately running prostitution and gambling operations and battling actual crime families. Add to this Ninja Burger, the Ninjaworld Theme Park, Club Ninja, and other failed business ventures. His network of Ninja contacts has grown shockingly large, and the ninjas themselves are almost always far saner and more competent than Tim, though they remain absolutely devoted to him. Personality/Motivation: Twitching teen ninja geek. Tim has no idea how or why his powers work, all he knows is that his Ninjas are everywhere, and that it is totally sweet! Tim is slightly less sane than a very insane thing locked in a small room and fed entirely on a diet of coca-cola and methamphetamines. Quote: You Will Fear Master Ninja! Ninja Chop! Powers/Tactics: Tim’s near death experience unhinged him completely, unlocking subconscious abilities of ectoplasmic projection, reality alteration, and telepathy. Were he to actually understand and control his powers, he would be one of Earth’s most powerful supers. As things stand, Tim can create vast numbers of Ninjas, who are then fully alive and able to function as independent beings. The Ninjas often have access to knowledge that is not possessed by Tim; this knowledge is drawn from the collective unconscious. Tim himself has the heightened physical abilities he believes to be appropriate to a Master Ninja, can conjure Ninja Weapons at will, and has gained a large number of skills from the minds and memories of actual martial artists. Tim also believes himself to be able to dominate and control martial artists of all kinds, and bizarrely is often able to do just that. Tim will normally send his ninja armies against the foe; as the ninjas are only 100 point characters, this rarely goes well. Tim himself will attempt to strike from surprise, which with his invisibility and genuine Martial Arts skill is often much more effective than people would expect. Tim can not die as Master Ninja unless his brain is completely destroyed; intact, it will rebuild his body. Campaign Use: You would seriously consider using him? OK, think Foxbat, but with Ninjas. Appearance: Skinny geeky teen with terribly bad skin. As Master Ninja, he is dressed like a Ninja. Character by Robert Dorf, 2005. Quote Link to comment Share on other sites More sharing options...
MilkmanDan Posted April 14, 2008 Report Share Posted April 14, 2008 Re: Character Post: Master Ninja! For the MST3K version, you'd need to add DF: Master Ninja Theme Song! Quote Link to comment Share on other sites More sharing options...
samarkand Posted April 15, 2008 Report Share Posted April 15, 2008 Re: Character Post: Master Ninja! Excellent character. I was hoping the limit on his resurrection would be 'must be killled by a ninja', because you know, "Only a ninja can kill a ninja!" Quote Link to comment Share on other sites More sharing options...
clsage Posted April 16, 2008 Report Share Posted April 16, 2008 Re: Character Post: Master Ninja! Campaign Use: You would seriously consider using him? OK' date=' think Foxbat, but with Ninjas.[/quote'] What could be better ? -Carl- Quote Link to comment Share on other sites More sharing options...
brionl Posted April 16, 2008 Report Share Posted April 16, 2008 Re: Character Post: Master Ninja! What could be better ? -Carl- Space Pirate Amazon Ninja Foxgirl? Quote Link to comment Share on other sites More sharing options...
Logan D. Hurricanes Posted April 18, 2008 Report Share Posted April 18, 2008 Re: Character Post: Master Ninja! I still like your wheelbarrow martial arts mast better Quote Link to comment Share on other sites More sharing options...
DusterBoy Posted April 18, 2008 Report Share Posted April 18, 2008 Re: Character Post: Master Ninja! So, definitely not Lee van Cleef, then . . . Anyone else remember that old TV show? Speaking as someone who has actually studied ninjutsu (the Bujinkan is headed up by Dr Masaaki Hatsumi, 35th Grandmaster) this is a bonkers character, but in a good way. This guy has some serious issues. Respect, Oddhat. Quote Link to comment Share on other sites More sharing options...
Susano Posted April 18, 2008 Report Share Posted April 18, 2008 Re: Character Post: Master Ninja! So' date=' definitely not Lee van Cleef, then . . . Anyone else remember that old TV show?[/quote'] I try not to. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.